Revision as of 19:55, 5 January 2011 editLord Psyko Jo (talk | contribs)305 editsm →Technical issues: typo← Previous edit | Revision as of 19:57, 5 January 2011 edit undoHounder4 (talk | contribs)Extended confirmed users7,925 editsm →ReceptionNext edit → | ||
Line 77: | Line 77: | ||
''Metroid: Other M'' was the third best-selling video game in Japan during its week of release with 45,398 copies sold.<ref>{{cite web | author=Ishaan | date=September 9, 2010 | title=This Week In Sales: Metroids, Monster Hunters And Samurai | url=http://www.siliconera.com/2010/09/09/this-week-in-sales-metroids-monster-hunters-and-samurai/ | publisher=Siliconera | accessdate=2010-09-10}}</ref> It sold an additional 11,239 copies the following week.<ref>{{cite web | author=Ishaan | date=September 17, 2010 | title=This Week In Sales: Pirates And More Samurai, This Time From Irem | url=http://www.siliconera.com/2010/09/17/this-week-in-sales-pirates-and-more-samurai-this-time-from-irem/ | publisher=Siliconera | accessdate=2010-09-22}}</ref> It was the ninth best-selling game in North America during September 2010.<ref>{{cite web|url=http://www.gamasutra.com/view/news/30991/NPD_Results_September_2010_Industry_Down_8_Percent_As_Halo_Reach_Dominates.php|title=NPD Results, September 2010: Industry Down 8 Percent As Halo: Reach Dominates|date=2010-10-14|author=Orland, Kyle|publisher=]|accessdate=2010-10-04}}</ref> However, by November 2010, ''Other M'' was yet to sell 500,000 units in the United States, far below Nintendo's expectations.<ref>{{Cite web|url=http://kotaku.com/5688617/nintendo-trying-to-figure-out-what-went-wrong-with-newest-metroid|title=Nintendo Trying To Figure Out What Went Wrong With Newest Metroid|first=Stephen|last=Totilo|date=2010-11-12|accessdate=2010-11-13|publisher=]}}</ref>''Other M'' won the Best Wii Game and Action/Adventure Game by GameTrailers and was nominated for Game of the Show on their awards for the ].<ref name="GTbestwiigame">{{cite web|url=http://www.gametrailers.com/video/best-wii-best-of-e3/701401|title=Best of E3 2010 Awards - Best Wii Game|publisher=]|date=02-07-2010|accessdate=14-12-2010}}</ref><ref name="GTgameoftheshow">{{cite web|url=http://www.gametrailers.com/video/game-of-best-of-e3/701407|title=Best of E3 2010 Awards - Game of the Show|publisher=]|date=02-07-2010|accessdate=14-12-2010}}</ref> In IGN's Best of 2010 Awards, ''Other M'' received the award for Coolest Atmosphere.<ref name="IGNAwards">{{cite web | year=2010 | title=IGN: The Best of 2010 - Coolest Atmosphere | url=http://ie.bestof.ign.com/2010/wii/coolest-atmosphere.html| publisher=]|accessdate=14-12-2010}}</ref> It was also nominated for Best Story award, but lost to '']''.<ref name="IGNAwards2">{{cite web | year=2010 | title=IGN: The Best of 2010 - Best Story| url=http://ie.bestof.ign.com/2010/wii/best-story.html| publisher=]|accessdate=14-12-2010}}</ref> ] also gave the game an 'Editor's Choice' award.<ref name="IGNReview"/> | ''Metroid: Other M'' was the third best-selling video game in Japan during its week of release with 45,398 copies sold.<ref>{{cite web | author=Ishaan | date=September 9, 2010 | title=This Week In Sales: Metroids, Monster Hunters And Samurai | url=http://www.siliconera.com/2010/09/09/this-week-in-sales-metroids-monster-hunters-and-samurai/ | publisher=Siliconera | accessdate=2010-09-10}}</ref> It sold an additional 11,239 copies the following week.<ref>{{cite web | author=Ishaan | date=September 17, 2010 | title=This Week In Sales: Pirates And More Samurai, This Time From Irem | url=http://www.siliconera.com/2010/09/17/this-week-in-sales-pirates-and-more-samurai-this-time-from-irem/ | publisher=Siliconera | accessdate=2010-09-22}}</ref> It was the ninth best-selling game in North America during September 2010.<ref>{{cite web|url=http://www.gamasutra.com/view/news/30991/NPD_Results_September_2010_Industry_Down_8_Percent_As_Halo_Reach_Dominates.php|title=NPD Results, September 2010: Industry Down 8 Percent As Halo: Reach Dominates|date=2010-10-14|author=Orland, Kyle|publisher=]|accessdate=2010-10-04}}</ref> However, by November 2010, ''Other M'' was yet to sell 500,000 units in the United States, far below Nintendo's expectations.<ref>{{Cite web|url=http://kotaku.com/5688617/nintendo-trying-to-figure-out-what-went-wrong-with-newest-metroid|title=Nintendo Trying To Figure Out What Went Wrong With Newest Metroid|first=Stephen|last=Totilo|date=2010-11-12|accessdate=2010-11-13|publisher=]}}</ref>''Other M'' won the Best Wii Game and Action/Adventure Game by GameTrailers and was nominated for Game of the Show on their awards for the ].<ref name="GTbestwiigame">{{cite web|url=http://www.gametrailers.com/video/best-wii-best-of-e3/701401|title=Best of E3 2010 Awards - Best Wii Game|publisher=]|date=02-07-2010|accessdate=14-12-2010}}</ref><ref name="GTgameoftheshow">{{cite web|url=http://www.gametrailers.com/video/game-of-best-of-e3/701407|title=Best of E3 2010 Awards - Game of the Show|publisher=]|date=02-07-2010|accessdate=14-12-2010}}</ref> In IGN's Best of 2010 Awards, ''Other M'' received the award for Coolest Atmosphere.<ref name="IGNAwards">{{cite web | year=2010 | title=IGN: The Best of 2010 - Coolest Atmosphere | url=http://ie.bestof.ign.com/2010/wii/coolest-atmosphere.html| publisher=]|accessdate=14-12-2010}}</ref> It was also nominated for Best Story award, but lost to '']''.<ref name="IGNAwards2">{{cite web | year=2010 | title=IGN: The Best of 2010 - Best Story| url=http://ie.bestof.ign.com/2010/wii/best-story.html| publisher=]|accessdate=14-12-2010}}</ref> ] also gave the game an 'Editor's Choice' award.<ref name="IGNReview"/> | ||
Reviews for ''Other M'' were generally positive, with ] reporting an average review score of 79 based on 70 reviews.<ref name="metacritic"/> Critics' reception of the title's gameplay was positive. ] commented the control scheme and combat system which "are both unique and responsive", while also noting that searching for secrets is very "rewarding".<ref name="GSreview" /> Additionaly, the Sense Move technique was praised by '']'', stating that " allows even casual gamers to enjoy the battles well enough" and "by far the best" while switching between two prespectives "works surprisingly well".<ref name="FamReview" /> While ] called the gameplay "a really impressive evolution of the old-school Metroid design", <ref name="IGNReview"/> '']'''s two presenters "enjoyed the atmosphere of it and was quite hooked to keep making progress."<ref>{{cite web|url=http://www.abc.net.au/tv/goodgame/stories/s3016632.htm |title=Good Game stories - Metroid: Other M| publisher=Australian Broadcasting Corporation| date=2010-08-20}}</ref> However, the reaction to the game's first person prespective mechanics was mixed. ]'s David Wolinsky felt that "'']''-like sequences" was irritating |
