Revision as of 01:55, 15 June 2006 view sourceReyBrujo (talk | contribs)Autopatrolled, Extended confirmed users, Pending changes reviewers, Rollbackers40,722 editsm Please use the free image of the boomerang controller instead of the Fair use one.← Previous edit | Revision as of 03:01, 15 June 2006 view source PhantomInsider (talk | contribs)8 editsNo edit summaryNext edit → | ||
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A Piece of Shit of a Console that will still outsell everyone else, because of racist japs that hates anything american made, and Sony selling their souls to the devil. | |||
{{future product}} | |||
{{CVG system | |||
|title = PlayStation 3 | |||
|logo = ] | |||
|image= ] | |||
|manufacturer = ] | |||
|type = ] | |||
|generation = ] | |||
|lifespan = ] ] ({{Flag|Japan}})<br /> ], ] ({{Flag|USA}})<br />], ] ({{Flag|EU}}<br /> ], ] ({{Flag|Australia}}) | |||
|CPU = 3.2 GHz ] ] with 7 3.2 GHz ]s | |||
|media = ]<br />]<br />] | |||
|onlineservice = ] (PNP) | |||
|topgame = | |||
|predecessor = ] | |||
}} | |||
The {{nihongo|'''PlayStation 3'''|プレイステーション3|pureisutēshon 3}} (abbreviated '''PS3''') is ]'s ] ] in the ] series. It is the successor to the ] and will mainly compete against ]'s ] and ]'s ]. The PS3 will be released on ], ] in ] and ], ] worldwide, and will ship in two initial configurations. | |||
The PS3 was officially unveiled on ], ] by Sony during an ] conference, where the console was first shown to the public. A functional version of the console was not at E3 2005 or the ] in September 2005, although at both events, demonstrations were held on devkits (for example '']'') and comparable PC hardware, and video footage based on the predicted PS3 specifications was produced (for example for '']''). | |||
Thus far, public reception of the console has been mixed with the Sony stockmarket price declining partially due to worries about the future of the PlayStation brand and its profitability.<ref name="sony_stock">{{cite web | last=Kageyama |first=Yuri| date=] | url=http://www.msnbc.msn.com/id/12528652/ | title=Sony stock falls after earnings report |publisher=]|accessdate=2006-05-23|date=]}}</ref> However, Sony's chief has cited its widespread developer support and advanced "future-proofed" technologies such as Blu-ray and the Cell processor, as ensuring the continued success of the PlayStation platform.<ref name="phil_gamepro">{{cite web|date=]|url=http://www.gamepro.com/news.cfm?article_id=55089| title=Exclusive: Sony's Phil Harrison Tells All on PS3, Peter Moore, Nintendo Wii|publisher=GamePro|accessdate=2006-05-24}}</ref> | |||
==Retail configurations and pricing== | |||
Sony's current retail strategy for the ''PlayStation 3'' will involve two different configurations that are detailed in a Sony Press release.<ref name="pr_jap">{{cite press release|publisher=Sony Computer Entertainment Inc.|date=]|title=PLAYSTATION®3 LAUNCHES ON NOVEMBER 11, 2006 IN JAPAN|url=http://www.scei.co.jp/corporate/release/pdf/060509ae.pdf|accessdate=2006-05-18}}</ref> The "premium" version of the ''PlayStation 3'' will come with an internal 60 GB hard drive, ] connectivity, ] output, and multiple flash ] readers ]. | |||
The second and alternate configuration of the console will have a 20 GB internal hard drive but will not feature Wi-Fi, HDMI, or a memory card reader. The hard drive is upgradeable, and memory card and Wi-Fi support can be added through adaptors, but the HDMI support is not upgradeable.<ref>{{cite web | last=Gibson | first=Ellie | date=] | url=http://www.gamesindustry.biz/content_page.php?aid=17035 | title=20GB PlayStation 3 will be upgradeable, says Sony |work=gamesindustry.biz |accessdate=May 16 |accessyear=2006}}</ref> | |||
