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'''Edmund McMillen''' is an American ], working mostly in ], notable for his unique visual style and innovative gameplay. His most notable games include '']'' and its sequel '']'', the award-winning '']'' and his work with Jonathan Blow on the award-winning '']''. | '''Edmund McMillen''' is an American ], working mostly in ], notable for his unique visual style and innovative gameplay. His most notable games include '']'' and its sequel '']'', the award-winning '']'' and his work with Jonathan Blow on the award-winning '']''. | ||
His game '']'' was nominated for the Innovation Award at the 2009 Independent Games Festival.<ref name="Gamasutra Coil interview"></ref> |
His game '']'' was nominated for the Innovation Award at the 2009 Independent Games Festival.<ref name="Gamasutra Coil interview"></ref> His game ''Aether'' was a 2009 IndieCade finalist and received an honourable mention.<ref name="Indiecade 2009"></ref> | ||
Revision as of 19:56, 21 May 2010
Edmund McMillen | |
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Known for | Video games |
Edmund McMillen is an American video game designer, working mostly in Adobe Flash, notable for his unique visual style and innovative gameplay. His most notable games include Meat Boy and its sequel Super Meat Boy, the award-winning Aether and his work with Jonathan Blow on the award-winning Braid.
His game Coil was nominated for the Innovation Award at the 2009 Independent Games Festival. His game Aether was a 2009 IndieCade finalist and received an honourable mention.
Partial softography
- Gish
- Cereus Peashy
- Blast Miner
- Triachnid
- Cunt
- Aether
- Meat Boy
- Grey Matter
- Braid
- Spewer
- Time Fcuk
- Super Meat Boy
Awards
- 2005 IGF Grand Prize
- 2005 IGF Innovation in Game Design
- Game Tunnel's Game of the Year
References
External links
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