Reviews for ''Other M'' were generally positive, with ] reporting an average review score of 79 based on 70 reviews.<ref name="metacritic"/> Critics' reception of the title's gameplay was positive. ] commented the control scheme and combat system which "are both unique and responsive", while also noting that searching for secrets is very "rewarding".<ref name="GSreview" /> Additionaly, the Sense Move technique was praised by '']'', stating that " allows even casual gamers to enjoy the battles well enough" and "by far the best" while switching between two prespectives "works surprisingly well".<ref name="FamReview" /> While ] called the gameplay "a really impressive evolution of the old-school Metroid design", <ref name="IGNReview"/> '']'''s two presenters "enjoyed the atmosphere of it and was quite hooked to keep making progress."<ref>{{cite web|url=http://www.abc.net.au/tv/goodgame/stories/s3016632.htm |title=Good Game stories - Metroid: Other M| publisher=Australian Broadcasting Corporation| date=2010-08-20}}</ref> However, the reaction to the game's first person prespective mechanics was mixed. ]'s David Wolinsky felt that "'']''-like sequences" was irritating.<ref name="TheAVClub" /> Ryan Scott of ] complained that it was "oh-god-I'm-going-to-snap-the-disc-in-half frustrating" and "weird forced handicap",<ref name="Gspyreview" /> while '']'' condemed that "hese bits are atrocious" and took "20 frustrating minutes trying to figure out what we were supposed to look at during one scene, only to realise there was a tiny green patch of liquid on the grass."<ref name="ONMreview" /> '']'' US was expressed disappointment that " also takes away your ability to move."<ref name="GIreviewUS" /> | ||
The game's graphics was better recieved. EuroGamer exclaimed that ''Other M'' bears the graphical similarities to '']'' which "tend to come across as nicely-built videogame levels at best".<ref name="eurogamer"/> IGN claimed that while the graphics was not on the same standard as the ''Prime'' series, it was still reguarded as "one of the best looking games on Wii." <ref name="IGNReview"/> Other critics also called the graphics "good looking" and "very pretty",<ref name="GSreview" /><ref name="G4review" /> However, GameSpot was critical of it's low-resolution texture detail<ref name="GSreview" /> and '']'' states that models for male characters were ugly.<ref name=wiredreview/> The game's ] and English voice acting recieved mixed reactions. GameSpot felt that cutscenes are "unskippable" and "the overabundance of story in ''Other M'' is a negative step away from Metroid tradition."<ref name="GSreview" /> '']'' US states that they "often run as long as 15 minutes, exhausting players with repetition of obvious plot points and overwrought dialogue as mature and interesting as a teenager’s diary" and referring to Samus as "he biggest culprit in the bad storytelling".<ref name="GIreviewUS" /> ]'s Abbie Heppe described the dialouge as "sounding like they came from a tween drama",<ref name="G4review" /> while EuroGamer citing the plot as "the future's dumbest ]".<ref name="eurogamer"/> GoNintendo pointed out that "some lines of dialog that were completely unbelievable, characters that made decisions that made no sense."<ref name="GNreview" /> ] also criticizied its "ho-hum" script.<ref name="GTReview"/> IGN, however, praised of its "storytelling with motion-captured acting and voice-over" <ref name="IGNReview"/> and Wired stated that the cutscenes "are well-directed with slick graphic effects", though the voice acting was inconsistent.<ref name=wiredreview/> The game was also criticized for its difficuty, with ''Famitsu'' commented that "he game's tough, making you wish for a difficulty selector at times," and brought up "the way minion-level enemies respawn" as "debatably annoying."<ref name="FamReview" /> Despite the flaws present in the game, critics agree that ''Other M'' is a traditional ''Metroid'' title,<ref name="JSreview" /><ref name="eurogamer"/> although it fails in comparison to earlier games in the franchise.<ref name="GRreview" /> | The game's graphics was better recieved. EuroGamer exclaimed that ''Other M'' bears the graphical similarities to '']'' which "tend to come across as nicely-built videogame levels at best".<ref name="eurogamer"/> IGN claimed that while the graphics was not on the same standard as the ''Prime'' series, it was still reguarded as "one of the best looking games on Wii." <ref name="IGNReview"/> Other critics also called the graphics "good looking" and "very pretty",<ref name="GSreview" /><ref name="G4review" /> However, GameSpot was critical of it's low-resolution texture detail<ref name="GSreview" /> and '']'' states that models for male characters were ugly.<ref name=wiredreview/> The game's ] and English voice acting recieved mixed reactions. GameSpot felt that cutscenes are "unskippable" and "the overabundance of story in ''Other M'' is a negative step away from Metroid tradition."<ref name="GSreview" /> '']'' US states that they "often run as long as 15 minutes, exhausting players with repetition of obvious plot points and overwrought dialogue as mature and interesting as a teenager’s diary" and referring to Samus as "he biggest culprit in the bad storytelling".<ref name="GIreviewUS" /> ]'s Abbie Heppe described the dialouge as "sounding like they came from a tween drama",<ref name="G4review" /> while EuroGamer citing the plot as "the future's dumbest ]".<ref name="eurogamer"/> GoNintendo pointed out that "some lines of dialog that were completely unbelievable, characters that made decisions that made no sense."<ref name="GNreview" /> ] also criticizied its "ho-hum" script.<ref name="GTReview"/> IGN, however, praised of its "storytelling with motion-captured acting and voice-over" <ref name="IGNReview"/> and Wired stated that the cutscenes "are well-directed with slick graphic effects", though the voice acting was inconsistent.<ref name=wiredreview/> The game was also criticized for its difficuty, with ''Famitsu'' commented that "he game's tough, making you wish for a difficulty selector at times," and brought up "the way minion-level enemies respawn" as "debatably annoying."<ref name="FamReview" /> Despite the flaws present in the game, critics agree that ''Other M'' is a traditional ''Metroid'' title,<ref name="JSreview" /><ref name="eurogamer"/> although it fails in comparison to earlier games in the franchise.<ref name="GRreview" /> |
Revision as of 19:57, 5 January 2011
Video gameMetroid: Other M | |
---|---|
Developer(s) | Project M |
Publisher(s) | Nintendo |
Designer(s) | Yoshio Sakamoto Yosuke Hayashi |
Writer(s) | Yoshio Sakamoto |
Composer(s) | Kuniaki Haishima |
Series | Metroid |
Platform(s) | Wii |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Template:Nihongo title is an action-adventure video game for the Wii developed by "Project M", a team consisting of staff members from Nintendo, Team Ninja, and D-Rockets. It is the eleventh game in the Metroid series, featuring gameplay in both first- and third-person perspectives. Other M was released in North America on August 31, 2010, Japan and Australia on September 2, 2010, and in Europe on September 3, 2010.
