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==Production history== | ==Production history== | ||
===''Command & Conquer''=== | ===''Command & Conquer: Tiberian Dawn''=== | ||
{{main|Command & Conquer (video game)}} | {{main|Command & Conquer (video game)}} | ||
The genesis of the ''Tiberian series'' as well as the ] in its entirety, ''Command & Conquer'' was one of the earliest ] video games, and its runaway success upon its international release in 1995 has often been credited with having popularized this genre.<ref>{{cite web | url=http://www.computerandvideogames.com/article.php?id=49038 | title=Games that changed the world: Command & Conquer | author=Paul Mallinson | accessdate=22 December | accessyear=2006 | publisher=CVG magazine| date=]}}</ref> Originally developed for ], a "Gold" version for ] was released in 1997 along with a similar version for the ]. A minor ] titled ''The Covert Operations'' was also released, which added new missions, maps and music to the original game. ''Command & Conquer'' is widely known under its subtitle of ''Tiberian Dawn'' throughout the ''C&C'' fan community, and was also designated as such by ] in several readme files and FAQs for their earlier C&C games. | The genesis of the ''Tiberian series'' as well as the ] in its entirety, ''Command & Conquer'' was one of the earliest ] video games, and its runaway success upon its international release in 1995 has often been credited with having popularized this genre.<ref>{{cite web | url=http://www.computerandvideogames.com/article.php?id=49038 | title=Games that changed the world: Command & Conquer | author=Paul Mallinson | accessdate=22 December | accessyear=2006 | publisher=CVG magazine| date=]}}</ref> Originally developed for ], a "Gold" version for ] was released in 1997 along with a similar version for the ]. A minor ] titled ''The Covert Operations'' was also released, which added new missions, maps and music to the original game. ''Command & Conquer'' is widely known under its subtitle of ''Tiberian Dawn'' throughout the ''C&C'' fan community, and was also designated as such by ] in several readme files and FAQs for their earlier C&C games. |
Revision as of 15:11, 1 February 2008
The Command & Conquer: Tiberian series is a sub-series of real-time strategy video games which belong to the extensive Command & Conquer franchise. The games of the Tiberian series are the direct chronological successors to the 1996 title of Command & Conquer: Red Alert by Westwood Studios, and are set in a fictional alternate history in which an anomalous extraterrestrial substance known as Tiberium is brought to earth through a meteoric collision during the early 1990s. The substance's intriguing yet hazardous properties begin to fuel an escalating war between two globalized factions; the United Nations' Global Defense Initiative, who wish to prevent the proliferation of Tiberium for safety reasons, and the mysterious and ancient Brotherhood of Nod society, who embrace the substance as the herald of a new age and the next stage in humanity's evolution.
Games in the series
- Command & Conquer (1995)
- Command & Conquer: Tiberian Sun (1999)
- Command & Conquer: Tiberian Sun: Firestorm (expansion pack) (2000)
- Command & Conquer: Renegade (2002)
- Command & Conquer 3: Tiberium Wars (2007)
- Command & Conquer 3: Kane's Wrath (Announced expansion pack) (2008)
Production history
Command & Conquer: Tiberian Dawn
Main article: Command & Conquer (video game)The genesis of the Tiberian series as well as the C&C franchise in its entirety, Command & Conquer was one of the earliest real-time strategy video games, and its runaway success upon its international release in 1995 has often been credited with having popularized this genre. Originally developed for MS-DOS, a "Gold" version for Windows 95 was released in 1997 along with a similar version for the Mac OS. A minor expansion pack titled The Covert Operations was also released, which added new missions, maps and music to the original game. Command & Conquer is widely known under its subtitle of Tiberian Dawn throughout the C&C fan community, and was also designated as such by Westwood Studios in several readme files and FAQs for their earlier C&C games.
Versions of Command & Conquer were released for the Sega Saturn, PlayStation and Nintendo 64 platforms, all of which contained the Covert Operations missions as well as a package of a few additional missions entitled Special Ops. The Nintendo 64 version of Command & Conquer also featured 3D graphics instead of sprites in the series for the first time. The game additionally was one of the first to be released on two CDs, instead of one, allowing multiplayer games between two computers to be played with a single copy of the game.
