Revision as of 17:34, 10 July 2010 editRasputinAXP (talk | contribs)Extended confirmed users5,921 edits Hey look it's clean again← Previous edit | Revision as of 19:58, 28 October 2010 edit undoKernikV (talk | contribs)1 editNo edit summaryNext edit → | ||
Line 1: | Line 1: | ||
Hey Rasputin; good works but I think it is worth (for the sake of pop_culture_D&D;frequent_websearch_terms;'''pop-culture:bad_editting''';ruleset_loopholes;refer_example_of"rules-lawyer";refer_example_of"reducto-ab-abserdum";etc.) discribing '''Pun-Pun_the_kobold(D&D)''' | |||
as (a edited down form of):(sorces_all_cited) | |||
"'''Pun-Pun is a fictional character''' build in the fantasy tabletop role-playing game Dungeons and Dragons, using the supplemental resource book Serpent Kingdoms(sic.). The character was purportedly '''invented solely as a demonstration of "character optimization"''' –(sic.) that is, using the rule system in Dungeons and Dragons to create an extremely powerful character... | |||
The exact steps to creating what is colloquially referred to as "a Pun-Pun" can be found on the official Dungeons and Dragons discussion forums, namely the Character Optimization boards, at: http://boards1.wizards.com/forumdisplay.php?f=339. Note that access to supplemental books as well as the core Dungeons and Dragons books are required for this character build. | |||
It should be noted that '''Pun-Pun is completely unsuitable for play'''. The concept of creating a character in Dungeons and Dragons solely for the purpose of becoming powerful is by no means the goal of D&D, which is a fantasy roleplaying game. '''The designer''' of the Pun-Pun build (known as '''Khan the Destroyer''' on the Character Optimization forums) has repeatedly '''explained that the build is never to be used''', and rather that it '''expresses that Wizards of the Coast should take more care editting their material before publishing it'''. In the case of the Pun-Pun build, this would involve an errata by which the sarrukh possessed the Archetypal Form special quality, rendering it an invalid option for shapechanging effects, and removing the ability for sarrukh to be played in normal gameplay."---http://listing-index.ebay.com/games/Pun-Pun.html | |||
"04:25, 20 August 2006 RasputinAXP (talk | contribs) deleted "Pun-Pun" (IAR. '''This isn't gamewiki'''.)"---http://en.wikipedia.org/Pun-Pun | |||
"Ascension is now achievable (and has been for years... sorry) at level 1. All you need is the will and the know-how... | |||
There are a few things about Pun-Pun that are truly infinite and not simply 'limitless'. These are his saving throws, skill checks, and attack rolls.... anything based off of these statistics will likewise be infinite... Pun-Pun's ability scores are not so much infinite as they are without limit. Pun-Pun can increase his ability scores instantly and by a very big number at a time. Using the Bellflower/Void Release combo, he basically doubles any ability score permanently with one action. Any statistic based off an ability score is therefore assumed to be NI (nigh infinite) or limitless. These are statistics such as armor class, ability checks, initiative checks, saving throw DC's, skill points, weapon damage, hit points, etc. ... For the most part, when I refer to abilities possessed by Pun-Pun, I refer to abilities that already exist in a WoTC published sourcebook. .... However, the wording in the Manipulate Form text does not limit one to published abilities only. In fact, the descriptive text states that any ability can be granted, so long as it is Supernatural, Extraordinary, or Spell-like in nature. Allowing one the means to obtain most any ability found in published material is certainly broken. '''Allowing one to grant itself any ability it can conceive is ridiculousness beyond words. Basically, nothing is beyond the power of Pun-Pun, due to unrestrictive text''' in Manipulate Form. Pun-Pun can grant himself an ability as innocent as: Tough it Out Benefit: If Pun-Pun would go unconscious due to any effect, he instead reamins conscious. Or, he could grant himself an ability as powerful as: I Win Benefit: '''Pun-Pun cannot be harmed, directly or indirectly. Any act that would harm him automatically fails, at any place and at any given time. Further, Pun-Pun automatically succeeds at anything he attempts.''' Given this level of power with Manipulate Form, it would be easy to say '''he can do anything and no one can stop him.''' Generally though, I (and most everyone else that has participated in this exercise) do not use this power of Manipulate Form. It is much more fun to stay within the abilities found in the rulebooks, and doing so allows others to challenge Pun-Pun with a sliver of a chance ... | |||
