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==Gameplay== ==Gameplay==
The player takes the role of Isaac Clarke (named after ] writers ] and ]<ref>{{cite news|url=http://previews.teamxbox.com/xbox-360/1784/Dead-Space/p1/|title=Dead Space First Look Preview (Xbox 360)|last=Eddy|first=Andy|date=2007-10-09|work=Team Xbox|accessdate=2008-10-15}}</ref>), an engineer who must fight his way through a stricken mining ship infested with hostile, grotesque monstrosities called Necromorphs, which are human corpses transformed and reanimated by an unknown alien species. He also must battle a religious and a government conspiracy that will destroy the entire universe. The game features an 'over the shoulder' third-person perspective, similar to the gameplay in '']'' and '']''.<ref name="ignpreview1" /> Story-wise, the game bears several similarities to System Shock 2. The game also includes a number of RPG elements. These include the use of upgrade modules (cyber-modules in System Shock 2), suit upgrade for greater inventory (strength upgrade in System Shock 2). Audio logs scattered throughout the ship reveal a great deal of the plot. The player takes the role of Isaac Clarke (named after ] writers ] and ]<ref>{{cite news|url=http://previews.teamxbox.com/xbox-360/1784/Dead-Space/p1/|title=Dead Space First Look Preview (Xbox 360)|last=Eddy|first=Andy|date=2007-10-09|work=Team Xbox|accessdate=2008-10-15}}</ref>), an engineer who must fight his way through a stricken mining ship infested with hostile, grotesque monstrosities called Necromorphs, which are human corpses transformed and reanimated by an unknown alien species. He also must battle a religious and a government conspiracy that will destroy the entire universe. The game features an 'over the shoulder' third-person perspective, similar to the gameplay in '']'' and '']''.<ref name="ignpreview1" /> Story-wise, the game bears several similarities to ]. The game also includes a number of RPG elements. These include the use of upgrade modules (cyber-modules in System Shock 2), suit upgrade for greater inventory (strength upgrade in System Shock 2). Audio logs scattered throughout the ship reveal a great deal of the plot.


The interface of ''Dead Space'' is unique in that it does not feature a traditional ]. Instead, all information is relayed to the player via ] and the features on the suit and the weapons themselves. For example, a small display on the weapon shows the ammo count; also, the 'health meter' that indicates Isaac's condition is integrated into the spine of Isaac's armor and ranges from red (low/critical), yellow (half), to blue (full or near-full).<ref name="gamespypreview1">{{cite web | last = Graziani | first = Gabe | title = Previews: Dead Space | work = GameSpy.com | publisher = IGN Entertainment | date = 2007-10-09 | url = http://uk.xbox360.gamespy.com/xbox-360/dead-space/825786p1.html | format = html | accessdate = 2008-05-20}}</ref> Via floating holograms projected in front of Isaac, the player can check the current objectives and the 3D map, or access the inventory screen to manage items. Meanwhile, however, the game still progresses through time, and the player is always in danger of being attacked.<ref name="gamespypreview1"/> The only menu in which the game is not still in progress is the pause menu and the save console menu. The interface of ''Dead Space'' is unique in that it does not feature a traditional ]. Instead, all information is relayed to the player via ] and the features on the suit and the weapons themselves. For example, a small display on the weapon shows the ammo count; also, the 'health meter' that indicates Isaac's condition is integrated into the spine of Isaac's armor and ranges from red (low/critical), yellow (half), to blue (full or near-full).<ref name="gamespypreview1">{{cite web | last = Graziani | first = Gabe | title = Previews: Dead Space | work = GameSpy.com | publisher = IGN Entertainment | date = 2007-10-09 | url = http://uk.xbox360.gamespy.com/xbox-360/dead-space/825786p1.html | format = html | accessdate = 2008-05-20}}</ref> Via floating holograms projected in front of Isaac, the player can check the current objectives and the 3D map, or access the inventory screen to manage items. Meanwhile, however, the game still progresses through time, and the player is always in danger of being attacked.<ref name="gamespypreview1"/> The only menu in which the game is not still in progress is the pause menu and the save console menu.

