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Playstation 3: | |||
{{e3}} | |||
{{future product}} | |||
{{sprotected}} | |||
{{CVG system | |||
|title = PlayStation 3 | |||
|logo = ] | |||
|image = ] | |||
|manufacturer = ] | |||
|type = ] | |||
|generation = ] | |||
|lifespan = ] ] (])<br />], ] (])<br />], ] (]) | |||
|CPU = 3.2 GHz ] ] with 7 3.2 GHz ]s | |||
|media = ]<br />]<br />] | |||
|onlineservice = ] (PNP) | |||
|topgame = | |||
|predecessor = ] | |||
|successor = | |||
}} | |||
A combination of the Xbox 360 and the Nintendo Wii. | |||
The '''PlayStation 3''' ('''PS3''') will be ]'s ] ] in the ] series. It is the successor to the ] and will mainly compete against Nintendo's ] and Microsoft's ]. Sony has announced that the PS3 will be ] with ] and ] games that meet Sony's TRC (Technical Requirements Checklist). At the moment, little is known in public about the PS3 apart from its hardware specifications and the reports that it will be based on open ]s for the game development. The PS3 will be released on November 11, 2006 in Japan and November 17, 2006 in the rest of the world, with two configuration plans; one with a 20GB hard drive and no ] connection, card reader or Wi-Fi , the other with a 60GB hard drive and these remaining features present. | |||
The console will retail for ]59,800 for the 20GB in Japan, while the 60GB model price will be left to the retail outlet to determine. In the United States, the 20GB version will retail for ]$499 while the 60GB version will do it for USD$599. Finally, in Europe the 20GB version will cost ]499, and the 60GB one, €599. | |||
The PS3 was officially unveiled on ], ] by Sony during an ] conference, where the console was first shown to the public. A functional version of the console was not at E3 2005 or the ] in September 2005, although at both events, demonstrations were held on devkits (for example '']'') and comparable PC hardware, and video footage based on the predicted PS3 specifications was produced (for example for '']''). | |||
==Games in development== | |||
{{main|List of PlayStation 3 games}} | |||
As of March 2006, there are already over 230 PS3 games announced by multiple developers and publishers, like ], ], ], ], ], ], ], ] and many others. As well as announced titles there are likely to be many 'secret projects' already under development. | |||
Most developers have already announced games for the PS3. Some anticipated ones include '']'', '']'', '']'', '']'', '']'', '']'', '']'' , '']'', '']'', '']'' (provisional title), '']'', '']'', and '']''. | |||
At the ] ] Press booths, Sony showed some pre-rendered and some real-time videos of games in development with the codenames '']'', '']'' and '']''. Also shown at E3 was a '']'' of the opening sequence remade for the PlayStation 3 system. ] stated afterwards that there aren't any plans for a remake of '']'' at the moment, but that there is, indeed, a ''Final Fantasy'' title in development for the PlayStation 3. At this time, 3 games have been mentioned as PS3 launch titles: '']'' from ], '']'' from ], and '']'' from ]. | |||
==Backward compatibility== | |||
===Games=== | |||
The PlayStation 3 will be compatible with all ] and ] games. In a recent interview ] stated that backward compatibility will be achieved through a combination of hardware and software. | |||
At the PlayStation 3 briefing on ], ] in Japan, Sony revealed that the PlayStation 3 will display legacy recoded PlayStation titles in high-definition resolutions. However, backwards capability will be limited to only games that have strictly adhered to Sony's TRC (Technical Requirements Checklist). On ], ] the website reported that Sony Computer Entertainment Europe in the UK were working on the Playstation 3 emulation which is being performed purely in software, similar to the backwards-compatibility mechanism on ]'s ]. | |||
===Peripherals=== | |||
The PS3 will not be backward-compatible with some of the hardware peripherals of the PS2. For example, ]s for the PlayStation and PlayStation 2 will not work on the PlayStation 3 hardware.<ref>{{cite web | title=No More Memory Cards | |||
