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Revision as of 00:55, 4 December 2013 editBOZ (talk | contribs)Autopatrolled, Extended confirmed users126,801 edits Publication history: a bit more background info← Previous edit Revision as of 00:55, 4 December 2013 edit undoBOZ (talk | contribs)Autopatrolled, Extended confirmed users126,801 edits Redirected page to List of GURPS books#Fictional settingsNext edit →
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{{Infobox RPG
|title=GURPS Technomancer
|image=]
|caption=''GURPS Technomancer'' cover
|designer=]
|publisher=]
|date=]
|system=]
|genre=Alternate reality
}}

'''GURPS Technomancer''' is a soft-bound book written by ]. It was published in ] by ] as a ] for the ] ] system.

==Contents==
''GURPS Technomancer'' provides a setting in an alternative modern ] where ] co-exists with ].

The premise of this world setting is that the detonation of the first ] by the ] triggered a transformation of reality. The mushroom cloud became a permanent magical tornado emitting bolts of red lightning. The resulting wave of magical energy and fallout also modified the genes of countless new-born children. This created both magically apt individuals as well as ''chimeras'' — people with some animal traits.

The campaign book contains a post-event timeline; a set of new magic spells suitable for the campaign; rules for mixing magic with modern technology; descriptions of the emergent non-human creatures; 20 character templates for campaign-specific careers; character-building advantages, disadvantages, skills, and equipment; a detailed description of the effects of magic on our society; information on various organizations, and a geography of locations significantly affected by the release of magic.

Listed as requirements to use the book are the ''GURPS Basic Set'' (3<sup>rd</sup> edition revised) and ''GURPS Magic'' (2<sup>nd</sup> edition). ''GURPS Grimoire'' is also recommended for use in expanding the list of available spells.

==Publication history==
''GURPS Technomancer'' was published in ] by ]. The book is 128 pages in length with ] illustrations and an index. The jacket is stiff paper and is illustrated in color. The book was edited by ].

When Sean Punch took over as line editor for ''GURPS'', SJG became more selective with their licensed products which resulted in more historical books and a new emphasis on original settings, such as ''GURPS Technomancer''.<ref name="designers">{{Cite book|author=Shannon Appelcline|title=Designers & Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702-58-7|pages=111}}</ref>

==Reception==

==References==
{{reflist}}

==See also==
*]


] ]

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