Revision as of 09:45, 20 November 2010 editLogomorph (talk | contribs)7 editsNo edit summary← Previous edit | Revision as of 09:51, 20 November 2010 edit undoLogomorph (talk | contribs)7 editsNo edit summaryNext edit → | ||
Line 8: | Line 8: | ||
| death_date = <!-- {{Death date and age|YYYY|MM|DD|YYYY|MM|DD}} (death date then birth) --> | | death_date = <!-- {{Death date and age|YYYY|MM|DD|YYYY|MM|DD}} (death date then birth) --> | ||
| death_place = | | death_place = | ||
| nationality = | | nationality = US | ||
| other_names = | | other_names = | ||
| known_for = Video games, comic art, Super Meat Boy | | known_for = Video games, comic art, Super Meat Boy |
Revision as of 09:51, 20 November 2010
Edmund McMillen | |
---|---|
File:Edmund avatar.png | |
Nationality | US |
Occupation(s) | Video game designer, Co-CEO of Team Meat |
Known for | Video games, comic art, Super Meat Boy |
Edmund McMillen is an American video game designer who is known for his unique visual style and innovative gameplay design, as well as his emphasis on the importance of careful level design and rewarding difficulty curves.
Career
His most well-known games are the Flash-based game Meat Boy, and its much-lauded sequel Super Meat Boy, which has been released for the Xbox 360 platform and will soon be followed by a PC-based counterpart. McMillen is also known for the award-winning games Aether and Braid.
His game Coil was nominated for the Innovation Award at the 2009 Independent Games Festival. McMillen was the character artist and animator on Braid, which won the Innovation Award at the 2006 Independent Games Festival (prior to its release), and went on to win a host of awards in 2008, including GameSpot's "Best Platformer," and "Best Original Downloadable Console Game," and the 12th Annual Academy of Interactive Arts & Sciences Awards "Casual Game of the Year." His game Aether was a 2009 IndieCade finalist and received an honourable mention.
Super Meat Boy
McMillen and programmer Tommy Refenes established Team Meat, an independent game production company, with the intent that they would never utilize a third-party publisher. Their first game Super Meat Boy was released on October 20, 2010 on Xbox Live, and will be released on Valve Corporation's digital distribution site Steam on November 30, 2010.
Super Meat Boy will be released on the Nintendo Wii, but has been delayed due to the filesize limitations of the Wii's WiiWare Channel. A retail release is currently being considered.
McMillen and programmer Tommy Refenes recently responded to the success of Super Meat Boy and the possibility of sequel in a brief statement that read, "We feel like we did it right the 1st time."
PS3 Controversy
Due to Sony's initial disinterest in the game, Team Meat entered into contractual obligations that prohibit the game from ever being sold for the Sony PS3. This proved to be upsetting to some fans.
Partial softography
- Gish
- Cereus Peashy
- Blast Miner
- Triachnid
- Cunt
- Aether
- Meat Boy
- Grey Matter
- Braid
- Spewer
- Time Fcuk
- Super Meat Boy
- Guppy
Comics
During his life, Edmund made a few comics (15+, according to his website), depicting stuff of his own design. The most recent comics are the Super Meat Boy ones. The Super Meat Boy series currently has 3 entries, issue 1, which is now out of print, issue 2 and issue 2.5, both available at his shop on Etsy.
The Super Meat Boy comics contain information about the main characters in Super Meat Boy, small adventures of the main hero, comparisons between Meat Boy and Dr. Fetus, game information, a papercraft (issue 2), the history of Meat Boy, and Edmund's Drawing Book, which show how to draw Meat Boy, Dr. Fetus and Bandage Girl, amongst other things. The comics come with a signature from Edmund and Tommy Refenes.
Awards
- 2005 IGF Grand Prize
- 2005 IGF Innovation in Game Design
- Game Tunnel's Game of the Year
- Destructoid's game of the show award for PAX 2010
References
- Toots (August 8, 2006). "The Delightfully Demented World of Edmund McMillen". Gay Gamer.
Edmund McMillen splashed onto the scene with his signature art style in Gish, a side-scrolling platformer with a dementedly unique style.
- http://www.gamasutra.com/view/news/28150/Super_Meat_Boys_McMillen_Explains_Why_So_Hard.php
- ^ Road To The IGF: McMillen and Himsl's Coil, Gamasutra
- "GameSpot's Best Games of 2008: Best Original Downloadable Console Game". GameSpot. Retrieved 2008-12-25.
- "GameSpot's Best Games of 2008: Best Licensed Music". GameSpot. Retrieved 2008-12-25.
- Jenkins, David (2009-02-20). "LittleBigPlanet Dominates At AIAS Awards". Gamasutra. Retrieved 2009-02-20.
- IndieCade 2009 finalists
- http://www.joystiq.com/2010/10/26/if-you-think-super-meat-boy-is-hard-try-developing-it/
- http://marketplace.xbox.com/en-US/Product/Super-Meat-Boy/66acd000-77fe-1000-9115-d80258410a5a
- http://supermeatboy.com/
- http://www.videogamer.com/news/super_meat_boy_delayed_on_wii.html
- "No SMB 2!".
- http://www.destructoid.com/no-super-meat-boy-on-ps3-and-you-can-blame-sony-187645.phtml
External links
This biographical article relating to a video game specialist is a stub. You can help Misplaced Pages by expanding it. |