Revision as of 11:27, 26 April 2009

Video game
Dead Space
Developer(s)EA Redwood Shores
Publisher(s)Electronic Arts
Designer(s)Glen Schofield (Exec Producer/Creator)
Bret Robbins
Composer(s)Jason Graves
EngineGodfather game engine
Platform(s)PlayStation 3, Xbox 360, Microsoft Windows
ReleasePlayStation 3, Xbox 360
Microsoft Windows
Genre(s)Survival horror
Third-person shooter
Mode(s)Single-player

Dead Space is a third-person survival horror-action video game, developed by EA Redwood Shores for PlayStation 3, Xbox 360, and Microsoft Windows and released in October 2008. The player takes on the role of an engineer named Isaac Clarke, who battles a polymorphic, virus-like, alien infestation which turns humans into grotesque alien monsters called "Necromorphs", on board a stricken interstellar mining ship named the USG Ishimura.

Gameplay

The player takes the role of Isaac Clarke (named after science fiction writers Isaac Asimov and Arthur C. Clarke), an engineer who must fight his way through a stricken mining ship infested with hostile, grotesque monstrosities called Necromorphs, which are human corpses transformed and reanimated by an unknown alien species. He also must battle a religious and a government conspiracy that will destroy the entire universe. The game features an 'over the shoulder' third-person perspective, similar to the gameplay in Resident Evil 4 and Gears of War. Story-wise, the game bears several similarities to System Shock 2. The game also includes a number of RPG elements. These include the use of upgrade modules (cyber-modules in System Shock 2), suit upgrade for greater inventory (strength upgrade in System Shock 2). Audio logs scattered throughout the ship reveal a great deal of the plot.

The interface of Dead Space is unique in that it does not feature a traditional head-up display. Instead, all information is relayed to the player via holographic projections and the features on the suit and the weapons themselves. For example, a small display on the weapon shows the ammo count; also, the 'health meter' that indicates Isaac's condition is integrated into the spine of Isaac's armor and ranges from red (low/critical), yellow (half), to blue (full or near-full). Via floating holograms projected in front of Isaac, the player can check the current objectives and the 3D map, or access the inventory screen to manage items. Meanwhile, however, the game still progresses through time, and the player is always in danger of being attacked. The only menu in which the game is not still in progress is the pause menu and the save console menu.

Combat in Dead Space becomes complicated when Necromorphs do not simply "die" after receiving a certain number of gun rounds. In fact, depending on how they are wounded, Necromorphs can adopt new stances and tactics, even sprouting new limbs or giving birth in the process. To defeat the Necromorphs, Isaac must use "strategic dismemberment," the methodical severance of specific limbs or sections of the Necromorphs. A prime example of this is when fighting the Necromorph nicknamed "Pregnant". Shooting this Necromorph in the stomach will release a swarm of small parasite-like aliens or other forms of Necromorphs, but it is less cumbersome to carefully shoot off its large arms and killing it while leaving its stomach intact.

In keeping with Isaac's profession as an engineer rather than a soldier, the weapons in Dead Space are mostly improvised from mining tools such as a plasma cutter, a hydrazine torch used as a flamethrower, and a force cannon emitting powerful shock waves. However, a triple-barreled automatic military rifle is also available. All weapons feature a unique secondary-fire mode; for example, the plasma cutter can be rotated 90 degrees for an optimal angle, and the flamethrower can set fire traps. Like in many survival-horror video games, the player must scavenge for ammunition and other various items, which are found throughout the ship or dropped by Necromorphs when killed. Automated stores throughout the ship can be accessed to buy and sell items or store them for later use. Also, the player can use work benches and spend "power nodes" to upgrade Isaac's suit and weapons.

Other than weapons, Isaac is also equipped with other tools to help him survive, solve puzzles, and combat enemies more effectively. Stasis can be used in the game to slow down enemies and objects temporarily, and a kinesis module allows Isaac to pick up and throw items. Dead Space also features Zero gravity and decompressed environments, and Isaac can navigate through them using his pressurized suit and magnetic boots. Isaac will eventually suffocate while in a vacuum or a toxic environment as his suit can only contain a limited amount of air, so the player is forced to move faster when in these situations. Also, Isaac can jump from platform to platform in weightless enviroments. Some levels even lead out onto the surface of the ship's hull. Floating debris presents a hazard, however, and Isaac can lose his footing and simply float off into space.

