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{{unreferenced|date=May 2011}}
{{Infobox Television {{Infobox Television
| show_name = Give-n-Take | show_name = Give-n-Take
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| num_episodes = 60 | num_episodes = 60
}} }}
'''''Give-n-Take''''' is an American television ] which ran on CBS from September 8 to November 28, 1975. ] hosted, with ] announcing. The series, replacing '']'' (which itself was not a hit, also hosted by Lange and announced by Jacobs), ended after 60 episodes. Unlike most CBS game shows, the program was taped at The Burbank Studios, rather than at ]. '''''Give-n-Take''''' is an American television ] which ran on CBS from September 8 to November 28, 1975. ] hosted, with ] announcing. The series, which replaced '']'' (also hosted by Lange and announced by Jacobs), ended after 60 episodes.


==Gameplay== ==Gameplay==
Four female contestants competed (males never competed for unexplained reasons), including a returning champion. Each contestant was seated in one portion of an eight-spaced board, shaped like a daisy. Four female contestants competed to accumulate prizes with a total value as close to $5,000 without going over. The returning champion and three challengers each sat in one portion of an eight-spaced board, shaped like a daisy. Each contestant's bank was staked with a prize and the dollar value revealed to all contestants.

Each contestant's bank was staked with a prize and the dollar value revealed to all contestants.

A prize was described (but ''not'' its value) and host Lange asked a question. The contestant who buzzed in and gave the correct answer took control of the four neutral "advantage spaces" on the board, in addition to their own, giving them a total of five spaces. The other three contestants controlled the spaces in which they sat.

The contestant who answered the question correctly stopped a large spinning arrow in the middle of the board. The contestant on whose space the arrow stopped won control of the prize. That contestant must then choose one of the following:


A prize was described (but ''not'' its value) and Lange asked a question. The contestant who buzzed in and gave the correct answer took control of the four neutral "advantage spaces" on the board, in addition to their own, giving them a total of five spaces. The other three contestants controlled the spaces in which they sat. The contestant who answered the question correctly stopped a large spinning arrow in the middle of the board. The contestant on whose space the arrow stopped won control of the prize, and that chose one of the following actions:
* Keep the prize, in addition to whatever prizes she had already banked. * Keep the prize, in addition to whatever prizes she had already banked.
* Keep the prize and pass any other prize(s) she had banked to an opponent. * Keep the prize and pass any other prize(s) she had banked to an opponent.
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After a prize was assigned, a bell or buzzer was heard indicating whether or not that contestant's bank value was below $5,000. The actual value of the bank was never revealed, only whether or not they were below the $5,000 target. Play then repeated in the same manner, with a new prize described. After a prize was assigned, a bell or buzzer was heard indicating whether or not that contestant's bank value was below $5,000. The actual value of the bank was never revealed, only whether or not they were below the $5,000 target. Play then repeated in the same manner, with a new prize described.


A contestant could freeze at any point if she thought she was close to the $5,000 limit, preventing her from receiving any other prizes passed to her from her opponents. A contestant could freeze at any point if she thought she was close to the $5,000 limit, preventing her from receiving any other prizes passed to her from her opponents. If a contestant's bank value ''was'' over $5,000, that player was "frozen" and unable to accept any other prizes passed to them by their opponents. The player was then required to answer questions in the manner described above to pass some of their prizes and reduce the value of their bank.


If the arrow landed on a frozen player, the prize in play would automatically be added to the bonus round. The player whose bank was closest to $5,000 without going over won all the prizes in their bank and advanced to the bonus round. The other players left with parting gifts.
If a contestant's bank value ''was'' over $5,000, that player was "frozen" and unable to accept any other prizes passed to them by their opponents. The player was then required to answer questions in the manner described above to pass some of their prizes and reduce the value of their bank.

If the arrow landed on a frozen player, the prize in play would automatically be added to the bonus round.

The player whose bank was closest to $5,000 without going over won all the prizes in their bank and advanced to the bonus round. The other players left with parting gifts.


===Bonus round=== ===Bonus round===
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==Broadcast history== ==Broadcast history==
''Give-n-Take'' debuted on September 8, 1975 at 10:00 AM Eastern (9:00 Central), replacing the Nicholson-Muir Production '']'' (coincidentally also hosted by Lange). Up against NBC's popular '']'' (ABC did not program at 10:00 and had returned the 10:30 slot to its affiliates in 1969), the show suffered moreso due to its premiering on the same day that '']'' did an experimental series of hour-long broadcasts to celebrate its third anniversary. ''Give-n-Take'' debuted on September 8, 1975 at 10:00 AM Eastern (9:00 Central), replacing the Nicholson-Muir Production '']''. On November 3, ''Give-n-Take'' was moved to 4:00 PM (3:00 Central). On December 1, ''Give-n-Take'' was replaced by '']''.

