Revision as of 08:27, 23 December 2009 editJBsupreme (talk | contribs)Autopatrolled, Pending changes reviewers30,453 editsNo edit summary← Previous edit | Revision as of 08:28, 23 December 2009 edit undoJBsupreme (talk | contribs)Autopatrolled, Pending changes reviewers30,453 edits we don't capitalize Lego as LEGO in the Lego article for style reasons, therefore we're not going to do it here either WP:MOSNext edit → | ||
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|platforms=PC, GNU/Linux, Macintosh | |platforms=PC, GNU/Linux, Macintosh | ||
|minimum system requirements=800 MHz CPU, 512 MB RAM, 32 MB ], compatible video card}} | |minimum system requirements=800 MHz CPU, 512 MB RAM, 32 MB ], compatible video card}} | ||
'''''Blockland''''' is a ] ] built on the ], in which players build using Lego-like building blocks.<ref>{{cite web|url=http://play-free-online-games.com/games/blockland.html |title=Blockland - Free Multiplayer Online Games |publisher=Play Free Online Games |accessdate=2009-10-15}}</ref> It was developed by Eric "Badspot" Hartman and was released on February 24, 2007. The game is not endorsed by, or affiliated with the ] brand. However, at one point, ] was in talks with Eric about selling Blockland.<ref name="LALM Podcast">{{Cite podcast|url=http://radio.laml.org/lamlradio-13-blockland/|title=LAMLradio #13 - Blockland|website=LALMradio|publisher=James Wadsworth|date=2008|accessyear=2009}}</ref> It was spotlighted on ]<ref name="G4 - The Screen Savers">{{Cite web|url=http://www.g4tv.com/screensavers/episodes/3887/Pauly_Shore_Blockland_Avion.html|title=Pauly Shore, Blockland, Avion|accessdate=2007-10-11|year=2005}}</ref> February 11, 2005, drastically increasing the user base overnight. Blockland has also been featured on ]<ref name="Shack News">{{Cite web|url=http://www.shacknews.com/featuredarticle.x?id=654&page=2|title=The Games of IGC 07|accessdate=2008-06-05|year=2007}}</ref> November 1, 2007. | '''''Blockland''''' is a ] ] built on the ], in which players build using Lego-like building blocks.<ref>{{cite web|url=http://play-free-online-games.com/games/blockland.html |title=Blockland - Free Multiplayer Online Games |publisher=Play Free Online Games |accessdate=2009-10-15}}</ref> It was developed by Eric "Badspot" Hartman and was released on February 24, 2007. The game is not endorsed by, or affiliated with the ] brand. However, at one point, ] was in talks with Eric about selling Blockland.<ref name="LALM Podcast">{{Cite podcast|url=http://radio.laml.org/lamlradio-13-blockland/|title=LAMLradio #13 - Blockland|website=LALMradio|publisher=James Wadsworth|date=2008|accessyear=2009}}</ref> It was spotlighted on ]<ref name="G4 - The Screen Savers">{{Cite web|url=http://www.g4tv.com/screensavers/episodes/3887/Pauly_Shore_Blockland_Avion.html|title=Pauly Shore, Blockland, Avion|accessdate=2007-10-11|year=2005}}</ref> February 11, 2005, drastically increasing the user base overnight. Blockland has also been featured on ]<ref name="Shack News">{{Cite web|url=http://www.shacknews.com/featuredarticle.x?id=654&page=2|title=The Games of IGC 07|accessdate=2008-06-05|year=2007}}</ref> November 1, 2007. | ||
==Gameplay== | ==Gameplay== | ||
Structures can be built in a ] or ] setting. Using tools in the game, a player can add effects to bricks, such as lighting, ] and animated particles, although these are not the only effects available. The game also features a variety of vehicles players can control, weapons, saving and loading of constructions, automated construction through ] and a mini-game system. The ] system enables users to create configurable and self-contained game modes using options and then play in the world they create.<ref name="%3BEdge">{{Cite web|url=http://badspot.us/Dumb/misc/edge.JPG|title=Edge Issue #148|accessdate=2008-06-05|year=2005}}</ref> These can range from a simple ] to a zombie survival game to Capture the Flag. This system can allow players on a server to be in a minigame while the others continue to build. Any player who buys the game can create a server. A standard server is able to hold up to 32 players.