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{{redirect|Random}}


'''If you are so random you should look here!'''
'''Randomness''' is a lack of order, ], ], or predictability. A ] is a repeating process whose outcomes follow no describable deterministic pattern, but follow a ].


Being random is very fun!
The term is often used in ] to signify well-defined statistical properties, such as a lack of ] or ]. ]s, which rely on random input, are important techniques of ].<ref>, Jun Liu, Professor of Statistics, Harvard University</ref> Random selection is an official method to resolve ] elections in some jurisdictions<ref>Municipal Elections Act (Ontario, Canada) 1996, c. 32, Sched., s. 62 (3) : "If the recount indicates that two or more candidates who cannot both or all be declared elected to an office have received the same number of votes, the clerk shall choose the successful candidate or candidates by lot."</ref>, and is even an ancient method of ], as in ], the ], and ].


Try it now!!!!!
==History==
Humankind has been concerned with random physical processes since pre-historic times. Examples are ] (], reading messages in casting lots), the use of ] in the ], and the frequent references to the casting of lots found in the ].


Email me if you want to know how!
Despite the prevalence of gambling in all times and cultures, for a long time there was little inquiry into the subject. Though ] and ] wrote about ], the first mathematical treatments were given by ], ] and ]. The classical version of ] that they developed proceeds from the assumption that outcomes of random processes are equally likely; thus they were among the first to give a definition of randomness in statistical terms. The concept of ] was later developed into the concept of ] in ].

In the early 1960s ], ] and ] introduced the notion of ], in which the randomness of a sequence depends on whether it is possible to ] it.

== Randomness in science ==
Many scientific fields are concerned with randomness:
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=== In the physical sciences ===
] of ], existing in superimposed dead and alive states until observed, hinges on the randomness of atomic decay]]
In the 19th century scientists used the idea of random motions of molecules in the development of ] in order to explain phenomena in ] and ].

According to several standard interpretations of ], microscopic phenomena are objectively random. That is, in an experiment where all causally relevant parameters are controlled, there will still be some aspects of the outcome which vary randomly. An example of such an experiment is placing a single unstable ] in a controlled environment; it cannot be predicted how long it will take for the atom to decay; only the probability of decay within a given time can be calculated.<ref>"Each nucleus decays spontaneously, at random, in accordance with the blind workings of chance". ''Q for Quantum'', ]</ref> Thus quantum mechanics does not specify the outcome of individual experiments but only the probabilities. ] are inconsistent with the view that nature contains irreducible randomness: such theories posit that in the processes that appear random, properties with a certain statistical distribution are somehow at work "behind the scenes" determining the outcome in each case.

=== In biology ===
The ] ascribes the observed diversity of life to ], in which random genetic ]s, some of which are retained in the ] due to the ''non-random'' improved chance for survival and reproduction that those mutated genes confer on individuals who possess them.

The characteristics of an organism arise to some extent deterministically (e.g., under the influence of genes and the environment) and to some extent randomly. For example, the ''density'' of ] that appear on a person's skin is controlled by genes and exposure to light; whereas the exact location of ''individual'' freckles seems to be random.<ref>{{cite journal |last= Breathnach |first= A. S. |year= 1982 |title= A long-term hypopigmentary effect of thorium-X on freckled skin |journal= British Journal of Dermatology |volume= 106 |issue= 1 |pages= 19–25 |doi= 10.1111/j.1365-2133.1982.tb00897.x |quote= The distribution of freckles seems to be entirely random, and not associated with any other obviously punctuate anatomical or physiological feature of skin.}}</ref>

Randomness is important if an animal is to behave in a way that is unpredictable to others. For instance, insects in flight tend to move about with random changes in direction, making it difficult for pursuing predators to predict their trajectories.

=== In mathematics ===
The mathematical theory of ] arose from attempts to formulate mathematical descriptions of chance events, originally in the context of ] but soon in connection with situations of interest in physics. ] is used to infer the underlying ] of a collection of empirical observations. For the purposes of ] it is necessary to have a large supply of ]s, or means to generate them on demand.

] studies, among other topics, what constitutes a ]. The central idea is that a string of ]s is random if and only if it is shorter than any computer program that can produce that string (]) — this basically means that random strings are those that cannot be ]. Pioneers of this field include ] and his student ], ], ], and others.

=== In information science ===
In information science irrelevant or meaningless data is considered to be noise. Noise consists of a large number of transient disturbances with a statistically randomized time distribution.

In ], randomness in a signal is called '''noise''' and is opposed to that component of its variation that is causally attributable to the source, the '''signal'''.

=== In finance ===
The ] considers that asset prices in an organized ] evolve at random.
Other so called random factors intervene in trends and patterns to do with Supply and Demand distributions. As well as this, the random factor of the environment itself results in fluctuations in stock and broker markets.

