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Howard joined the then fledgling Bethesda game development studio in 1994. Over the years, he continued to contribute to various titles, and is currently executive producer of ''The Elder Scrolls'' series<ref>http://www.gamespot.com/pc/rpg/theelderscrollsivoblivion/preview_6111720.html</ref> and of ''Fallout 3''.<ref>http://venturebeat.com/2008/07/14/e3-coverage-%E2%80%9Cfallout-3%E2%80%9D-executive-producer-todd-howard-on-sequels-and-franchises/</ref> His major credits include project lead and additional writing and quest design on '']'', additional design on '']'', ] and additional designer of '']'' and '']'' and executive producer of '']''. He was also the project leader and designer of '']''.<ref>http://www.mobygames.com/developer/sheet/view/by_genre/developerId,16249/</ref> Howard has stated that Bethesda's philosophy for the ''Elder Scrolls'' games is to allow people to "live another life, in another world."<ref>http://www.elderscrolls.com/codex/team_rpgnextgen.htm</ref> | Howard joined the then fledgling Bethesda game development studio in 1994. Over the years, he continued to contribute to various titles, and is currently executive producer of ''The Elder Scrolls'' series<ref>http://www.gamespot.com/pc/rpg/theelderscrollsivoblivion/preview_6111720.html</ref> and of ''Fallout 3''.<ref>http://venturebeat.com/2008/07/14/e3-coverage-%E2%80%9Cfallout-3%E2%80%9D-executive-producer-todd-howard-on-sequels-and-franchises/</ref> His major credits include project lead and additional writing and quest design on '']'', additional design on '']'', ] and additional designer of '']'' and '']'' and executive producer of '']''. He was also the project leader and designer of '']''.<ref>http://www.mobygames.com/developer/sheet/view/by_genre/developerId,16249/</ref> Howard has stated that Bethesda's philosophy for the ''Elder Scrolls'' games is to allow people to "live another life, in another world."<ref>http://www.elderscrolls.com/codex/team_rpgnextgen.htm</ref> | ||
==Controversies== | |||
Howard's games have sometimes proven controversial. ''Fallout 3'', for which he was executive producer, was initially banned in ] because of its realistic depictions of ] drug use.<ref></ref> In ], ] refused to release ''Fallout 3'' on ], reportedly because of concerns over perceived religious and cultural insensitivities, including the game's depiction of cows as ] ] animals; the cow holds major religious significance among Indian ].<ref></ref> | |||
Some people also say he is the second coming of jesus and is really a god and is raptor ninja cyborg pirate jesus and he also has been known to fuck your mom in the ass while your dad sits in the corner and jacks off to him | |||
==External links== | ==External links== |
Revision as of 23:59, 18 September 2009
Todd Howard (born 1970 in Lower Macungie Township, Pennsylvania) is an American video game producer and designer. He is currently executive producer and game director for Bethesda Softworks, the third largest privately held personal computer entertainment software company in the United States, and the executive producer of Fallout 3 and The Elder Scrolls universe and video game series.
Education
Howard is a 1989 graduate of Emmaus High School in Emmaus, Pennsylvania. In 1993, he graduated from The College of William & Mary in Williamsburg, Virginia, where he majored in finance.
Bethesda Softworks
Howard joined the then fledgling Bethesda game development studio in 1994. Over the years, he continued to contribute to various titles, and is currently executive producer of The Elder Scrolls series and of Fallout 3. His major credits include project lead and additional writing and quest design on Morrowind, additional design on Daggerfall, producer and additional designer of The Terminator: Future Shock and SkyNET and executive producer of Fallout 3. He was also the project leader and designer of The Elder Scrolls Adventures: Redguard. Howard has stated that Bethesda's philosophy for the Elder Scrolls games is to allow people to "live another life, in another world."
Controversies
Howard's games have sometimes proven controversial. Fallout 3, for which he was executive producer, was initially banned in Australia because of its realistic depictions of morphine drug use. In India, Microsoft refused to release Fallout 3 on Xbox 360, reportedly because of concerns over perceived religious and cultural insensitivities, including the game's depiction of cows as two-headed mutated animals; the cow holds major religious significance among Indian Hindus.
External links
- Todd Howard at MobyGames
- "The Brothers Howard," The Morning Call, October 28, 2008.
- "Fallout 3 Q&A," with Todd Howard, Gamespot, August 2, 2007.
References
- http://www.gamespot.com/pc/rpg/theelderscrollsivoblivion/preview_6111720.html
- http://venturebeat.com/2008/07/14/e3-coverage-%E2%80%9Cfallout-3%E2%80%9D-executive-producer-todd-howard-on-sequels-and-franchises/
- http://www.mobygames.com/developer/sheet/view/by_genre/developerId,16249/
- http://www.elderscrolls.com/codex/team_rpgnextgen.htm
- "OFLC Report: Why Fallout 3 was banned in Australia," Kotaku, July 10, 2008.
- "Fallout 3 Controversy," GamingIndians.com, October 22, 2008