Impressed with the 3D Ninja Gaiden video game, series co-creator Yoshio Sakamoto approached Team Ninja to develop Other M, while D-Rockets was brought in to handle the in-game cutscenes. The development team employed a simple control scheme to make the game more intuitive and attractive, and gave much focus on plot and characterization, with extensive usage of cinematics and voice acting. Chronologically, Other M takes place next-to-last in the Metroid universe. The events of the game take place between Super Metroid and Metroid Fusion. The story follows bounty hunter Samus Aran, who investigates a derelict space station along with a Galactic Federation platoon, which includes her former commanding officer, Adam Malkovich. Other M was generally well-received by critics, and entered the best-selling charts in both Japan and North America.
Gameplay
Metroid: Other M is played holding the Wii Remote horizontally. Normally, the game is played in a third person perspective, where players can jump, fire the arm cannon, and turn into a morph ball, which allows Samus to roll into narrow passages and drop energy bombs. While gameplay is similar to early Metroid titles, the game's environments are three-dimensional and movement is not limited to a two-dimensional plane. By pointing the Wii Remote towards the screen, the game changes to a first-person view, where players can lock onto targets and fire missiles; however, players cannot move in this perspective. There are several instances where players will have to constantly switch between play modes; for example, playing in third person to fight off a horde of flying enemies, while switching to first person to destroy their spawn points. Additionally, the first-person mode is also used in exploration, such as locating hidden items. Other M is the first in the series to feature a melee combat system. Using well-timed button presses, players can use the Sense Move, which allows them to dodge enemy attacks, or perform a counter attack. Players can also use the Lethal Strike and the Overblast, which are both for finishing off downed enemies, as well as the Concentration technique, which fully regenerates missiles and regenerates health to a certain point.
Synopsis
Setting
Set between Super Metroid and Metroid Fusion, Other M takes place in several locales around the Galactic Federation Bottle Ship. The main environment is the vessel interior, known as the Main Sector, where Samus meets up with Galactic Federation 07th Platoon at numerous points in the adventure, while the other environments are contained in "sectors" or gigantic spheres within the ship. These include the Biosphere, a lush jungle and a tropical rainforest; the Cryosphere, a sub-zero biome; and the Pyrosphere, a volcanic area.
Plot
Metroid | |||
Story chronology | |||
---|---|---|---|
Main series in bold, remakes in parentheses | |||
|
|||
Other M opens with Samus Aran remembering her final battle with Space Pirate leader Mother Brain at the conclusion of Super Metroid, and later reporting about that mission to the Galactic Federation. After leaving, Samus receives a distress signal from a dormant "Bottle Ship", which is floating a short distance away from a Federation vessel. Upon stepping into the ship, Samus encounters the Galactic Federation 07th Platoon, which has some soldiers who fought alongside her in the GF military, such as team leader Anthony Higgs, and Adam Malkovich, her commanding officer in the Federation Army. Adam treats her very coldly due to the circumstances of her departure from the army, calling Samus an "outsider" and ordering his team not to reveal any details of their mission to her. However, he accepts her after she saves them from monsters, and from then on starts authorizing different items for Samus to use, on the condition of her completely obeying his orders. Adam also assigns the 07th Platoon to go on solo searches to investigate the Bottle Ship.
As they meet up in the Biosphere, Samus and the platoon find out that the director of the ship, Madeline Bergman, was conducting research on illegal bioweapons for the Federation. When investigating if she was still anywhere in the building, Samus is ambushed by more cybernetically enhanced Zebesians and is separated from the others. She then find the platoon being attacked by a large lizard-like creature, who viciously attacks Samus upon her arrival. After the attack, Samus discovers the molted shell and ordered to follow the lizard creature to the Pyrosphere. When receiving orders from Adam to go to Cryosphere, Samus finds a survivor, and tries to convince her that she is here to rescue her. Samus laters learns that the Federation soldiers are mysteriously killed by a secret assassin among their ranks, who she calls "the Deleter," and whose identity is never explicitly revealed in the story. Upon returning to Pyrosphere in the investigation of the Geothermal Power Plant, Samus encounters the dragon-like Ridley, but Anthony Higgs saves her and Ridley seemingly kills Anthony by knocking him off a ledge. When reaching towards the Bioweapon Research Center, Samus again finds the mysterious woman who claims to be Madeline. She informs that an AI named "MB", which stored in Sector Zero, a recreation of the Space Pirates' base in which the seemingly extinct Metroids were being raised. Samus leaves Madeline in the laboratory for Sector Zero. Arriving at the entrance, Samus encountered a an Infant Metroid. As soon as she about to kill it, she is suddenly struck from behind and falls unconscious, losing her suit. Samus recognizes her attacker as Adam. He orders Samus to locate a survivor in Room MW toward the rear of the Bioweapon Research Center and to defeat Ridley. He then decides to destroy the sector himself.
