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Short story by ], first published in ].
Short story by ], first published in 1952. This is a well-known story about time travel, revolving around a business called Time Safaris. Time Safaris promises to take you back in time so you can shoot prehistoric animals, such as ]. They are very careful to leave history undisturbed, though: they only shoot animals which are about to die anyway, and always stay on a path which hovers above the ground. No hunting trophies are taken, your only souvenir can be a photograph of yourself with the dead monster. In the story a man leaves the floating path and tramples a butterfly. Upon returning to the present, they find a somewhat different world than the one they left, all of history having been changed by the death of a single butterfly in the distant past.


This well-known story about ] revolvs around a business called Time Safaris. Time Safaris promises to take you back in time so you can hunt ], such as ].
--] 12:26, 20 Aug 2004 (UTC)

In order to avoid a ], they are very careful to leave history undisturbed on the principle that even the slightest change can cause major changes in the future. Travelers are only allowed shoot animals which are already about to die, and they are required to stay on a path which hovers above the ground. ] are not taken; your only ] can be a ] of yourself standing next to the dead monster.

In the story a man leaves the floating path and tramples a ]. Upon returning to the ], everyone finds the world to be a somewhat different from than the one they left. All of history has been changed slightly by the death of a single butterfly in the distant ].

This is an fictional exploration of the ] (or ]) to ].

Revision as of 22:11, 24 August 2004

Template:Spoiler

Short story by Ray Bradbury, first published in 1952.

This well-known story about time travel revolvs around a business called Time Safaris. Time Safaris promises to take you back in time so you can hunt prehistoric animals, such as Tyrannosaurus Rex.

In order to avoid a time paradox, they are very careful to leave history undisturbed on the principle that even the slightest change can cause major changes in the future. Travelers are only allowed shoot animals which are already about to die, and they are required to stay on a path which hovers above the ground. Hunting trophies are not taken; your only souvenir can be a photograph of yourself standing next to the dead monster.

In the story a man leaves the floating path and tramples a butterfly. Upon returning to the present, everyone finds the world to be a somewhat different from than the one they left. All of history has been changed slightly by the death of a single butterfly in the distant past.

This is an fictional exploration of the Butterfly Effect (or Lorenz Effect) to time travel.