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His game '']'' was nominated for the Innovation Award at the 2009 Independent Games Festival.<ref name="Gamasutra Coil interview"></ref> McMillen was the character artist and animator on '']''<ref name="Gamasutra Coil interview"/>, which won the Innovation Award at the 2006 Independent Games Festival (prior to its release), and went on to win a host of awards in 2008, including GameSpot's "Best Platformer"",<ref>{{cite web|url=http://www.gamespot.com/best-of/special-achievement/index.html?page=9|title=GameSpot's Best Games of 2008: Best Original Downloadable Console Game|publisher=]|accessdate=2008-12-25}}</ref> and "Best Original Downloadable Console Game"",<ref>{{cite web|url=http://www.gamespot.com/best-of/special-achievement/index.html?page=14|title=GameSpot's Best Games of 2008: Best Licensed Music|publisher=]|accessdate=2008-12-25}}</ref> and the 12th Annual Academy of Interactive Arts & Sciences Awards "Casual Game of the Year".<ref>{{cite web | url = http://www.gamasutra.com/php-bin/news_index.php?story=22406 | title = LittleBigPlanet Dominates At AIAS Awards | publisher = ] | date = 2009-02-20 | accessdate = 2009-02-20 |first = David | last = Jenkins }}</ref> His game ''Aether'' was a 2009 IndieCade finalist and received an honourable mention.<ref name="Indiecade 2009"></ref> | His game '']'' was nominated for the Innovation Award at the 2009 Independent Games Festival.<ref name="Gamasutra Coil interview"></ref> McMillen was the character artist and animator on '']''<ref name="Gamasutra Coil interview"/>, which won the Innovation Award at the 2006 Independent Games Festival (prior to its release), and went on to win a host of awards in 2008, including GameSpot's "Best Platformer"",<ref>{{cite web|url=http://www.gamespot.com/best-of/special-achievement/index.html?page=9|title=GameSpot's Best Games of 2008: Best Original Downloadable Console Game|publisher=]|accessdate=2008-12-25}}</ref> and "Best Original Downloadable Console Game"",<ref>{{cite web|url=http://www.gamespot.com/best-of/special-achievement/index.html?page=14|title=GameSpot's Best Games of 2008: Best Licensed Music|publisher=]|accessdate=2008-12-25}}</ref> and the 12th Annual Academy of Interactive Arts & Sciences Awards "Casual Game of the Year".<ref>{{cite web | url = http://www.gamasutra.com/php-bin/news_index.php?story=22406 | title = LittleBigPlanet Dominates At AIAS Awards | publisher = ] | date = 2009-02-20 | accessdate = 2009-02-20 |first = David | last = Jenkins }}</ref> His game ''Aether'' was a 2009 IndieCade finalist and received an honourable mention.<ref name="Indiecade 2009"></ref> | ||
He started ] along with ] and made there first game as |
He started ] along with ] and made there first game as Team Meat, ] a sequel to a popular flash game, meat boy. | ||
McMillen and programmer ] recently responded to the success of ] and the possibility of sequel by stating, "We feel like we did it right the 1st time."<ref>{{cite web|url=http://supermeatboy.com/52/No_SMB_2_/#b|title=No SMB 2!}}</ref> | McMillen and programmer ] recently responded to the success of ] and the possibility of sequel by stating, "We feel like we did it right the 1st time."<ref>{{cite web|url=http://supermeatboy.com/52/No_SMB_2_/#b|title=No SMB 2!}}</ref> |
Revision as of 09:28, 19 November 2010
Edmund McMillen | |
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Known for | Video games, comic art, Super Meat Boy |
Edmund McMillen is an American video game designer who is known for his unique visual style and innovative gameplay design, as well as his emphasis on the importance of careful level design and rewarding difficulty curves. His most well-known games include the Flash-based game Meat Boy, and its much-lauded sequel Super Meat Boy, which has been released for the Xbox 360 platform, and will soon be followed by a PC-based counterpart. McMillen is also known for the award-winning games Aether and Braid.
His game Coil was nominated for the Innovation Award at the 2009 Independent Games Festival. McMillen was the character artist and animator on Braid, which won the Innovation Award at the 2006 Independent Games Festival (prior to its release), and went on to win a host of awards in 2008, including GameSpot's "Best Platformer"", and "Best Original Downloadable Console Game"", and the 12th Annual Academy of Interactive Arts & Sciences Awards "Casual Game of the Year". His game Aether was a 2009 IndieCade finalist and received an honourable mention.
He started Team Meat along with Tommy Refenes and made there first game as Team Meat, Super Meat Boy a sequel to a popular flash game, meat boy.
McMillen and programmer Tommy Refenes recently responded to the success of Super Meat Boy and the possibility of sequel by stating, "We feel like we did it right the 1st time."
Partial softography
- Gish
- Cereus Peashy
- Blast Miner
- Triachnid
- Cunt
- Aether
- Meat Boy
- Grey Matter
- Braid
- Spewer
- Time Fcuk
- Super Meat Boy
- Guppy
Awards
- 2005 IGF Grand Prize
- 2005 IGF Innovation in Game Design
- Game Tunnel's Game of the Year
- Destructoid's game of the show award for PAX 2010
References
- Toots (August 8, 2006). "The Delightfully Demented World of Edmund McMillen". Gay Gamer.
Edmund McMillen splashed onto the scene with his signature art style in Gish, a side-scrolling platformer with a dementedly unique style.
- http://www.gamasutra.com/view/news/28150/Super_Meat_Boys_McMillen_Explains_Why_So_Hard.php
- ^ Road To The IGF: McMillen and Himsl's Coil, Gamasutra
- "GameSpot's Best Games of 2008: Best Original Downloadable Console Game". GameSpot. Retrieved 2008-12-25.
- "GameSpot's Best Games of 2008: Best Licensed Music". GameSpot. Retrieved 2008-12-25.
- Jenkins, David (2009-02-20). "LittleBigPlanet Dominates At AIAS Awards". Gamasutra. Retrieved 2009-02-20.
- IndieCade 2009 finalists
- "No SMB 2!".
External links
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