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'''''Microserfs''''', published by ] in 1995, is an ] ] by ]. It first appeared in short story form |
'''''Microserfs''''', published by ] in 1995, is an ] ] by ]. It first appeared in short story form<ref></ref> as the cover article for the January 1994 issue of '']'' magazine and was subsequently expanded to full novel length.<ref></ref> Set in the early 1990s, it captures the state of the technology industry before ], and predicts the ] of the late 1990s. | ||
The novel is presented in the form of ] maintained on a ] by the narrator, Daniel. Because of this, as well as its formatting and usage of ], this novel is similar what emerged a decade later as |
The novel is presented in the form of ] maintained on a ] by the narrator, Daniel. Because of this, as well as its formatting and usage of ], this novel is similar to what emerged a decade later as the ] format. | ||
Coupland |
Coupland revisited many of the ideas in Microserfs in his 2006 novel '']'', which has been labeled "''Microserfs'' for the ]". | ||
==Plot |
==Plot== | ||
The plot of |
The plot of the novel has two distinct movements: the events at ] and in ], ], and the movement to ] and the "Oop!" project. | ||
The novel begins in Redmond |
The novel begins in Redmond as the characters are working on different projects at Microsoft's main campus. Life at the campus feels like a ] society, with Bill Gates as the lord, and the employees the serfs. The majority of the main characters – Daniel (the narrator), Susan, Todd, Bug, Michael, and Abe – are living together in a "geek house", and their lives are dedicated to their projects and the company. Daniel's foundations are shaken when his father, a longtime employee of ], is laid off. The lifespan of a Microsoft coder weighs heavily on Daniel's mind. | ||
⚫ | The second movement of the novel begins when the characters are offered jobs in Silicon Valley working on a project for Michael, who has by then left Redmond. All of the housemates – some immediately, some after thought – decide to move to the Valley. | ||
Life at the Microsoft campus feels like a ] society, with Bill Gates as the lord, and the employees the serfs. The characters feel that their lives are genuinely dedicated to their company. Daniel’s foundations are shaken when his father, a long time employee of ] is laid off from his job. The life span of a Microsoft coder weighs heavily on Daniel’s mind. It is interesting to note that the mid-90's marked the point where Microsoft eclipsed IBM as the dominant player in technology. | |||
⚫ | The characters lives change drastically once they leave the limited sphere of the Microsoft campus and enter the world of "One-Point-Oh". They begin to work on a project called "Oop!" (a reference to ]). Oop! is a ]-like design program, allowing dynamic creation of many objects. (Coupland appears on the rear cover of the novel's hardcover versions photographed in ]'s ], holding a Lego 747.) | ||
⚫ | The second movement of the novel begins when the characters are offered |
||
One of the undercurrents of the plot is Daniel and his family's relationship to Jed, Daniel's younger brother that died in a boating accident while they were children. | |||
⚫ | The characters lives change drastically |
||
The first movement of the book illustrates the stagnation of the characters while working at Microsoft. The second movement of the book is about the characters’ growth as people. | |||
One of the undercurrents of the novel’s plot is Daniel and his family’s relationship to Jed, Daniel’s deceased brother who died in a boating accident while still young. The relationship between Daniel and his brother progresses throughout the entire novel and is a focal point for many of Daniel’s thoughts, both conscious and his subconscious. | |||
==Characters== | ==Characters== | ||
; Daniel : The book's narrator and main character. Initially a software tester for Microsoft. His thoughts are funneled into the book through the epistolary format of the novel |
; Daniel : The book's narrator and main character. Initially a software tester for Microsoft. His thoughts are funneled into the book through the epistolary format of the novel, and also as he records ] lists of terms that he believes exist in a computer's subconscious. | ||
; Susan : A programmer initially working for Microsoft. Throughout the novel, Susan attempts to find and maintain a meaning to life outside of work |
; Susan : A programmer initially working for Microsoft. Throughout the novel, Susan attempts (not always successfully) to find and maintain a meaning to life outside of work. She eventually gains semi-celebrity status after founding Chyx, a support group for Valley women who code. | ||
; Todd : A tester and coworker of Daniel who is obsessed with ] and is continually searching for something to believe in. His family is |