=== Randomness versus unpredictability ===
Randomness is an objective property. Nevertheless, what ''appears'' random to one observer may not appear random to another observer. Consider two observers of a sequence of bits, only one of whom has the cryptographic key needed to turn the sequence of bits into a readable message. The message is not random, but is unpredictable for one of the observers.
One of the intriguing aspects of random processes is that it is hard to know whether the process is truly random. The observer can always suspect that there is some "key" that unlocks the message. This is one of the foundations of ] and is also what is a driving motive, ], for discovery in science and mathematics.

Under the cosmological hypothesis of ] there is no randomness in the universe, only ], since there is only one possible outcome to all events in the universe. No event under determinism can be defined as having ] since again there is only one universal outcome.

Some mathematically defined sequences, such as the decimals of ], exhibit some of the same characteristics as random sequences, but because they are generated by a describable mechanism they are called '']''. To an observer who does not know the mechanism, a pseudorandom sequence is unpredictable.

Chaotic systems are unpredictable in practice due to their extreme dependence on initial conditions. Whether or not they are unpredictable in terms of ] is a subject of current research. At least in some disciplines of computability theory the notion of randomness turns out to be identified with computational unpredictability.

Randomness of a phenomenon is not itself 'random'. It can often be precisely characterized, usually in terms of probability or expected value. For instance quantum mechanics allows a very precise calculation of the half-lives of atoms even though the process of atomic decay is a random one. More simply, though we cannot predict the outcome of a single toss of a fair coin, we can characterize its general behavior by saying that if a large number of tosses are made, roughly half of them will show up "Heads". ] and the ] are precise characterizations of ] phenomena which are random on the ] level.

== Randomness and religion ==
Some theologians have attempted to resolve the apparent contradiction between an omniscient deity, or a ], and ] using randomness. ] have a strong belief in randomness and unpredictability. ] philosophy states that any event is the result of previous events (]) and as such there is no such thing as a random event nor a 'first' event.

], the forefather of ], believed that there was nothing random based on his understanding of the ]. As an outcome of his understanding of randomness he strongly felt that free will was limited to low level decision making by humans. Therefore, when someone sins against another, decision making is only limited to how one responds, preferably through forgiveness and loving actions. He believed based on Biblical scripture that humans cannot will themselves, faith, salvation, sanctification, or other gifts from God. Additionally, the best people could do according to his understanding was not sin but they fall short and free will cannot achieve this objective. Thus, in his view absolute free will and unbounded randomness are severely limited to the point that behaviors may even be patterned or ordered and not random. This is a point emphasized by the field of ].

These notions and more in Christianity often lend to a highly deterministic worldview and that the concept of random events is not possible. Especially, if purpose is part of this universe then randomness, by definition, is not possible. This is also one of the rationales for religious opposition to ], where, according to theory, (non-random) selection is applied to the results of random genetic variation.

], a Stanford computer scientist and Christian commentator, remarks that he finds pseudo-random numbers useful and applies them with purpose. He then extends this thought to God who may use randomness with purpose to allow free will to certain degrees. Knuth believes that God is interested in people's decisions and limited free will allows a certain degree of decision making. Knuth, based on his understanding of ] and entanglement, comments that God exerts dynamic control over the world without violating any laws of physics suggesting that what appears to be random to humans may not, in fact, be so random.<ref>Donald Knuth, "Things A Computer Scientist Rarely Talks About", Pg 185, 190-191, CSLI</ref>

], a 20th century Christian philosopher, discussed free will at length. On the matter of human will, Lewis wrote: "God willed the free will of men and angels in spite of His knowledge that it could lead in some cases to sin and thence to suffering: i.e., He thought freedom worth creating even at that price." In his radio broadcast Lewis indicated that God "gave free will. He gave them free will because a world of mere automata could never love…" Lewis, believing in free will, had an indirect belief in randomness by setting up a dependency of love on free will.{{Fact|date=April 2007}}

In some contexts, procedures that are commonly perceived as randomizers - drawing lots or the like - are used for divination, e.g. to reveal the will of the gods; see e.g. ].

== Applications and use of randomness ==
{{main|Applications of randomness}}

In most of its mathematical, political, social and religious use, randomness is used for its innate "fairness" and lack of bias.

'''Political''': ] was based on the concept of ] (equality of political rights) and used complex allotment machines to ensure that the positions on the ruling committees that ran Athens were fairly allocated. ] is now restricted to selecting jurors in Anglo-Saxon legal systems and in situations where "fairness" is approximated by ], such as selecting ]s and ].

'''Social''': Random numbers were first investigated in the context of ], and many randomizing devices such as ], ], and ] wheels, were first developed for use in gambling. The ability to fairly produce random numbers is vital to electronic gambling and, as such, the methods used to create them are usually regulated by government ]s. Throughout history randomness has been used for games of chance and to select out individuals for an unwanted task in a fair way (see ]).