| work=www.maxconsole.net| url=http://www.maxconsole.net/?mode=news&newsid=4433| accessdate=Jul 31 | accessyear=2005}}</ref> Instead it was announced that the PS3 will use the Sony ], and SD/MMC memory cards to save games. The Memory Sticks will be able to store saved games for both PS1 and PS2 games. However, with the announcement of a standard 60 GB HDD with the PS3, a hard drive game saving system is very likely. | |||
Peripherals such as MaxAction for PS2, are able to transfer PS1 and PS2 saves to a PSP Memory Stick, may make the saves compatible to be read from the PS3. | |||
==Online services (PNP)== | |||
:''Main article: ]'' | |||
As an answer to Microsoft's ], Sony confirmed a unified online service at the 2006 PlayStation Business Briefing meeting in Tokyo.<ref>{{cite web | title=PlayStation Network Platform detailed | work=www.gamespot.com| url=http://www.gamespot.com/news/6145981.html | accessdate=Mar 15 | accessyear=2006}}</ref> The name of the service has been given the working title "PlayStation Network Platform". Sony has confirmed that the basic online service will be free and will have sufficient functionality for online gaming. The online service is being developed jointly by Sony Computer Entertainment and Sony Online Entertainment. | |||
===Online features=== | |||
'''Communication/Community:''' | |||
*Voice/Video chat | |||
*Messaging | |||
*Lobby/Matchmaking | |||
*Score/Ranking | |||
*Friend list/Avatar | |||
*Game data upload/download | |||
'''Commerce:''' | |||
*Shop (accessible from inside games) | |||
*Content Download | |||
*Micro Payment | |||
*Subscription | |||
*Entitlement (user access rights) management | |||
'''Account:''' | |||
*User Registration | |||
*Login ID/Handling of name issues | |||
==Interface and operating system== | |||
According to , the PS3 will use the ] already used in the ] and ] devices. | |||
==Hardware specifications== | |||
According to a press release by Sony at the May 16 2005 ] Conference, the specifications of the PlayStation 3 are as follows: <ref name="fpperm">{{cite web | title=Sony Computer Entertainment Inc. to launch its next generation computer entertainment system | work=Sony Computer Entertainment Inc. | url=http://www.scei.co.jp/corporate/release/pdf/050517e.pdf | accessdate=June 10 | accessyear=2005 }}</ref> | |||
===Central processing unit (CPU)=== | |||
3.2 GHz ] ] processor: 1 PowerPC-based 'Power Processing Element' and 8 3.2 GHz ]. The PPE has a 512 KB L2 cache and one VMX (]) vector unit. Each of the eight SPEs is a ] processor with 128-bit 128 ] GPRs and superscalar functions. Each SPE has 256 KB of software-addressable SRAM. | |||
Only seven SPEs are active; the eighth is redundant, to improve yield. If one of the eight has a manufacturing defect, it is disabled without rendering the entire unit defective. | |||
===Graphics processing unit (GPU)=== | |||
Custom ] or "Reality Synthesizer" design co-developed by ] and ]: | |||
* Clocked at 550 MHz | |||
* 1.8 ] | |||
* 136 shader operations per clock | |||
* 74.8 billion shader operations per second (100 billion with CPU) | |||
* Full high definition output (up to ]) x 2 channels | |||
* Multi-way programmable parallel floating point shader pipelines | |||
* 128-bit pixel precision offers rendering of scenes with ] | |||
* 512 MB Graphics Render Memory | |||
* Sony has hinted it may also handle audio (possibly Nvidia's Soundstorm 1) | |||
* 1.1 billion vertices per second | |||
===Memory=== | |||
* 256 ] ] ] clocked at CPU die speed (3.2 GHz) | |||
* 256 MB ] ] clocked at 700 MHz | |||
* 60 or 20 GB Removeable hard drive | |||
===Theoretical system bandwidth=== | |||
* 25.6 GB/s to Main Ram ]: 64 bits × 3.2 GHz | |||
* 22.4 GB/s to ] ]: 128 bits × 700 MHz × 2 accesses per clock cycle (one per edge) | |||
* RSX 20 GB/s (write), 15 GB/s (read) | |||
* SB 2.5 GB/s write and 2.5 GB/s read | |||
* 204.8 GB/s Cell Element Interconnect Bus (Theoretical peak performance)<ref>{{cite web | title=Cell Broadband Engine Architecture and its first implementation: a performance view (subsection The Element Interconnect Bus)| work=IBM | url=http://www-128.ibm.com/developerworks/library/pa-cellperf/| accessdate=Nov 29 | accessyear=2005}}</ref> | |||
