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With RW4 coming, Criterion is slated to again drop support for RW3.x's BSP and DFF file formats, thus changing model/world formats yet again. | With RW4 coming, Criterion is slated to again drop support for RW3.x's BSP and DFF file formats, thus changing model/world formats yet again. | ||
RenderWare is available for ], ], ] and ]. | RenderWare is available for ], ], ] and ]. | ||
==Industry support== | ==Industry support== |
Revision as of 16:06, 23 August 2005
RenderWare (RW) is computer and video game middleware from Criterion Software.
Description
RenderWare is a 3D API graphics rendering engine used in computer games, Active Worlds, and some VRML browsers. RW is developed by Criterion Software (which used to be a wholly-owned subsidiary of Canon but is now owned by Electronic Arts).
Programming languages such as VRML use rendering software such as RW, Direct3D, OpenGL, etc. in order to display 3D graphics.
RenderWare 2.x-, on the other hand, has its own self-rendering, internal scripting language, RWX (RenderWare script). RenderWare 3+ dropped support for RWX and focused instead on a binary model file format (which earlier RenderWare versions contained in a differant format), making RWXes incompatible with RW3+.
With RW4 coming, Criterion is slated to again drop support for RW3.x's BSP and DFF file formats, thus changing model/world formats yet again.
RenderWare is available for PlayStation 2, GameCube, Xbox and Windows.
Industry support
Renderware is used throughout the video game industry. Some of the games using RW include:
- Black
- Burnout 3: Takedown
- Sonic Heroes
- NBA Ballers
- Grand Theft Auto III
- Grand Theft Auto: Vice City
- Grand Theft Auto: San Andreas
See also
- Gamebryo, a chief competitor to RenderWare