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{{afd-mergeto|Brandon Sanderson|Sanderson's First Law|13 November 2012}} #REDIRECT ]

'''Sanderson's First Law''' is the first ] developed by epic fantasy author ] for use in designing settings for ]. While originally created as a rule for magic systems in fantasy novels, Sanderson has specified that this law need not apply just to ], but is applicable to ] as well.<ref name=SFL>{{cite web |url=http://www.brandonsanderson.com/article/40/Sandersons-First-Law |title=Sanderson's First Law |author=Sanderson, Brandon |accessdate=10 February 2011 }}</ref>

== Sanderson's First Law ==

* Sanderson's First Law. An author's ability to solve conflict satisfactorily with magic is directly proportional to how well the reader understands said magic.

This Law was originally defined in Sanderson's essay, "Sanderson's First Law" located on his website.<ref name=SFL/> In the essay he qualifies the two extremes{{ref|a|1}} of design as being:

# Magic/technology has well defined rules that the audience understands. As a result, one can use this to solve conflict more easily as the capabilities are cleanly defined. Sanderson classifies this as "Hard Magic". ] in her essay "Worldbuilding 101 - Making Magic"<ref>{{cite web |url=http://clwilson.com/2008/03/01/worldbuilding-101-making-magic/ |title=Worldbuilding 101 - Making Magic |author=Wilson, C.L. |accessdate=12 February 2011 }}</ref> advocated this method of creation, stating, "...create your rules, then follow them."
# Magic/technology has unclear or vague rules, or none at all. This allows for a greater sense of wonder to be attained for the reader, but the ability to solve problems without resorting to ] decreases. Sanderson classifies this as "Soft Magic". ] specifically advised "The trick is to be a benevolent and consistent deity, not one who pulls miracles out of a hat as needed"<ref>{{cite web |url=http://www.watt-evans.com/playinggod.html |title=Deus ex Machina and Writing Fantasy |author=Watt-Evans, Lawrence |accessdate=12 February 2011}}</ref>

== Additional information ==

Since the creation of the first, Sanderson has developed a rudimentary second law:

* ]: Limits > Powers

Sanderson's Second Law was initially set down in Episode 14 of the podcast ].<ref>{{cite podcast|url= http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/ |title=Writing Excuses Episode 15: Costs and Ramifications of Magic |website=www.writingexcuses.com |host=Sanderson, Brandon; Howard Tayler, ] |date=18 May 2008 |accessdate=10 February 2011 }}</ref>{{ref|b|2}} ], likewise looked to Sanderson's work in his own essay involving magic systems, noting "What are the ramifications and conflicts of using it?"<ref>{{cite web |url=http://johndbrown.com/2008/07/inventing-magic/ |title=Inventing Magic |author=Brown, John |accessdate=12 February 2011 }}</ref> ] likewise noted several issues on this topic ranging from magic suppressing other technologies, to how a magic might affect farming.<ref>{{cite web |url=http://www.sfwa.org/2009/08/fantasy-worldbuilding-questions-daily-life/ |title=Fantasy Worldbuilding Questions: Daily Life |author=Wrede, Patricia |accessdate=12 February 2011 }}</ref><ref>{{cite web |url=http://www.sfwa.org/2009/08/fantasy-worldbuilding-questions-commerce-trade-and-public-life// |title=Fantasy Worldbuilding Questions: Commerce, Trade, and Public Life |author=Wrede, Patricia |accessdate=12 February 2011 }}</ref>

== Notes ==
:1.{{note|a}}In the essay, Sanderson clarifies, "Most writers are somewhere in the middle between these two extremes."
:2.{{note|b}}From the same episode, this law is also called ] First Law. "If the energy you are getting from your magic is cheaper than letting a donkey do it, your medieval economy just fell apart."

== See also ==
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== References ==
{{Reflist}}

== External links ==
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Revision as of 02:08, 13 November 2012

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