The lack of HDMI output in the 20 GB model could potentially cause problems with restricted output resolution on Blu-ray video. An ] flag can be set by content producers, which forces non-] video down to resolutions comparable to DVD-Video. ] president ] stated that it is "too early to speculate at this point" whether movie producers will activate the ICT feature.<ref name="kaz_defend">{{cite web|last=Morris|first=Chris|url=http://money.cnn.com/2006/05/11/technology/e3_kaz/|title=PlayStation 3 boss defends high price|publisher=CNNMoney.com|date=]|accessdate=2006-05-21}}</ref> | |||
<center> | |||
<div style="float:left; padding-left:10%"> | |||
{|class="wikitable" | |||
|+'''System Features''' | |||
|- | |||
!Feature | |||
!Basic | |||
!Premium | |||
|- | |||
|Upgradable hard drive | |||
|{{yes}}, 20 GB | |||
|{{yes}}, 60 GB | |||
|- | |||
|] drive | |||
|{{yes}} | |||
|{{yes}} | |||
|- | |||
|] controllers | |||
|{{yes}} | |||
|{{yes}} | |||
|- | |||
|Flash ] reader | |||
|{{no}} | |||
|{{yes}} | |||
|- | |||
|] connectivity | |||
|{{no}} | |||
|{{yes}} | |||
|- | |||
|] connection | |||
|{{no}} | |||
|{{yes}} | |||
|- | |||
|] | |||
|{{no}} | |||
|{{yes}} | |||
|} | |||
</div> | |||
<div style="float:left clear:right"> | |||
{|class="wikitable" | |||
|+'''] by region''' | |||
|- | |||
!rowspan="2"|Region | |||
!colspan="2"|Expected pricing on release | |||
|- | |||
!20GB | |||
!60GB | |||
|- | |||
| {{flagicon|Europe}} ] (])<ref name="pr_euro">{{cite press release|publisher=Sony Computer Entertainment Europe|date=]|title=PLAYSTATION®3 LAUNCHES ON NOVEMBER 17, 2006 ACROSS MAINLAND EUROPE AND AUSTRALASIA|url=http://www.scee.presscentre.com/content/detail.asp?NewsAreaID=21&ReleaseID=4198|accessdate=2006-05-18}}</ref> | |||
|€499 | |||
|€599 | |||
|- | |||
| {{flagicon|United Kingdom}} United Kingdom (])<ref name="uk_gamespot">{{cite web|url=http://www.gamespot.com/news/6151565.html|title=Report: PlayStation 3 to cost £425 in UK|publisher=GameSpot|date=]|accessdate=2006-05-19}}</ref> | |||
|<center><nowiki>-</nowiki></center> | |||
|£425 | |||
|- | |||
|{{flagicon|Japan}} Japan (])<ref name="pr_jap"/> | |||
|¥59,800 | |||
|Open price | |||
|- | |||
|{{flagicon|USA}} United States (])<ref name="pr_na">{{cite press release|publisher=Sony Computer Entertainment America|date=]|title=PLAYSTATION®3 LAUNCHES ON NOVEMBER 17, 2006 IN NORTH AMERICA|url=http://www.us.playstation.com/News/PressReleases/341|accessdate=2006-05-18}}</ref> | |||
|$499 | |||
|$599 | |||
|- | |||
|{{flagicon|Canada}} Canada (])<ref name="pr_na">{{cite press release|publisher=Sony Computer Entertainment America|date=]|title=PLAYSTATION®3 LAUNCHES ON NOVEMBER 17, 2006 IN NORTH AMERICA|url=http://www.us.playstation.com/News/PressReleases/341|accessdate=2006-05-18}}</ref> | |||
|$549 | |||
|$659 | |||
|- | |||
|{{flagicon|Australia}} Australia (])<ref name="au_cnet">{{cite web|author=Ramsay, Randolph & Asher Moses|url=http://cnet.com.au/games/ps3/0,39035763,40062685,00.htm|title=Australian PS3 launch date locked in|publisher=CNET Networks Australia|date=]|accessdate=2006-05-18}}</ref> | |||
|$829 | |||
|$999 | |||
|- | |||
|{{flagicon|Norway}} Norway (]) | |||
|<center><nowiki>-</nowiki></center> | |||
|6500 KR {{fact}} | |||
|- | |||
|{{flagicon|Denmark}} Denmark (]) | |||
|<center><nowiki>-</nowiki></center> | |||
|5999 KR {{fact}} | |||
|- | |||
|} | |||
</div> | |||
<nowiki>*</nowiki> ''Prices and release dates subject to change'' | |||
</center> | |||
{{rquote|left|Is it not nonsense to compare the charge for dinner at the company cafeteria with dinner at a fine restaurant? It's a question of what you can do with that game machine. If you can have an amazing experience, we believe price is not a problem.|] on the PlayStation 3 ]}} | |||
For the UK market, ] UK has stated that it is likely that they will only launch the 60 GB version.<ref name="uk_gamespot" /> | |||
In Japan, Sony has opted to go with an open pricing scheme for the 60 GB model, allowing retailers to set a pricepoint themselves. ], one of the biggest Japanese online retailers, has set their pricepoint at ¥71,800, or ¥75,390 (about US$675) with taxes added.<ref>{{cite web| url=http://www.rakuten.co.jp/aworld/527386/646656/ |title=【楽天市場】SONY Play Station (プレイステーション):アットワールドオンラインショップ |work=] | language=] |accessdate=2006-05-22}}</ref> | |||
