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⚫ | '''RenderWare''' ('''RW''') is ] and ] ] from ]. | ||
] | ] | ||
⚫ | '''RenderWare''' ('''RW''') is ] and ] ] from ]. | ||
==Description== | ==Description== | ||
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Renderware is used throughout the ]. Some of the games using RW include: | Renderware is used throughout the ]. Some of the games using RW include: | ||
*] | *'']'' | ||
⚫ | *'']'' | ||
⚫ | *] | ||
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⚫ | *'']'' | ||
⚫ | *] | ||
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==See also== | ==See also== | ||
* ], a chief competitor to RenderWare | * ], a chief competitor to RenderWare | ||
==External links== | ==External links== | ||
* | * |
Revision as of 18:27, 5 August 2005
RenderWare (RW) is computer and video game middleware from Criterion Software.
Description
RenderWare is a 3D API graphics rendering engine used in computer games, Active Worlds, and some VRML browsers. RW is developed by Criterion Software (which used to be a wholly-owned subsidiary of Canon but is now owned by Electronic Arts).
Programming languages such as VRML use rendering software such as RW, Direct3D, OpenGL, etc. in order to display 3D graphics.
RenderWare 2.x-, on the other hand, has its own self-rendering, internal scripting language, RWX (RenderWare script). RenderWare 3+ dropped support for RWX and focused instead on a binary model file format (which earlier RenderWare versions contained in a differant format), making RWXes incompatible with RW3+.
With RW4 coming, Criterion is slated to again drop support for RW3.x's BSP and DFF file formats, thus changing model/world formats yet again.
RenderWare is available for PlayStation 2, GameCube, Xbox and PC.
Industry support
Renderware is used throughout the video game industry. Some of the games using RW include:
See also
- Gamebryo, a chief competitor to RenderWare