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Many of Acclaim's products were licensed titles: games based on ], ] series (including ] shows) and ]s. They were also responsible for the ] of many of ]' arcade games in the early-to-mid ], including the '']'' series. However, the waning of the arcade game industry hit them hard and they found it difficult to release any hits. One result of this was their late ]ing of a ] racing game. Late into development, ] and semi-nude content (e.g. ] of ]s and nude female riders) was added in hopes of boosting sales. However, like most of their other contemporary titles, '']'' sold poorly and was derided for its trashy content and poor gameplay. Many of Acclaim's products were licensed titles: games based on ], ] series (including ] shows) and ]s. They were also responsible for the ] of many of ]' arcade games in the early-to-mid ], including the '']'' series. However, the waning of the arcade game industry hit them hard and they found it difficult to release any hits. One result of this was their late ]ing of a ] racing game. Late into development, ] and semi-nude content (e.g. ] of ]s and nude female riders) was added in hopes of boosting sales. However, like most of their other contemporary titles, '']'' sold poorly and was derided for its trashy content and poor gameplay.


Acclaim was commonly considered as one of the worst video game companies. Altough they published some brilliant titles, like the aforementioned ], ], or ]'s ] series, among others, most of their library are cheap-designed games with lack of serious effort, with the hopes of selling it just because of the license or property that each game bears to gain profits. Also, most of their games share codes. For example, the code used for programming the early ] hit ] was used not only in its sequels but in other games such as ], the first ] and ]. Acclaim was commonly considered as one of the worst video game companies. Altough they published some brilliant titles, like the aforementioned ], ], or ]'s ] series, among others, most of their library are cheap-designed games with lack of serious effort, with the hopes of selling it just because of the license or property that each game bears to gain profits. Also, most of their games share codes. For example, the code used for programming the early ] hit ] was used not only in its sequels but in other games such as ], the first ] and ].


A less significant aspect of Acclaim's business was the development and publication of ]s relating to their software products and the issuance of "special edition" ] ]s, via ], to support the more lucrative ] names. A less significant aspect of Acclaim's business was the development and publication of ]s relating to their software products and the issuance of "special edition" ] ]s, via ], to support the more lucrative ] names.

Revision as of 01:41, 9 July 2005

Acclaim Entertainment, Inc. developed, published, marketed and distributed interactive entertainment software for a variety of hardware platforms, including Nintendo's Super Nintendo, Nintendo 64, Sony's PlayStation 2, Microsoft's Xbox, and Nintendo's GameCube and Game Boy Advance and, to a lesser extent, personal computer systems. The company was founded in 1987 as a Delaware corporation, and maintained operations in the United States, the United Kingdom, Germany, France, Spain, Australia and Japan.

Many of Acclaim's products were licensed titles: games based on comics, television series (including wrestling shows) and movies. They were also responsible for the ports of many of Midway Games' arcade games in the early-to-mid 1990s, including the Mortal Kombat series. However, the waning of the arcade game industry hit them hard and they found it difficult to release any hits. One result of this was their late refactoring of a dirt bike racing game. Late into development, nude and semi-nude content (e.g. full motion video of strippers and nude female riders) was added in hopes of boosting sales. However, like most of their other contemporary titles, BMX XXX sold poorly and was derided for its trashy content and poor gameplay.

Acclaim was commonly considered as one of the worst video game companies. Altough they published some brilliant titles, like the aforementioned Mortal Kombat, Double Dragon II, or Taito's Bust-A-Move series, among others, most of their library are cheap-designed games with lack of serious effort, with the hopes of selling it just because of the license or property that each game bears to gain profits. Also, most of their games share codes. For example, the code used for programming the early N64 hit Turok:Dinosaur Hunter was used not only in its sequels but in other games such as Shadowman, the first South Park and Armorines.

A less significant aspect of Acclaim's business was the development and publication of strategy guides relating to their software products and the issuance of "special edition" comic magazines, via Acclaim Comics, to support the more lucrative brand names.

Acclaim suffered severe financial problems in 2004, the result of most of their video and computer game titles selling very poorly. This resulted in the closure of Acclaim Studios Manchester in England and other places and their filing for Chapter 11 bankruptcy protection.

On 1 September 2004, Acclaim filed Chapter 7 bankruptcy with the U.S. Bankruptcy Court of New York, which will virtually annihilate their company in liquidating all possible assets to pay off their enormous debt which reportedly tops $100 million.

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