The Covert Operations
The Covert Operations is an add-on for Command & Conquer featuring 15 new missions and several new music tracks and multiplayer maps. Unlike the original game, the missions of Covert Operations can be played at any time and in any order, but are not accompanied by mission briefing cutscenes. The add-on added two new units to the game, and the 15 new missions are more difficult than the campaigns of the original. The add-on pack also features the DOS version's soundtrack, which includes music that was absent from the Windows 95 (or Gold Edition) version. Covert Operations was originally needed to unlock secret dinosaur missions, which were later enabled by a patch to the main game
Sole Survivor
Command & Conquer: Sole Survivor was a multiplayer spinoff of the original Command & Conquer game. It featured a deathmatch-style game in which each player controls a unit of the original Command & Conquer game and travels around the game arena collecting crates to increase this unit's firepower, armor, speed, attack range and reloading speed. Sole Survivor was often compared to a first-person shooter, however played with a bird's eye view of the arena. It featured no single-player mode and the multiplayer had no hints of a storyline, and was omitted from inclusion in the Command & Conquer: The First Decade compilation pack.
Command & Conquer: Tiberian Sun
Main article: Command & Conquer: Tiberian SunReleased in 1999 by Westwood Studios, Command & Conquer: Tiberian Sun was the highly-anticipated sequel to the original Command & Conquer. Tiberian Sun was built on a 2D engine with fixed isometric perspective terrain tiles that allowed varying terrain height, dynamic lighting which allowed for real-time day/night cycles, as well as several special effects such as ion and meteor storms. Tiberian Sun also featured maps consisting of cityscapes, providing players with the option to conceal their forces and do battle with them in urban environments. Numerous structures and armored units were rendered with voxel technology, although all infantry units were still rendered as sprites. Map terrain in Tiberian Sun was deformable and interactive; bombarding the soil with explosive weapons resulted in the formation of craters of varying depths, bridges in urban areas could be destroyed and re-built, and certain Tiberium fields could intentionally or accidentally be detonated, all of which had strategic impacts on the gameplay.
Tiberian Sun was often speculated to be a BattleMech-type game prior to its release, due to a promotional preview of the game within the ending cutscenes of the original Command & Conquer, which extensively showcased an experimental battle-walker prototype (which appeared in Tiberian Sun as the GDI Wolverine) being field tested by the Global Defense Initiative. Upon its release, TS would prove to continue the real-time strategy formula, however two futuristic mech walker units were introduced to GDI's side (the Wolverine and the larger Titan), replacing the more conventional tanks the faction had used within the original Command & Conquer.
The full motion videos were scripted differently from their counterparts in the series. While Command & Conquer and Command & Conquer: Red Alert FMV sequences were filmed from first-person perspective, Tiberian Sun used traditional cinematic shots which featured acclaimed Hollywood actors such as James Earl Jones and Michael Biehn.
The soundtrack of Tiberian Sun again was composed by Frank Klepacki, but departed from the industrial/hip-hop styles of its prequel in favor of slow, moody and ambient music, reflecting the game's apocalyptic background setting of a world being ecologically ravaged by Tiberium, and a humanity facing an increasingly uncertain future. A CD of the game's soundtrack was also released.
Tiberian Sun's storyline followed the continuing struggle for world domination between the Global Defense Initiative and the Brotherhood of Nod, as well as the human race's struggle with the relentlessly advancing alien Tiberium substance. Nod's leader and GDI's public enemy #1, Kane, resurfaces from an apparently faked death nearly 40 years after the initial conflict, which sets off the Second Tiberium War between the Global Defense Initiative and the Brotherhood of Nod. The game's theme also subtly revolves around the question of why Tiberium came to earth in the first place, with the discovery of what appears to be an alien spacecraft and a mysterious object known as the Tacitus.
