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Howard joined the then fledgling Bethesda game development studio in 1994. One of his first assignments was working on the first '']'' game, '']''. Over the years, he continued to contribute to various titles, and is currently executive producer of ''The Elder Scrolls'' series<ref>http://www.gamespot.com/pc/rpg/theelderscrollsivoblivion/preview_6111720.html</ref> and of ''Fallout 3''.<ref>http://venturebeat.com/2008/07/14/e3-coverage-%E2%80%9Cfallout-3%E2%80%9D-executive-producer-todd-howard-on-sequels-and-franchises/</ref> His major credits include project leader and designer of '']'', design on '']'', ] and designer of '']'' and '']'' and executive producer of '']''. He was also the project leader and designer of '']''.<ref>http://www.mobygames.com/developer/sheet/view/by_genre/developerId,16249/</ref> Howard has stated that Bethesda's philosophy for the ''Elder Scrolls'' games is to allow people to "live another life, in another world."<ref>http://www.elderscrolls.com/codex/team_rpgnextgen.htm</ref> Howard joined the then fledgling Bethesda game development studio in 1994. One of his first assignments was working on the first '']'' game, '']''. Over the years, he continued to contribute to various titles, and is currently executive producer of ''The Elder Scrolls'' series<ref>http://www.gamespot.com/pc/rpg/theelderscrollsivoblivion/preview_6111720.html</ref> and of ''Fallout 3''.<ref>http://venturebeat.com/2008/07/14/e3-coverage-%E2%80%9Cfallout-3%E2%80%9D-executive-producer-todd-howard-on-sequels-and-franchises/</ref> His major credits include project leader and designer of '']'', design on '']'', ] and designer of '']'' and '']'' and executive producer of '']''. He was also the project leader and designer of '']''.<ref>http://www.mobygames.com/developer/sheet/view/by_genre/developerId,16249/</ref> Howard has stated that Bethesda's philosophy for the ''Elder Scrolls'' games is to allow people to "live another life, in another world."<ref>http://www.elderscrolls.com/codex/team_rpgnextgen.htm</ref>

He also does interviews where he looks acts a lot like Steve Carell. That's pretty cool.


==External links== ==External links==

Revision as of 08:24, 28 February 2009

Todd Howard (born 1970 in Lower Macungie Township, Pennsylvania) is an American video game producer and designer. He is currently executive producer and game director for Bethesda Softworks, the third largest privately held personal computer entertainment software company in the United States, and the executive producer of Fallout 3 and The Elder Scrolls universe and video game series.

Education

Howard is a 1989 graduate of Emmaus High School in Emmaus, Pennsylvania. In 1993, he graduated from The College of William & Mary in Williamsburg, Virginia, where he majored in business.

Bethesda Softworks

Howard joined the then fledgling Bethesda game development studio in 1994. One of his first assignments was working on the first Elder Scrolls game, Elder Scrolls: Arena. Over the years, he continued to contribute to various titles, and is currently executive producer of The Elder Scrolls series and of Fallout 3. His major credits include project leader and designer of Morrowind, design on Daggerfall, producer and designer of The Terminator: Future Shock and SkyNET and executive producer of Fallout 3. He was also the project leader and designer of The Elder Scrolls Adventures: Redguard. Howard has stated that Bethesda's philosophy for the Elder Scrolls games is to allow people to "live another life, in another world."

He also does interviews where he looks acts a lot like Steve Carell. That's pretty cool.

External links

References

  1. http://www.gamespot.com/pc/rpg/theelderscrollsivoblivion/preview_6111720.html
  2. http://venturebeat.com/2008/07/14/e3-coverage-%E2%80%9Cfallout-3%E2%80%9D-executive-producer-todd-howard-on-sequels-and-franchises/
  3. http://www.mobygames.com/developer/sheet/view/by_genre/developerId,16249/
  4. http://www.elderscrolls.com/codex/team_rpgnextgen.htm
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