'''Mathematical''': Random numbers are also used where their use is mathematically important, such as sampling for ]s and for statistical sampling in ] systems. Computational solutions for some types of problems use random numbers extensively, such as in the ] and in ]s.

'''Medicine''': Random allocation of a clinical intervention is used to reduce bias in controlled trials (e.g. ]).

'''Religious''': Although not intended to be random, various forms of ] such as ] see what appears to be a random event as a means for a divine being to communicate their will. (See also ] and ]).

=== Generating randomness ===
{{main|Random number generation}}
] can be used as a source of apparent randomness, because its behavior is very sensitive to the initial conditions.]]

It is generally accepted that there exist three mechanisms responsible for (apparently) ''random'' behavior in systems :

# ''Randomness'' coming from the environment (for example, ], but also ]s)
# ''Randomness'' coming from the initial conditions. This aspect is studied by ], and is observed in systems whose behavior is very sensitive to small variations in initial conditions (such as ] machines, ] ...).
# ''Randomness'' intrinsically generated by the system. This is also called ], and is the kind used in ]s. There are many algorithms (based on arithmetics or ]) to generate pseudorandom numbers. The behavior of the system can be determined by knowing the ] and the algorithm used. These methods are quicker than getting "true" ''randomness'' from the environment.

The many ] have led to many different methods for generating random data. These methods may vary as to how unpredictable or ] they are, and how quickly they can generate random numbers.

Before the advent of computational ]s, generating large amounts of sufficiently random numbers (important in statistics) required a lot of work. Results would sometimes be collected and distributed as ]s.

=== Randomness measures and tests===
There are many practical measures of randomness for a binary sequence. These include measures based on frequency, discrete transforms, and complexity or a mixture of these. These include tests by Kak, Phillips, Yuen, Hopkins, Beth and Dai, Mund, and Marsaglia and Zaman.<ref>Terry Ritter, Randomness tests: a literature survey. http://www.ciphersbyritter.com/RES/RANDTEST.HTM </ref>

=== Links related to generating randomness ===
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==Misconceptions/logical fallacies==
{{main|Gambler's fallacy}}
Popular perceptions of randomness are frequently wrong, based on logical fallacies. The following is an attempt to identify the source of such fallacies and correct the logical errors.

===A number is "due"===
This argument says that "since all numbers will eventually appear in a random selection, those that have not come up yet are 'due' and thus more likely to come up soon". This logic is only correct if applied to a system where numbers that come up are removed from the system, such as when ]s are drawn and not returned to the deck. It is true, for example, that once a jack is removed from the deck, the next draw is less likely to be a jack and more likely to be some other card. However, if the jack is returned to the deck, and the deck is thoroughly reshuffled, there is an equal chance of drawing a jack or any other card the next time. The same truth applies to any other case where objects are selected independently and nothing is removed from the system after each event, such as a die roll, coin toss or most ] number selection schemes. A way to look at it is to note that random processes such as throwing coins don't have memory, making it impossible for past outcomes to affect the present and future.

===A number is "cursed"===
{{seealso|Benford's law}}
This argument is almost the reverse of the above, and says that numbers which have come up less often in the past will continue to come up less often in the future. A similar "number is 'blessed'" argument might be made saying that numbers which have come up more often in the past are likely to do so in the future. This logic is valid if and only if the roll might be somehow biased — for example, with weighted dice. If we know for certain that the roll is fair, then previous events give no indication of future events.

Note that in nature, unexpected or uncertain events rarely occur with perfectly equal frequencies, so ] which events are likely to have higher probability by observing outcomes makes sense. What is fallacious is to apply this logic to systems which are specially designed so that all outcomes are equally likely — such as dice, roulette wheels, and so on.

== Books ==
* ''Randomness'' by Deborah J. Bennett.Harvard University Press, 1998. ISBN 0-674-10745-4
* ''Random Measures, 4th ed.'' by ]. Academic Press, New York, London; Akademie-Verlag, Berlin (1986). MR0854102
* ''The Art of Computer Programming. Vol. 2: Seminumerical Algorithms, 3rd ed.'' by ], Reading, MA: Addison-Wesley, 1997. ISBN 0-201-89684-2
* ''], 2nd ed.'' by ]. Thomson Texere, 2004. ISBN 1-58799-190-X
* ''Exploring Randomness'' by ]. Springer-Verlag London, 2001. ISBN 1-85233-417-7
* ''Random,'' by Kenneth Chan, includes a "Random Scale" for grading the level of randomness

== See also ==

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==References==
{{reflist}}

==External links==
{{wiktionarypar|randomness}}
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* generates random numbers from live space events
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Revision as of 14:33, 14 September 2008

If you are so random you should look here!

Being random is very fun!

Try it now!!!!!

Email me if you want to know how!