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{{nihongo|'''''Super Pitfall'''''|スーパーピットフォール|Sūpā Pittofōru}} is a 1986 ]ese ] for the ] and ] by ]. It was released for the Famicom as platformer with seamless scrolling in September 1986. Two months later, the PC8801 version was released with switching screens. The game was released in the US in 1987 by ] for the ]. | {{nihongo|'''''Super Pitfall'''''|スーパーピットフォール|Sūpā Pittofōru}} is a 1986 ]ese ] for the ] and ] by ]. It was released for the Famicom as platformer with seamless scrolling in September 1986. Two months later, the PC8801 version was released with switching screens. The game was released in the US in 1987 by ] for the ]. | ||
It was the first game ever that Activision published for a console made by Nintendo and it was based upon Activision's earlier ] series for the ]. The game was later silently re-released without the "Rev-A" title by video-game publisher ]. This game was also ported to the ]. A sequel titled as Super Pitfall II was planned, but then was cancelled a short time later. It was going to be the localized version of ]'s Famicom title, ]. | It was the first game ever that Activision published for a console made by Nintendo and it was based upon Activision's earlier ] series for the ]. The game was later silently re-released without the "Rev-A" title by video-game publisher ]. This game was also ported to the ]. A sequel titled as Super Pitfall II was planned, but then was cancelled a short time later. It was going to be the localized version of ]'s Famicom title, ]. | ||
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==Game play== | ==Game play== | ||
] | ] | ||
''Super Pitfall'' is a loose ] of '']'', in that the object is to move Harry through the mazes to find the Raj diamond, and rescue his niece Rhonda and sidekick Quickclaw, both of whom have become lost in the caverns. However, Pitfall Harry's quest becomes tougher when he sees that the faithful Quickclaw is imprisoned in a cage and a ] must be found, and that when Pitfall Harry finds his niece Rhonda, she has been turned to stone and he must locate a magic potion that will turn her back into a little girl. In ''Super Pitfall'', however, Harry must also return to his starting point after accomplishing these objectives. Like the original Pitfall, but unlike '']'', Harry has a limited number of lives. This time, Harry is also equipped with a gun with which he can shoot the various deadly creatures that inhabit the caverns. He has limited ammunition and must find additional bullets that are scattered. Arguably the toughest enemies are three ] which require more than one bullet to eliminate. Gathering gold bars results in extra points. Completion of this game requires the memorization (or mapping) of numerous hidden keys and warp zones and revealing each secret requires a precise jump, so the exploration portion of the game is very difficult. | ''Super Pitfall'' is a loose ] of '']'', in that the object is to move Harry through the mazes to find the Raj diamond, and rescue his niece Rhonda and sidekick Quickclaw, both of whom have become lost in the caverns. However, Pitfall Harry's quest becomes tougher when he sees that the faithful Quickclaw is imprisoned in a cage and a ] must be found, and that when Pitfall Harry finds his niece Rhonda, she has been turned to stone and he must locate a magic potion that will turn her back into a little girl. In ''Super Pitfall'', however, Harry must also return to his starting point after accomplishing these objectives. Like the original Pitfall, but unlike '']'', Harry has a limited number of lives. This time, Harry is also equipped with a gun with which he can shoot the various deadly creatures that inhabit the caverns. He has limited ammunition and must find additional bullets that are scattered. Arguably the toughest enemies are three ] which require more than one bullet to eliminate. Gathering gold bars results in extra points. Completion of this game requires the memorization (or mapping) of numerous hidden keys and warp zones and revealing each secret requires a precise jump, so the exploration portion of the game is very difficult. | ||
==Reception== | ==Reception== | ||
The NES version wasn't very well received. A review in '']'' derided the game as "a <nowiki>]<nowiki>]</nowiki> rehash that most NES users will be able to play in their sleep. Certainly, there is nothing in the game itself to keep them awake." Further complaints were directed at the lack of any credit given to ], the original designer of ''Pitfall''.<ref name = "CGW">{{Cite news | date = August 1988 | last = Kunkell | first = Bill | periodical = ] | title = Video Gaming World | pages = 44–45 | postscript = <!--None-->}}</ref> Brett Alan Weiss of the game database ] gave the game a rating of one star out of five, stating that "'']'' is one of the best ] games; ''Super Pitfall'' is one of the worst ] games".<ref>{{cite web|author=Weiss, Brett Alan|url=http://allgame.com/game.php?id=1323&tab=review|title=Super Pitfall - Review - allgame|work=]|accessdate=August 23, 2009}}</ref> | The NES version wasn't very well received. A review in '']'' derided the game as "a <nowiki>]<nowiki>]</nowiki> rehash that most NES users will be able to play in their sleep. Certainly, there is nothing in the game itself to keep them awake." Further complaints were directed at the lack of any credit given to ], the original designer of ''Pitfall''.<ref name = "CGW">{{Cite news | date = August 1988 | last = Kunkell | first = Bill | periodical = ] | title = Video Gaming World | pages = 44–45 | postscript = <!--None-->}}</ref> Brett Alan Weiss of the game database ] gave the game a rating of one star out of five, stating that "'']'' is one of the best ] games; ''Super Pitfall'' is one of the worst ] games".<ref>{{cite web|author=Weiss, Brett Alan|url=http://allgame.com/game.php?id=1323&tab=review|title=Super Pitfall - Review - allgame|work=]|accessdate=August 23, 2009}}</ref> | ||
