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{{Game cleanup|date=June 2011}}
{{Infobox video game
|title = Terraria
|image = ]
|caption = Terraria logo
|developer = Re-Logic
|programmer = Andrew "Redigit" Spinks
|version = 1.0.6.1
|released = May 16, 2011
|genre = ] ] ]/]
|modes = ], ]
|distribution = ], ]
|platform = ], ], and ]
|requirements = * 1.6 ] ]
* 512 MB ]
* 200 MB ] space
* 128 ] ] capable of ] 1.1 and ] compatible
* ] version 9.0c
}}
'''''Terraria''''' is an ]/] ] released by independent game studio ''Re-Logic''. The game features exploration, crafting, building structures and combat with a variety of creatures. The game's slogan was previously "Shut Up and Dig Gaiden", a reference to another indie game, '']''.<ref>http://www.gameshampoo.com/17699/terraria-what-does-terraria-shut-up-and-dig-gaiden-mean</ref>

Released on May 16, 2011, the game is estimated to have sold about 50,000 copies during its first day of release, with over 17,000 players online at the same time during the first day's peak.<ref>{{cite web |url=http://www.pcgamer.com/2011/05/17/terraria-launch-a-huge-success/ |title=Terraria launch a huge success |first=Tom |last=Senior |work=] |date=2011-05-17 |accessdate=2011-05-18 |publisher=]}}</ref> Over the course of a week, 200,000 copies of the game were sold, making it the top selling game on ] for the week, "ahead of games like '']'' and '']''."<ref>{{cite news |title=Minecraft Links Help Indie Game Sell 200,000 Copies In Nine Days |author=Plunkett, Luke |url=http://kotaku.com/5805747/minecraft-links-help-indie-game-sell-200000-copies-in-nine-days |newspaper=] |date=May 26, 2011 |accessdate=May 28, 2011}}</ref> It remained number one on Steam for the first six days of its release before it eventually dropped to the number two slot.<ref>{{cite news |title=2D Word-Of-Mouth Hit Terraria Sells 200K In Nine Days |author=Cifaldi, Frank |url=http://www.gamasutra.com/view/news/34836/MinecraftLike_Terraria_Sells_200K_In_Nine_Days.php |newspaper=] |date=May 25, 2011 |accessdate=May 28, 2011}}</ref>

== Gameplay ==

]
''Terraria'' is noted for its tyler is a C0ck blowing mudar fka, with a hot sister, and being a gay faggot. Basic gameplay features day/night cycles, aggressive nocturnal attackers such as zombies and floating eyeballs, world-building elements and character advancement based on increases to health/mana and equipment found while exploring. The game has a tile-based graphical style reminiscent of the 16-bit sprites found in video games released for the ].

===Starting Out===

At the start of the game, players have a copper axe, a copper pickaxe and a copper shortsword. <ref>Copper Sword added in update V1.05: http://www.terrariaonline.com/threads/1-0-5-changelog.33191/</ref> They start out with 5 hearts, which is equal to 100 health. When the player first spawns in a new world, an ] called the Guide will appear nearby and can explain the basics of gameplay. Once the player's first house has been built, the Guide will move in to the first available NPC room, provided that one is available.
The first day in-game is usually spent by gathering materials around the randomly generated world to build shelter for the first night, while fending off slime creatures.

===Enemies===

At night, different creatures may spawn, such as Zombies and Demon Eyes, who will constantly attack the player until morning. At dawn, they all run away, even if they are still attacking the player. Daytime creatures are limited to gentler slimes. However, different areas may contain powerful monsters including giant worms and hornets, while enemies progressively get harder as you travel deeper.

Players may also summon powerful ], such as the Eye of ] or the Eater of Worlds. Independently of summoned bosses, each map has a ] that contains rare items and unusual enemies, and can only be safely entered after defeating the Skeletron boss guarding the dungeon on that map.

===Unique Features===

Beyond basic gameplay features, ''Terraria'' has several elements not present in the games it takes its inspiration from. By completing specific goals (such as defeating a boss, or gaining an extra heart), players can attract NPCs to occupy structures or rooms they have built, including the Merchant, Dryad, Demolitionist, Arms Dealer, Clothier and Nurse. Players may then buy equipment with coins gained from defeating monsters, breaking pots, or finding treasure chests hidden within the world. Each map also contains generated ]s with unique monsters and surroundings, such as the Underworld (a lava-filled ] area filled with demons and skeletal serpents), the Corruption (a dangerous, diseased wasteland full of deadly creatures and chasms full of rare items), deserts (which contain little but sand and cacti), and ] above and below ground (which contain large flying bugs and ]-like creatures).