<ref name="%3BChange Logs">{{Cite web|url=http://www.blockland.us/index.asp?p=changelog|title=Blockland Changelog|year=2008}}</ref> | Structures can be built in a ] or ] setting. Using tools in the game, a player can add effects to bricks, such as lighting, ] and animated particles, although these are not the only effects available. The game also features a variety of vehicles players can control, weapons, saving and loading of constructions, automated construction through ] and a mini-game system. The ] system enables users to create configurable and self-contained game modes using options and then play in the world they create.<ref name="%3BEdge">{{Cite web|url=http://badspot.us/Dumb/misc/edge.JPG|title=Edge Issue #148|accessdate=2008-06-05|year=2005}}</ref> These can range from a simple ] to a zombie survival game to Capture the Flag. This system can allow players on a server to be in a minigame while the others continue to build. Any player who buys the game can create a server. A standard server is able to hold up to 32 players.<ref name="%3BChange Logs">{{Cite web|url=http://www.blockland.us/index.asp?p=changelog|title=Blockland Changelog|year=2008}}</ref> | ||
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== Retail == | == Retail == | ||
The very first public version of Blockland was v0002. The "Globe and Mail" wrote an article on this early version of Blockland in which Eric claimed the game had gained 20,000 users in the 10 days since it "became big".<ref name="%3BGlobe and Mail">{{Cite web|url=http://www.theglobeandmail.com/servlet/story/RTGAM.20050225.gtgaming25/BNStory/Technology/AtPlay/|title=Globe and Mail|accessdate=2009-04-25|year=2005}}</ref> At one point, |
The very first public version of Blockland was v0002. The "Globe and Mail" wrote an article on this early version of Blockland in which Eric claimed the game had gained 20,000 users in the 10 days since it "became big".<ref name="%3BGlobe and Mail">{{Cite web|url=http://www.theglobeandmail.com/servlet/story/RTGAM.20050225.gtgaming25/BNStory/Technology/AtPlay/|title=Globe and Mail|accessdate=2009-04-25|year=2005}}</ref> At one point, Lego offered to buy Blockland from Hartman and give him a job working on the game for at least a year.<ref name="%3BInfo">{{Cite web|url=http://forum.blockland.us/index.php?topic=4374.0|title=Info on Hartman's contact with Lego|year=2006}}</ref>{{dubious}} After not hearing back from Lego for some time, Eric went ahead with a retail version of Blockland having removed all of the copyrighted Lego content. | ||
== Modifications == | == Modifications == | ||
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==See also== | ==See also== | ||
*'']'' – a Late-2009 ] in development by ], endorsed by ] | *'']'' – a Late-2009 ] in development by ], endorsed by ] | ||
*'']'' - The company that created the toy blocks that inspired Blockland. | *'']'' - The company that created the toy blocks that inspired Blockland. | ||
*'']'' - another MMOG using Lego-like bricks | *'']'' - another MMOG using Lego-like bricks | ||
Revision as of 08:28, 23 December 2009
An editor has nominated this article for deletion. You are welcome to participate in the deletion discussion, which will decide whether or not to retain it.Feel free to improve the article, but do not remove this notice before the discussion is closed. For more information, see the guide to deletion. Find sources: "Blockland" video game – news · newspapers · books · scholar · JSTOR%5B%5BWikipedia%3AArticles+for+deletion%2FBlockland+%282nd+nomination%29%5D%5DAFD |
Blockland | |
---|---|
Blockland Title | |
Developer(s) | Eric "Badspot" Hartman, Ben Garney |
Publisher(s) | Step 1 Games LLC |
Designer(s) | Eric "Badspot" Hartman |
Engine | Torque Game Engine |
Platform(s) | PC, GNU/Linux, Macintosh |
Release | February 24, 2007 |
Genre(s) | Sandbox, MOG |
Mode(s) | Single-player, online and LAN multiplayer |
Blockland is a multiplayer computer game built on the Torque Game Engine, in which players build using Lego-like building blocks. It was developed by Eric "Badspot" Hartman and was released on February 24, 2007. The game is not endorsed by, or affiliated with the Lego brand. However, at one point, Lego was in talks with Eric about selling Blockland. It was spotlighted on The Screen Savers February 11, 2005, drastically increasing the user base overnight. Blockland has also been featured on Shack News November 1, 2007.
