Revision as of 10:08, 14 February 2004 editJacquerie27 (talk | contribs)1,406 editsmNo edit summary← Previous edit | Revision as of 20:18, 2 March 2004 edit undoGamaliel (talk | contribs)Edit filter managers, Autopatrolled, Administrators93,973 editsNo edit summaryNext edit → | ||
Line 3: | Line 3: | ||
Atari immediately agreed and the system was released in 1993 for $250 under a $500 million manufacturing deal with ]. | Atari immediately agreed and the system was released in 1993 for $250 under a $500 million manufacturing deal with ]. | ||
Initially the system sold well, but because of poor games it was eventually considered a failure. The system was difficult to program for, as the hardware had a large number of bugs, including one in the memory controller that stopped some of its processors executing code from the system RAM . | The 64-bit system was marketed under the slogan "Do the Math", claiming superiority over competing 16-bit systems. Initially the system sold well, but because of poor games it was eventually considered a failure. The system was difficult to program for, as the hardware had a large number of bugs, including one in the memory controller that stopped some of its processors executing code from the system RAM . | ||
The final nail in its coffin was the release of both the Sony ] and the ]. | The final nail in its coffin was the release of both the Sony ] and the ]. | ||
In a last ditch effort to rescue Jaguar, Atari tried to play down these two consoles by claiming the Jaguar was the only 64-bit system, causing some controversy (some contended that the Jaguar's two 64-bit "processors" were essentially nothing more than graphics accelerators; its ] was only 32-bit and its ] was a 16-bit ]). | In a last ditch effort to rescue Jaguar, Atari tried to play down these two consoles by claiming the Jaguar was the only 64-bit system, causing some controversy (some contended that the Jaguar's two 64-bit "processors" were essentially nothing more than graphics accelerators; its ] was only 32-bit and its ] was a 16-bit ]). |
Revision as of 20:18, 2 March 2004
The Atari Jaguar and the Atari Lynx were the last two Atari systems to be developed, but because Atari did not want any direct involvement in hardware production they were produced by outside contractors. In 1990, Flare2 (a company formed by Martin Brennan and John Mathieson with Atari funding) said that not only could they make a console far superior to the Sega Genesis or the Super NES but they could also be cost-effective. Atari immediately agreed and the system was released in 1993 for $250 under a $500 million manufacturing deal with IBM.
The 64-bit system was marketed under the slogan "Do the Math", claiming superiority over competing 16-bit systems. Initially the system sold well, but because of poor games it was eventually considered a failure. The system was difficult to program for, as the hardware had a large number of bugs, including one in the memory controller that stopped some of its processors executing code from the system RAM . The final nail in its coffin was the release of both the Sony PlayStation and the Sega Saturn. In a last ditch effort to rescue Jaguar, Atari tried to play down these two consoles by claiming the Jaguar was the only 64-bit system, causing some controversy (some contended that the Jaguar's two 64-bit "processors" were essentially nothing more than graphics accelerators; its GPU was only 32-bit and its CPU was a 16-bit 68000). This advertising push was futile, and production of the Jaguar stopped after Atari purchased JT Storage in a reverse takeover.
Several peripherals were announced, such as a voice modem and VR headset, but the only peripherals released were the Atari Jaguar CD drive and the JagLink, a simple two-console networking device.
Specs
CPUs: | "Tom" chip (contains 3 video-related processors), 25.59 MHz
"Jerry" (the audio processor) - 32 bit DSP at 26.6Mhz |
---|---|
RAM: | 2MB |
Storage: | Cartridge - up to 6MB |