Revision as of 13:11, 30 January 2011 editEik Corell (talk | contribs)Extended confirmed users, Rollbackers23,797 edits Cleanup← Previous edit | Revision as of 16:09, 25 April 2011 edit undoChaos5023 (talk | contribs)Extended confirmed users, Pending changes reviewers, Rollbackers13,687 edits convert to in-reflist cite details, improve reflist, add massively cite, minor tweaksNext edit → | ||
Line 13: | Line 13: | ||
}} | }} | ||
'''''GemStone IV''''' is a multiplayer text-based online ] (often known as a ]) produced by ]. Players control characters in a ] game world named "Elanthia". The first playable version of the game was known as ''GemStone ]['' |
'''''GemStone IV''''' is a multiplayer text-based online ] (often known as a ]) produced by ]. Players control characters in a ] game world named "Elanthia".{{R|olivetti}} The first playable version of the game was known as ''GemStone ]].{{R|bartle2}} It was one of the first ]s and is one of the longest running ] games still active.{{R|dunin}} Access to the game is subscription-based (monthly fee) through its website, with three additional subscriptions levels available, "Premium," "Platinum," and "Shattered". | ||
⚫ | | last = Bartle | first = Richard | authorlink = Richard Bartle | ||
⚫ | | url = http://mud.co.uk/dvw/errata.html | ||
⚫ | | title = Designing Virtual Worlds, Errata | ||
⚫ | | date = 2003-07-17 | ||
⚫ | | quote = The second version was "GemStone ]].<ref>{{cite book | ||
⚫ | | last = Bartle | first = Richard | authorlink = Richard Bartle | ||
⚫ | | title = ] | ||
⚫ | | publisher = New Riders | ||
⚫ | | year = 2003 | ||
⚫ | | isbn = 0-1310-1816-7 | ||
⚫ | | pages = 14 | ||
⚫ | | quote = GEnie was the launch point for many classic online games, including two very important virtual worlds: Gemstone II in 1988 and Dragon's Gate in 1990 | ||
}}</ref> It was one of the first ]s and is one of the longest running ] games still active. <ref> Interview: Elonka Dunin</ref> Access to the game is subscription-based (monthly fee) through its website, with three additional subscriptions levels available, "Premium," "Platinum," and "Shattered." | |||
==Technical Information== | ==Technical Information== | ||
Line 37: | Line 24: | ||
==History== | ==History== | ||
''GemStone'' was first demonstrated to GEnie in 1987 before Simutronics was officially incorporated. It was only used as a demonstration model and was never available to the general subscribers. ''GemStone ]</ref> The transition from " |
''GemStone'' was first demonstrated to GEnie in 1987 before Simutronics was officially incorporated. It was only used as a demonstration model and was never available to the general subscribers. ''GemStone ][" to "III" maintained significant portions of the environment, but not all, and character records were not maintained over the transition, requiring all players to begin anew. ''GemStone III'' evolved into ''GemStone IV'' in November 2003, but the game world and character records were maintained over the transition. ''GemStone III'' was promoted on GEnie by promising players the opportunity to receive real-life versions of gems found in-game, something that persisted for many years. | ||
''GemStone'' originally operated with a license to use the Rolemaster game mechanics and ] environment from ] (ICE). In 1995, Simutronics and ICE agreed to let the business relationship expire, necessitating the removal of all ICE intellectual property from ''GemStone''. Many of the game changes were simply renaming ICE names, such as changing the world name from ] to ], and renaming the deities while keeping their previous characteristics. | ''GemStone'' originally operated with a license to use the Rolemaster game mechanics and ] environment from ] (ICE). In 1995, Simutronics and ICE agreed to let the business relationship expire, necessitating the removal of all ICE intellectual property from ''GemStone''. Many of the game changes were simply renaming ICE names, such as changing the world name from ] to ], and renaming the deities while keeping their previous characteristics. | ||
Line 43: | Line 30: | ||
Game mechanics were greatly changed with the de-ICEing (as the period is colloquially named), which required every game character to undergo significant changes. Character racial and class choices were also changed, making any direct translation between the two systems difficult. The end result was that every character was required to "re-roll" their character with the option to change race and skills, but maintaining their old experience level, class, and equipment. | Game mechanics were greatly changed with the de-ICEing (as the period is colloquially named), which required every game character to undergo significant changes. Character racial and class choices were also changed, making any direct translation between the two systems difficult. The end result was that every character was required to "re-roll" their character with the option to change race and skills, but maintaining their old experience level, class, and equipment. | ||
