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Revision as of 19:45, 3 May 2009 view sourceMcGeddon (talk | contribs)Extended confirmed users, Pending changes reviewers, Rollbackers121,439 edits clean up using AWB← Previous edit Revision as of 04:01, 8 May 2009 view source UncannyGarlic (talk | contribs)208 edits Bethesda Softworks: Removed mention of Arena, unsourced. Added detail to current credits listings.Next edit →
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==Bethesda Softworks== ==Bethesda Softworks==


Howard joined the then fledgling Bethesda game development studio in 1994. One of his first assignments was working on the first '']'' game, '']''. Over the years, he continued to contribute to various titles, and is currently executive producer of ''The Elder Scrolls'' series<ref>http://www.gamespot.com/pc/rpg/theelderscrollsivoblivion/preview_6111720.html</ref> and of ''Fallout 3''.<ref>http://venturebeat.com/2008/07/14/e3-coverage-%E2%80%9Cfallout-3%E2%80%9D-executive-producer-todd-howard-on-sequels-and-franchises/</ref> His major credits include project leader and designer of '']'', design on '']'', ] and designer of '']'' and '']'' and executive producer of '']''. He was also the project leader and designer of '']''.<ref>http://www.mobygames.com/developer/sheet/view/by_genre/developerId,16249/</ref> Howard has stated that Bethesda's philosophy for the ''Elder Scrolls'' games is to allow people to "live another life, in another world."<ref>http://www.elderscrolls.com/codex/team_rpgnextgen.htm</ref> Howard joined the then fledgling Bethesda game development studio in 1994. Over the years, he continued to contribute to various titles, and is currently executive producer of ''The Elder Scrolls'' series<ref>http://www.gamespot.com/pc/rpg/theelderscrollsivoblivion/preview_6111720.html</ref> and of ''Fallout 3''.<ref>http://venturebeat.com/2008/07/14/e3-coverage-%E2%80%9Cfallout-3%E2%80%9D-executive-producer-todd-howard-on-sequels-and-franchises/</ref> His major credits include project lead and additional writing and quest design on '']'', additional design on '']'', ] and additional designer of '']'' and '']'' and executive producer of '']''. He was also the project leader and designer of '']''.<ref>http://www.mobygames.com/developer/sheet/view/by_genre/developerId,16249/</ref> Howard has stated that Bethesda's philosophy for the ''Elder Scrolls'' games is to allow people to "live another life, in another world."<ref>http://www.elderscrolls.com/codex/team_rpgnextgen.htm</ref>


==Controversies== ==Controversies==

Revision as of 04:01, 8 May 2009

Todd Howard (born 1970 in Lower Macungie Township, Pennsylvania) is an American video game producer and designer. He is currently executive producer and game director for Bethesda Softworks, the third largest privately held personal computer entertainment software company in the United States, and the executive producer of Fallout 3 and The Elder Scrolls universe and video game series.

Education

Howard is a 1989 graduate of Emmaus High School in Emmaus, Pennsylvania. In 1993, he graduated from The College of William & Mary in Williamsburg, Virginia, where he majored in business.

Bethesda Softworks

Howard joined the then fledgling Bethesda game development studio in 1994. Over the years, he continued to contribute to various titles, and is currently executive producer of The Elder Scrolls series and of Fallout 3. His major credits include project lead and additional writing and quest design on Morrowind, additional design on Daggerfall, producer and additional designer of The Terminator: Future Shock and SkyNET and executive producer of Fallout 3. He was also the project leader and designer of The Elder Scrolls Adventures: Redguard. Howard has stated that Bethesda's philosophy for the Elder Scrolls games is to allow people to "live another life, in another world."

Controversies

Howard's games have sometimes proven controversial. Fallout 3, for which he was executive producer, was initially banned in Australia because of its realistic depictions of morphine drug use. In India, Microsoft refused to release Fallout 3 on Xbox 360, reportedly because of concerns over perceived religious and cultural insensitivities, including the game's depiction of cows as two-headed mutated animals; the cow holds major religious significance among Indian Hindus.

External links

References

  1. http://www.gamespot.com/pc/rpg/theelderscrollsivoblivion/preview_6111720.html
  2. http://venturebeat.com/2008/07/14/e3-coverage-%E2%80%9Cfallout-3%E2%80%9D-executive-producer-todd-howard-on-sequels-and-franchises/
  3. http://www.mobygames.com/developer/sheet/view/by_genre/developerId,16249/
  4. http://www.elderscrolls.com/codex/team_rpgnextgen.htm
  5. "OFLC Report: Why Fallout 3 was banned in Australia," Kotaku, July 10, 2008.
  6. "Fallout 3 Controversy," GamingIndians.com, October 22, 2008
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