Gameplay
Structures can be built in a single-player or multiplayer setting. Using tools in the game, a player can add effects to bricks, such as lighting, specularity and animated particles, although these are not the only effects available. The game also features a variety of vehicles players can control, weapons, saving and loading of constructions, automated construction through macros and a mini-game system. The minigame system enables users to create configurable and self-contained game modes using options and then play in the world they create. These can range from a simple deathmatch to a zombie survival game to Capture the Flag. This system can allow players on a server to be in a minigame while the others continue to build. Any player who buys the game can create a server. A standard server is able to hold up to 32 players.
Blockland uses a trigger and event-based system to create basic interactive objects such as light switches, missile launchers, collapsing brick structures, or arcade-like games such as Pong. Players can also script triggers and events. Blockland features an add-on system to aid users in managing custom content, such as weapons, vehicles, types of brick effects, player commands and game modes. With the update to v11, a new physics feature was included in an attempt to bring a more realistic aspect to the game. This feature comes into play when a brick is blown up using weapons.
Demo
The demo version of Blockland is limited to exactly 150 bricks and offline gameplay. Players may also play on a Local Area Network (LAN) server with another person who has the full version, where the demo player is free of their brick limit. Demo builds that come with the game are under the demo brick limit and allow new players to explore some of Blockland's features. The demo version becomes the full version when a unique activation key is purchased from the Blockland website and entered into the game.
Retail
The very first public version of Blockland was v0002. The "Globe and Mail" wrote an article on this early version of Blockland in which Eric claimed the game had gained 20,000 users in the 10 days since it "became big". At one point, Lego offered to buy Blockland from Hartman and give him a job working on the game for at least a year. After not hearing back from Lego for some time, Eric went ahead with a retail version of Blockland having removed all of the copyrighted Lego content.
Modifications
Blockland allows users to write add-ons for the game to share with other players. Generally an add-on will consist of new building blocks, weapons, maps or items. These add-ons are packed into a zip file containing the script and art required and can then be placed into a folder for Blockland to automatically load into the game as it starts up. While Blockland itself is not open source, all of the default vehicles and weapons in the game use the add-ons system so new players can examine working examples to help them learn about how to modify the game.
See also
- Lego Universe – a Late-2009 MMOG in development by NetDevil, endorsed by Lego
- Lego - The company that created the toy blocks that inspired Blockland.
- Roblox - another MMOG using Lego-like bricks
References
- "Blockland - Free Multiplayer Online Games". Play Free Online Games. Retrieved 2009-10-15.
- "LAMLradio #13 - Blockland". LALMradio (Podcast). James Wadsworth. 2008.
{{cite podcast}}
: Unknown parameter|accessyear=
ignored (|access-date=
suggested) (help) - "Pauly Shore, Blockland, Avion". 2005. Retrieved 2007-10-11.
- "The Games of IGC 07". 2007. Retrieved 2008-06-05.
- "Edge Issue #148". 2005. Retrieved 2008-06-05.
- "Blockland Changelog". 2008.
- "Blockland Events Demo". 2008.
- "Globe and Mail". 2005. Retrieved 2009-04-25.
- "Info on Hartman's contact with Lego". 2006.
External links
Torque video game engine games | |
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