; Todd : A tester and coworker of Daniel's who is obsessed with ] and is continually searching for something to believe in. His family is very ], while Todd has rejected his parent's faith. | ||
; Bug : A tester and coworker of Daniel |
; Bug : A tester and coworker of Daniel's; "the World's Most Bitter Man". He is older than most of the other characters, and likes to remind them of his greater experience in the software industry. Eventually he ]. His primary reason for leaving Microsoft for Oop! was to "leave the old me behind" and start over. | ||
; Michael : A |
; Michael : A gifted programmer with high-functioning ] initially working for Microsoft. Michael's decision to leave Microsoft and found a ] is the impetus for the change in lives of the other characters. Michael lives on a "Flatlander" diet, meaning that he eats only things that are two dimensional; this began after a period during which he barred himself in his office, eating only what his co-workers slid under the door. His screen name is "Kraft Singles". Michael is addicted to ] cough syrup, which contains the ] drug ]. | ||
; Karla : A coder, coworker, and girlfriend of Daniel. Karla's |
; Karla : A coder, coworker, and girlfriend of Daniel. Karla's relationship with her family is tense, and she actively avoids contact with them. She begins the story as a closed-off person, but as the novel unfolds her character begins to be more open and understanding. She has a history of an ]. | ||
; Abe : MIT graduate coder who stays with Microsoft when the rest of the characters leave for California. His |
; Abe : MIT graduate coder who stays with Microsoft when the rest of the characters leave for California. His email conversations with Daniel appear throughout the novel. | ||
; Anatole : French coder who is Daniel's neighbor and used to work for Apple. Although not an |
; Anatole : French coder who is Daniel's neighbor and used to work for ]. Although not an Oop! employee, he visits the team often and accompanies them to Las Vegas for the ] convention. His accent becomes stronger around women. | ||
; Ethan : President and co-founder of |
; Ethan : President and co-founder of Oop!. Primarily business-minded, he has been a millionaire three times over with various (eventually failed) projects. He devotes his time to seeking venture capital for the startup company. Ethan's personality is diametrically opposed to the other characters, in part because of his relative lack of technical knowledge. He suffers from bad ] and his skin is pocked by scars from procedures to remove cancerous growths. | ||
; Dusty : Female bodybuilder and coder who is introduced later in the novel. She is romantically involved with Todd, and they have a baby together (Lindsay). |
; Dusty : Female bodybuilder and coder who is introduced later in the novel. She is romantically involved with Todd, and they have a baby together (Lindsay). She becomes an employee at Oop!. She and Todd are obsessed with transforming their bodies into perfect "machines" by going to the gym every day and taking protein pills and drinks. | ||
; Lindsay : Dusty and Todd's infant daughter. | ; Lindsay : Dusty and Todd's infant daughter. | ||
; Daniel's |
; Daniel's father : A mid-level manager at IBM who represents an older generation of technical workers. After being laid off, he begins to work closely with Michael on a secret project that evokes feelings of jealousy from Daniel. | ||
; Daniel's |
; Daniel's mother : A librarian with little technical knowledge, she serves to give the group insight into what the laypeople understand about technology. | ||
; Jed : Daniel's younger brother who died in a childhood drowning accident. He |
; Jed : Daniel's younger brother who died in a childhood drowning accident. He is a looming presence in Daniel's mind throughout the novel. | ||
; Misty : The Underwoods' overweight dog. She was originally trained to be a ], but |
; Misty : The Underwoods' overweight dog. She was originally trained to be a ], but failed the exam because she was too affectionate. | ||
==Influences== | ==Influences== | ||
===Microsoft, Silicon Valley, |
===Microsoft, Silicon Valley, and geek culture=== | ||
{{rquote|right|It always amazes me that 90 per cent of people in the States now work directly around a PC. That's like a billion person-hours a day spent, and yet none of the stories we tell, or the books we write, take place in an office. There's just so much of the human soul and imagination in that strange environment now. I'm amazed we don't see 50 books a week on office life.|Coupland, '']'', July 1998.<ref name="Generation1">Johnstone, Susan. "Talking 'bout his Generation". '']'', July 24, 1998.</ref>}} | {{rquote|right|It always amazes me that 90 per cent of people in the States now work directly around a PC. That's like a billion person-hours a day spent, and yet none of the stories we tell, or the books we write, take place in an office. There's just so much of the human soul and imagination in that strange environment now. I'm amazed we don't see 50 books a week on office life.|Coupland, '']'', July 1998.<ref name="Generation1">Johnstone, Susan. "Talking 'bout his Generation". '']'', July 24, 1998.</ref>}} | ||
