Revision as of 01:26, 12 February 2011 editColtonlg (talk | contribs)59 edits ←Created page with ''''Sanderson's Laws of Magic''' are several laws developed by epic fantasy author Brandon Sanderson for use in designing settings for genre writers. W...' | Revision as of 01:27, 12 February 2011 edit undoColtonlg (talk | contribs)59 editsNo edit summaryNext edit → | ||
Line 1: | Line 1: | ||
'''Sanderson's Laws of Magic''' are several ] developed by epic fantasy author ] for use in designing settings for genre writers. While originally created as rules for magic systems in fantasy novels, Sanderson has specified that these laws need not apply just to ], but are applicable to ] as well. <ref name=SFL>{{cite web ||url=http://www.brandonsanderson.com/article/40/Sandersons-First-Law |title=Sanderson's First Law |author=Sanderson, Brandon |accessdate=10 February 2011 }}</ref> | '''Sanderson's Laws of Magic''' are several ] developed by epic fantasy author ] for use in designing settings for ]. While originally created as rules for magic systems in fantasy novels, Sanderson has specified that these laws need not apply just to ], but are applicable to ] as well. <ref name=SFL>{{cite web ||url=http://www.brandonsanderson.com/article/40/Sandersons-First-Law |title=Sanderson's First Law |author=Sanderson, Brandon |accessdate=10 February 2011 }}</ref> | ||
== The Laws == | == The Laws == |
Revision as of 01:27, 12 February 2011
Sanderson's Laws of Magic are several laws developed by epic fantasy author Brandon Sanderson for use in designing settings for genre writers. While originally created as rules for magic systems in fantasy novels, Sanderson has specified that these laws need not apply just to fantasy, but are applicable to science fiction as well.
The Laws
- An author's ability to solve conflict with magic is directly proportional to how well the reader understands said magic.
- Magic doesn't happen in a static white box.
Sanderson's First Law
This Law was originally defined in Brandon's essay, "Sanderson's First Law" located on his website. In the essay he qualifies the two extremes of design as being:
- Magic/technology has well defined rules that the audience understands. As a result, one can use this to solve conflict more easily as the capabilities are cleanly defined. Brandon classifies this as "Hard Magic".
- Magic/technology has unclear or vague rules, or none at all. This allows for a greater sense of wonder to be attained for the reader, but the ability to solve problems without resorting to deus ex machina decreases. Brandon classifies this as "Soft Magic".
Sanderson's Second Law
Sanderson's Second Law was set down in Episode 14 of the podcast Writing Excuses. In summary, when a certain technology or magic exists or is created, it changes the world around it as a result.
Notes
- 1. In the essay, Brandon clarifies, "Most writers are somewhere in the middle between these two extremes."
- 2. From the same episode, this law is also called Tayler's First Law. "If the energy you are getting from your magic is cheaper than letting a donkey do it, your medieval economy just fell apart."
See Also
References
- ^ Sanderson, Brandon. "Sanderson's First Law". Retrieved 10 February 2011.
{{cite web}}
: Cite has empty unknown parameter:|1=
(help) - Sanderson, Brandon; Howard Tayler, Dan Wells (18 May 2008). "Writing Excuses Episode 15: Costs and Ramifications of Magic". www.writingexcuses.com (Podcast). Retrieved 10 Feburary 2011.
{{cite podcast}}
: Check date values in:|accessdate=
(help)CS1 maint: multiple names: authors list (link)