] criticized it for being "vague to the point of infuriating" and "a pure trial-and-error expedition of the underground", but noted that it had some early ] elements and could have been better if it had "a loose goal that couples true exploration with graphics and physics that are actually good" like its contemporary, '']'', and the present-day indie game '']''.<ref>, ]</ref> | ] criticized it for being "vague to the point of infuriating" and "a pure trial-and-error expedition of the underground", but noted that it had some early ] elements and could have been better if it had "a loose goal that couples true exploration with graphics and physics that are actually good" like its contemporary, '']'', and the present-day indie game '']''.<ref>, ]</ref> |
Revision as of 23:24, 12 April 2013
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Super Pitfall | |
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North American boxart | |
Developer(s) | Micronics |
Publisher(s) | Pony Inc., Activision |
Platform(s) | PC-8801, Famicom/NES, TRS-80 Color Computer |
Genre(s) | Platformer |
Mode(s) | Single-player |
Super Pitfall (スーパーピットフォール, Sūpā Pittofōru) is a 1986 Japanese video game for the Famicom and PC-8801 by Pony Inc. It was released for the Famicom as platformer with seamless scrolling in September 1986. Two months later, the PC8801 version was released with switching screens. The game was released in the US in 1987 by Activision for the Nintendo Entertainment System.
It was the first game ever that Activision published for a console made by Nintendo and it was based upon Activision's earlier Pitfall! series for the Atari 2600. The game was later silently re-released without the "Rev-A" title by video-game publisher FCI. This game was also ported to the TRS-80 Color Computer 3. A sequel titled as Super Pitfall II was planned, but then was cancelled a short time later. It was going to be the localized version of Sunsoft's Famicom title, Atlantis no Nazo.
Game play
Super Pitfall is a loose remake of Pitfall II: Lost Caverns, in that the object is to move Harry through the mazes to find the Raj diamond, and rescue his niece Rhonda and sidekick Quickclaw, both of whom have become lost in the caverns. However, Pitfall Harry's quest becomes tougher when he sees that the faithful Quickclaw is imprisoned in a cage and a key must be found, and that when Pitfall Harry finds his niece Rhonda, she has been turned to stone and he must locate a magic potion that will turn her back into a little girl. In Super Pitfall, however, Harry must also return to his starting point after accomplishing these objectives. Like the original Pitfall, but unlike Pitfall II: Lost Caverns, Harry has a limited number of lives. This time, Harry is also equipped with a gun with which he can shoot the various deadly creatures that inhabit the caverns. He has limited ammunition and must find additional bullets that are scattered. Arguably the toughest enemies are three cavemen which require more than one bullet to eliminate. Gathering gold bars results in extra points. Completion of this game requires the memorization (or mapping) of numerous hidden keys and warp zones and revealing each secret requires a precise jump, so the exploration portion of the game is very difficult.
Reception
The NES version wasn't very well received. A review in Computer Gaming World derided the game as "a rehash that most NES users will be able to play in their sleep. Certainly, there is nothing in the game itself to keep them awake." Further complaints were directed at the lack of any credit given to David Crane, the original designer of Pitfall. Brett Alan Weiss of the game database Allgame gave the game a rating of one star out of five, stating that "Pitfall is one of the best Atari 2600 games; Super Pitfall is one of the worst NES games".
Gamasutra criticized it for being "vague to the point of infuriating" and "a pure trial-and-error expedition of the underground", but noted that it had some early sandbox elements and could have been better if it had "a loose goal that couples true exploration with graphics and physics that are actually good" like its contemporary, Metroid, and the present-day indie game Cave Story.
References
- Kunkell, Bill (August 1988). "Video Gaming World". Computer Gaming World. pp. 44–45.
- Weiss, Brett Alan. "Super Pitfall - Review - allgame". Allgame. Retrieved August 23, 2009.
- Gems In The Rough: Yesterday's Concepts Mined For Today, Gamasutra
External links
- Template:StrategyWiki
- Template:GameFAQs
- Super Pitfall at MobyGames
- Super Pitfall maps Template:Jp icon
Pitfall video games | |
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