Following Adam's orders, Samus returns to the research center, where she later discovers the survivor Adam mentioned, who opens a large, dark room. Samus discovers that the room is filled with Metroid Eggs, and battles a Queen Metroid occupying the area. Samus then finds the survivor, who claimed to be the real Madeline Bergman, who tells Samus the Bergman she met before was an android named MB, an artificial intelligence based on Mother Brain, who took on a human shape to build an ideal relationship with the Metroids. After developing emotions, MB revolted and developed a personality similar to Mother Brain, telepathically ordering the cloned Zebesian life forms on the ship to attack. When their conversation is over, MB shows up. Just as she attacks Samus and Madeline, Galactic Federation reinforcements arrive and kill MB. The colonel then approaches Samus, praising her work during the mission, but orders a Marine to escort her back to her ship, as she is no longer part of the Federation due to everyone in the platoon dying. However, the Marine is then revealed to be Anthony Higgs, stating that his orders, under the chairman of the Galactic Federation, are to ensure the safety of any survivors. Samus, Anthony, and Madeline all leave on Samus' gunship.
Days after the incident, the Galactic Federation has decided to destroy the Bottle Ship by utilizing its self-destruct mechanism. Before that happens, Samus flies back to recover "something irreplaceable." Arriving at the Bottle Ship's Navigation Room, Samus engages in battle a resurrected Phantoon, which she battled in Zebes during Super Metroid. Afterwards, Samus arrives at the control center where Adam had set up a command center and finds his platoon helmet, implying he died. Afterward, the Bottle Ship's self-destruct sequence is remotely activated and Samus clutches the helmet as she escapes from the Bottle Ship in her Zero Suit, before the ship is utterly destroyed.
Development
Nintendo producer and chief Metroid designer Yoshio Sakamoto described Project M, the developer of Metroid: Other M, as a team of over one hundred people, including staff from Nintendo, Team Ninja, and D-Rockets. Sakamoto confirmed that the game's planning and early development began in 2006, when he decided to approach Yosuke Hayashi of Team Ninja for discussions on incorporating the flashy Ninja Gaiden engine into a new engine to encompass his new vision of a 3D Metroid. While Yoshio Sakamoto served as producer and scenario designer, he confirmed there were three designers from the GBA Metroid games Metroid Fusion and Metroid Zero Mission that were handling main design. Team Ninja took charge of the programming and 3D modeling, and D-Rockets handled the CG films. Hayashi described working on the game as "a great honour" since he was a fan of the series, and stated Team Ninja tried to include as many creatures seen in previous games as possible.
Sakamoto said that while Retro Studios tried to create "the ultimate first-person experience" with the Metroid Prime series, his approach with gameplay was different, particularly for the story Other M intended to tell. When meeting Team Ninja, Sakamoto said he wanted to make a game with "controls as simple as those of a NES game", so it would be appealing to modern players. Team Ninja agreed with that approach, as they felt control schemes using excessive buttons were possibly turning players off the action genre, and tried to make the game employ only the Wii Remote, without resorting to the Nunchuk expansion. Sakamoto focused on 2D-like gameplay because he considered it more "comfortable" for audiences, particularly when shifting from gameplay to cutscenes, as he thought 2D " have the same distractions when you want to give them story sequences". When questioned if Other M would be too similar to Ninja Gaiden, Yosuke Hayashi responded that while the new game will feature heavy action-based sequences, there will still be the exploration-based sequences characteristic of other Metroid games. Yoshio Sakamoto said that Other M's story progression was in the same manner as Metroid Fusion, and stated that the collaboration between Nintendo and Team Ninja is "unlike anything that's ever been done at Nintendo; it's more than just a collaborative effort — it's one group working toward a common goal." Sakamoto complimented Team Ninja's work and expressed interest in working with them again, but said he currently has no ideas for new Metroid games.
Sakamoto revealed that before Other M's development, he did not think too much about "what kind of person Samus Aran was and how she thinks and her personality", particularly because the games tried to depict Samus as a mysterious person. Sakamoto and Team Ninja put much focus on backstory in the game to present Samus as an "appealing human character", something important for future installments, as players would get further interest in Samus' adventures. Sakamoto also said the game would "bring everyone up to the same level of understanding in the Metroid universe," introducing the series to new players and creating new challenges for fans.
D-Rockets, a company specialized in creating CG animation for video games and commercials, was brought into the project after doing in-game cinematics for Team Ninja. Director Ryuji Kitaura said when Nintendo gave him the instructions, he considered the work "overwhelming" - most of D-Rockets work only involved giving high-quality CG, while Nintendo aimed to "make the parts of the game that the player controls the same quality as the cinematics, in order to make them seamless" and Sakamoto intended to cutscenes to give emotional depth to Samus. Over 300 storyboards which took six months to be completed, and ten teams being employed to develop cutscenes. For increased realism, professional cameramen helped with the motion capture, and Samus' face had a more detailed frame to make expressions more lifelike. Actress Jessica Martin was cast to play Samus, and said that recording sessions took over an year, during which the voice cast had to record lines with storyboards and unfinished cutscenes. As a special feature, players can unlock a two-hour film presentation upon completion of the game. Divided into chapters, this film contains every cut-scene shown during the game, plus several clips of gameplay footage recorded by the developers.
The game was first announced by Nintendo of America president and CEO Reggie Fils-Aime and a trailer was briefly shown during the Electronic Entertainment Expo 2009. Fils-Aime stated that Metroid: Other M would "take you deeper into Samus' story", and also noted that the game would be a return to the style of the traditional series as opposed to the Metroid Prime series, though the game would have a "harder edge." The game had an original release date of June 27, 2010, but it was postponed by two months as the high standards of the development team got them behind the completion schedule.
Reception
ReceptionAggregator | Score |
---|---|
GameRankings | 79% |
Metacritic | 79% |
Publication | Score |
---|---|
Eurogamer | 8 out of 10 |
Famitsu | 35 out of 40 |
G4 | 2 out of 5 |
Game Informer | 6.5 out of 10 8.0 out of 10 |
GameSpot | 8.5 out of 10 |
GameSpy | 3 out of 5 |
GamesRadar+ | 7 out of 10 |
GameTrailers | 8.6 out of 10 |
IGN | 8.5 out of 10 |
Official Nintendo Magazine | 91% |
GoNintendo | 7.2 out of 10 |
Joystiq | 4.5 out of 5 |
The A.V. Club | B |
Twin Galaxies | 9 out of 10 |
Wired | 9 out of 10 |
Metroid: Other M was the third best-selling video game in Japan during its week of release with 45,398 copies sold. It sold an additional 11,239 copies the following week. It was the ninth best-selling game in North America during September 2010. However, by November 2010, Other M was yet to sell 500,000 units in the United States, far below Nintendo's expectations.Other M won the Best Wii Game and Action/Adventure Game by GameTrailers and was nominated for Game of the Show on their awards for the E3 2010. In IGN's Best of 2010 Awards, Other M received the award for Coolest Atmosphere. It was also nominated for Best Story award, but lost to Epic Mickey. IGN also gave the game an 'Editor's Choice' award.