Random events may occur in the course of play, such as the ], which increases the number of monsters out at night and allows some to enter the player's structures, and the Goblin Invasion, which sends a goblin army to march from one/both ends of the map, and lay siege to the players' home. Meteorites can fall randomly during gameplay, allowing the player to mine meteorite ore and create armor and weapons. Events can also be caused by destroying shadow orbs in corrupted map areas (biomes) and creating certain boss summoning items near demon altars.

===Resource Gathering===

The player starts out with a Copper Shortsword, Copper Pickaxe and a Copper Axe, which can be used to attack monsters, mine ores, stone and dirt and collect wood respectively, at a slow speed. The correct tool must be used to collect resources, and ores can be smelted in a ] to make bars, with which better and faster tools can be made. The best tools are made from Hellstone, which is found deep underground, guarded by dangerous enemies.

===Crafting===

Items can be made by gathering resources and standing near the appropriate crafting station, like a workbench or furnace, then opening the inventory. As long as the ingredients are present, new items can be made just by clicking on them (as opposed to the often-compared game Minecraft, where one must visualize and 'draw' the item with the ingredients). There are several types of crafting stations in the game, with the most basic station being the workbench. Throughout gameplay, the player will discover new crafting station recipes depending on the ingredients they obtain. The fun of Terraria crafting is figuring out which station allows the creation of which items.

==Reception==
Terraria has received very favorable reviews with an 84/100 metascore on ].<ref>http://www.metacritic.com/game/pc/terraria</ref> In a review for '']'', Jordan Devore stated that, "You need to give Terraria a chance. It's affordable, unpredictable, full of depth, and most promising of all, the game is still growing through free updates."<ref>{{cite news |title=Impressions: Terraria |author=Devore, Jordan |url=http://www.destructoid.com/impressions-terraria-201941.phtml |newspaper=] |date=May 25, 2011 |accessdate=May 28, 2011}}</ref> Gameblog.fr reviewer Fumble gave the game four out of five stars, with the one major criticism being that the 800x600 max window size makes playing the game difficult<ref>{{cite news |title=Terraria, le test sur PC |author=Fumble |url=http://www.gameblog.fr/test_974_terraria-pc |newspaper=Gameblog.fr |date=May 27, 2011 |accessdate=May 28, 2011}}</ref>(however, this maximum window resolution has been changed to 1920x1200 as of the 1.04 update). For ''Videogame.it'', reviewer Stefano Castelli said, "This is a game that takes over the whole concept and mechanics of Minecraft, but manages to successfully integrate it into a fully two-dimensional sphere."<ref>{{cite news |title=Un tris di mini-recensioni |author=Castelli, Stefano |url=http://www.videogame.it/indie-games/97025/un-tris-di-mini-recensioni.html |newspaper=Videogame.it |date=May 23, 2011 |accessdate=May 28, 2011}}</ref> ] gave the game a 9 out of 10, stating "Re-Logic has given gamers the opportunity to either enjoy Terraria as a side-scrolling action-adventure title or like a toy that they can play with for hours on end. Either way you look at it, Terraria is a sandbox that you won’t be able to get away from regardless of whether or not you’ve already invested entire days."<ref>http://pc.gamezone.com/reviews/item/terraria/</ref>

GameSpot reviewer Tom Mc Shea praised Terraria's exploration and feeling of accomplishment by stating "And then, out of the corner of your eye, you see a sparkle amid the gloom and point your pickaxe in that direction. A small cache of silver awaits. It may not sound like much, but you need it to build the next set of tools, and the feeling of joy when you find such a treasure is hard to contain." but criticised its lack of tutorial or explicit directions.<!--gamespotreview--> Mc Shea concluded the review on a high note by stating "The early hours are punishing because you have no idea what you're supposed to do, and the lack of direction makes Terraria initially off-putting. But after sinking dozens of hours into this impressive game, you'll wonder how you could ever have been frustrated."<ref name="gamespotreview">{{cite web|title = Terraria Review, Terraria PC Review|url = http://www.gamespot.com/pc/action/terraria/review.html?tag=summary%3Bread-review|date = 31/5/2011|author = Mc Shea, Tim|format = HTML|work = Review}}</ref>

Tim Colwill for ''Games On Net'' gave it two and a half out of five stars, while criticizing the world-building elements of the game and praising the more action-based parts.<ref>{{cite web |title=2 Minute Review: Terraria |author=Colwill, Tim |url=http://games.on.net/article/12621/2_Minute_Review_Terraria |work=Games On Net |date=May 25, 2011 |accessdate=May 28, 2011}}</ref>

== See also ==
*'']''
*'']''

==References==
{{reflist}}

==External links==
* {{Official website|http://www.terraria.org}}
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Revision as of 05:53, 10 September 2011