Misplaced Pages

Talk:Shigeru Miyamoto: Difference between revisions

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
Browse history interactively← Previous editNext edit →Content deleted Content addedVisualWikitext
Revision as of 15:49, 18 February 2005 edit206.77.0.156 (talk) "Ancient" videogame← Previous edit Revision as of 22:57, 20 August 2005 edit undo68.220.100.157 (talk)No edit summaryNext edit →
Line 1: Line 1:
How about a pronounciation guide for his name? -- BradDaBug How about a pronounciation guide for his name? -- BradDaBug


shy-jair-oo me-ah-moe-toe
---- ----



Revision as of 22:57, 20 August 2005

How about a pronounciation guide for his name? -- BradDaBug

shy-jair-oo me-ah-moe-toe


Re last edit: People don't cite him as just great, he really is considered the greatest by quite a margin.


Many hold that that title goes to Sid Meier or Will Wright. Myself, I think it goes to Chris Crawford, though of course I'm nearly alone in that. :) Moreover it's easy to think Shigeru Miyamoto is the greatest game designer in the world if he's the only designer whose name you actually know. Certainly Miyamoto's games have been among the best selling, but that's usually only one factor in determining the "best"; it can even be argued it's no factor at all.

--Furrykef 16:24, 18 May 2004 (UTC)



One of the fathers of the modern video game? Can someone name a classical or ancient video game? --Andy M. 10:02, 5 Dec 2004 (UTC)

Burgertime, perhaps. Andre (talk) 16:50, Dec 5, 2004 (UTC)

"Ancient" videogame

When Miyamoto created "Donkey Kong," he started the move towards actual characters. "Donkey Kong" was a forerunner of video games in that it involved characters with faces and expression as opposed to mishapen colored blobs. Though it may seem inconsequential, "DK" was the begining of the era of video games that involve detail and realism.