Reviews for Other M were generally positive, with Metacritic reporting an average review score of 79 based on 70 reviews. Critics' reception of the title's gameplay was positive. GameSpot commented the control scheme and combat system which "are both unique and responsive", while also noting that searching for secrets is very "rewarding". Additionaly, the Sense Move technique was praised by Famitsu, stating that " allows even casual gamers to enjoy the battles well enough" and "by far the best" while switching between two prespectives "works surprisingly well". While IGN called the gameplay "a really impressive evolution of the old-school Metroid design", Good Game's two presenters "enjoyed the atmosphere of it and was quite hooked to keep making progress." However, the reaction to the game's first person prespective mechanics was mixed. The Onion's David Wolinsky felt that "Where's Waldo?-like sequences" was irritating. Ryan Scott of GameSpy complained that it was "oh-god-I'm-going-to-snap-the-disc-in-half frustrating" and "weird forced handicap", while Official Nintendo Magazine condemed that "hese bits are atrocious" and took "20 frustrating minutes trying to figure out what we were supposed to look at during one scene, only to realise there was a tiny green patch of liquid on the grass." Game Informer US was expressed disappointment that " also takes away your ability to move."
The game's graphics was better recieved. EuroGamer exclaimed that Other M bears the graphical similarities to Metroid Prime which "tend to come across as nicely-built videogame levels at best". IGN claimed that while the graphics was not on the same standard as the Prime series, it was still reguarded as "one of the best looking games on Wii." Other critics also called the graphics "good looking" and "very pretty", However, GameSpot was critical of it's low-resolution texture detail and Wired states that models for male characters were ugly. The game's cutscenes and English voice acting recieved mixed reactions. GameSpot felt that cutscenes are "unskippable" and "the overabundance of story in Other M is a negative step away from Metroid tradition." Game Informer US states that they "often run as long as 15 minutes, exhausting players with repetition of obvious plot points and overwrought dialogue as mature and interesting as a teenager’s diary" and referring to Samus as "he biggest culprit in the bad storytelling". G4 TV's Abbie Heppe described the dialouge as "sounding like they came from a tween drama", while EuroGamer citing the plot as "the future's dumbest soap opera". GoNintendo pointed out that "some lines of dialog that were completely unbelievable, characters that made decisions that made no sense." GameTrailers also criticizied its "ho-hum" script. IGN, however, praised of its "storytelling with motion-captured acting and voice-over" and Wired stated that the cutscenes "are well-directed with slick graphic effects", though the voice acting was inconsistent. The game was also criticized for its difficuty, with Famitsu commented that "he game's tough, making you wish for a difficulty selector at times," and brought up "the way minion-level enemies respawn" as "debatably annoying." Despite the flaws present in the game, critics agree that Other M is a traditional Metroid title, although it fails in comparison to earlier games in the franchise.
A near universal criticism of the game was the portrayal of Samus. Unlike other Metroid games, where Samus took full advantage of weapons and abilities available, she deactivated most of them until Commander Adam Malkovich authorized their use, despite obvious uses for them. For example, she did not turn on her heat-resistant Varia Suit, which would have let her avoid taking damage from high-temperature rooms, until Adam approved it after she had gone through multiple such rooms. The justification given was a fear of the destructive power of her weapons, particularly her Power Bombs, but this did not explain the disabling of purely defensive parts such as the Varia Suit. This degree of subservience by a woman to a man was taken by many as a "sexist" portrayal. Samus's implied feelings for Adam, combined with her looking to him as "a father figure", made for the perception of an electra complex. Abbie Heppe wrote that Samus "cannot possibly wield the amount of power she possesses unless directed to by a man." The Onion's David Wolinsky echoes the misgivings about Samus's immaturity, petulant behavior, and misguided loyalty.
Technical issues
Metroid: Other M was found to have a game breaking bug shortly after the game's release. Due to a coding error, backtracking at a specific point in the game causes a normally unlocked door found later on to be permanently locked and impassable. If the bug occurs, the player is unable to complete the game without starting over or using an old game save which not present on the Wii when the bug occurred. In response, Nintendo stated that Japanese players affected by the bug should send a SD card with their save files—or their Wii console—to its service center in Kyoto. Nintendo has also stated that players in North America can send in their affected save files on a SD card to be repaired.
References
- "Metroid: Other M Official Website". Nintendo. Retrieved 2010-10-23.
- Gantayat, Anoop (2010-06-02). "Major Wii Releases Dated in Japan". IGN. Retrieved 2010-10-23.
- "Metroid: Other M". Nintendo Australia. 2010-08-02. Retrieved 2010-10-23.
- Yin-Poole, Wesley (2010-07-08). "Metroid: Other M dated". Eurogamer. Retrieved 2010-10-23.
- ^ Metroid: Other M Manual (PDF) (Instruction manual). Nintendo. 2010-08-31. Retrieved 2010-12-09.
- ^ "Iwata Asks: Metroid: Other M". Nintendo. Retrieved 2010-09-13.
- Cabral, Matt (2010-02-24). "Metroid: Other M: A Change of Perspective". Kotaku. Retrieved 2010-02-24.
- "Nintendo Reveals Hardware and Software Lineup for the First Half of 2010". IGN. 2010-02-24. Retrieved 2010-02-24.
- Calvert, Darren (2010-07-08). "Metroid: Other M Launches Across Europe on 3rd September 2010". Nintendo Life. Retrieved 2010-10-23.
- "Metroid: Other M - mega hands-on". GamesRadar. 2010-07-28. Retrieved 2010-10-23.
- "Preview: Metroid: Other M Gameplay Preview". Computer and Video Games. 2010-07-30. Retrieved 2010-10-23.
- Quick, William Antonio (2021-06-23). "Every Metroid Game In Chronological Order". TheGamer. Retrieved 2023-02-13.