* Cell FlexIO Bus: 35 GB/s outbound, 25 GB/s inbound (7 outbound and 5 inbound 1Byte wide channels operating at 5 GHz) (effective bandwidth typically 50-80% of total)<ref>{{cite web | title=Cell Broadband Engine Architecture and its first implementation: a performance view (subsection Flexible I/O Interface) | work=IBM | url=http://www-128.ibm.com/developerworks/library/pa-cellperf/| accessdate=Nov 29 | accessyear=2005}}</ref> | |||
===Audio/video output=== | |||
* Supported screen sizes: ], ], ], ], ] | |||
* One ] output for 60GB model, No HDMI for 20GB model. | |||
* ] optical output for ] | |||
* Multiple analog outputs (], ], ]) | |||
====Sound==== | |||
* ] 5.1 minimum, ], ] (DSP functionality handled by the Cell processor) | |||
* May be handled by a Soundstorm 2 embedded in the RSX | |||
===Storage=== | |||
* ]: PlayStation 3 BD-ROM, BD-Video, BD-R, BD-RE. | |||
* ]: PlayStation 2 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW | |||
* ]: PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW, ], SACD Hybrid (CD layer) SACD HD | |||
* ]: Standard 60 GB, 2.5", detachable/upgradeable, with Linux pre-installed.<ref>{{cite web | url=http://ps3.ign.com/articles/696/696056p1.html | title=PS Biz Brief 06: PS3 HDD Required - It's 60GB and Linux too. | publisher=ign.com | accessdate=2006-03-15}}</ref><ref>{{cite news | url=http://www.next-gen.biz/index.php?option=com_content&task=view&id=2529&Itemid=2 | title=CONFIRMED: PS3 to Ship with HDD | date=March 20, 2006 | publisher=next-gen.biz | accessdate=2006-03-20}}</ref><br> | |||
* ] standard/Duo and standard/mini slots | |||
* ] | |||
* ]/] slot | |||
** The memory slots are only availabe at the 60 GB model. | |||
===Communications=== | |||
* One ] Port | |||
* ] b, g Wi-Fi, No Wi-Fi for 20GB model. | |||
* ] 2.0 | |||
* ] 2.0 (x4) | |||
===Networking=== | |||
]'s press release indicates that controller connectivity to the PlayStation 3 can be provided via: | |||
* 802.11b, g ]. Integrated for ] and connectivity with the ]. This resource is only disponible at 60 GB model. | |||
* ] networking (wired ethernet) | |||
* ] 2.0 (wired) | |||
* Bluetooth 2.0 (up to 7 Bluetooth devices) | |||
===Controller=== | |||
At Sony's ] ], the PlayStation 3 controller was revealed to be a wireless version of the previous controller, with the ability to sense ]al and ] ] to allow for a full ]. It also has a ] cable port at the top of the controller for charging the internal battery through USB. The controller is lighter than prior ] controllers. Because of inclusion of the motion-sensing function, the ] capability of the previous controllers was omitted, so as not to interfere with motion sensing. | |||
The L2 and R2 shoulder triggers are slightly larger than previous PlayStation controllers for better control and finer analog sensitivity. The analog paddles also have finer analog sensitivity, at 10-bit accuracy, as compared to the 8-bit accuracy of the previous models.<ref>{{cite web| title=E3 2006: PS3 Controller|work=IGN|url=http://ps3.ign.com/articles/705/705934p1.html|accessdate=May 08|accessyear=2006}}</ref> | |||
Early commentaries have compared the motion-sensing capability of the PS3 controller to that of ]'s ] controller, noting a key difference being the lack of a positional sensor for the PS3 controller. Despite this, versatility and accuracy of PS3 motion-sensing in comparison to ] is still conjecture at this point.<ref>{{cite web|title=E3 2006: Seeing The Difference.| work=IGN|url=http://revolution.ign.com/articles/705/705870p1.html|accessdate=May 08| accessyear=2006}}</ref> | |||
==Overall floating-point capability== | |||
In a slide show at their ] conference, Sony presented the "CPU floating point capability" of the PlayStation 3's Cell CPU, and compared it to other CPUs. In their official press release, the same statistic regarding the PS3 as a whole was reported to be 2 ]<ref name="fpperm" />.<br>The figures are rounded estimates based on addition of the theoretical maximum floating point performances of the processing units in the ] ] and those of the RSX ]. Inevitably, real-world performance for both systems will be lower. Additionally, programmers may find it difficult, initially, to optimize their game engines to make the best use of the highly parallel architectures of both systems, further reducing real-world performance. | |||