Plot

Summary

It is the 26th Century. The USG Ishimura "Planet Cracker" ship, during the process of mining the planet of Aegis VII, sends out a distress signal to the Concordance Extraction Corporation (CEC). The CEC dispatches the USG Kellion to investigate. As the Kellion attempts to dock with the Ishimura, a malfunction occurs and the Kellion is badly damaged, and the crew begins to seek a means of return. As the crew explores the apparently abandoned Ishimura, they are attacked by Necromorphs, killing off all but Clarke, Hammond, and Daniels. Hammond recognizes that many of the Ishimura's systems are failing, threatening the ship due to a nearby asteroid belt, and sends Clarke around the ship to fix the core systems to keep them alive.

During these treks, Clarke discovers various text and audio logs scattered throughout the ship and pieces together the events that transpired on the ship before his arrival. He learns that there was a conspiracy about the mining operation: the Ishimura and the CEC were executing an illegal operation, and the Captain of the Ishimura had tried to cover it up, preventing any of the crew from calling for help. The crew began to suffer mental problems shortly after they had brought a strange artifact called the Marker from Aegis VII on board the ship; shortly afterward, the Necromorphs appeared and began to kill and convert the rest of the crew. The Captain of the Ishimura went insane and tried to abandon the crew and bring the Marker to Earth, but was accidentally killed by Dr. Kyne. Though Hammond states that he is unaware of what the Marker is, Daniels confides to Clarke that she believes Hammond is lying. Clarke also meets the insane Dr. Mercer, who believes humanity, under the Church of Unitology, should give in to the Necromorphs, and desires to bring the Marker to Earth. Clarke encounters his girlfriend Nicole, one of the Ishimura's crew, though they are unable to meet.

With the critical systems repaired, the three are able to launch a beacon, attracting a nearby military ship, the USM Valor. However, the Valor, having picked up an escape pod launched by Hammond containing a Necromorph, becomes overrun and crashes into the Ishimura. Clarke and Hammond attempt to retrieve the Valor's power core to use it to power another shuttle off the Ishimura, but Hammond is killed in the effort. A surviving scientist, Dr. Kyne, contacts Clarke and urges him to return the Marker to Aegis VII, believing that it was a means of restraining the hive mind that controls the Necromorphs. After assisting Clarke in loading the Marker onto the shuttle, Kyne is murdered by Daniels, who reveals her position as a government operative who plans to bring the Marker back to Earth. Daniels further reveals that the Marker is a reverse-engineered copy of an artifact found on Earth, and was placed on Aegis VII by the government to monitor its effects. Daniels leaves on the shuttle without Clarke, but Nicole is able to help him recall the shuttle.

Clarke takes the shuttle with the Marker to the mining colony on the surface of Aegis VII, and replaces it there. This pacifies the hive mind, but also disrupts gravity tethers holding a large continent-sized portion of the planet several miles off the surface, which cause it to start to fall back onto the planet and destroy the colony. As Clarke attempts to escape, Daniels appears and takes the Marker back to the shuttle; she points out to Clarke that Nicole actually committed suicide before they arrived on the Ishimura, and Clarke's visions of her had been the Marker's way of attempting to bring itself back to the planet. Before she can leave, Daniels is killed by the hive mind, but Clarke is able to defeat it. Leaving the Marker behind, Clarke flies off in the shuttle before the colony is destroyed. As he sets course away from Aegis VII, Clarke begins thinking about Nicole, and is attacked by what appears to be Nicole in Necromorph form. The credits roll as the game ends, and it is unspecified as to whether Isaac dies, kills the Necromorphed Nicole, or has hallucinated her once more.