FAQ | |||
Q: Why would anyone ever play Pun-Pun? | |||
A: I have no clue. I don't think it would be much fun honestly. '''Pun-Pun was never created with the intention of being played, and any game that allows a Pun-Pun character will quickly degenerate from there.''' Pun-Pun is a character optimization build, '''more of a thought exercise than anything else. He demonstrates the limits that can be achieved within the rules as written''' and is not an actual PC Build for player use... | |||
Q: My DM won't allow the Divine Minion cheese, how else can I become Pun-Pun? | |||
A: '''Dude, he's not meant to played!''' " | |||
---Khan_the_Destroyer;creator_of_Pun-Pun; | |||
http://community.wizards.com/go/thread/view/75882/19869366/The_most_powerful_character._EVER. | |||
"What is Pun-pun the Super Kobold? | |||
nexus | |||
08-21-2007, 04:18 PM | |||
I've seen this mentioned a couple of times in the Sidereal Spoilers thread and I gather its a super character that can occur because of a loophole in D and D 3.5 (?) but what exactly is it? | |||
Matt.Ceb | |||
08-21-2007, 04:23 PM | |||
First: Wrong Forum. | |||
Second: http://forums.gleemax.com/showthread.php?t=491801 | |||
:D | |||
Temrek | |||
08-21-2007, 04:25 PM | |||
Its basically an infinity combo aquirable in D&D 3.5. At 12th level Pun-Pun is cabaple of aquiring infinite of *everything* except levels and xp, but including divine rank. | |||
He has abilities like: Every mortal on the same plane as he is dies, no save. He has an infinite amount of clones. | |||
king_kaboom | |||
08-21-2007, 04:40 PM | |||
Pun-Pun is really a process more than a character. By exploiting a handful of badly written rules any character with a familiar can achieve ultimate power. Formerly this took several levels to achieve, but exploiting a loophole introduced in Fiendish Codex I they got the Pun-Pun combo down to level one. | |||
Wields-Rulebook-Heavily | |||
08-21-2007, 06:25 PM | |||
Its basically an infinity combo aquirable in D&D 3.5. At 12th level Pun-Pun is cabaple of aquiring infinite of *everything* except levels and xp, but including divine rank. | |||
He has abilities like: Every mortal on the same plane as he is dies, no save. He has an infinite amount of clones. | |||
Didn't they manage to cut the requirements down to fifth level? | |||
Or was it third? I forget. | |||
'''Pun-Pun is one magnificent piece of rules-lawyering''', one that has spawned serious attempts at killing him by (for instance) creating a character that can '''go back in time''' to the moment where he begins the trick to raise all his stats to effective infinity '''and kill him before he can accomplish it'''. Another involved gaining skill bonuses from taking ininite damage utilising a certain spell, then using the knowledge skills at +infinity modifier to divine the way to destroy pun-pun without fail, and then finally to use a '''loophole''' in the drowing rules to dunk the character's head into a full bucket until he's drowned, at which point he's returned to 0 HP. The infinite damage part of that was apparently the easy bit. '''Neither attempt works, of course, because Pun-Pun literally has every feat, power, spell or what have you at will, and all skills at infinity as well-plus he's a greater deity.''' | |||
'''Some say it's the worst of D&D being presented here; I'll argue it's some of the very best :D'''" | |||
---http://forum.rpg.net/archive/index.php/t-350438.html | |||
] (]) 19:58, 28 October 2010 (UTC) |
Revision as of 19:58, 28 October 2010
Hey Rasputin; good works but I think it is worth (for the sake of pop_culture_D&D;frequent_websearch_terms;pop-culture:bad_editting;ruleset_loopholes;refer_example_of"rules-lawyer";refer_example_of"reducto-ab-abserdum";etc.) discribing Pun-Pun_the_kobold(D&D) as (a edited down form of):(sorces_all_cited)
"Pun-Pun is a fictional character build in the fantasy tabletop role-playing game Dungeons and Dragons, using the supplemental resource book Serpent Kingdoms(sic.). The character was purportedly invented solely as a demonstration of "character optimization" –(sic.) that is, using the rule system in Dungeons and Dragons to create an extremely powerful character...
The exact steps to creating what is colloquially referred to as "a Pun-Pun" can be found on the official Dungeons and Dragons discussion forums, namely the Character Optimization boards, at: http://boards1.wizards.com/forumdisplay.php?f=339. Note that access to supplemental books as well as the core Dungeons and Dragons books are required for this character build.