Despite the anticipation surrounding the title, Tiberian Sun was released to mixed reviews. Delays had caused the game to take a total of four and a half years to develop, and as a result the game suffered from outdated features. Many found the game performance to be sluggish on all but the latest computers of the time as well, and numerous of Tiberian Sun's touted innovative features, such as intelligent and adaptive skirmish AI, unit veterancy and real-time lighting were severely scaled back as the result of time constraints. Westwood Studios later would eliminate many of the performance and stability problems of Tiberian Sun, and would reuse its 3D engine for the production of Command & Conquer: Red Alert 2.
Firestorm
Firestorm was the expansion pack to Tiberian Sun, introducing several new missions for each faction which followed on the conclusion of the main game's GDI campaign. Firestorm featured several new units and structures for both factions, and told a story where GDI and Nod were shown as being compelled to reluctantly join forces in order to overcome Nod's renegade artificial intelligence, CABAL. Prior to the release of Command & Conquer 3: Tiberium Wars in 2007, Firestorm's storyline was unique in the Command & Conquer series as it was the first to feature ending sequences for the GDI and Nod factions which took place simultaneously, and both of which were considered as official canon storyline. By contrast, only the actions and events which occurred during the GDI campaigns were considered canon story throughout all other Command & Conquer games, with the events portrayed in the Brotherhood of Nod campaigns having traditionally been treated as alternate "what if" realities.
Command & Conquer: Renegade
Main article: Command & Conquer: RenegadeCommand & Conquer: Renegade is a first-person shooter, in which the player takes the role of a Nick "Havoc" Parker, a GDI commando in the war against Nod. The game is set in the final few weeks of the storyline portrayed in Command & Conquer.
The game engine, called the "Renegade engine" or "Westwood 3D", was developed in-house by Westwood. It could support real world physics and allow seamless movement from indoor to outdoor environments. The game also took on one of the most unusual approaches to the FPS genre. Through the game, Havoc can enter and destroy enemy structures with C4 explosives, drive mammoth tanks, MRLSs and other classic Command & Conquer vehicles. At the time, these were unique FPS concepts.
The multiplayer mode extended these concepts further, giving this FPS many mechanics of the RTS. For instance, a player would be given a budget to individually purchase and drive vehicles. Two players could also man a single vehicle as a driver and gunner team. Massive environments allowed for large armoured battles as well as subterfuge. A player could also target and launch the famous Ion Cannon or Nuclear Warhead superweapons. Destroying specific enemy buildings would, depending on the buildings' purpose, cripple electrical power, Tiberium gathering, base defences, or unit production capabilities. The ultimate objective was to eradicate the opponent's base.
The game was not without its shortcomings. Critics have pointed out the lackluster graphics, poor AIs and "laggy" online performance for the reason why it failed to achieve popularity. However, such problems with lag have since been fixed and there are on average 50 servers, and up to 450 people still playing online at any one time. The Renegade network is now run by Strike Team and Black-hand Studios, in association with EA.
Command & Conquer: Renegade 2 (Cancelled)
See also: Tiberium (video game)Command & Conquer: Renegade 2 was to be another first-person shooter game using an updated version of the "Westwood 3D" engine. Renegade 2 had two build versions. The first version of Renegade 2, was drafted as a connection to Tiberian Dawn from Red Alert 2. However, this was scrapped in favour of a Red Alert 2 based FPS that took place in the post Yuri's Revenge world. The storyline was about a rogue Soviet commander attacking America to avenge the honour of Premier Romanov (The commander was a Romanov). Most units designed were based on Red Alert 2 styles, however the Allied Light Tank, and Soviet Hind Gunship made a return.
Command & Conquer: Continuum (Cancelled)
Command & Conquer: Continuum was to be Westwood's second MMORPG, developed on the "Westwood 3D" engine, set in the Tiberian Universe. It was canceled, due to the termination of Westwood Studios in 2003. As said by Adam 'Ishmael' Isgreen and Rade Stojsavljevic, it was supposed to be a non-stand-and-swing MMORPG, featuring:
- Instanced "crisis zones" in it, hubbed flight routes, scripted boss battles, and a lot of other ideas that have shown up in all the MMORPG since.
