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{{Infobox RPG | |||
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<!-- Do not use the "dated prod" template directly; the above line is generated by "subst:prod|reason" -->{{Infobox RPG | |||
|title=The Chronicles of Ramlar | |title=The Chronicles of Ramlar | ||
|designer=Tony Lee | |designer=Tony Lee | ||
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|footnotes= Cover Art by ] | |footnotes= Cover Art by ] | ||
}} | }} | ||
'''The Chronicles of Ramlar''' is a ] ] released by Whitesilver Publishing Inc. and created by ]. It is most well-known for its multitude of ]s, rich ], and new approach to game play. | '''The Chronicles of Ramlar''' is a ] ] released by Whitesilver Publishing Inc<ref>http://www.rpg.net/reviews/archive/12/12449.phtml</ref>. and created by ]. It is most well-known for its multitude of ]s, rich ], and new approach to game play. | ||
== Setting == | == Setting == | ||
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==External links== | ==External links== | ||
* |
* website | ||
*http://www.rpg.net/reviews/archive/12/12449.phtml | |||
== References == | |||
{{reflist}} | |||
] | ] |
Revision as of 19:22, 28 February 2009
Designers | Tony Lee |
---|---|
Publishers | White Silver Publishing, Inc. |
Publication | 2006 |
Genres | Fantasy |
Systems | A/B (Armor/Body) |
Cover Art by Larry Elmore |
The Chronicles of Ramlar is a fantasy role-playing game released by Whitesilver Publishing Inc. and created by John Anthony Prescott. It is most well-known for its multitude of fantasy races, rich pantheon, and new approach to game play.
Setting
The Ramlar referred to in the title is not the name of the world, but its creator, an omnipotent deity who rules over the many other gods and goddesses who rule various aspects of the world. The world itself is divided into two continents, default gameplay beginning on the continent of Eranon.
System
Ramlar uses a combat system called "The A/B System" (short for Armor/Body). Character sheets prominently display a body diagram. The body diagram is essentially a hit location chart with each body part having its own life points and armor to protect that part. Ramlar also makes use of a combat mechanic called momentum, which allows players to turn previous success into an opportunity for potentially larger successes. The game uses percentile dice.