Coupland lived in Redmond, Washington for six weeks and Palo Alto, Silicon Valley for four months researching the lives of workers |
Coupland lived in Redmond, Washington for six weeks and Palo Alto, Silicon Valley for four months researching the lives of Microsoft workers.<ref> Soriano, Cesar G. "DATELINE: Cyberspace and New York" '']'', June 28, 1995</ref><ref>Folmar, Kate. "Channeling the lives of Silicon Valley", '']'', June 9, 1995.</ref><ref>Grimwood, Jon Courtenay. "Nerds of the Cyberstocracy". '']'', November 13, 1995. </ref> "It was a 'Gorillas in the Mist' kind of observation… What do they put in their glove compartments? What snack foods do they eat? What posters are on their bedroom walls?"<ref>] Interview, September 9, 1994</ref> Friends from Microsoft and Apple also helped him with research.<ref name="Generation1"/> | ||
⚫ | The novel |
||
⚫ | The novel was a radical departure from Coupland's previous novel, ''Life After God''. "I wrote the two books under radically different mind-sets, and Serfs was a willful rerouting into a different realm".<ref>Cockerill, Matt. "Books: Serfs of Silicon Age". '']'', November 23, 1995.</ref> Coupland first noticed that his art school friends were working in computers in 1992.<ref name="Mcclellan1">Mcclellan, Jim. "The Geek Factory". '']'', Novemeber 12, 1995.</ref> | ||
⚫ | ===Digital |
||
⚫ | |||
⚫ | ===Digital faith=== | ||
⚫ | ===Allusions to |
||
⚫ | Coupland's research turned up links to the themes of ''Life After God''. "What surprised me about Microsoft is that no one has any conception of an afterlife. There is so little thought given to eternal issues that their very absence make them pointedly there. These people are so locked into the world, by default some sort of transcendence is located elsewhere, and obviously machines become the totem they imbue with sacred properties, wishes, hopes, goals, desires, dreams. That sounds like 1940s SF, but it's become the world."<ref name="Mcclellan1"/> | ||
⚫ | ===Allusions to history, geography, and science=== | ||
⚫ | The book takes place first at ] in ] (near ]) and then ] (near ]). The time period is 1993–1995, at a time when ] has reached dominance in the software industry and emerged victorious from the |
||
⚫ | The ] takes place during the story and has a profound effect on Ethan, who eventually constructs a replica highway interchange out of Lego pieces to honor the infrastructure destroyed by the earthquake. | ||
⚫ | The book takes place first at ] in ] (near ]) and then ] (near ]). The time period is 1993–1995, at a time when ] has reached dominance in the software industry and emerged victorious from the ] by ], a company that had at times seemed in danger of falling apart. | ||
⚫ | ==History |
||
⚫ | The ] takes place during the story and has a profound effect on Ethan, who eventually constructs a replica ] ] out of Lego pieces to honor the infrastructure destroyed by the earthquake. | ||
⚫ | {{rquote|right|When Microserfs first came out, most people thought it was a tightly focused anthropological look at a tiny group of historically transient information workers in the American Pacific Northwest. It turns out they were forming a template of the way everyone else in the world works in and around information. As time went on it became a lot broader, instead of a lot narrower, which is what happened with Generation X.|Coupland, '']'', June 1998.<ref name="Generation2"> Johnstone, Susan. "Talking 'bout his Generation". '']'', June 24, 1998.</ref>}} | ||
⚫ | |||
⚫ | ==History== | ||
Shortly before the publication of ], ] began to distance himself from his ] spokesperson label. He declared that Generation X was dead. This movement away from Generation X helped to bridge the gap between Life After God and Microserfs, because it allowed Microserfs to be taken outside of the Generation X sphere. | |||
⚫ | {{rquote|right|When ''Microserfs'' first came out, most people thought it was a tightly focused anthropological look at a tiny group of historically transient information workers in the American Pacific Northwest. It turns out they were forming a template of the way everyone else in the world works in and around information. As time went on it became a lot broader, instead of a lot narrower, which is what happened with Generation X.|Coupland, '']'', June 1998.<ref name="Generation2"> Johnstone, Susan. "Talking 'bout his Generation". '']'', June 24, 1998.</ref>}} | ||
⚫ | Coupland's interest in the world of Microsoft and technology workers began with the publication of a short story in '']'' magazine in 1994. The story would later be expanded into the novel. | ||
Shortly before the publication of ''Microserfs'', ] began to distance himself from his label as spokesperson for ]. | |||