- GDI, Nod, Mutants and CABAL. Scrin to be added later. Los Angeles half underwater, Area 51, Dino island, Newark airport, a mutant city and lots more.
- Fluid and movement-oriented combat, unlike most MMORPGs. Range was important for weapons use, and there were layers of counters for the weapon types.
- Creatures that had many console-game-boss sensibilities, in that you could expose weaknesses on them and then hit those for extra damage.
- A moving and evolving Tiberian world, where the players could play a great role in the entire story.
Command & Conquer 3: Tiberium Wars
Main article: Command & Conquer 3: Tiberium WarsCommand & Conquer: Tiberium Wars is the title of the third game in the Tiberian storyline. After several years of circulating rumors that Westwood Studios was working on a new Tiberian game - rumors which were fueled by leaked concept art posted on the Internet by artists who once worked at Westwood, interviews with Louis Castle as well as posters of C&C3 concept art in The First Decade game-collection - Electronic Arts finally announced on 18 April 2006 that a third game in the C&C series was in the development stages by them.
Before this announcement, fans referred to the speculated third game in the series as "Tiberian Twilight", as it had been discovered that http://www.tiberiantwilight.com had been registered by Westwood and still leads to EA's webpage for the Command & Conquer series. The official website is: http://www.ea.com/commandandconquer/
The first gameplay footage of Command & Conquer 3: Tiberium Wars premiered on the SpikeTV show Game Head on Saturday, August 19 2006 at Midnight.
Command & Conquer 3: Tiberium Wars was launched on March 28 2007, and was met with critical acclaim.
Command & Conquer 3: Kane's Wrath
Main article: Command & Conquer 3: Kane's WrathFour months after the release of Tiberium Wars, an expansion pack was announced under the title Kane's Wrath, set to be released in March 24 for the PC and the Xbox 360. In the trailer, Kane hints that Cabal (from the Tiberian Sun expansion, Firestorm) was only the beginning.
The game features "Risk-on-steroids"-type gameplay where the players move their armies around the world. The actual battles are fought with traditional Command & Conquer gameplay.
Gameplay
This section needs expansion. You can help by adding to it. |
In Command & Conquer, the player does not take the role of any on-screen individual, but instead takes the role of a commander who oversees military operations on the battlefield remotely through a fictional AI entity known as the "Electronic Video Agent" (EVA), which enables the player to construct a base and deploy and command troops.
The base is built through a futuristic and little-explained mechanism whereby buildings are constructed off-screen and then remotely deployed at the desired location. The one exception is the Construction Yard - the centre of base operations - which is responsible for the construction of other buildings. The Construction Yard cannot be built directly but instead must be deployed from a unit known as the Mobile Construction Vehicle.
The base is responsible for the production of all military units - troops, vehicles and aircraft. These efforts are funded by the alien Tiberium substance which acts as a self-replenishing resource that can be refined into funds for the respective sides to finance their war efforts with. The player must therefore create refineries and use harvesters to collect the resource from Tiberium fields on the gameplay map.
In each game the player can choose between two campaigns, each corresponding to either the Global Defense Initiative or the Brotherhood of Nod factions. The campaign consists of a string of missions, with the objectives for each one detailed in a cutscene immediately before the mission begins. In Command & Conquer, the player is addressed directly by the game characters (including the EVA). Conversely, in Tiberian Sun the player is depicted as an on-screen character and the mission briefings are mostly described passively, though in many cases the EVA addresses the player directly in separate cutscenes. Normally the Campaigns are each in their own timeline and do not co-exist. In Firestorm, the two are actually intertwined, a first for the C&C series. Also, now Command and Conquer 3: Tiberium Wars also has such a storyline.
In addition to detailing mission objectives, the cutscenes follow the overall storyline, though in most cases the two are one and the same.