It should be noted that Pun-Pun is completely unsuitable for play. The concept of creating a character in Dungeons and Dragons solely for the purpose of becoming powerful is by no means the goal of D&D, which is a fantasy roleplaying game. The designer of the Pun-Pun build (known as Khan the Destroyer on the Character Optimization forums) has repeatedly explained that the build is never to be used, and rather that it expresses that Wizards of the Coast should take more care editting their material before publishing it. In the case of the Pun-Pun build, this would involve an errata by which the sarrukh possessed the Archetypal Form special quality, rendering it an invalid option for shapechanging effects, and removing the ability for sarrukh to be played in normal gameplay."---http://listing-index.ebay.com/games/Pun-Pun.html
"04:25, 20 August 2006 RasputinAXP (talk | contribs) deleted "Pun-Pun" (IAR. This isn't gamewiki.)"---http://en.wikipedia.org/Pun-Pun
"Ascension is now achievable (and has been for years... sorry) at level 1. All you need is the will and the know-how... There are a few things about Pun-Pun that are truly infinite and not simply 'limitless'. These are his saving throws, skill checks, and attack rolls.... anything based off of these statistics will likewise be infinite... Pun-Pun's ability scores are not so much infinite as they are without limit. Pun-Pun can increase his ability scores instantly and by a very big number at a time. Using the Bellflower/Void Release combo, he basically doubles any ability score permanently with one action. Any statistic based off an ability score is therefore assumed to be NI (nigh infinite) or limitless. These are statistics such as armor class, ability checks, initiative checks, saving throw DC's, skill points, weapon damage, hit points, etc. ... For the most part, when I refer to abilities possessed by Pun-Pun, I refer to abilities that already exist in a WoTC published sourcebook. .... However, the wording in the Manipulate Form text does not limit one to published abilities only. In fact, the descriptive text states that any ability can be granted, so long as it is Supernatural, Extraordinary, or Spell-like in nature. Allowing one the means to obtain most any ability found in published material is certainly broken. Allowing one to grant itself any ability it can conceive is ridiculousness beyond words. Basically, nothing is beyond the power of Pun-Pun, due to unrestrictive text in Manipulate Form. Pun-Pun can grant himself an ability as innocent as: Tough it Out Benefit: If Pun-Pun would go unconscious due to any effect, he instead reamins conscious. Or, he could grant himself an ability as powerful as: I Win Benefit: Pun-Pun cannot be harmed, directly or indirectly. Any act that would harm him automatically fails, at any place and at any given time. Further, Pun-Pun automatically succeeds at anything he attempts. Given this level of power with Manipulate Form, it would be easy to say he can do anything and no one can stop him. Generally though, I (and most everyone else that has participated in this exercise) do not use this power of Manipulate Form. It is much more fun to stay within the abilities found in the rulebooks, and doing so allows others to challenge Pun-Pun with a sliver of a chance ...
FAQ
Q: Why would anyone ever play Pun-Pun?
A: I have no clue. I don't think it would be much fun honestly. Pun-Pun was never created with the intention of being played, and any game that allows a Pun-Pun character will quickly degenerate from there. Pun-Pun is a character optimization build, more of a thought exercise than anything else. He demonstrates the limits that can be achieved within the rules as written and is not an actual PC Build for player use...
Q: My DM won't allow the Divine Minion cheese, how else can I become Pun-Pun?
A: Dude, he's not meant to played! " ---Khan_the_Destroyer;creator_of_Pun-Pun; http://community.wizards.com/go/thread/view/75882/19869366/The_most_powerful_character._EVER.
"What is Pun-pun the Super Kobold? nexus 08-21-2007, 04:18 PM I've seen this mentioned a couple of times in the Sidereal Spoilers thread and I gather its a super character that can occur because of a loophole in D and D 3.5 (?) but what exactly is it? Matt.Ceb 08-21-2007, 04:23 PM First: Wrong Forum.
Second: http://forums.gleemax.com/showthread.php?t=491801
- D
Temrek 08-21-2007, 04:25 PM Its basically an infinity combo aquirable in D&D 3.5. At 12th level Pun-Pun is cabaple of aquiring infinite of *everything* except levels and xp, but including divine rank.
He has abilities like: Every mortal on the same plane as he is dies, no save. He has an infinite amount of clones. king_kaboom 08-21-2007, 04:40 PM Pun-Pun is really a process more than a character. By exploiting a handful of badly written rules any character with a familiar can achieve ultimate power. Formerly this took several levels to achieve, but exploiting a loophole introduced in Fiendish Codex I they got the Pun-Pun combo down to level one. Wields-Rulebook-Heavily 08-21-2007, 06:25 PM Its basically an infinity combo aquirable in D&D 3.5. At 12th level Pun-Pun is cabaple of aquiring infinite of *everything* except levels and xp, but including divine rank.
He has abilities like: Every mortal on the same plane as he is dies, no save. He has an infinite amount of clones.
Didn't they manage to cut the requirements down to fifth level?
Or was it third? I forget.
Pun-Pun is one magnificent piece of rules-lawyering, one that has spawned serious attempts at killing him by (for instance) creating a character that can go back in time to the moment where he begins the trick to raise all his stats to effective infinity and kill him before he can accomplish it. Another involved gaining skill bonuses from taking ininite damage utilising a certain spell, then using the knowledge skills at +infinity modifier to divine the way to destroy pun-pun without fail, and then finally to use a loophole in the drowing rules to dunk the character's head into a full bucket until he's drowned, at which point he's returned to 0 HP. The infinite damage part of that was apparently the easy bit. Neither attempt works, of course, because Pun-Pun literally has every feat, power, spell or what have you at will, and all skills at infinity as well-plus he's a greater deity.
Some say it's the worst of D&D being presented here; I'll argue it's some of the very best :D" ---http://forum.rpg.net/archive/index.php/t-350438.html