Coupland has discussed the life of his novel, and its lasting impact. “When Microserfs first came out, most people thought it was a tightly focused anthropological look at a tiny group of historically transient information workers in the American Pacific Northwest. It turns out they were forming a template of the way everyone else in the world works in and around information. As time went on it became a lot broader, instead of a lot narrower, which is what happened with Generation X .” <ref name="Generation2"/> | |||
Coupland's novel predicted the outcome of the late-1990s ] with his depiction of the Oop! project's search for capital.<ref>Coupland, Douglas. <u>Microserfs</u>. '']'', 1st HarperPerrenial Canadian Edition, "About the Book" P. 6.</ref> | |||
The ] ] for ''Microserfs'' was read by ]. | |||
The Abridged audio book for Microserfs was read by Mathew Perry. As well, “Building Seven," the office block where Daniel and his colleagues work before they move to California, does not exist on Microsoft's Redmond campus. New hires and interns are sometimes told to go to meetings or pick up free food at this infamous building. Since Microsoft's first construction in Redmond, Building 7 has become notorious for its absence. | |||
==Coded |
==Coded messages== | ||
Several coded messages are included within the text:<ref></ref> | Several coded messages are included within the text:<ref></ref> | ||
*On |
*On pages 104–105 there is an encoded binary message that reads, when decoded: | ||
{{quote|"I heart LiSA Computers<br> | |||
This is my computer. There are many like it, but this one is mine. My computer is my best friend. It is my life. I must master it, as I must master my life. Without me, my computer is useless. Without my computer, I am useless. I must use my computer true. I true. I must compute faster than my enemy who is trying to kill me. I must outcompute him before he outcomputes me. I will. Before God, I swear this creed. My computer and myself are defenders of this country. We are masters of our enemy. We are the saviours of my life. So be it until there is no enemy, but peace. Amen.<br> | |||
Tinned Peaches Yttrium San Fran"}} | |||
This message is an adapted version of the ]. | |||
*On pages 308–309, consonants appear on one page and vowels on the other. This text is taken from a letter written by ] to her parents when she was kidnapped. | *On pages 308–309, consonants appear on one page and vowels on the other. This text is taken from a letter written by ] to her parents when she was kidnapped. | ||
==Release |
==Release== | ||
* 1995, USA, Regan Books ISBN 0-06-039148-0, Pub date June 1995, Hardback | * 1995, USA, Regan Books ISBN 0-06-039148-0, Pub date June 1995, Hardback | ||
* 1995, Canada, HarperCollins ISBN 0-00-224404-7, Pub date June 1995, Hardback | * 1995, Canada, HarperCollins ISBN 0-00-224404-7, Pub date June 1995, Hardback |
Revision as of 22:29, 30 September 2008
Author | Douglas Coupland |
---|---|
Cover artist | William Graef |
Language | English |
Genre | Epistolary novel |
Publisher | Regan Books, HarperCollins |
Publication date | June, 1995 |
Publication place | Canada |
Media type | Print (Hardback & Paperback) |
Pages | 371 pp (Hardback) |
ISBN | ISBN 0-06-039148-0 (USA hardback), ISBN 0-00-224404-7 (Canada hardback) Parameter error in {{ISBNT}}: invalid character |
Preceded by | Life After God |
Followed by | Polaroids from the Dead |
Microserfs, published by HarperCollins in 1995, is an epistolary novel by Douglas Coupland. It first appeared in short story form as the cover article for the January 1994 issue of Wired magazine and was subsequently expanded to full novel length. Set in the early 1990s, it captures the state of the technology industry before Windows 95, and predicts the dot-com bubble of the late 1990s.
The novel is presented in the form of diary entries maintained on a PowerBook by the narrator, Daniel. Because of this, as well as its formatting and usage of emoticons, this novel is similar to what emerged a decade later as the blog format.
Coupland revisited many of the ideas in Microserfs in his 2006 novel jPod, which has been labeled "Microserfs for the Google generation".
Plot
The plot of the novel has two distinct movements: the events at Microsoft and in Redmond, Washington, and the movement to Silicon Valley and the "Oop!" project.
The novel begins in Redmond as the characters are working on different projects at Microsoft's main campus. Life at the campus feels like a feudalistic society, with Bill Gates as the lord, and the employees the serfs. The majority of the main characters – Daniel (the narrator), Susan, Todd, Bug, Michael, and Abe – are living together in a "geek house", and their lives are dedicated to their projects and the company. Daniel's foundations are shaken when his father, a longtime employee of IBM, is laid off. The lifespan of a Microsoft coder weighs heavily on Daniel's mind.