Storyline
Further information: Global Defense Initiative and Brotherhood of NodThe First Tiberium War: Tiberian Dawn
The series' storyline follows an escalating war between the worldwide Brotherhood of Nod society, led by a self-appointed and charismatic leader known only as Kane, and the Global Defense Initiative, a United Nations-founded and funded military taskforce. In Command & Conquer: Tiberian Dawn, the events of which take place during this so-called First Tiberium War, the two main factions involved in the conflict were described as follows by the EVA:
"Sanctioned by the United Nations, the Global Defense Initiative has one goal: to eliminate multi-national terrorism in an effort to preserve freedom."
"The Brotherhood of Nod, an ancient and secret society, maintains strong ties with most global terrorist organizations. Commanded by this man, known only as Kane, Nod's long-term goals are unknown. However, recent activities include: expansionary behaviour into disenfranchised nations, high-volume investment in global trade markets, and aggressive manipulation of international mass-media."
The EVA goes on to explain the nature of the Tiberium substance around which much of the game's storyline indirectly revolves:
"These efforts are suspected to be funded by Nod's access to vast Tiberium deposits. Tiberium continues to confound the scientific community, soaking up ground minerals and soil nutrients like a sponge. The end result of this unique leeching process is the creation of the formation of Tiberium crystals, rich in minerals and available for collection at the minimum of mining expense."
In a later briefing, the EVA provides more background information and new discoveries concerning Tiberium:
"Tiberium is named after the river Tiber in Italy where it was first discovered. There are now more than 200 areas of the Earth affected by Tiberium deposits. Tiberium appears to be spreading by means of conveyance unknown. We now know that not only does Tiberium leech elements from the soil, but it appears to also leech vital nutrients from all plantlife. Human contact with Tiberium is extremely toxic and often fatal. Exposure should be avoided."
Additionally, in a televised interview, the eccentric Tiberium expert Doctor Ignatio Mobius explains Tiberium with technobabble:
"Molecularly, Tiberium is a non-carbon based element, that appears to have strong ferrous qualities, with non-resonating reversible energy! Which has a tendency to disrupt carbon-based molecular structures, with inconsequent and unequal positrons orbiting on the first, second and ninth quadrings! The possibilities of Tiberium... are limitless!"
And later, after learning of Tiberium's deadly toll on ecology and humanity:
"Tiberium is a new life form. Quite simply put, it seems to be adapting to Earth's terrain, foliage and environment to suit its own alien nature. If this is the case, ladies and gentlemen, we are facing a killer beyond that of our most turbulent nightmares. It is not an exaggeration to state that the future of the entire planet may be in jeopardy. May God have mercy on our souls."
Tiberium is never fully explained in the series, and is constantly surrounded in a mystery which only deepens as the storyline progresses throughout the successive Command & Conquer games.
In the campaign of the Global Defense Initiative, the First Tiberium War comes to an end when Kane's temple in Sarajevo is destroyed by a final GDI assault. The Nod campaign results in a Nod victory over the GDI, however the series assumes a GDI victory when the storyline is revisited in Command & Conquer: Tiberian Sun which depicted the Second Tiberium War. The expansion pack Covert Operations has various missions that however show a concurrent campaign occurring. At the end of the conflict, GDI has won the war in Europe by capturing and destroying the Temple of Nod with the aid of the Ion Cannon. To prevent the loss of Nod controlled Africa, the player must take a Nod strike team and destroy an advanced communications centre located somewhere on the continent in order to ensure that GDI does not regain dominance. Other missions like "Infiltration" suggest an ongoing attempt by GDI to deploy back into Nod controlled Africa as the map uses desert terrain colours.
In lieu of the evidence, it appears that the Nod campaign ended prior to GDI success in Europe. As the introduction video introduces a GDI taskforce somewhere in the Mediterranean, it is unlikely that the Nod campaign ended before the GDI player campaign starts.
The Second Tiberium War: Tiberian Sun
The Second Tiberium War begins in the 2030s when Kane (who was presumed dead after Nod's defeat in 1995) reappears in a live broadcast to General James Solomon ( James Earl Jones) onboard the Philadelphia space station.
