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==Rules of the Game== ==Rules of the Game==
Four female contestants (males never competed for unexplained reasons), including a returning champion, competed, using prizes as the playing cards. The contestants were seated around an eight-space spinner (an LED display designed like a game board spinner). Each contestant was given an up-prize with dollar-value announced to start the game. Four female contestants competed, including a returning champion. Each contestant was seated in one portion of an eight-spaced board, shaped like a daisy.


Each contestant's bank was staked with a prize and the dollar value revealed to all contestants.
Announcer ] announced another prize but not the dollar value. Lange then read a general-knowledge question. The first to respond correctly won five spaces on the board while her opponents each got one space.


A prize was described (but ''not'' the prize's value) and Host Lange asked a question. The contestant who buzzed in and gave the correct answer took control of the four neutral spaces on the board, in addition to their own, giving them a total of five spaces. The other three contestants controlled the spaces in which they sat.
At that point, the LED spinner went into motion; the player signified when she wanted to stop the spinner by pressing her buzzer. Wherever the spinner landed, the player controlling that space could either keep the prize or pass it to one of her opponents. Play then repeated in the same manner, with a new prize described.


The contestant who answered the question correctly stopped a large arrow from spinning in the middle of the board. The contestant on whose space the arrow stopped won control of the prize. That contestant could then do one of the following:
The idea was to build a prize package of as close to $5,000 without going over. Since they did not know the total retail value of their prizes, a player could freeze at any point if she thought she was close to the $5,000 limit, knowing she could not receive any more prizes. The player who had the package that was closest to $5,000 won her prize package and advanced to the bonus round. The other players went away with parting gifts.
*Keep the prize, in addition to whatever prizes she had already banked.
*Keep the prize and pass any other prize(s) she had banked to an opponent.
*Pass the prize, keeping all other prizes banked.
*Pass the prize and any other prize(s) banked.

After a prize was assigned, a bell or buzzer was heard indicating whether or not that contestant's bank value was below $5,000. The actual value of the bank was never revealed, only whether or not they were below the $5,000 target. Play then repeated in the same manner, with a new prize described.

A contestant could freeze at any point if she thought she was close to the $5,000 limit, preventing her from receiving any other prizes passed to her from her opponents.

If a contestant's bank value ''was'' over $5,000, that player was "frozen" and unable to accept any other prizes passed to them by their opponents. The player was then required to answer another question in the manner described above, passing one or more prizes in order to reduce the value of their bank.

The player whose bank was closest to $5,000 won all the prizes in their bank and advanced to the bonus round. The other players left with parting gifts.


==Bonus Round== ==Bonus Round==

Revision as of 17:49, 24 January 2009

Give-n-Take
Give-n-Take title logo.
Created byCarruthers Co. Productions
StarringJim Lange; announcer: Johnny Jacobs
Country of origin United States
Production
Running time30 Minutes
Original release
NetworkCBS
ReleaseSeptember 8 1975 –
November 28 1975

Give-n-Take was an American television game show based partly on Blackjack that starred Jim Lange and aired on CBS for 60 episodes between September 8 and November 28, 1975. The show – dominated by LED displays and buzzers — was considered a time filler until CBS was ready to unveil its hour-long The Price is Right format. The series was canceled shortly after the 60-minute TPiR premiered.

This was Lange's second consecutive CBS daytime game show flop following Spin-Off, which ended its run the Friday before Give-n-Take premiered.

Rules of the Game

Four female contestants competed, including a returning champion. Each contestant was seated in one portion of an eight-spaced board, shaped like a daisy.

Each contestant's bank was staked with a prize and the dollar value revealed to all contestants.

A prize was described (but not the prize's value) and Host Lange asked a question. The contestant who buzzed in and gave the correct answer took control of the four neutral spaces on the board, in addition to their own, giving them a total of five spaces. The other three contestants controlled the spaces in which they sat.

The contestant who answered the question correctly stopped a large arrow from spinning in the middle of the board. The contestant on whose space the arrow stopped won control of the prize. That contestant could then do one of the following:

  • Keep the prize, in addition to whatever prizes she had already banked.
  • Keep the prize and pass any other prize(s) she had banked to an opponent.
  • Pass the prize, keeping all other prizes banked.
  • Pass the prize and any other prize(s) banked.

After a prize was assigned, a bell or buzzer was heard indicating whether or not that contestant's bank value was below $5,000. The actual value of the bank was never revealed, only whether or not they were below the $5,000 target. Play then repeated in the same manner, with a new prize described.

A contestant could freeze at any point if she thought she was close to the $5,000 limit, preventing her from receiving any other prizes passed to her from her opponents.

If a contestant's bank value was over $5,000, that player was "frozen" and unable to accept any other prizes passed to them by their opponents. The player was then required to answer another question in the manner described above, passing one or more prizes in order to reduce the value of their bank.

The player whose bank was closest to $5,000 won all the prizes in their bank and advanced to the bonus round. The other players left with parting gifts.

Bonus Round

The champion was given one final spin, and if the arrow landed in a pre-selected space (a 1-in-8 shot), they won a bonus $5,000 in cash plus the other prizes that their opponents had received during that game (usually about $10,000-$15,000). A player competed for up to five days or until reaching CBS's $25,000 limit.

Episode status

This show's status is unknown, and rumored to be completely destroyed. One episode exists on the trading circuit.

See also

  • Say When!! (a 1960s game show similar to Give-n-Take)

External links

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