The second movement of the novel begins when the characters are offered jobs in Silicon Valley working on a project for Michael, who has by then left Redmond. All of the housemates – some immediately, some after thought – decide to move to the Valley.
The characters lives change drastically once they leave the limited sphere of the Microsoft campus and enter the world of "One-Point-Oh". They begin to work on a project called "Oop!" (a reference to object-oriented programming). Oop! is a Lego-like design program, allowing dynamic creation of many objects. (Coupland appears on the rear cover of the novel's hardcover versions photographed in Denmark's Legoland Billund, holding a Lego 747.)
One of the undercurrents of the plot is Daniel and his family's relationship to Jed, Daniel's younger brother that died in a boating accident while they were children.
Characters
- Daniel
- The book's narrator and main character. Initially a software tester for Microsoft. His thoughts are funneled into the book through the epistolary format of the novel, and also as he records stream of consciousness lists of terms that he believes exist in a computer's subconscious.
- Susan
- A programmer initially working for Microsoft. Throughout the novel, Susan attempts (not always successfully) to find and maintain a meaning to life outside of work. She eventually gains semi-celebrity status after founding Chyx, a support group for Valley women who code.
- Todd
- A tester and coworker of Daniel's who is obsessed with bodybuilding and is continually searching for something to believe in. His family is very Christian, while Todd has rejected his parent's faith.
- Bug
- A tester and coworker of Daniel's; "the World's Most Bitter Man". He is older than most of the other characters, and likes to remind them of his greater experience in the software industry. Eventually he comes out of the closet. His primary reason for leaving Microsoft for Oop! was to "leave the old me behind" and start over.
- Michael
- A gifted programmer with high-functioning autism initially working for Microsoft. Michael's decision to leave Microsoft and found a startup company is the impetus for the change in lives of the other characters. Michael lives on a "Flatlander" diet, meaning that he eats only things that are two dimensional; this began after a period during which he barred himself in his office, eating only what his co-workers slid under the door. His screen name is "Kraft Singles". Michael is addicted to Robitussin cough syrup, which contains the dissociative drug dextromethorphan.
- Karla
- A coder, coworker, and girlfriend of Daniel. Karla's relationship with her family is tense, and she actively avoids contact with them. She begins the story as a closed-off person, but as the novel unfolds her character begins to be more open and understanding. She has a history of an eating disorder.
- Abe
- MIT graduate coder who stays with Microsoft when the rest of the characters leave for California. His email conversations with Daniel appear throughout the novel.
- Anatole
- French coder who is Daniel's neighbor and used to work for Apple. Although not an Oop! employee, he visits the team often and accompanies them to Las Vegas for the CES convention. His accent becomes stronger around women.
- Ethan
- President and co-founder of Oop!. Primarily business-minded, he has been a millionaire three times over with various (eventually failed) projects. He devotes his time to seeking venture capital for the startup company. Ethan's personality is diametrically opposed to the other characters, in part because of his relative lack of technical knowledge. He suffers from bad dandruff and his skin is pocked by scars from procedures to remove cancerous growths.
- Dusty
- Female bodybuilder and coder who is introduced later in the novel. She is romantically involved with Todd, and they have a baby together (Lindsay). She becomes an employee at Oop!. She and Todd are obsessed with transforming their bodies into perfect "machines" by going to the gym every day and taking protein pills and drinks.
- Lindsay
- Dusty and Todd's infant daughter.
- Daniel's father
- A mid-level manager at IBM who represents an older generation of technical workers. After being laid off, he begins to work closely with Michael on a secret project that evokes feelings of jealousy from Daniel.
- Daniel's mother
- A librarian with little technical knowledge, she serves to give the group insight into what the laypeople understand about technology.
- Jed
- Daniel's younger brother who died in a childhood drowning accident. He is a looming presence in Daniel's mind throughout the novel.
- Misty
- The Underwoods' overweight dog. She was originally trained to be a seeing eye dog, but failed the exam because she was too affectionate.
Influences
Microsoft, Silicon Valley, and geek culture
It always amazes me that 90 per cent of people in the States now work directly around a PC. That's like a billion person-hours a day spent, and yet none of the stories we tell, or the books we write, take place in an office. There's just so much of the human soul and imagination in that strange environment now. I'm amazed we don't see 50 books a week on office life.
— Coupland, The Times, July 1998.