- Parish, Jeremy (2015-08-05). "Page 2 | "I was quite surprised by the backlash": Kensuke Tanabe on Metroid Prime Federation Force". VG247. Retrieved 2023-02-15.
First off, Sakamoto is behind the main series, taking care of all of that, the timeline. I'm in charge of the Prime series. I had the conversation with him to decide where exactly would be a good spot for me to stick the Prime universe into that whole timeline and the best place would be between Metroid II and Super Metroid. As you know, there are multiple titles in the Metroid Prime series, but everything takes place in that very specific point. Metroid Series go down the line, but with the Prime Universe, we have to stretch sideways to expand it as much as we can in that specific spot.
- Project M (2010-08-31). Metroid: Other M (Wii). Nintendo.
Samus Aran (Narration): "A dream... I had been reliving the tragic moments of my recent past. Thanks to the Hyper Beam, which was given to me somehow by the baby, I laid Mother Brain to waste. And the explosion that followed destroyed Planet Zebes, along with the remains of Mother Brain, the Space Pirates, and my long-standing nemesis, Ridley. And the baby..."
- Project M (2010-08-31). Metroid: Other M (Wii). Nintendo.
Samus Aran (Narration): "Code name: "Baby's Cry." A common SOS with the urgency of a baby crying... The nickname comes from the fact that the purpose of the signal is to draw attention. The signal was coming from a remote part of space. I altered the course of my ship as if this detour had already been part of my flight plan. Baby's Cry... It was as though it was crying specifically for me..."
- Project M (2010-08-31). Metroid: Other M (Wii). Nintendo.
Samus Aran (Narration): "There's only one person who calls me "Princess." And that person is Anthony Higgs of the Galactic Federation Army." / Anthony Higgs: "Haven't seen you since that last mission. Hey, and your buddy's still here too!" / Samus Aran (Narration): "Adam Malkovich. A general in the Galactic Federation Army. Not only a trusted confidant but also my former superior officer. Yes, there was a time when I was enrolled in the Galactic Federation Army. And then I... Well, I was young and inexperienced... As the result of a certain incident, I left Adam's command and set out on my path as a solitary bounty hunter."/ Adam Malkovich: "What are you doing here?"/ Samus Aran (Narration): "The first words out of his mouth were typical, coming from Adam. To answer his question, I recounted the details of what had brought me to this place, and then I asked what circumstances led the Federation here."/ Adam Malkovich: "That information is not for an outsider."/ Samus Aran (Narration): "The word he so obviously chose, "outsider," pierced my heart."
- Project M (2010-08-31). Metroid: Other M (Wii). Nintendo.
Adam Malkovich: "Samus. Looks like I'm going to need to ask for your cooperation on this mission. But... I'm also going to have to ask that you follow my commands. You don't move unless I say so. And you don't fire until I say so."
- ^ Project M (2010-08-31). Metroid: Other M (Wii). Nintendo.
Adam Malkovich: " Regarding auxiliary weapons, the use of bombs has been authorized. As far as your other weapons go, we will continue to investigate and authorize use as we can. However... We currently have no plans to authorize the use of Power Bombs. As you know, they have the abiliity to spread a high-temperature heat wave over a large area, impacting living things... which is a nice way of saying they can vaporize humans instantly. You should be well aware of how dangerous Power Bombs are and how their devastation can't be obstructed with common materials."
- Project M (2010-08-31). Metroid: Other M (Wii). Nintendo.
Adam Malkovich: " Well then... Lyle! Investigate Sector 1. And show a little restraint with the explosives."/ Lyle Smithsonian: "Gotcha!"/ Adam Malkovich: "Maurice! You cover Sector 2. Repair any equipment you come across."/ Maurice Favreau: "Affirmative!"/ Adam Malkovich: "Anthony! You're Sector 3. I'll leave it to you to decide whether plasma guns are called for."/ Anthony Higgs: "All right!"/ Adam Malkovich: "James! Check out the Control Bridge. Our communication issues might be the result of electrical interference."/ James Pierce: "Yes, sir!"/ Adam Malkovich: "And, K.G.! Run a complete sweep of the residential quarters and investigate any trace of survivors."/ K.G. Misawa : "Got it!"/ Adam Malkovich: "Each of you is authorized to use a freeze gun. Do not forget to check in regularly via navigation booths."
- Casamassina, Matt; Harris, Craig (2010-02-24). "Metroid: Other M Hands-on Impressions". IGN. Retrieved 2010-02-24.
- Project M (2010-08-31). Metroid: Other M (Wii). Nintendo.
Maurice Favreau: "All right. So I managed to recover one piece of data... This BOTTLE SHIP is under the mangament of the Galactic Federation. In these facilities, life-forms from each planet have been raised and researched as possible bioweapons. Site Manager and Development Director: Dr. Madeline Bergman."/ Samus Aran: "Adam, was the Galactic Federation experimenting with bioweapons?"/ Adam Malkovich: "Looks like it."/ Samus Aran: "Use of bioweapons is strictly prohibited."/ Adam Malkovich: "Of course it is. What's happened here is illegal."/ Samus Aran: "Who is Madeline Bergman?"/ Adam Malkovich: "Must be the person in charge here. Is that all you've got?"
- Project M (2010-08-31). Metroid: Other M (Wii). Nintendo.
Samus Aran: "An empty shell..."/ Adam Malkovich: "Looks like that monster from earlier infiltrated Sector 3. Samus. Follow it!"
- Project M (2010-08-31). Metroid: Other M (Wii). Nintendo.
MB: "Don't come near me! I know why you're here!" / Samus Aran: "No, you don't understand! I'm here to rescue you!"/ MB: "You're lying! I know the Galactic Federation wants to silence everyone who knows about our work here! How can I trust you when your troops are willing to kill each other? Stay away from me!"
- Project M (2010-08-31). Metroid: Other M (Wii). Nintendo.
Samus Aran (Narration): "At this rate, the plan the Federation wanted to keep so secret would be revealed. So they sent in an assassin. Someone to wipe out any survivors as well as anyone who learned about the secret project. K.G., James, Anthony, and... Adam. Could one of them really be a traitor? Until I found out who it was, I decided to call the traitor the Deleter."
- Project M (2010-08-31). Metroid: Other M (Wii). Nintendo.
