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For other uses, see Bolo.1982 video game
Bolo
XBolo for Mac OS X.
Developer(s)Various
Publisher(s)Various
Platform(s)Apple II, Mac OS, Mac OS X, Linux, Windows
Release1982
Genre(s)Real-time strategy
Mode(s)Single player, Multiplayer

Bolo is a video game originally developed for the Apple II computer by Synergistic Software in 1982. An update inspired by the original was created for the BBC Micro computer by Stuart Cheshire in 1987, and later ported to the Macintosh in its most popular incarnation. The original Bolo was a single-player game. Cheshire's Bolo is a networked multiplayer game that simulates a tank battlefield. It is thus a very early example of a real-time strategy game.

Alice uses a double pillblock to take out a hostile pillbox. Jack responds by shooting one of his own pillboxes, making it angry so it shoots more frequently.

While the graphics are somewhat primitive compared to modern video games, Bolo remains a popular and addictive phenomenon. Bolo has been ported to Windows and Linux by John Morrison, under the names WinBolo and LinBolo.

The Mac OS X version is XBolo by Genga Software, and currently cannot network with WinBolo or LinBolo (according to the readme, the author states he has not received a reply in his request for documentation of the networking function from the WinBolo/LinBolo group(s)) and the original Bolo.

Gameplay revolves around control of refueling bases and "pillboxes" (automatic gun turrets), both of which can be captured and recaptured. Players have developed an array of tactical tricks to accomplish speedy pillbox capture, such as the decoy (where a player draws fire away from the pillbox while an ally shoots it) and the pillblock (where a friendly pillbox is placed so that it blocks the hostile pillbox's shots but allows the tank to shoot past it at the hostile pillbox).

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