Meanwhile, tiberium has been ravaging the world for 40 years and has grown in many varieties, mutating flora and fauna and forcing humans to move to the polar regions where tiberium spread is slowed down by arid conditions. Many regions around the planet have entered the desertification process, and natural resources other than tiberium are becoming nonexistent. As a result of tiberium spreading, the world's population is decreasing at an alarming rate. Many countries, as well as the United Nations, cease to exist. The GDI is the last powerful military/political organization on Earth.
Beyond the problem of simply fighting the spread of tiberium, GDI also has to deal with the reappearance of Kane, who, along with a core group of loyalists, reunites the fractured Brotherhood of Nod, which has been splintered since the end of the First Tiberium War. The reunification of the Brotherhood precipitates a revolution across the globe, offering a new hope to those worst afflicted by Tiberium, not in the form of a promise to be rid of the substance (which would prove lethal to many mutants among the new generation), but in the form of the prospect of adapting to and assimilating in to the emerging Tiberium ecosystem. A second fight for world domination ensues. This war is an important turn in history for many reasons: the discovery of an alien spacecraft (and later, the discovery that it might have been built by man), the arrival in war of the Forgotten mutants, the creation of more deadly and powerful weapons like Tiberium bio-warheads, and most of all, the discovery of a mysteriously originated object called the "Tacitus". The conflict eventually becomes truly worldwide, and the player is taken to battlefields in various regions of the globe, like Norway, the United Kingdom, Egypt, Mexico, the United States, etc. The Second Tiberium war finally ends with a battle in Cairo wherein Kane attempts to launch a MIRV-ICBM into the upper atmosphere to spread tiberium throughout the atmosphere. However, GDI finally defeats Nod in Cairo and Kane is supposedly killed by Commander McNeil himself.
Firestorm
Firestorm begins shortly after the end of the last game when the GDI Kodiak crashes during an ion storm just after leaving Cairo with the Tacitus on board. Kodiak's crew (excluding Commander McNeil) is killed. The loss of the Kodiak and increase in ion storm activity cut off all contact with Philadelphia space station, the Kodiak being the communication relay between the station and GDI forces. One of the few ground-based GDI generals activates the Firestorm Protocol, taking command of GDI until communication with the Philadelphia is re-established. Following Nod's defeat, GDI fights the remaining Nod forces, who are once again without a leader and hopeless. Eventually, Nod's artificially intelligent computer system CABAL, will be reactivated and become a renegade faction of its own and start to build a massive cyborg army and attack civilian populations. GDI and Nod will later conclude a cease-fire and unite their forces in order to destroy CABAL. However, it is unclear if CABAL was really destroyed (it should also be noted that the Firestorm story is unique to the Command and Conquer universe as both sides co-exist with each other, as opposed to two different endings featured in other games. Tiberium Wars is the only other game to follow a similar fashion).
The Third Tiberium War: Tiberium Wars
The story of Command & Conquer 3: Tiberium Wars begins in the year of 2047, roughly sixteen to seventeen years after the events of Firestorm. While the conflict between the GDI and the Brotherhood of Nod appears to have subsided substantially ever since, Tiberium infestation has begun to reach critical levels and continues to destroy the Earth's ecosystems at an alarming rate, prompting GDI to divide the world into three different geographical zones based on the levels of local infestation. 30% of the world's surface has been designated as "red zones", which have suffered the worst contamination and can no longer support human - or otherwise carbon-based - life. 50% of the regions in the world have been designated as "yellow zones", which are dangerously contaminated yet contain most of the world's population. Decades of war and civil unrest have left these regions in a state of social collapse and have continued to provide the Brotherhood of Nod with opportunity for concealment as well as large-scale recruitment over the years. The remaining 20% of the Earth's surface is unscarred by Tiberium outbreak and is relatively untouched by war. These "blue zones" are considered the last refuge and hope of the human civilized world and have been placed under the direct protection of the Global Defense Initiative.