The PS3 has received mixed reactions for its price, which is higher than its same-generation competition in all world markets.<ref name="forbes_price">{{cite web|last=Slagle|first=Matt|url=http://www.forbes.com/home/feeds/ap/2006/05/10/ap2737523.html|title=Analysts, Experts Debate Cost of Console|publisher=Forbes.com|date=]|accessdate=2006-05-21}}</ref> Sony has publicly defended its pricing model, citing the PS3's higher performance and inclusion of a Blu-ray drive, of which stand-alone players will cost an estimated US$1000.<ref name="kaz_defend"/><ref name="forbes_price"/> | |||
{{-}} | |||
==Games in development== | |||
{{main|List of PlayStation 3 games}} | |||
As of March 2006, there are already over 230 PS3 games announced by multiple developers and publishers, like ], ], ], ], ], ], ], ] and many others. As well as announced titles there are likely to be many 'secret projects' already under development. | |||
A number of developers have already announced games for the PS3. Some anticipated ones include: '']'', '']'', '']'', '']'', '']'', '']'', '']'', '']'', '']'' , '']'', '']'', '']'', '']'', '']'', '']'','']'' '']'', '']'' and '']'' | |||
At the ] ] Press booths, Sony showed some pre-rendered and some real-time videos of games in development with the codenames '']'', '']'' and '']''. Also shown at E3 was a '']'' of the opening sequence remade for the PlayStation 3 system, Tetsuya Nomura, director of final fantasy VII Advent Children says he intends to make the tech demo into a full remake as soon as possible.{{fact}} | |||
Sony Computer Entertainment CEO Kaz Hirai said that as many as 15 PS3 titles could be available for launch.<ref name="15_launchtitles">{{cite web | last=Lahti |first=Evan| date=] | url=http://news.gaminghorizon.com/media2/1147886820.4191.html | title=15 Titles Available At PS3 Launch? |publisher=Gaminghorizon.com|accessdate=2006-05-26|date=]}}</ref> | |||
==Backward compatibility== | |||
Sony has stated that the PlayStation 3 will have backward compatibility with the ] and ], and that every ] and ] game that observes its respective system's TRC (Technical Requirements Checklist) will be playable on PS3 at launch.<ref name="gdc_keynote">{{cite web|last=Remo|first=Chris|url=http://www.shacknews.com/onearticle.x/41353|title=Sony Keynote by Phil Harrison|publisher=Shacknews|date=]|accessdate=2006-05-18}}</ref> | |||
At the 2006 PlayStation Business Briefing, ] president ] asked developers to adhere to the TRC to facilitate compatibility with future PlayStations, stating that the company was having some difficulty getting backward compatibility with games that had not followed the TRCs. "Either it's accidental or on purpose; there's actually a lot of games that don't follow the TRC."<ref name="sony_psbb">{{cite web|author=Hirohiko Niizumi|url=http://www.gamespot.com/news/6146007.html|title=Spot On: The 2006 PlayStation Business Briefing|publisher=GameSpot|date=]|accessdate=2006-05-18}}</ref><font color=red>. | |||
Contrary to previous reports that emulation would be accomplished through software,{{fact}} the July issue of Japanese magazine Ultra One reports that the current design of PlayStation 3 includes the core PlayStation 2 "EE+GS" Processor and GPU.<ref name="ps2chip ign">{{cite web|last=Gantayat|first=Anoop|url=http://ps3.ign.com/articles/711/711242p1.html|title=Sony Bundles PS2 With PS3|publisher=IGN|date=]|accessdate=2006-06-06}}</ref> However, Sony says that only some hardware will be used, and that the proper emulation will be implemented in later manufactured PS3s to lower hardware costs.{{fact}} | |||
The PlayStation 3 does not include interfaces for legacy PlayStation devices such as the ] controller. It is not known at this time whether ] devices for PlayStation 2 will be compatible with PlayStation 3. | |||
==Online services (PNP)== | |||
{{main|PlayStation Network Platform}} | |||