Characters

  • Isaac Clarke - The main character and protagonist of the game. Isaac is a system ship specialist and an engineer traveling aboard the shuttle Kellion to investigate and repair the USG Ishimura, accompanied by three security personnel and a computer specialist. Unfortunately for them, they are thrust into the middle of the nightmare that the USG Ishimura has become. Clarke is also trying to find his girlfriend, Nicole, a medical specialist assigned to the ship, whose fate is unknown at the start of the game. Throughout the game, Isaac stumbles across a conspiracy involving the Church of Unitology, the government and the realm of possibilities. His fate is unknown at the end of the game but it's possible that he was killed by the Necromorphed Nicole or he might be hallucinating.
  • Kendra Daniels - Kendra is a technologist and part of the team sent aboard the Ishimura to repair communication systems. She helps the player through the Ishimura in many ways, giving directions and assisting through areas of the ship that would otherwise be inaccessible. She frequently expresses distrust of Hammond, but turns out to know more about the situation than anyone previously thought. She is really working for a different government that is bent on retrieving the marker and she later shows Isaac that he is possibly going mad after she shows him the whole recording that Nicole sent him. In chapter 12, she became a victim of her undoing by removing the Marker after Issac put it back on the planet, causing the Hive Mind to crush her with its tentacles, killing her in the process. SAG Nominated Best Actress Tonantzin Carmelo is the voice and likeness of Kendra.
  • Zach Hammond - The senior security officer on board the Kellion who travels with both Isaac and Kendra to the Ishimura. Hammond's initial desire to complete the original mission and not immediately abort puts him at odds with Kendra, who finds this suspicious. Throughout the game, he works to fulfill their original mission, but as time goes on, he becomes more disillusioned and focuses instead on getting himself and the rest of the surviving team off the ship. He is killed on the crashed military ship "USM Valor" in Chapter 9 on a mission to acquire the engine core when a brute attacks him, pulling off his left leg and throwing him through a sheet of glass. Peter Mensah is the voice and likeness of Hammond.
  • Dr. Challus Mercer - A doctor aboard the USG Ishimura, a devout Unitologist and one of the main antagonists of Dead Space. In the wake of the calamity that has gripped the Ishimura, Mercer has become a religious fanatic, attempting to convince the crew of the Ishimura to commit mass suicide. Mercer often works to bar the progress of Isaac and even attempts to kill him outright, sending a "prototype" regenerating Necromorph nicknamed "Hunter" after Isaac several times throughout the course of the game. To Mercer, everything that has happened is God's will; he insists repeatedly that Isaac should die and allow their "children" to take over. Dr. Mercer eventually comes to the conclusion that he too must submit to the "superior race", and eventually a RIGLink video shows Mercer ranting on about the fall of humanity, then finally kneels to an Infector and the RIGLink goes dark. Shortly after, the player encounters the same Infector, as well as a 'Super' Necromorph, presumably Mercer. Though in-game actions can stop him from completing the process with no effect on the story, merely bypassing the conflict.
  • Doctor Terrence Kyne - The Chief Science Officer of the Ishimura who appears later in the game and asks for help from the surviving members of the Kellion team. He seems to be a bit eccentric, perhaps deranged, but offers to aid Isaac in stopping the nightmare that has gripped the Aegis System and the Ishimura. Kyne attempted to relieve Captain Matthius of duty during the crisis on the ship, but instead seems to have been complicit in the captain's death either in whole or in part. He regularly interacts with his dead wife, an apparition caused by the Marker that can't be seen by the player. He is later killed by Kendra when she attempts to escape the Ishimura with the Marker. Keith Szarabajka is both the voice and likeness of Dr. Kyne.
  • Nicole Brennan - Isaac's girlfriend and a medical specialist assigned to the Ishimura. The game starts with a video from Nicole, asking for help after the ship's infestation, establishing one of Clarke's reasons for coming to the Ishimura. He both sees and hears her as he moves through the ship and she repeatedly asks Isaac to "make us whole again." For the majority of the game her presence is questioned but her true fate is learned at the end of the game and the player learns that Nicole had killed herself before the start of the game. At the end of the game, Nicole (in necromorph form) attacks Isaac as the credits roll.

Necromorphs

The major threats of Dead Space are a species of violent aliens known as "Necromorphs", most of which are human corpses that have been reanimated by a strange alien microbe. The exact origin and nature of the organisms are unknown as of the events of Dead Space, but several logs and other information throughout the game explain as to how it was created or originated.

File:Deadspace1.jpg
Isaac battles the Necromorphs.