Samus Aran (Narration): "I wondered if Anthony was concsious as he hit bottom... Unbearable thoughts welled up in me, making me want to get as far away as I could. I regretted not being able to protect him... and i regretted thinking, even for a moment, that he would betray me or fail to come to my aid at the expense of his own safety."
- Project M (2010-08-31). Metroid: Other M (Wii). Nintendo.
Samus Aran: "Where are the Metroids and MB?"/ MB: "They're in an area called Sector Zero. It's a unit that doesn't appear in any of our map data. It's a place like Tourian, where we propagate and raise Metroids."
- Project M (2010-08-31). Metroid: Other M (Wii). Nintendo.
Adam Malkovich: " Samus. You'll be fully recovered soon. I have several missions for you. This facility appears to be on an intercept course with Galactic Federation HQ. If what Madeline Bergman said is correct, there's a distnct possibility that this is the start of an attack by MB against the Federation. One way or another, some sort of attack is clearly imminent. You have to find a way to divert the ship off its intercept course. I've located a survivor in Room MW toward the rear of the Bioweapon Research Center. Whoever it is will be a key witness. Secure the survivor's safety. And defeat Ridley. He's as much of a threat as the Metroids. And one last word of warning. Madeline Bergman... is no ally."/ Samus Aran: "Hold on, Adam. What are you planning to do with the Metroids here in Sector Zero?"/ Adam Malkovich: "Leave it to me. I'll deal with this place." / Samus Aran: "You have a plan for dealing with Metroids that can't be frozen?"/Adam Malkovich: "...Sector Zero has a self-destruct protocol. If the sector receives a significant amount of damage, the unit is programmed to detach and self-destruct. A powerful explosion will eliminate the Metroids and MB without leaving a trace."
- Project M (2010-08-31). Metroid: Other M (Wii). Nintendo.
Samus Aran: "Easy. I won't come any closer until you say so. My name is Samus. I'm an independent bounty hunter. I know the situation here, and I know how you must feel. I'm here to secure your safety. May I come closer? What's your role at this facility?"/ Madeline Bergman: "I'm responsible for all operations. My name is Madeline Bergman."/Samus Aran: "Wait a minute. I met another woman who called herself Madeline Bergman. What's going on here?"/ Madeline Bergman: "What you met was MB. She's an android. She was created with the intellectual data of Mother Brain and consequently developed Mother Brain's consciousness as well."
- Project M (2010-08-31). Metroid: Other M (Wii). Nintendo.
Madeline Bergman: "MB was the artificial intelligence originally developed to regenerate and control Space Pirate special forces. Because we wanted it to control these special forces through telepathy, we were forced to model its infrastructure after Mother Brain. At that time, MB didn't have a human form. Before long we started to see the viability of creating Metroid clones. Once we did... MB started to take on her current shape.."
- Project M (2010-08-31). Metroid: Other M (Wii). Nintendo.
MB: "The humans were foolish, and I was forced to bring judgement on them. And yet because of you... I failed. You must understand the weight of you crime. You must pay the price for what you've done."/Madeline Bergman: "Please, MB. We have to get past this."/ MB: "No. You will all be judged."
- Project M (2010-08-31). Metroid: Other M (Wii). Nintendo.
Colonel: "Samus Aran. I heard what happened. You performed admirably. You can leave the rest to us."
- Project M (2010-08-31). Metroid: Other M (Wii). Nintendo.
Colonel: "Unfortunate, what happened to Commander Malkovich. And to think that his entire unit was annihilated... Truly a tragic day... Would you agree, Aran? Sadly, with them gone, you're just an outsider. And given your unofficial status, I cannot allow you contact with the witness. With your predilection for transporting illegal cargo, like infant Metroids, I must ask that you restrict your... Time for the lady to go home. Someone escort her!"
- Project M (2010-08-31). Metroid: Other M (Wii). Nintendo.
Anthony Higgs: "Anthony Higgs, sir. Galactic Federation Platoon 07th. I need to secure the safety of any survivors- Commander Malkovich's orders, and the purpose of this mission."/ Colonel: "What?!"/Anthony Higgs: "Authorized by the chairman of the Galactic Federation, of course."/ Colonel:"What do you mean, the chairman-?"/Anthony Higgs:"...But man, you guys made it here quick! I mean, if I hadn't stopped the engines, we might've missed each other."
- Project M (2010-08-31). Metroid: Other M (Wii). Nintendo.
Anthony Higgs: "Crazy... Crazy how something good can come out of something bad. Whoa. Didn't mean to wake her. Guess I oughta be quiet..."/ Samus Aran (Narration): "Anthony was trying to be courteous to Madeline. She was exhausted and had only just fallen asleep. She needed the rest. She had a lot of explaining to do once she got to Galactic Federation headquarters. For herself and for Melissa."
- Project M (2010-08-31). Metroid: Other M (Wii). Nintendo.
Samus Aran (Narration): "Ulimtately, the decision was made to destroy the BOTTLE SHIP, a mission that will most likely be carried out in the next day or two. I'm heading toward the BOTTLE SHIP now. I'm going to rescue something was left there... something that can't be replaced."
- Project M (2010-08-31). Metroid: Other M (Wii). Nintendo.
Samus Aran: "Sorry for keeping you waiting, Adam. Let's go home."
- "Metroid: Other M Guide". IGN. Retrieved 2010-12-29.
- Casamassina, Matt (2009-06-04). "E3 2009: Metroid: Other M Heavy on Action and Story". IGN. Retrieved 2009-06-06.
- Deam, Jordan (2009-06-02). "Nintendo, Team Ninja Collaborate on Metroid: Other M". The Escapist. Retrieved 2009-06-02.
- ^ Kohler, Chris (2009-06-03). "Sakamoto Metroid Other M Interview". Retrieved 2009-06-03.
- ^ Parish, Jeremy (2009-06-03). "Metroid Other M Preview for the Wii". Retrieved 2009-06-03.
- East, Thomas (2010-09-01). "Team Ninja 'honoured' to work on Metroid: Other M". Official Nintendo Magazine. Retrieved 2010-09-13.
- ^ Pakinkis, Tom (2010-09-06). "Wii Interview: Metroid: Other M". Computer and Video Games. Retrieved 2010-09-13.
- ^ Grant, Christopher (2010-03-12). "Interview: Metroid: Other M producer Yoshio Sakamoto". Joystiq. Retrieved 2010-10-23.
- "Exclusive Voice of Samus Interview". GameTrailers. 2010-11-08. Retrieved 2010-12-08.