On November 3, ''Price'' expanded to a full hour on a permanent basis and ''Give-n-Take'' was moved to 4:00 PM (3:00 Central). Although it now faced the ailing soap '']'' on NBC and the short-lived revival of '']'' on ABC, ''Give-n-Take'' now faced a new problem – pre-emption.

While ''Give-n-Take'' was rarely pre-empted by affiliates at 10:00 AM, in its new afternoon slot (commonly known as the "death slot") the series now found itself frequently ignored by affiliates in favor of cartoons, sitcom repeats, talk shows, movies, and even syndicated games. For the stations that carried the show in November, despite having a top-notch lead-in – the popular celebrity game '']'' – ''Give-n-Take'' faltered significantly compared to the ] game.

In November, the show faced an uphill battle in what was essentially an ultimatum situation – unable to hold even half the audience from its popular lead-in, beaten soundly by both its weakened network competition ''and'' independent programming, and all but ignored by its own network, ''Give-n-Take'' ended three weeks later on November 28.

In a cruel twist of irony, on December 1 ''Give-n-Take'' was replaced by ''Tattletales'', which managed to run for two years at that slot; on December 19, 1977 ''Tattletales'' was replaced by '']''.

==Episode status==
The series is believed to be ] as per network practices; this is not certain as the series it replaced, '']'', was found intact in 2000. Episode #15 (aired September 26, 1975) exists among private collectors.


==See also== ==See also==

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TV series or program
Give-n-Take
Give-n-Take title logo.
Created byCarruthers Co. Productions
Directed byBill Carruthers
Presented byJim Lange
Narrated byJohnny Jacobs
Country of origin United States
No. of episodes60
Production
Production locationsNBC Studios
Burbank, California
Running time30 Minutes
Original release
NetworkCBS
ReleaseSeptember 8 –
November 28, 1975

Give-n-Take is an American television game show which ran on CBS from September 8 to November 28, 1975. Jim Lange hosted, with Johnny Jacobs announcing. The series, which replaced Spin-Off (also hosted by Lange and announced by Jacobs), ended after 60 episodes.

Gameplay

Four female contestants competed to accumulate prizes with a total value as close to $5,000 without going over. The returning champion and three challengers each sat in one portion of an eight-spaced board, shaped like a daisy. Each contestant's bank was staked with a prize and the dollar value revealed to all contestants.

A prize was described (but not its value) and Lange asked a question. The contestant who buzzed in and gave the correct answer took control of the four neutral "advantage spaces" on the board, in addition to their own, giving them a total of five spaces. The other three contestants controlled the spaces in which they sat. The contestant who answered the question correctly stopped a large spinning arrow in the middle of the board. The contestant on whose space the arrow stopped won control of the prize, and that chose one of the following actions:

  • Keep the prize, in addition to whatever prizes she had already banked.
  • Keep the prize and pass any other prize(s) she had banked to an opponent.
  • Pass the prize, keeping all other prizes banked.
  • Pass the prize and any other prize(s) banked.

After a prize was assigned, a bell or buzzer was heard indicating whether or not that contestant's bank value was below $5,000. The actual value of the bank was never revealed, only whether or not they were below the $5,000 target. Play then repeated in the same manner, with a new prize described.

A contestant could freeze at any point if she thought she was close to the $5,000 limit, preventing her from receiving any other prizes passed to her from her opponents. If a contestant's bank value was over $5,000, that player was "frozen" and unable to accept any other prizes passed to them by their opponents. The player was then required to answer questions in the manner described above to pass some of their prizes and reduce the value of their bank.

If the arrow landed on a frozen player, the prize in play would automatically be added to the bonus round. The player whose bank was closest to $5,000 without going over won all the prizes in their bank and advanced to the bonus round. The other players left with parting gifts.

Bonus round

The champion selected one of the eight spaces on the board and stopped the arrow from spinning. If the arrow landed on the space selected, the contestant won all prizes described that day in addition to what they had already won.

Champions stayed on the show for a maximum of five days, or until they reached CBS' $25,000 winnings limit.

Broadcast history

Give-n-Take debuted on September 8, 1975 at 10:00 AM Eastern (9:00 Central), replacing the Nicholson-Muir Production Spin-Off. On November 3, Give-n-Take was moved to 4:00 PM (3:00 Central). On December 1, Give-n-Take was replaced by Tattletales.

See also

  • Say When!! (a 1960s game show similar to Give-n-Take)

External links

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