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==References== | ==References== | ||
* Carlson, Wayne (2003). Section 12: Analog approaches, non-linear editing, and compositing (from ''A Critical History of Computer Graphics and Animation''). Retrieved Mar. 13, 2004 from http://accad.osu.edu/~waynec/history/lesson12.html | |||
* Sieg, David W. (2003). Old-School Electronic Animation Central - Formerly the Scanimate Files. Retrieved Mar. 13, 2004 from http://scanimate.zfx.com. | * Sieg, David W. (2003). Old-School Electronic Animation Central - Formerly the Scanimate Files. Retrieved Mar. 13, 2004 from http://scanimate.zfx.com. |
Revision as of 18:01, 13 March 2004
Scanimate is the name for an analog computer animation system developed from the late 1960s to the early 1980s.
The Scanimate systems were used to produce much of the video-based animation seen on television in the late 1970s and early 1980s in commercials, promotions, and show openings.
The speed with which animation could be produced on the system as well as the range of effects helped it to supersede film-based animation techniques for television graphics. By the mid-1980s it was superseded by digital computer animation, which produced sharper images and more sophisticated 3d imagery.
External links
- Old-School Electronic Animation Central - Formerly the Scanimate Files
- Scanimation in the Analog Days (An explanation of the Scanimate system)
References
- Carlson, Wayne (2003). Section 12: Analog approaches, non-linear editing, and compositing (from A Critical History of Computer Graphics and Animation). Retrieved Mar. 13, 2004 from http://accad.osu.edu/~waynec/history/lesson12.html
- Sieg, David W. (2003). Old-School Electronic Animation Central - Formerly the Scanimate Files. Retrieved Mar. 13, 2004 from http://scanimate.zfx.com.