⚫ | ''GemStone'' became available on ]{{R|bartle3}} in September, 1995, just after the de-ICEing process. Shortly thereafter, it became available on ] and ] as well. When AOL switched to flat-rate pricing, ''GemStone'' did over 1.4 million customer-hours in a single month{{R|netpreneur}} and was attracting 2,000-2,500 simultaneous players.{{R|bartle4}} Simutronics launched a web portal in 1997, and started phasing customers off of the online services and onto the web interface, although it would take several years before the last of the online service portals were closed. | ||
''GemStone'' became available on ]<ref>{{cite book | |||
⚫ | | last = Bartle | first = Richard | authorlink = Richard Bartle | ||
⚫ | | title = ] | ||
⚫ | | publisher = New Riders | ||
⚫ | | year = 2003 | ||
⚫ | | isbn = 0-1310-1816-7 | ||
⚫ | | pages = 15 | ||
⚫ | | quote = AOL went for the throat and signed up Gemstone III, Dragon's Gate, and Federation II (it already had Neverwinter Nights). | ||
⚫ | }} |
||
⚫ | | last = Bartle | first = Richard | authorlink = Richard Bartle | ||
⚫ | | title = ] | ||
⚫ | | publisher = New Riders | ||
⚫ | | year = 2003 | ||
⚫ | | isbn = 0-1310-1816-7 | ||
⚫ | | pages = 17 | ||
⚫ | | quote = At its peak, Gemstone III on AOL was attracting 2,000-2,500 players simultaneously. | ||
}}</ref> Simutronics launched a web portal in 1997, and started phasing customers off of the online services and onto the web interface, although it would take several years before the last of the online service portals were closed. | |||
==Awards and achievements== | ==Awards and achievements== | ||
* 1998 Finalist, Online Game of the Year, Academy of Interactive Arts and Sciences |
* 1998 Finalist, Online Game of the Year, Academy of Interactive Arts and Sciences{{R|aias}} | ||
* December 1996, AOL Members' Choice Award |
* December 1996, AOL Members' Choice Award{{R|aolchoice}} | ||
==GemStone IV - Shattered== | ==GemStone IV - Shattered== | ||
Line 71: | Line 42: | ||
==References== | ==References== | ||
{{Reflist|colwidth=40em |
{{Reflist|colwidth=40em|refs= | ||
<ref name="aolchoice"></ref> | |||
<ref name="dunin"> Interview: Elonka Dunin</ref> | |||
<ref name="washtech"></ref> | |||
<ref name="netpreneur"></ref> | |||
<ref name="aias"></ref> | |||
<ref name="bartle1">{{cite web | |||
⚫ | | last = Bartle | first = Richard | authorlink = Richard Bartle | ||
⚫ | | url = http://mud.co.uk/dvw/errata.html | ||
⚫ | | title = Designing Virtual Worlds, Errata | ||
⚫ | | date = 2003-07-17 | ||
⚫ | | quote = The second version was "GemStone ][" (rather than "Gemstone II"); Roman numerals were used for the third and fourth versions. | ||
}}</ref> | |||
<ref name="bartle2">{{cite book | |||
⚫ | | last = Bartle | first = Richard | authorlink = Richard Bartle | ||
⚫ | | title = ] | ||
⚫ | | publisher = New Riders | ||
⚫ | | year = 2003 | ||
⚫ | | isbn = 0-1310-1816-7 | ||
⚫ | | pages = 14 | ||
⚫ | | quote = GEnie was the launch point for many classic online games, including two very important virtual worlds: Gemstone II in 1988 and Dragon's Gate in 1990 | ||
}}</ref> | |||
<ref name="bartle3">{{cite book | |||
⚫ | | last = Bartle | first = Richard | authorlink = Richard Bartle | ||
⚫ | | title = ] | ||
⚫ | | publisher = New Riders | ||
⚫ | | year = 2003 | ||
⚫ | | isbn = 0-1310-1816-7 | ||
⚫ | | pages = 15 | ||
⚫ | | quote = AOL went for the throat and signed up Gemstone III, Dragon's Gate, and Federation II (it already had Neverwinter Nights). | ||
}}</ref> | |||
<ref name="bartle4">{{cite book | |||
⚫ | | last = Bartle | first = Richard | authorlink = Richard Bartle | ||
⚫ | | title = ] | ||
⚫ | | publisher = New Riders | ||
⚫ | | year = 2003 | ||
⚫ | | isbn = 0-1310-1816-7 | ||
⚫ | | pages = 17 | ||
⚫ | | quote = At its peak, Gemstone III on AOL was attracting 2,000-2,500 players simultaneously. | ||
}}</ref> | |||
<ref name="olivetti">{{cite web | |||
| last = Olivetti | first = Justin | |||
| title = The Game Archaeologist plays with MUDs: The games | |||
| work = Massively | |||
| date = 2011-04-19 | |||
| url = http://massively.joystiq.com/2011/04/19/the-game-archaeologist-plays-with-muds-the-games/ | |||
| accessdate = 2011-04-25 | |||
}}</ref> | |||
}} | |||
==External links== | ==External links== |
Revision as of 16:09, 25 April 2011
1988 video gameGemstone IV | |
---|---|
Developer(s) | Simutronics |
Publisher(s) | GEnie, AOL, independent |
Platform(s) | Windows, Macintosh |
Release | 1988 |
Genre(s) | Fantasy MUD |
Mode(s) | Multiplayer |
GemStone IV is a multiplayer text-based online role-playing game (often known as a MUD) produced by Simutronics. Players control characters in a High Fantasy game world named "Elanthia". The first playable version of the game was known as GemStone ][ and was launched in April 1988 on GEnie. It was one of the first MMORPGs and is one of the longest running online games still active. Access to the game is subscription-based (monthly fee) through its website, with three additional subscriptions levels available, "Premium," "Platinum," and "Shattered".
