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== Features == <!-- DO NOT DELETE! --> == Features == <!-- DO NOT DELETE! -->
* All the teams, drivers, and tracks from the FIA 2010 Formula One Season.<ref name="features"/> * All the teams, drivers, and tracks from the FIA 2009 Formula One Season.<ref name="features"/>
* Online racing.<ref name="features"/> * Online racing.<ref name="features"/>
* Full weather effects.<ref name="features"/> * Full weather effects.<ref name="features"/>
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* It will be possible to spray champagne after a race victory.<ref name="features"/> * It will be possible to spray champagne after a race victory.<ref name="features"/>
* There will also be a Career and World Championship mode allowing you to take part as a featured driver or create yourself and become a F1 driver. * There will also be a Career and World Championship mode allowing you to take part as a featured driver or create yourself and become a F1 driver.
* Realtime pitstops and team radios
* Safety Car * Safety Car
* Next Gen HD Graphics * Next Gen HD Graphics
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{{EGO Engine games}} {{EGO Engine games}}

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Revision as of 15:20, 25 June 2009

Template:Future game

2010 video game
F1 2010
Developer(s)Codemasters
Publisher(s)Codemasters
EngineEGO Engine
Platform(s)Xbox 360
PlayStation 3
Microsoft Windows
ReleaseMid 2010
Genre(s)Racing

F1 2010 is an upcoming video game based on the motor racing series with the same name and the 2010 Formula One season. It is the sequel to the 2009 video game based on the same series. It will be released in 2010 on the Xbox 360, PlayStation 3 and Microsoft Windows platforms. The game was confirmed by Codemasters on April 23, 2009. The game engine is based on the Ego Engine that Codemasters used on both the Colin McRae: Dirt and Race Driver: GRID games.

The game will feature an arcade and sim mode, including customizable driver aids, online racing and full weather effects.

Features

  • All the teams, drivers, and tracks from the FIA 2009 Formula One Season.
  • Online racing.
  • Full weather effects.

- Mid-corners you can find accumulation of water at the Apex, - Rapid changes of direction require high forces on the tyre and this is not possible so optimised driving line becomes less “pointy” in corners and you end up with larger cornering radii, - Hitting Kerbs shakes the cars and this result is pick of load on tyres and possible loose of grip, - Drivers are following the cleanest line so they all follow the same path. Going out of the path and you will loose some grip and cool down the tyre with higher level of water (needed when the track dries out and the wet tyres are getting too hot).

  • Both an "arcade" and "sim" version; which will include realistic laptimes.
  • Customizable driver aids.
  • Laser scanned tracks.
  • Track surface model that will simulate rubber build up, marbles, stones, water etc. This will have both physical and graphical effects.
  • Running off the drying line in the wet will give you less grip and cool your tyres.
  • There will be wind and sand effects.
  • The game will not be moddable.
  • There will be crowd effects.
  • It will be possible to spray champagne after a race victory.
  • There will also be a Career and World Championship mode allowing you to take part as a featured driver or create yourself and become a F1 driver.
  • Safety Car
  • Next Gen HD Graphics
  • The Unofficial CM/Developer FAQ - Direct quotes from members of the Codemasters development team.

References

  1. ^ Strang, Simon (2009-04-23). "Codemasters reveals F1 game details". Autosport. Haymarket Publications. Retrieved 2009-04-23.
  2. Noble, Jonathan (2008-05-09). "New computer game deal for F1". Autosport. Haymarket Publications. Retrieved 2008-07-03.
  3. ^ "F1 2010: Features". SimRacingWorld. 2009-04-25. Retrieved 2009-04-24.
  4. Barton, Dustin (2009-06-15). "The Unofficial CM/Developer FAQ". Codemasters. Retrieved 2009-03-14.
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