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Revision as of 14:40, 12 September 2008 editBOZ (talk | contribs)Autopatrolled, Extended confirmed users126,734 edits Created page with '{{Infobox Book | name = Dungeons & Dragons Supplement I: Greyhawk | image = Image:Greyhawk Supplement 1975.jpg | image_caption = The original ...'  Revision as of 18:50, 12 September 2008 edit undoBOZ (talk | contribs)Autopatrolled, Extended confirmed users126,734 editsNo edit summaryNext edit →
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'''''Greyhawk''''' is a supplementary rulebook by ] and ] for the ] of the '']'' ] ]. It was published by ] in 1975 as a supplement to the ] and bears the designation "Supplement I", with '']'' following in the same year. Its product designation was TSR 2003. '''''Greyhawk''''' is a supplementary rulebook by ] and ] for the ] of the '']'' ] ]. It was published by ] in 1975 as a supplement to the ] and bears the designation "Supplement I", with '']'' following in the same year. Its product designation was TSR 2003.


This supplement focused on game rules that were used in Gygax's ''Greyhawk'' campaign. The supplement removed the game's dependency on the '']'' rules,<ref>{{Citation | last = Pulsipher | first = Lewis | year = 1981 | date= February/March 1981 | title = An Introduction to Dungeons & Dragons | periodical = ] | place = London, England | publisher = ] | publication-date = February/March 1981 | issue = 23 | pages = 8–9 }} "''Chainmail'' was needed to conduct combat...." "''Greyhawk'' introduced a new combat system...."</ref> by providing its own set of combat rules, making it much easier for new, non-wargaming players to grasp the concepts of play. This supplement focused on game rules that were used in Gygax's '']'' campaign. The supplement removed the game's dependency on the '']'' rules,<ref>{{Citation | last = Pulsipher | first = Lewis | year = 1981 | date= February/March 1981 | title = An Introduction to Dungeons & Dragons | periodical = ] | place = London, England | publisher = ] | publication-date = February/March 1981 | issue = 23 | pages = 8–9 }} "''Chainmail'' was needed to conduct combat...." "''Greyhawk'' introduced a new combat system...."</ref> by providing its own set of combat rules, making it much easier for new, non-wargaming players to grasp the concepts of play.


The ''Greyhawk'' supplement also introduced the ] and ] class, and new rules on weapon damage varying by weapon (as opposed to ]). The supplement added new treasure and magic items, and new ], including 7th, 8th, and 9th level spells. The supplement also included a section on ], introducing the ], ]s, ]s, ]s, ]s, and many more. The ''Greyhawk'' supplement also introduced the ] and ] class, and new rules on weapon damage varying by weapon (as opposed to ]). The supplement added new treasure and magic items, and new ], including 7th, 8th, and 9th level spells. The supplement also included a section on ], introducing the ], ]s, ]s, ]s, ]s, and many more.

Revision as of 18:50, 12 September 2008

Dungeons & Dragons Supplement I: Greyhawk
The original Greyhawk booklet by Gygax and Kuntz.
AuthorGary Gygax and Robert J. Kuntz
GenreRole-playing game
PublisherTSR, Inc.
Publication date1975

Greyhawk is a supplementary rulebook by Gary Gygax and Robert J. Kuntz for the original edition of the Dungeons & Dragons fantasy role-playing game. It was published by TSR, Inc. in 1975 as a supplement to the original Dungeons & Dragons boxed set and bears the designation "Supplement I", with Blackmoor following in the same year. Its product designation was TSR 2003.

This supplement focused on game rules that were used in Gygax's Greyhawk campaign. The supplement removed the game's dependency on the Chainmail rules, by providing its own set of combat rules, making it much easier for new, non-wargaming players to grasp the concepts of play.

The Greyhawk supplement also introduced the thief and paladin class, and new rules on weapon damage varying by weapon (as opposed to character class). The supplement added new treasure and magic items, and new spells, including 7th, 8th, and 9th level spells. The supplement also included a section on monsters, introducing the lizard men, beholders, displacer beasts, blink dogs, carrion crawlers, and many more.

Many of these new rules later became standard parts of the AD&D game.

References

  1. Pulsipher, Lewis (February/March 1981), "An Introduction to Dungeons & Dragons", White Dwarf, no. 23, London, England: Games Workshop, pp. 8–9 {{citation}}: Check date values in: |date= (help)CS1 maint: date and year (link) "Chainmail was needed to conduct combat...." "Greyhawk introduced a new combat system...."


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