==Miscellaneous== | |||
*] ] ]. | |||
*] interactive reality game, '']''. | |||
*] ]. | |||
*] virtual object manipulation. | |||
*Digital photograph display (], ]). | |||
*], ] and ] download and playback. | |||
*Simultaneous ] access and gameplay. | |||
* | |||
*The ability for the ] to connect to the PlayStation 3 as a video-enabled controller. | |||
==Software development== | |||
The PlayStation 3, unlike the PlayStation and PlayStation 2 systems, is based on open and publicly available application programming interfaces. | |||
The list of ]s includes: | |||
* ], an open, ]-based file format for ]s. | |||
* PSGL, a modified version of ] with extensions specifically aimed at the PS3 | |||
* ], a collection of fast, cross-platform tools for general "media acceleration," such as matrix calculations. | |||
* ], for hardware-accelerated 2D ]. | |||
Sublicensed technologies includes: | |||
* ]'s ] SDK, ]. | |||
* ]'s ] 3.0 framework. | |||
* ]'s physics and animation engines. | |||
* Pixelux's Game Asset Synthesis Technology<ref>{{cite web | title=pixeluxentertainment.com| accessdate=Sep 15 | accessyear=2005 | org=pixeluxentertainment.com | url=http://www.pixeluxentertainment.com}}</ref>, a toolkit for advanced ] | |||
* ]'s 3D graphics programs <ref>{{cite web | title=alias.com now autodesk| accessdate=Feb 25 | accessyear=2006 | org= alias.com| url=http://www.alias.com/glb/eng/products-services/product_families.jsp}}</ref> | |||
* ], Nvidia's ]-like ]. | |||
* ] RT, a programming package produced by Interactive Data Visualization, Inc. that aims to produce high-quality virtual foliage in real time. | |||
* Kynogon's Kynapse 4.0 "large scale A.I."<ref>{{cite web | title=Kynogon joins SCEI's "PLAYSTATION3" Tools & Middleware program| accessdate=Jan 25 | accessyear=2006 | org= kynogon.com| url=http://kynogon.nerim.net/Press_Release/Kynogon_PR_PS3_060125.pdf }}</ref> | |||
The list of standards they are reported to be considering includes: | |||
* ], the next generation of the ]. <ref>{{cite web | title=Juniper Networks on IPv6 and MPLS networking in Asia – Part I | work=DigiTimes Publication | url=http://www.digitimes.com/news/a20041215PR202.html | accessdate=June 10 | accessyear=2005}}</ref> | |||
Sony has selected several technologies and arranged several sublicensing agreements to create an advanced software development kit for developers. In addition, Sony recently purchased ], a former provider of Microsoft Windows based development tools for a variety of console platforms including the PlayStation 2, GameCube, PSP and Nintendo DS to create additional GNU development tools. Sony is providing all developers with GNU toolchains where SN Systems will provide more customer-oriented GNU tools at an additional cost. | |||
==Region coding== | |||
During a Q&A session at the 2006 Game Developers Conference, Sony Computer Entertainment Worldwide Studios President ] confirmed that the PlayStation 3 will indeed feature region-free gaming. <ref>{{cite web | title=Region-Free PS3 Gaming Announced | work=IGN.com| url=http://ps3.ign.com/articles/697/697656p1.html| accessdate=March 22 | accessyear=2006}}</ref> | |||
Blu-ray movies will still use a region code. However, the ] region code will be different from the ]. | |||
<!-- <ref>{{cite web | title=BluRay Region Coding Announced - Japan & US Same Region Code | work=cdrinfo.com| url=http://www.cdrinfo.com/Sections/News/Details.aspx?NewsId=| accessdate=Dec 28 | accessyear=2005}}</ref> | |||
{| class="wikitable" | |||
! Region code !! Area | |||
|- | |||
|align="center" | 1 || ], ], ]. | |||
|- | |||
|align="center" | 2 || ],] and ] | |||
|- | |||
|align="center" | 3 || ], ], ], ] and all other countries. | |||
|} | |||
--> | |||
==See also== | |||
{{Dedicated video game consoles}} | |||
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==References== | |||
<div style="font-size: 90%"> | |||
<references/> | |||
</div> | |||
==External links== | |||
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Revision as of 06:39, 9 May 2006
Playstation 3:
A combination of the Xbox 360 and the Nintendo Wii.