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This 68-page supplement focused on game rules that were used in Gygax's '']'' campaign. The supplement removed the game's dependency on the '']'' rules,<ref>{{Citation | last = Pulsipher | first = Lewis | year = 1981 | date= February/March 1981 | title = An Introduction to Dungeons & Dragons | periodical = ] | place = London, England | publisher = ] | publication-date = February/March 1981 | issue = 23 | pages = 8–9 }} "''Chainmail'' was needed to conduct combat...." "''Greyhawk'' introduced a new combat system...."</ref> by providing its own set of combat rules, making it much easier for new, non-wargaming players to grasp the concepts of play. This 68-page supplement focused on game rules that were used in Gygax's '']'' campaign. The supplement removed the game's dependency on the '']'' rules,<ref>{{Citation | last = Pulsipher | first = Lewis | year = 1981 | date= February/March 1981 | title = An Introduction to Dungeons & Dragons | periodical = ] | place = London, England | publisher = ] | publication-date = February/March 1981 | issue = 23 | pages = 8–9 }} "''Chainmail'' was needed to conduct combat...." "''Greyhawk'' introduced a new combat system...."</ref> by providing its own set of combat rules, making it much easier for new, non-wargaming players to grasp the concepts of play.


The ''Greyhawk'' supplement was not a reference for the setting of the same name; however, it introduced the ] and ] classes<ref name=acaeum>{{cite web| url = http://www.acaeum.com/ddindexes/setpages/supplements.html | title = Original D&D Supplements | accessdate = 2009-01-17| publisher = The Acaeum}}</ref>, and new rules on weapon damage varying by weapon. The supplement added new treasure and magic items, and new ], including 7th, 8th, and 9th level spells. The supplement also included a section on ], introducing the ], ]s, ]s, ]s, ]s, and many more.
''Greyhawk'' took Gary Gygax's home campaign, and mapped and organized it. It detailed the world surrounding the City of Greyhawk, with organizations such as the Scarlet Brotherhood and villains Vecna and Iuz. The supplement also introduced a new character class, the thief, as well as new monsters, spells, and magic items. The ''Greyhawk'' supplement didn't just explain the world, it expanded on the small amount of rules available for ''D&D'' at the time. The original supplement wasn't a full campaign setting.<ref name="Archer">{{Harvard reference | Surname=Archer | Given=Peter | Year= 2004 | Chapter=Dragonlance | Editor=Peter Archer (editor) | Title=] | Publisher=] | Page=64&ndash;75 | isbn =0-7869-3498-0}}</ref>

The ''Greyhawk'' supplement also introduced the ] and ] class<ref name=acaeum>{{cite web| url = http://www.acaeum.com/ddindexes/setpages/supplements.html | title = Original D&D Supplements | accessdate = 2009-01-17| publisher = The Acaeum}}</ref>, and new rules on weapon damage varying by weapon (as opposed to ]). The supplement added new treasure and magic items, and new ], including 7th, 8th, and 9th level spells. The supplement also included a section on ], introducing the ], ]s, ]s, ]s, ]s, and many more.


Many of these new rules later became standard parts of the ''AD&D'' game. Many of these new rules later became standard parts of the ''AD&D'' game.

Revision as of 17:05, 2 April 2009

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Dungeons & Dragons Supplement I: Greyhawk
The original Greyhawk booklet by Gygax and Kuntz.
AuthorGary Gygax and Robert J. Kuntz
GenreRole-playing game
PublisherTSR, Inc.
Publication date1975
Pages68

Greyhawk is a supplementary rulebook by Gary Gygax and Robert J. Kuntz for the original edition of the Dungeons & Dragons fantasy role-playing game. It was published by TSR, Inc. in 1975 as a supplement to the original Dungeons & Dragons boxed set and bears the designation "Supplement I", with Blackmoor following in the same year. Its product designation was TSR 2003.

This 68-page supplement focused on game rules that were used in Gygax's Greyhawk campaign. The supplement removed the game's dependency on the Chainmail rules, by providing its own set of combat rules, making it much easier for new, non-wargaming players to grasp the concepts of play.

The Greyhawk supplement was not a reference for the setting of the same name; however, it introduced the thief and paladin classes, and new rules on weapon damage varying by weapon. The supplement added new treasure and magic items, and new spells, including 7th, 8th, and 9th level spells. The supplement also included a section on monsters, introducing the lizard men, beholders, displacer beasts, blink dogs, carrion crawlers, and many more.

Many of these new rules later became standard parts of the AD&D game.

Illustrations were provided by Greg Bell.

References

  1. "The History of TSR". Wizards of the Coast. Archived from the original on 2008-10-04. Retrieved 2005-08-20.
  2. Pulsipher, Lewis (February/March 1981), "An Introduction to Dungeons & Dragons", White Dwarf, no. 23, London, England: Games Workshop, pp. 8–9 {{citation}}: Check date values in: |date= (help)CS1 maint: date and year (link) "Chainmail was needed to conduct combat...." "Greyhawk introduced a new combat system...."
  3. "Original D&D Supplements". The Acaeum. Retrieved 2009-01-17.
  4. "Greyhawk (1976)". Pen & Paper RPG Database. Retrieved 2009-01-17.

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