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Howard is a 1989 graduate of ] in ] and a 1993 graduate of ] in ]. | Howard is a 1989 graduate of ] in ] and a 1993 graduate of ] in ]. | ||
Howard joined the fledgling Bethesda game development studio in 1994. One of his first assignments was working on the first '']'' game, '']''. Over the years, he continued to contribute to various titles, and is currently Executive Producer of ''The Elder Scrolls'' series.<ref>http://www.gamespot.com/pc/rpg/theelderscrollsivoblivion/preview_6111720.html</ref>, and of '']''<ref>http://venturebeat.com/2008/07/14/e3-coverage-%E2%80%9Cfallout-3%E2%80%9D-executive-producer-todd-howard-on-sequels-and-franchises/</ref> Howard has commented that he intends to avoid inclusion of mindless filler in any of Bethesda's games, especially '']'', something that he admits has happened in the past. He says that, while each game is the previous one's sequel, total reinvention is possible. | Howard joined the fledgling Bethesda game development studio in 1994. One of his first assignments was working on the first '']'' game, '']''. Over the years, he continued to contribute to various titles, and is currently Executive Producer of ''The Elder Scrolls'' series.<ref>http://www.gamespot.com/pc/rpg/theelderscrollsivoblivion/preview_6111720.html</ref>, and of '']''.<ref>http://venturebeat.com/2008/07/14/e3-coverage-%E2%80%9Cfallout-3%E2%80%9D-executive-producer-todd-howard-on-sequels-and-franchises/</ref> Howard has commented that he intends to avoid inclusion of mindless filler in any of Bethesda's games, especially '']'', something that he admits has happened in the past. He says that, while each game is the previous one's sequel, total reinvention is possible. | ||
His major credits include project leader and ] of '']'', design on '']'', ], designer of '']'' and '']'' and executive producer of '']''. He was also the project leader and designer of '']''.<ref>http://www.mobygames.com/developer/sheet/view/by_genre/developerId,16249/</ref> Howard has stated that Bethesda's philosophy for the ''Elder Scrolls'' games is to allow people to "Live another life, in another world." | His major credits include project leader and ] of '']'', design on '']'', ], designer of '']'' and '']'' and executive producer of '']''. He was also the project leader and designer of '']''.<ref>http://www.mobygames.com/developer/sheet/view/by_genre/developerId,16249/</ref> Howard has stated that Bethesda's philosophy for the ''Elder Scrolls'' games is to allow people to "Live another life, in another world." |
Revision as of 04:49, 23 January 2009
Todd Howard (born 1970 in Lower Macungie Township, Pennsylvania) is executive producer and game director for Bethesda Softworks, creators of The Elder Scrolls universe and videogame series. The company is the third largest privately held personal computer entertainment software company in the United States.
Howard is a 1989 graduate of Emmaus High School in Emmaus, Pennsylvania and a 1993 graduate of The College of William & Mary in Williamsburg, Virginia.
Howard joined the fledgling Bethesda game development studio in 1994. One of his first assignments was working on the first Elder Scrolls game, Elder Scrolls: Arena. Over the years, he continued to contribute to various titles, and is currently Executive Producer of The Elder Scrolls series., and of Fallout 3. Howard has commented that he intends to avoid inclusion of mindless filler in any of Bethesda's games, especially Oblivion, something that he admits has happened in the past. He says that, while each game is the previous one's sequel, total reinvention is possible.
His major credits include project leader and designer of Morrowind, design on Daggerfall, Producer, designer of The Terminator: Future Shock and SkyNET and executive producer of Fallout 3. He was also the project leader and designer of The Elder Scrolls Adventures: Redguard. Howard has stated that Bethesda's philosophy for the Elder Scrolls games is to allow people to "Live another life, in another world."
External links
References
- http://www.gamespot.com/pc/rpg/theelderscrollsivoblivion/preview_6111720.html
- http://venturebeat.com/2008/07/14/e3-coverage-%E2%80%9Cfallout-3%E2%80%9D-executive-producer-todd-howard-on-sequels-and-franchises/
- http://www.mobygames.com/developer/sheet/view/by_genre/developerId,16249/
- http://www.elderscrolls.com/codex/team_rpgnextgen.htm