Misplaced Pages

Jr. Pac-Man: Difference between revisions

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
Browse history interactively← Previous editNext edit →Content deleted Content addedVisualWikitext
Revision as of 23:49, 28 December 2005 edit84.66.240.214 (talk)No edit summary← Previous edit Revision as of 23:49, 28 December 2005 edit undo84.66.240.214 (talk)No edit summaryNext edit →
Line 1: Line 1:
{{Infobox Arcade Game |title = Jr. Pac-Man #redirect]
|developer = ]
|publisher = ]
|designer =
|release = ]
|genre = ]/]
|modes = Up to 2 players, alternating turns
|cabinet = Standard
|arcade system =
|monitor = ], standard resolution
|input = ]
|ports =
|notes = None
}}

'''''Jr. Pac-Man''''' is an ] released in ] by ]. It is a sequel to '']'' and '']''. As with the latter in addition to ], and ] this game was created without the authorization of ], the original creators of Pac-Man. These games among others were what ultimately led to the termination of the licensing agreement between Namco and Midway.

==Gameplay==

The gameplay of ''Jr. Pac-Man'' is largely identical to that of its predecessors, with a few differences.

*The maze is now three times the width of the display. The maze will scroll left and right as Jr. Pac-Man travels through it, and it is possible for ghosts to be off-screen sometimes.
*There are now seven different mazes. They all now have six energizers (except for the last two, which only have four energizers). There are no longer any "warp tunnels" at the edges of the maze.
*Each prize (known as "fruit" in ''Pac-Man'' and ''Ms. Pac-Man'', though none of the prizes in this game are fruit) appears from offscreen, and as it roams the maze, it turns any dots it touches into larger dots worth 50 points but which slow Jr. Pac-Man down quite a bit. If a prize wanders for long enough without being eaten, it will "]" itself into an energizer, destroying itself and the energizer.

There are also a few cosmetic differences. The character controlled by the player is now Jr. Pac-Man, resembling a small Pac-Man with an eye and a ]. There are new sound effects including new music at game start and a new "death" sound. All game text is now in a lower-case ] ].

The prizes are, in order of appearance:

*Tricycle
*Kite
*Drum
*Balloon
*Train
*Cat
*Glass of root-beer

There are three new intermissions:

#"jr. meets yum-yum": ''Jr.'' sees ''Yum-yum'' (an alien ghost, having antennae on its head) and leaves his yard to play. ''Blinky'' approaches. ''Ms. Pac-Man'' eats an energizer from her garden to rescue ''Jr.''
#"the gift": Jr. brings a red balloon to ''Yum-yum''. They meet on a bridge. ''Blinky'' watches from behind a bush.
#"they escape!": ''Blinky'' traps ''Jr.'' between himself and ''Yum-yum''. ''Ms. Pac-Man'' appears and ''Blinky'' leaves to chase her, while ''Jr.'' and ''Yum-yum'' leave together in the other direction. Hearts appear around them.

This humorously incorporates the theme of "forbidden love", and parodies the previous games' intermissions, since Jr. is sneaking away with a young, alien ghost.

==Home versions==

Because of the ], ''Jr. Pac-Man'' was not widely made available in home versions. An ] version was complete except for the intermissions, but it was not released. The ] image for this game has been made available online and can be played with an ].

A port of ''Jr. Pac-Man'' to the ] was released in ].

==External links==

*
*
*

{{Pac-Man series}}

]
]
]
]
]
]
]
{{namco-stub}}

]

Revision as of 23:49, 28 December 2005

Redirect to: