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==Critical reception== | ==Critical reception== |
Revision as of 03:26, 19 November 2008
2002 video gameGodzilla: Destroy All Monsters Melee | |
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Developer(s) | Pipeworks Software, Inc. |
Publisher(s) | Atari |
Platform(s) | Nintendo GameCube (All regions), Xbox (US only) |
Release | GameCube
Xbox
|
Genre(s) | Fighting |
Mode(s) | Single player, multiplayer |
Godzilla: Destroy All Monsters Melee is a fighting game that was released on October 8, 2002. It was developed by Pipeworks Software, Inc. for the Nintendo GameCube and released later for the Microsoft Xbox in the USA. The game's title is taken from the 1968 film Destroy All Monsters. The players can assume control of several giant monsters from the Godzilla film series. The plot involves an alien race known as the Vortaak invading the Earth and assuming control of the planet's monsters, sending them to attack cities across the globe. One monster breaks free from the Vortaak's control, and battles the other monsters in order to drive off the Vortaak.
The game garnered average reviews in the media. Its sequels are Godzilla: Save the Earth in 2004, and Godzilla Unleashed in 2007. The game features many different modes, such as Destruction Mode, in which players compete to destroy buildings in a city, and Survival Mode, in which Player 1 has to fight all monsters, and Melee mode, in which up to 4 players can fight and cause ultimate chaos.
Monsters
Playable
- Anguirus
- Destoroyah
- Gigan
- Godzilla 90's
- Godzilla 2000
- King Ghidorah
- Mechagodzilla 2 (Available in Xbox version and American GameCube version)
- Mechagodzilla 3/Kiryu (Available in Xbox version and Japanese GameCube version)
- Mecha-King Ghidorah
- Megalon
- Orga (Secret character)
- Rodan
Unplayable
- Hedorah (Appears randomly and flies around in flying form; energy regeneration is slowed at these times)
- Mothra (Appears when a monster picks up a Mothra Airstrike token and attacks and monster's opponent)
Scrapped
- Baragon - Scrapped when PlayStation 2 version was dropped
- Godzilla 1954 - He was dropped from the roster because Godzilla 90's and Godzilla 2000 were already in the game.
- Mechagodzilla 3/Kiryu - (GameCube Version) The reason from his dropping is because Godzilla Against Mechagodzilla wasn't released in America yet.
- SpaceGodzilla - Like Godzilla 1954, was dropped due to two Godzillas already in the game, and because the roster size was shortened.
- Jet Jaguar - Was cut because of issues of him looking like Ultraman.
Arenas
These places can be changed from day to night (except Mothership):
- Tokyo (3 variations)
- Osaka (3 variations)
- Seattle (3 variations)
- Monster Island
- Mothership
- Boxing Ring (Xbox Only)
- Vortaak Home World (Xbox Only)
- Infant Island (Scrapped)
Critical reception
On the review aggregator Game Rankings, the Gamecube version of the game had an average score of 74% based on 36 reviews. On Metacritic, the game had an average score of 73 out of 100 based on 30 reviews — indicating mixed or average reviews.
The Xbox version of game had an average score of 71% based on 29 reviews on Game Rankings, and an average score of 71 out of 100, based on 20 reviews on Metacritic — indicating mixed or average reviews.
References
- ^ "Godzilla: Destroy All Monsters Melee Reviews (Gamecube)". Game Rankings. Retrieved 2008-03-19.
- "Godzilla: Destroy All Monsters Melee (cube: 2002): Reviews". Metacritic. Retrieved 2008-03-19.
- "Godzilla: Destroy All Monsters Melee Reviews (Xbox)". Game Rankings. Retrieved 2008-03-19.
- "Godzilla: Destroy All Monsters Melee (xbx: 2003): Reviews". Metacritic. Retrieved 2008-03-19.
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