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| image = ] | image = ]
| caption = App logo | caption = App logo
| developer = Imangi Studios | developer = Imangi Studios<ref name="AboutImangi" />
| publisher = Imangi Studios | publisher = Imangi Studios<ref name="AboutImangi" />
| producer = Keith Shepherd and Natalia Luckyanova | producer = Keith Shepherd and Natalia Luckyanova<ref name="AboutImangi" />
| designer = Keith Shepherd and Natalia Luckyanova | designer = Keith Shepherd and Natalia Luckyanova<ref name="AboutImangi" />
| level designer = Keith Shepherd and Natalia Luckyanova | level designer = Keith Shepherd and Natalia Luckyanova<ref name="AboutImangi" />
| programmer = Keith Shepherd and Natalia Luckyanova | programmer = Keith Shepherd and Natalia Luckyanova<ref name="AboutImangi" />
| artist = Kiril Tchangov <ref name="AboutImangi">{{cite web | url=http://www.imangistudios.com/about.html | title=Imangi Studios - About | publisher=Imangi Studios | accessdate=February 03, 2012}}</ref> | artist = Kiril Tchangov <ref name="AboutImangi">{{cite web | url=http://www.imangistudios.com/about.html | title=Imangi Studios - About | publisher=Imangi Studios | accessdate=February 03, 2012}}</ref>
| composer = None | composer = None

Revision as of 03:29, 21 February 2012

2011 video game
Temple Run
App logo
Developer(s)Imangi Studios
Publisher(s)Imangi Studios
Producer(s)Keith Shepherd and Natalia Luckyanova
Designer(s)Keith Shepherd and Natalia Luckyanova
Programmer(s)Keith Shepherd and Natalia Luckyanova
Artist(s)Kiril Tchangov
Composer(s)None
EngineCanabolt
Platform(s)iOS, Android (coming soon)
ReleaseAugust 4, 2011 (iOS)
2012 (Android)
Genre(s)Action
Mode(s)Single player

Temple Run is a video game developed by Washington D.C.-based Imangi Studios. It is currently released for iOS systems, including the iPhone and the iPad, and, soon, the Android platform. In the iTunes store, it has been in the top 50 most-downloaded apps in December 2011, and eventually became the number 1 free iOS app. It has also reached the position of the top grossing iOS app. The game itself was formerly 99 cents, but now it is freemium and instead relies on players purchasing in-game coins, while the game itself is free.

Gameplay

The game centers around Guy Dangerous and other explorers that steal an idol from an ancient temple. The players control the characters and to begin the game the player must take the idol. These players are Guy Dangerous, Scarlett Fox, Barry Bones, Karma Lee, Montana Smith, Francisco Montoya, and Zack Wonder. However, the player's efforts to steal the treasure seem futile when a group of malignant demonic monkeys pursue the player out of the temple, thus initiating a "run." There is no finish line; the object of the game is to run as far as possible by avoiding obstacles that require the player to either jump (slide finger forward), duck (slide finger backwards), or turn (slide finger to the right or left) in a precise manner. While all of this is happening, the player will be pursued by the "demonic monkeys". While playing, the player is required to tilt their device either to the left or the right to collect coins. These coins are primarily in the shape of a yellow diamond but according to their point value, they can also be a red diamond or a blue diamond, which is interpreted as a 2-point coin or a 3-point coin, respectively.

Powerups

The coins the player collects in the game can be spent in the game's "store". At the store the player is able to purchase upgrades for allowing powerups that will later on be acquired in the run to make the game more beneficial, as well as perks and unlockable characters and wallpapers. The powerups, when fully upgraded, are

  • Mega Coin at 150 coins.
  • Coin Magnet multiplying coin value collected by 3
  • Invisibility lasts 30 seconds
  • Boost works for 1000 meters
  • 2-point coin starts at 1000 meters and 3-point coin starts at 2000 meters

Objectives

In gameplay the further a player continues surviving the higher score, they get points. However, the points a player collects in their score can only be earned to unlock objectives. One's score is determined by one's distance and five times the number of coins collected, both times the number of objectives unlocked (plus 10). The score in the game is calculated based on a multiplier that increases with the number of objectives completed. The value of the multiplier is 10 more than the number of objectives unlocked. The formula is s = ( m ) ( d + 5 c ) {\displaystyle s=(m)(d+5c)} "S" being number of points; "m" number of objectives unlocked; "d" being distance; "c" being number of coins.

Coins can be earned in game play to unlock objectives, and can also be spent at the store.

Development

Husband-and-wife team Keith Shepherd and Natalia Luckyanova, along with artist Kiril Tchangov, created the hits Harbor Master and Temple Run. Originally, the game was released for 99 cents, but soon enough they released Temple Run as a freemium app, which quintupled revenue with in game coin purchasing. Both Shepherd and Luckyanova developed, while Tchangov created the graphics. Imangi Studios is based in Washington DC.

References

  1. "Temple Run Release Date". GameSpot. Retrieved December 17, 2011.
  2. ^ "Imangi Studios - About". Imangi Studios. Retrieved February 03, 2012. {{cite web}}: Check date values in: |accessdate= (help)
  3. "Daily iPhone App: Temple Run". TUAW. Retrieved February 03, 2012. {{cite web}}: Check date values in: |accessdate= (help)
  4. They're Apps to Make Money
  5. "Imangi Studios". Imangi Studios. Retrieved December 17, 2011.
  6. "Temple Run Android app release, cheats and fans". phones review. Retrieved January 15, 2012.
  7. "Temple Run becomes popular throughout the app world". MSD Eagle's Landing. Retrieved January 15, 2012.
  8. "Temple Run". TechCrunch. Retrieved January 15, 2012.
  9. "Secrets to the Success of Temple Run on the iPhone". Red Rome. Retrieved February 04, 2012. {{cite web}}: Check date values in: |accessdate= (help)
  10. "Going free quintupled Temple Run's revenue". macgasm. Retrieved February 04, 2012. {{cite web}}: Check date values in: |accessdate= (help)
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