Coupland lived in Redmond, Washington for six weeks and Palo Alto, Silicon Valley for four months researching the lives of Microsoft workers. "It was a 'Gorillas in the Mist' kind of observation… What do they put in their glove compartments? What snack foods do they eat? What posters are on their bedroom walls?" Friends from Microsoft and Apple also helped him with research.
The novel was a radical departure from Coupland's previous novel, Life After God. "I wrote the two books under radically different mind-sets, and Serfs was a willful rerouting into a different realm". Coupland first noticed that his art school friends were working in computers in 1992.
Digital faith
Coupland's research turned up links to the themes of Life After God. "What surprised me about Microsoft is that no one has any conception of an afterlife. There is so little thought given to eternal issues that their very absence make them pointedly there. These people are so locked into the world, by default some sort of transcendence is located elsewhere, and obviously machines become the totem they imbue with sacred properties, wishes, hopes, goals, desires, dreams. That sounds like 1940s SF, but it's become the world."
Allusions to history, geography, and science
The book takes place first at Microsoft in Redmond, Washington (near Seattle) and then Silicon Valley (near San Francisco). The time period is 1993–1995, at a time when Microsoft has reached dominance in the software industry and emerged victorious from the lawsuit by Apple Inc., a company that had at times seemed in danger of falling apart. The Northridge earthquake takes place during the story and has a profound effect on Ethan, who eventually constructs a replica highway interchange out of Lego pieces to honor the infrastructure destroyed by the earthquake.
History
When Microserfs first came out, most people thought it was a tightly focused anthropological look at a tiny group of historically transient information workers in the American Pacific Northwest. It turns out they were forming a template of the way everyone else in the world works in and around information. As time went on it became a lot broader, instead of a lot narrower, which is what happened with Generation X.
— Coupland, The Times, June 1998.
Coupland's interest in the world of Microsoft and technology workers began with the publication of a short story in Wired magazine in 1994. The story would later be expanded into the novel.
Shortly before the publication of Microserfs, Coupland began to distance himself from his label as spokesperson for Generation X.
Coupland's novel predicted the outcome of the late-1990s dot-com bubble with his depiction of the Oop! project's search for capital.
The abridged audiobook for Microserfs was read by Mathew Perry.
Coded messages
Several coded messages are included within the text:
- On pages 104–105 there is an encoded binary message that reads, when decoded:
"I heart LiSA Computers
This is my computer. There are many like it, but this one is mine. My computer is my best friend. It is my life. I must master it, as I must master my life. Without me, my computer is useless. Without my computer, I am useless. I must use my computer true. I true. I must compute faster than my enemy who is trying to kill me. I must outcompute him before he outcomputes me. I will. Before God, I swear this creed. My computer and myself are defenders of this country. We are masters of our enemy. We are the saviours of my life. So be it until there is no enemy, but peace. Amen.
Tinned Peaches Yttrium San Fran"
This message is an adapted version of the Rifleman's Creed.
- On pages 308–309, consonants appear on one page and vowels on the other. This text is taken from a letter written by Patty Hearst to her parents when she was kidnapped.
Release
- 1995, USA, Regan Books ISBN 0-06-039148-0, Pub date June 1995, Hardback
- 1995, Canada, HarperCollins ISBN 0-00-224404-7, Pub date June 1995, Hardback
- 1996, USA, Regan Books ISBN 0-06-098704-9, Pub date June 19, 1996, Paperback
References
- Wired 3.07, July 1995. Microserfs: Transhumanity
- Wired 2.01, January 1994. Microserfs
- ^ Johnstone, Susan. "Talking 'bout his Generation". The Times, July 24, 1998.
- Soriano, Cesar G. "DATELINE: Cyberspace and New York" The Washington Times, June 28, 1995
- Folmar, Kate. "Channeling the lives of Silicon Valley", The Globe & Mail, June 9, 1995.
- Grimwood, Jon Courtenay. "Nerds of the Cyberstocracy". The Independent, November 13, 1995.
- The New York Times Interview, September 9, 1994
- Cockerill, Matt. "Books: Serfs of Silicon Age". The Guardian, November 23, 1995.
- ^ Mcclellan, Jim. "The Geek Factory". The Observer, Novemeber 12, 1995.
- Johnstone, Susan. "Talking 'bout his Generation". The Times, June 24, 1998.
- Coupland, Douglas. Microserfs. Harper Perrenial, 1st HarperPerrenial Canadian Edition, "About the Book" P. 6.
- Microserfs Mystery Messages
External links
- David Louis Edelman's review of the book, published in the Baltimore Evening Sun, June 26, 1995