In March 2047 the Brotherhood of Nod suddenly attacks the vulnerable link in the GDI's space-based military assets, the Goddard Space Institute, taking the A-SAT missile defence systems offline and permitting Nod to fire a nuclear missile at GDI's orbiting command station Philadelphia at the precise moment GDI's senior leadership are aboard in council. Since the end of the Second Tiberium War, Nod silently built up its influence and its military potential into the status of a true superpower, and is now supported by a significant percentage of the world's population through medical aid, enforcement of stability and hate-mongering against GDI and the "blue zone" populations from within the "yellow zone" territories. Unprepared to handle the offensives led by Nod shock troops across the entire globe (due to 60% of the GDI's bases having been de-commissioned over the revisions of their budget in the past few years), the remainder of the Global Defense Initiative's top military and political officials on Earth take charge and begin rallying all of their standing forces, determined to achieve a new victory over Nod. Later on in the campaign GDI launches an attack upon Nod's rebuilt temple prime in Sarajevo. Upon capture of the temple they discover that Kane has locked himself away below the temple and that he has also been working on a Liquid Tiberium Bomb. GDI then confiscate all of the components of the Liquid-T bomb and decide to try and 'sweat Kane out'. In an incoming transmission Director Redmond Boyle orders the firing of the ion cannon upon the temple, despite advice from his military advisors that this would be a bad idea. The ion cannon strikes the temple and causes a truly massive explosion as the blast strikes a deposit of Liquid-T hidden below the temple. This causes a cataclysmic chain reaction, causing havoc within red and yellow zones across the world. As the conflict ensues, forces of alien origin known only as the Scrin, suddenly enter the battle and alter the nature of the Third Tiberium War entirely. At this point in the Nod campaign, Kane unveils his plans, and the fact that he knew that a Liquid-T detonation would alert the 'Visitors' (as he calls the Scrin) to earth, however in his experiments he could not find a detonator which would give the blast yield needed for such an explosion, the only thing which his scientists calculated could provide enough yield was GDI's ion cannon. This of course meant starting the third Tiberium war with GDI.
Unlike previous installments of Command and Conquer games, the storyline of the factions appear to be intertwined in the same fashion as the story of Firestorm was. In one faction's campaign, references are made to events and missions that occurred in the campaigns of the other factions, therefore it appears that the events in all of the campaigns are canonical. For example, after the completion of the Nod Temple Prime Mission the FMV shows the destruction of Temple Prime by GDI's Ion Cannon, which is actually a playable mission in the GDI campaign.
The Tiberian series' connection to Red Alert
Westwood Studios designed Command & Conquer: Red Alert as the prequel to Command & Conquer: Tiberian Dawn, and by proxy of the Tiberian series as a whole.
Throughout the Soviet's campaign, Kane is seen to make infrequent appearances as a mysterious counsellor to Joseph Stalin, and the story implies that he may in fact have been instigating the world war between the Soviet Union and the Allied nations in order to further the Brotherhood of Nod's long-term goals. Indeed -- Nadia, one of Stalin's other closest advisors and evidently a member of the Brotherhood herself as early as the 1950s, instructs the player to "keep the peace" until Nod would "tire of the USSR in the early 1990s" upon the campaign's successful conclusion. Kane however then shoots her without provocation or warning, and proclaims to the player that he " the future". Moreover, during the Allied campaign, a news announcer reporting on the Allies' loss of Greece is suddenly heard stating that the United Nations are in the process of creating a special military task force intended to deal with future globalized conflicts. This task force is implied to have been "Operations Group Echo: Black Ops 9" -- the covert and international peace enforcing unit of the United Nations and the precursor of the Global Defense Initiative, one of the two main and iconic factions of the Tiberian series along with the Brotherhood of Nod.
