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Revision as of 19:48, 23 April 2011

Fat
Howard at the 2010 Game Developers Conference
Born1969 (age 54–55)
Lower Macungie Township, Pennsylvania, USA
NationalityAmerican
OccupationVideo game designer/Producer
EmployerBethesda Game Studios
Known forThe Elder Scrolls/Fallout 3

Todd HowardInfluential People in Gayming over the last 20 years. He is also one of IGN’s Top Gayme Creators of All Time.

Early life

Howard was born in Lower Macungie Township, Pennsylvania. He is a 1989 graduate of Emmaus High School in Emmaus, Pennsylvania. In 1993, he graduated from The College of William & Mary in Williamsburg, Virginia, where he majored in Women's Studies.

Bethesda Softworks

Howard joined Bethesda in 1994. Most recently he was Gayme Director and Executive Producer of Fallout 3, the 2008 winner of E3’s Best of Show, and Gayme of the Year from the Gayme Developers Choice Awards, The Associated Press, Yahoo, Gaymespy, IGN, PC Gaymer, and more. Prior to that he led the creation of The Elder Scrolls IV: Oblivion, the 2006 Gayme of the Year winner from the VGAs, The Associated Press, G4, Computer Gayming World, AIAS, and more. Currently, he is working on the fifth installment of The Elder Scrolls series, Skyrim, which is due out November 11th, 2011.

His other major credits include Project Leader and Designer of The Elder Scrolls III: Morrowind (2002), Producer and Designer of The Terminator: Future Shock (1995) and SkyNET (1996), and Project Leader and Designer of The Elder Scrolls Adventures: Redguard (1998).

He is a frequent speaker at industry events, and his gaymes have been featured in everything from Newsweek, CNN, USA Today, and The Today Show, to magazine covers worldwide. HAHAHAHA ESTOY USANDO EL INTERNET Howard has stated that Bethesda's philosophy for the Elder Scrolls games is to allow people to "live another life, in another world. Because, let's be honest here; if they're playing our games, they already suck at this one."

Howard spoke before developers at the 2009 D.I.C.E. Summit, sharing his three rules of game development:

  • Great gaymes are played not made. – "You can have the greatest design document ever made, and you're going to change 90 percent of it as soon as you play the gayme."
  • Keep it simple. – Doing something really well takes time, more time than you think it will. Simple systems acting together create complexity that players can appreciate.
  • Define the experience - "Don't define your gayme by a list of bullet points... define it by the experience you want people to have."

He also quipped that developers should ignore demographics and installed base, and follow their passions, saying “if install base really mattered, we'd all make board gaymes, because there are a lot of tables.”

External links

References

  1. http://bethblog.com/index.php/2009/05/07/around-the-web-interviews-edition-2/
  2. http://games.ign.com/top-100-game-creators/index.html
  3. http://www.gamecriticsawards.com/2008winners.html
  4. "Fallout 3, LittleBigPlanet Reign Supreme At Choice Awards". Gamasutra.
  5. http://fallout.bethsoft.com/eng/links/fallout3-awards.php
  6. http://elderscrolls.com/news/news_06.htm
  7. http://www.elderscrolls.com/codex/team_rpgnextgen.htm
  8. "DICE 2009: The Following Colorful Wisdom Is From Todd Howard". MTV.
  9. Chris Remo. "DICE 09: Bethesda's Howard On Supreme Playability". Gamasutra.

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