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Developed by (a wholly-owned subsidiary of ''']'''), RenderWare (RW) is the name of the three-dimensional (]) applications programming interface (]) graphics rendering engine used in ], , and ] browsers. '''RenderWare''' ('''RW''') is a three-dimensional (]) applications programming interface (]) graphics rendering engine used in ], , and ] browsers. It is developed by ] (a wholly-owned subsidiary of ]).


Probably the most famous example of RenderWare at work were the games ] and ], both of which were huge commercial successes. These are but two out of many, though—RenderWare is available for ], ], ] and ]/], and Criterion claim that "1 in 4 console titles in pre-production or development is using RenderWare technology."
RenderWare is not VRML (virtual reality modelling language). VRML is a 3D modelling programming language that needs a rendering engine like RenderWare, Direct3D, OpenGL, etc. in order to render it. RenderWare 2.x-, on the other hand, has its own self-rendering, internal scripting language, . RenderWare 3+ dropped support for RWX and focused instead on a binary model file format (which earlier RenderWare versions had but not in the same format), making RWXes incompatible with RW3+.


RenderWare is not VRML (virtual reality modelling language). VRML is a 3D modelling programming language that needs a rendering engine like RenderWare, Direct3D, OpenGL, etc. in order to render it. RenderWare 2.x-, on the other hand, has its own self-rendering, internal scripting language, RWX (RenderWare Scripting). RenderWare 3+ dropped support for RWX and focused instead on a binary model file format (which earlier RenderWare versions had but not in the same format), making RWXes incompatible with RW3+.

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Revision as of 23:03, 2 July 2004

RenderWare (RW) is a three-dimensional (3D) applications programming interface (API) graphics rendering engine used in computer games, Activeworlds (AW), and VRML browsers. It is developed by Criterion Software (a wholly-owned subsidiary of Canon).

Probably the most famous example of RenderWare at work were the games Grand Theft Auto 3 and Grand Theft Auto: Vice City, both of which were huge commercial successes. These are but two out of many, though—RenderWare is available for PlayStation 2, GameCube, Xbox and PC/DirectX, and Criterion claim that "1 in 4 console titles in pre-production or development is using RenderWare technology."

RenderWare is not VRML (virtual reality modelling language). VRML is a 3D modelling programming language that needs a rendering engine like RenderWare, Direct3D, OpenGL, etc. in order to render it. RenderWare 2.x-, on the other hand, has its own self-rendering, internal scripting language, RWX (RenderWare Scripting). RenderWare 3+ dropped support for RWX and focused instead on a binary model file format (which earlier RenderWare versions had but not in the same format), making RWXes incompatible with RW3+.

External links