The main strategy employed by the virus is the rapid transformation of deceased humans into Necromorphs, a process, revealed in a backstory log, called "Recombination" This is usually performed by an "Infector" type (resembles a large headless bat) that latches onto a corpse, penetrating the braincase with a sharp proboscis. An unknown process initiates a rapid mutation in the host body: with a series of violent convulsions, the spine elongates to accommodate a pair of grasping arms that burst from the abdomen; the shoulders are contorted, and long scythe-like bones extend from the wrists. Other mutations are largely variable, including short tentacles, large tumorous growths, and corroded flesh. This is the main form of Necromorph, but many others exist, including tentacled baby-like creatures and heavily mutated crawling variants.

The origin of the microbe is an artifact excavated from within Aegis VII. As stated above, the exact origin of the infection is unknown except that it first infected the colonists on the planet below and one of the creatures that re-animate the dead sneaked on board a small spacecraft which later boarded the main ship. The object is simply known as "The Marker" and is worshiped by Unitologists. The reason for this is it is exactly like the "Black Marker" that the religion revolves around, causing it to be seen as a gift from the space-gods. The Unitologists also believe that the Necromorphs and the Corruption are the next stage in human evolution. Most of this information is gained from the animated prequel Dead Space: Downfall and the six-part voiced minicomic found on the official EA Dead Space website.

Influences

The game's themes pay heavy homage to director Andrei Tarkovsky's famous science fiction film Solaris, and appear to have been especially included by the game producers. The player is constantly pestered by visions of his girlfriend, in exact parallel to the film (itself based on the homonymous Polish book by Stanislaw Lem), and all the inhabitants on the ship are similarly haunted and controlled by visions of loved ones, raising the theme of mind control based on emotional attachments in outer space. Furthermore, like Solaris, the alien planet the ship orbits is later discovered to ultimately be the source of the mind control and devastation onboard. Free will, the limits of human mind versus the heart, and how far the mind persists in hallucinations to recover the memory of loved ones are among the themes explored in this game. Also, the story and the overall atmosphere the game have been noted to be influenced by many popular sci-fi horror films, such as Aliens, Event Horizon and The Thing.

Development

Electronic Arts first announced Dead Space in September 2007. The game was developed at their studio in Redwood Shores, California, whose other titles include The Godfather and The Simpsons Game. The game's executive producer, Glen Schofield, said that the team aimed to create something 'darker and creepier' than their previous titles: "We are all such huge fans of the horror and sci-fi genres; we wanted to create the most terrifying game we could, and keep the player on the edge of their seat the entire time." The design team reportedly spent time analyzing a wide variety of horror films in order to find inspiration for in-game scares.

Previews of the game have universally drawn attention to the high levels of gore and violence in the game, in particular the tactic of "strategic dismemberment" (emphasized by Schofield as "the primary theme of Dead Space"). The Necromorphs cannot be subdued by a single shot, rather they have to be incapacitated by shooting off their tentacles and appendages. A series of developer diaries released for the game had featured one episode about the system, in which developers mentioned that using conventional tactics, such as aiming for the head or torso would only serve to aggravate some of the Necromorphs. In order to make the corpses look more realistic, the development team studied photos of car crash victims.

Audio

Dead Space’s credits refer to two different people for the music composition. To be more specific, Dead Space Audio Director Don Veca was quoted in an interview saying “The music credits read ‘Music Composed and Conducted by "Jason Graves". in Association with "Rod Abernethy"..’ Early on, Rod was involved in initial brainstorming, but Jason actually composed, conducted, and arranged all the music.”

On November 11, 2008, Amazon.com and iTunes released the soundtrack to Dead Space for download.

DRM

The PC version of Dead Space uses the same SecuRom copy protection scheme as Spore and Mass Effect, which requires online authentication and limits the number of times a user can install the game to five. Dead Space has received mixed reviews by gamers because of its DRM. As of January 7, 2009, out of 92 reviews, it has an average rating of two and a half stars on Amazon.com. The game's inordinately low score when compared with other published reviews is attributed by user reviews to public protest against the copy protection used in the game, which restricts the usability of purchased software. The console versions have received much higher marks due to the lack of installation restrictions.