A much debated theory intended to resolve the apparent timeline error which came to exist between Command & Conquer: Tiberian Dawn and Command & Conquer: Red Alert 2 is to consider Red Alert as the genesis of two parallel storylines. If the Soviet campaign were to be successfully completed in Red Alert, then the USSR would emerge as the dominant Eurasian power and Kane and the Brotherhood of Nod would subsequently take control of this new empire. Conversely, if the Allied campaign were to be completed in Red Alert, the Allies would emerge victorious and the timeline would instead lead into the events of Red Alert 2. It should be noted however that this theory is in direct contradiction to the original Tiberian Dawn manual, which states that Nod is an African group in its origin, making no mention of the Soviet Union whatsoever. Additionally, a GDI FMV mission briefing sequence in Tiberian Dawn features a map with all of the GDI member states of the time, with one of them being Russia itself. Also, during Red Alert's Allied campaign a newscaster refers to the United Nations having approved "a unique military funding initiative", calling for the formation of a "global defense agency", both vociferous references to the international military alliance of identical naming in Tiberian Dawn, which nonetheless is not featured in Red Alert 2 in any form. A further apparent flaw of this theory is that if the Allies had been defeated by the Soviet Union in Red Alert, the future Group of Eight would not have existed to have first set up the Global Defense Initiative by becoming its primary founding nations.
According to former C&C designer Adam "Ishmael" Isgreen, Command & Conquer: Tiberian Dawn follows the events of Red Alert's Allied campaign, while Red Alert 2 and Yuri's Revenge take place in a parallel universe created by an attempt to alter the past in "Tiberian Incursion", which was known to be the working title of Westwood's cancelled sequel to Tiberian Sun: Firestorm. Isgreen also implied that Nikola Tesla was responsible for attracting the attention of the Scrin through his experiments, and thus for the arrival of Tiberium on Earth.
When the Command & Conquer: The First Decade compilation was released in February of 2006, Electronic Arts divided the Command & Conquer series into three distinct universes, with this apparently violating the storyline connections between Red Alert and Tiberian Dawn initially established by Westwood Studios.
With the subsequent release of the title Command & Conquer 3: Tiberium Wars in March 2007, however, Electronic Arts published a document pertaining to C&C 3's storyline in which a reference to Kane's appearance in the 1950s of Command & Conquer: Red Alert was made. On July 25th of the same year, a Command & Conquer: Renegade-themed modification for the game Crysis was officially announced by Electronic Arts, which is stated to directly link the first Red Alert game to Command & Conquer: Tiberian Dawn.
References
- ^ Westwood Studios (1997-10-24). "Westwood Studios Official Command & Conquer: Red Alert FAQ List". Westwood Studios. Retrieved 23 April.
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ignored (|access-date=
suggested) (help) - Nadia: Well, general - this temporary chaos in Europe will only help to fuel the Brotherhood's cause. (Command & Conquer: Red Alert) Westwood Studios, 1996
- Nadia: We estimate that the Brotherhood will... tire... of the USSR, in the early 1990s. Until then, you'll keep the peace. (Command & Conquer: Red Alert) Westwood Studios, 1996
- Kane: For the foreseeable future... Comrade Chairman, I am the future. (Command & Conquer: Red Alert) Westwood Studios, 1996
- Allied newscaster: That in approving a unique military funding initiative, aimed at increasing global allied support. This proposal calls for the formation of a global defense agency, to be temporarily established in an as yet unnamed European capital. (Command & Conquer: Red Alert) Westwood Studios, 1996
- Adam Isgreen (2006-10-17). "C&C Story". Petroglyph Games. Retrieved 2007-08-23.
- Adam Isgreen (2006-12-18). "C&C Timeline (ii)". Petroglyph Games. Retrieved 2007-08-23.
- Adam Isgreen (2006-12-18). "C&C Timeline (i)". Petroglyph Games. Retrieved 2007-08-23.
- Adam Isgreen (2006-12-21). "C&C Timeline (iii)". Petroglyph Games. Retrieved 2007-08-23.
- "Kane's Dossier". EA Games, Command and Conquer 3 official website. 2006-10-29.
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suggested) (help) - Electronic Arts Los Angeles (2007-07-25). "Command & Conquer 3 News Announcement". EALA.
{{cite web}}
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External links
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