Technical Information
GemStone IV is a text-based game built on Simutronics' proprietary engine, the IFE (Interactive Fiction Engine). This engine is capable of changing nearly any aspect of the game on the fly which allows updates without the necessity for downtime, a problem of many graphical RPGs. Due to the use of the IFE, GemStone is rarely taken offline, giving a 24-hour uptime cycle aside from the occasional game crash.
The GemStone interface is simply a text stream, and the game can be played with a Telnet interface after authentication. There are several official interfaces to the game, as well as several unofficial ones. The oldest interface for Windows is called the "Wizard Front End" and offers several useful features such as status readouts, macros, and limited scripting abilities. The Wizard has since been superseded with the "StormFront" Front End introduced in 2003. StormFront offers several additional extensions to the game, including a "point and click" interface that allows one to click on text within the game and bring up action menus applicable to that portion of text. The Java FE and a browser-based version named "eScape" are less popular alternatives. A Wizard (similar to the Windows version) also exists for Macintosh Classic, while a Front End named "Avalon" is available for Mac OS X. No official Linux client exists.
History
GemStone was first demonstrated to GEnie in 1987 before Simutronics was officially incorporated. It was only used as a demonstration model and was never available to the general subscribers. GemStone ][" to "III" maintained significant portions of the environment, but not all, and character records were not maintained over the transition, requiring all players to begin anew. GemStone III evolved into GemStone IV in November 2003, but the game world and character records were maintained over the transition. GemStone III was promoted on GEnie by promising players the opportunity to receive real-life versions of gems found in-game, something that persisted for many years.
GemStone originally operated with a license to use the Rolemaster game mechanics and Shadow World environment from Iron Crown Enterprises (ICE). In 1995, Simutronics and ICE agreed to let the business relationship expire, necessitating the removal of all ICE intellectual property from GemStone. Many of the game changes were simply renaming ICE names, such as changing the world name from Kulthea to Elanthia, and renaming the deities while keeping their previous characteristics.
Game mechanics were greatly changed with the de-ICEing (as the period is colloquially named), which required every game character to undergo significant changes. Character racial and class choices were also changed, making any direct translation between the two systems difficult. The end result was that every character was required to "re-roll" their character with the option to change race and skills, but maintaining their old experience level, class, and equipment.
GemStone became available on AOL in September, 1995, just after the de-ICEing process. Shortly thereafter, it became available on CompuServe and Prodigy as well. When AOL switched to flat-rate pricing, GemStone did over 1.4 million customer-hours in a single month and was attracting 2,000-2,500 simultaneous players. Simutronics launched a web portal in 1997, and started phasing customers off of the online services and onto the web interface, although it would take several years before the last of the online service portals were closed.
Awards and achievements
- 1998 Finalist, Online Game of the Year, Academy of Interactive Arts and Sciences
- December 1996, AOL Members' Choice Award
GemStone IV - Shattered
In May of 2010, GemStone IV - Shattered was released by Simutronics.
References
- Olivetti, Justin (2011-04-19). "The Game Archaeologist plays with MUDs: The games". Massively. Retrieved 2011-04-25.
- Bartle, Richard (2003-07-17). "Designing Virtual Worlds, Errata".
The second version was "GemStone ][" (rather than "Gemstone II"); Roman numerals were used for the third and fourth versions.
- Bartle, Richard (2003). Designing Virtual Worlds. New Riders. p. 14. ISBN 0-1310-1816-7.
GEnie was the launch point for many classic online games, including two very important virtual worlds: Gemstone II in 1988 and Dragon's Gate in 1990
- Gignews.com May 2002 Interview: Elonka Dunin
- Online Gaming Firm Attracts Fans
- Bartle, Richard (2003). Designing Virtual Worlds. New Riders. p. 15. ISBN 0-1310-1816-7.
AOL went for the throat and signed up Gemstone III, Dragon's Gate, and Federation II (it already had Neverwinter Nights).
- NPNEWS archives - 1997/02/06
- Bartle, Richard (2003). Designing Virtual Worlds. New Riders. p. 17. ISBN 0-1310-1816-7.
At its peak, Gemstone III on AOL was attracting 2,000-2,500 players simultaneously.
- AIAS awards
- Washington Technology 1998-03-05