Marketing

Electronic Arts and Image Comics announced a comic book series based upon the game on February 21, 2008. Illustrated by Ben Templesmith and written by Antony Johnston, the six-book Dead Space comics are a prequel to the game. Set on Aegis 7, the planet that the USG Ishimura is orbiting, the deep space mining colony pulls an ancient artifact called "The Marker" from the planet which begins to affect everyone in the colony. The first issue was released on March 3, 2008. However, a limited edition version of issue #1 with exclusive cover art was made available at WonderCon 2008 to the first 25 people who went to the convention each day.

Electronic Arts and Starz also announced an animated movie, Dead Space: Downfall, a prequel to the events of the game, taking place after the Necromorphs invade the USG Ishimura. The movie, developed by Film Roman, was released on October 28, 2008.

Electronic Arts released an Ultra Limited Edition of the game limited to only 1,000 copies. The package includes the game, the animated movie Dead Space: Downfall, a bonus content DVD, the Dead Space art book, a lithograph, and the Dead Space comic. People who also bought the game within the first two weeks of the release could also download exclusive suits: the Obsidian Suit for the Playstation 3 and the Elite Suit for the Xbox 360.

Italian horror director Dario Argento lent his voice to Doctor Terrence Kyne character for the Italian release of the game.

No Known Survivors

On August 22, 2008, No Known Survivors was launched, a website similar to an alternate reality game that provides an opportunity for visitors to explore the narrative world of Dead Space. The site depicts two stories, each divided into four chapters and using 3D animations, voice acting, original video, Papervision 3D technology, and various other interactive components. The first, Misplaced Affection, tells the story of an organ replacement technician who falls in love with a capable P-Sec officer and slowly loses his sanity as Necromorphs attempt to break down the door to his shelter. The second, Thirteen, follows a sleeper agent who "makes the wrong decision for the right reason", set after Isaac launches the distress beacon. The site is less like a typical alternate reality game and more like a PC adventure game, such as Myst.

The site is based around a hub featuring nine severed body parts, each of which represent a content release. The week before a content piece was released, its assigned body part would mutate, finally evolving into a mature Necromorph part. Starting on August 25 and ending the week of the PC release, a new Necromorph part became active every Monday, allowing visitors to continue the stories featured on No Known Survivors up until Dead Space's release. Following the release of Dead Space, ninety third prize winners were awarded a copy of the game on a platform of their choosing, while nine second prize winners were awarded the limited collector's edition of the game and one grand prize winner was awarded the limited edition of the game in addition to a life-sized replica of Isaac Clarke's level three Rig helmet.

Reception

Reception
Review scores
PublicationScore
1Up.comB+
Computer and Video Games9.1/10
Game Informer9.25/10
GamePro5/5
GameSpot9.0/10
GameTrailers8.8/10
IGN8.7/10
Official Xbox Magazine (US)6.5/10 (It should be noted that the editor was fired for this)
PC Gamer (UK)86%
PC Gamer (US)81%
X-Play4/5

Dead Space has received extremely positive critical and commercial reception. Xbox World 360 awarded the Xbox 360 version a 91 out of 100, stating the game was a "nail-biting experience," driven forward by a "film-worthy" script and "inspired" setting, and that it was "Rapture in space : every bit as disturbing, just as meticulously designed and easily as believable." PlayStation World awarded the game 9/10 and a PSW gold award, stating that Dead Space is the "world's scariest game", saying "This is bold, bleak gaming from the haunting opening credits to the pulse pounding finish." IGN rated the game 8.7/10, saying it was "visually striking, everything from the holograms to the Necromorphs is incredible." Game Pro awarded the game a 5/5.

1UP.com gave the game a B+, saying that it is "incredibly polished", but slightly repetitive. Eurogamer gave the game a 7/10, saying "Dead Space easily delivers on that promise, but fails to turn its polished production values into something truly memorable over the long haul." GameSpot rated Dead Space at 9.0 out of 10 claiming, "An incredibly atmospheric and disturbingly gruesome deep-space adventure that will haunt your dreams and leave you begging for more." Game Informer rated the game at 9.25 out of 10, saying "Although the reasons for most missions are mundane, the game always falls back on its great gameplay and atmosphere." The Guardian gave Dead Space four stars. X-Play has also given Dead Space four stars out of five. Game review site Giant Bomb gave Dead Space 5 out of 5, saying it was extremely atmospheric and very good on the technical side of things as well. Gametrailers.com gave it 8.8 out of 10, praising the audio, the atmosphere, and the dismemberment, saying that "it was interesting to unlearn the head shot". Its main criticism was a lack of enemy types, and no hot buttons for certain items, but many claimed that the item problem only amplified its already frightening atmosphere. Initially, Dead Space community manager Andrew Green stated that China and Japan had banned the game. However, it has been confirmed many times that it was all just a marketing ploy and that Dead Space hasn't been banned in any country whatsoever.