- Gifford, Kevin (2010-07-28). "All About Metroid: Other M's Gameplay". 1UP.com. Retrieved 2010-10-24.
- Breckon, Nick (2009-06-02). "Team Ninja's 'Metroid: Other M' Announced". Shacknews. Retrieved 2009-06-03.
- Buchanan, Levi (2009-06-02). "E3 2009: Metroid: Other M Unveiled". IGN. Retrieved 2009-06-02.
- Fletcher, JC (2009-06-10). "Interview: Reggie Fils-Aime". Joystiq. Retrieved 2010-09-13.
- Fahey, Mike (2010-04-23). "Metroid: Other M Moves To August, Sin & Punishment Slides As Well". Kotaku. Retrieved 2010-05-27.
- ^ "Metroid Other M for Wii Reviews". Metacritic. Retrieved 2010-08-28.
- "Metroid: Other M for Wii". Game Rankings. Retrieved 2010-09-01.
- ^ Donlan, Christian. "Metroid Other M Review". EuroGamer. Retrieved 2010-08-28.
- ^ Gifford, Kevin (2010-08-25). "Famitsu Rates Metroid: Other M". UGO Entertainmnet. Retrieved 2010-09-01.
- ^ Harris, Craig (2010-08-27). "Metroid: Other M Review". IGN. Retrieved 2010-10-23.
- ^ Heppe, Abbie (2010-08-27). "Metroid: Other M Review". G4 Media, Inc. Retrieved 2010-09-02.
- ^ Kollar, Phil (2010-08-27). "Nintendo's Team Ninja Team-Up Robs Metroid Of Its Character". Game Informer. Retrieved 2010-09-02.
{{cite web}}
: Italic or bold markup not allowed in:|publisher=
(help) - Vore, Bryan (2010-08-24). "Game Informer Australia's Metroid: Other M Review Different Than U.S. Version". Game Informer Magazine. Retrieved 2010-09-02.
- ^ "Metroid: Other M review". GameTrailers. 2010-08-27. Retrieved 2010-10-23.
- ^ Elston (2010-08-27). "Metroid: Other M super review". GamesRadar. Retrieved 2010-09-01.
{{cite web}}
: Unknown parameter|fist=
ignored (help) - ^ McShea, Tom (2010-08-27). "GameSpot Metroid: Other M review". GameSpot. Retrieved 2010-08-27.
- ^ Scott, Ryan (2010-08-31). "GameSpy: Metroid: Other M review". GameSpy. Retrieved 2010-10-23.
- ^ Scullion, Chris (2010-09-01). "Metroid: Other M review". Future Publishing, LTD. Retrieved 2010-09-01.
- ^ "GoNintendo Review - Metroid: Other M". GoNintendo. 2010-08-27. Retrieved 2010-09-01.
- ^ Fletcher, J.C. "Metroid Other M Review". Joystiq. Retrieved 2010-08-28.
- ^ Wolinsky, David (2010-09-06). "Metroid: Other M". The Onion. Retrieved 2010-10-02.
- Meador, Weslee (2010-08-27). "Review- Metroid: Other M". Twin Galaxies. Retrieved 2010-09-01.
- ^ Kohler, Chris (2010-08-27). "Review: Metroid: Other M Sports Daring Game Design, Cinematic Ambitions". Wired. Retrieved 2010-08-28.
- Ishaan (September 9, 2010). "This Week In Sales: Metroids, Monster Hunters And Samurai". Siliconera. Retrieved 2010-09-10.
- Ishaan (September 17, 2010). "This Week In Sales: Pirates And More Samurai, This Time From Irem". Siliconera. Retrieved 2010-09-22.
- Orland, Kyle (2010-10-14). "NPD Results, September 2010: Industry Down 8 Percent As Halo: Reach Dominates". Gamasutra. Retrieved 2010-10-04.
- Totilo, Stephen (2010-11-12). "Nintendo Trying To Figure Out What Went Wrong With Newest Metroid". Kotaku. Retrieved 2010-11-13.
- "Best of E3 2010 Awards - Best Wii Game". GameTrailers. 02-07-2010. Retrieved 14-12-2010.
{{cite web}}
: Check date values in:|accessdate=
and|date=
(help) - "Best of E3 2010 Awards - Game of the Show". GameTrailers. 02-07-2010. Retrieved 14-12-2010.
{{cite web}}
: Check date values in:|accessdate=
and|date=
(help) - "IGN: The Best of 2010 - Coolest Atmosphere". IGN. 2010. Retrieved 14-12-2010.
{{cite web}}
: Check date values in:|accessdate=
(help) - "IGN: The Best of 2010 - Best Story". IGN. 2010. Retrieved 14-12-2010.
{{cite web}}
: Check date values in:|accessdate=
(help) - "Good Game stories - Metroid: Other M". Australian Broadcasting Corporation. 2010-08-20.
- Project M (2010-08-31). Metroid: Other M (Wii). Nintendo.
Adam Malkovich: "Samus. Start by searching areas you can access with your current equipment. We'll determine weapon and equipment authorization after we get a better understanding of the situation."
- Project M (2010-08-31). Metroid: Other M (Wii). Nintendo.
Samus Aran (Narration): "I felt that if I let my guard down, I would easily be broken. And beyond that, I was scared. But even in the naivete of my youth, I could see in Adam's joking manner how close he felt to me. Adam knows my past. And he knows me better than anyone else. Confession time. Because I was so young when I lost both of my parents, there's no question I saw Adam as a father figure. When I rebelled against him, I knew I could get away with it. And his paternal compassion in the face of my rebellion reinforced the special bond I felt with him. I understood well that chances were slim that I would ever find anyone that understood me like Adam. And yet... When the time came, I still left his side. I was so young. Young and naive..."
- Jim Reilly (2010-09-16). "No Fix in Sight For Metroid Bug". IGN. Retrieved 2010-09-18.
- "Nintendo Taking Care Of Metroid: Other M Bug". Kotaku. Retrieved 2010-09-27.
- "Nintendo Exterminating Metroid Bug". IGN. 2010-09-27. Retrieved 2010-10-23.
External links
- Official site
- Official site Template:Ja icon
- Metroid: Other M at IMDb
- Developer interview at Metroid Database
Metroid | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Games |
| |||||||||||||||||
Characters | ||||||||||||||||||
People | ||||||||||||||||||
Companies | ||||||||||||||||||
Related | ||||||||||||||||||