Dead Space was a commercial success as well, with EA CFO Eric Brown confirming 1 million sales in 2008 across three platforms.

Awards

IGN Best of 2008

GameSpot "Best of 2008" awards:

  • GameSpot "Best of 2008" Editor's choice awards:
    • Best Atmosphere
    • Best Sound Design
  • GameSpot "Best of 2008" Reader's choice awards:
    • Most suprisingly good game
    • Best Sound design
    • Best original IP
    • Most violent game to make it past Aussie censors:

Game Informer

  • Game of The Month
  • Included in "The Top 50 Games of 2008"

British Academy Video Games Awards

  • Best Use Of Audio
  • Best Original Score

12th DICE Awards

  • Won - Outstanding Achievement in Sound Design, Action Game of the Year
  • Nominated - Outstanding Achievement in Art Direction, Outstanding Achievement in Original Music Composition

GDC audience awards:

  • Prize for the best Audio

Sequels

A sequel to the game is in development as well as a possible movie release to "bridge the gap between the two games."

Wii version

During EA's Q3 2009 earnings call, the publisher announced a prequel of Dead Space for the Wii, Dead Space: Extraction.

References

  1. ^ "EA Announces That Dead Space Has Gone Gold". 2008-09-04. Retrieved 2008-10-26.
  2. "Dead Space uses The Godfather engine". 2008-02-13. Retrieved 2008-10-23.
  3. http://www.mahalo.com/Dead_Space_PC_Requirements
  4. ^ Wales, Matt. "Dead Space Preview". IGN. Retrieved 2008-05-19.
  5. Eddy, Andy (2007-10-09). "Dead Space First Look Preview (Xbox 360)". Team Xbox. Retrieved 2008-10-15.
  6. ^ Graziani, Gabe (2007-10-09). "Previews: Dead Space" (html). GameSpy.com. IGN Entertainment. Retrieved 2008-05-20.
  7. Haynes, Jeff (2008-05-17). "Dead Space Hands-on" (html). IGN.com. IGN Entertainment. Retrieved 2008-05-20.
  8. "Dead Space: Strategic Dismemberment Featurette". 2008-06-23. Retrieved 2008-06-23.
  9. "EA Announces New Sci-Fi Survival Horror Title" (html). Gamespy.com. IGN Entertainment. 2007-09-24. Retrieved 2008-06-24.
  10. Haynes, Jeff (2007-10-09). "Dead Space First Look" (html). IGN.com. IGN Entertainment. Retrieved 2008-05-20.
  11. Fahey, Rob (2008-02-08). "Dead Space Preview" (html). Eurogamer.net. Eurogamer Network Ltd. Retrieved 2008-06-24.
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  13. "Dead Space Sound Design". 2008-08-22. Retrieved 2008-10-07.
  14. "A Note to Our Community on DRM". 2008-10-26. Retrieved 2008-10-26.
  15. http://www.amazon.com/Dead-Space-Pc/dp/B0019C4MU2/ref=pd_sim_sw_7
  16. Berardini, César A. (2008-02-21). "Dead Space Comic Book Announced" (html). TeamXBox.com. IGN Entertainement. Retrieved 2008-06-24.
  17. ^ "Ben Swanson: The Ultra Limited Edition is Here!". 2008-09-26. Retrieved 2008-10-21.
  18. "Kotaku: Dead Space Gold, Platform Exclusive Suits For Launch Players". 2008-10-01. Retrieved 2008-10-01.
  19. "Wired Blog Network: Dario Argento Joins Italian Dead Space". 2008-09-26. Retrieved 2008-10-27.
  20. "Dead Space Expanded". 2008-08-22. Retrieved 2008-08-22.
  21. "Dead Space Review". 1up.com. Retrieved 2008-10-17.
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