In response to Microsoft's successful ] network, Sony announced a unified online service for the PlayStation 3 console at the 2006 PlayStation Business Briefing meeting in Tokyo. The name of the service has been given the working title of "PlayStation Network Platform" and Sony has confirmed that the service will be free and include multiplayer support. However developers will be free to charge a subscription fee if they should choose to, as is commonplace for ]s (MMO). It is being jointly developed by Sony Computer Entertainment and Sony Online Entertainment.<ref>{{cite web | title=PlayStation Network Platform detailed | work=www.gamespot.com| url=http://www.gamespot.com/news/6145981.html | accessdate=Mar 15 | accessyear=2006}}</ref> | |||
==Interface and operating system== | |||
The PS3 will use the ] (XMB) already used in the ] and ] devices. The version demonstrated at ] ] included options for different user profiles, the ability to explore photos, play music and movie trailers from the hard drive, compatibility for a USB Keyboard and Mouse, a full Internet browser and a Friends menu. In a separate demo Sony also presented the "Marketplace" where players can buy and download music, have a profile, and act in ]'s in a service called "SingStar". | |||
It has been confirmed that Linux will be pre-installed on the PS3 hard drive. Sony hopes that with its wide variety of features, PS3 will supplant the PC in the home.<ref name="harrison_denial">{{de icon}} {{cite web|last=Stöcker|first=Christian|date=]|url=http://www.spiegel.de/netzwelt/netzkultur/0,1518,418642,00.html|title="Wir brauchen den PC nicht"|publisher=SPIEGEL ONLINE|language=German|accessdate=2006-06-01}}</ref><ref name="harrison_denial_gs">{{cite web|last=Thorsen|first=Tor|url=http://www.gamespot.com/news/2006/05/31/news_6152133.html|title=Harrison denies Wii influence PS3 controller|date=2006-05-31|publisher=Gamespot|accessdate=2006-06-01}}</ref> In addition, Sony hopes that the presence of Linux in every PS3 will encourage independent content creation such as homebrew games. | |||
<blockquote>"Because we have plans for having Linux on board , we also recognize Linux programming activities... Other than game studios tied to official developer licenses, we'd like to see various individuals participate in content creation for the PS3."<ref name="ps3_linux">{{cite web|last=Carless|first=Simon|url=http://www.gamasutra.com/php-bin/news_index.php?story=9290|title=E3: Kawanishi Talks Homebrew Linux PS3 Development|publisher=Gamasutra|date=]|accessdate=2006-05-24}}</ref></blockquote> | |||
Currently it is unknown if ] will be the ] used to run everything, including the Cross Media Bar, or if the system will operate as a ] environment, where Linux would be loaded from the Cross Media Bar menu. Also, Sony has not stated what ] they will use, or if they will create their own. | |||
It should also be noted that the PS2 had an official Linux distro put out by Sony for EU launch. The distro was very watered down and had great hardware limitations, restricting much of the hardware Linux could use. Some have speculated that Linux is only being included so as to avoid EU taxes associated with game consoles, but not PCs.<ref name="ps3_linux_taxes">{{cite web|last=Eckhardt|first=Florian| url=http://kotaku.com/gaming//why-the-ps3-is-a-computer-sony-dodges-euro-tax-men-179245.php|title=Why the PS3 Is A "Computer"|publisher=]|date=]|accessdate=2006-06-11}}</ref> | |||
==Hardware specifications== | |||
Unless otherwise noted, the following specifications are based on a press release by Sony at the 2005 ] Conference,<ref name="pr_specs">{{cite press release|publisher=Sony Computer Entertainment Inc.|date=]|title=SONY COMPUTER ENTERTAINMENT INC. TO LAUNCH ITS NEXT GENERATION COMPUTER ENTERTAINMENT SYSTEM, PLAYSTATION®3 IN SPRING 2006|url=http://www.scei.co.jp/corporate/release/pdf/050517e.pdf|accessdate=2006-05-26}}</ref> and slides from a Sony presentation at the 2006 ].<ref name=gdcslides>{{cite web | url=http://www.watch.impress.co.jp/game/docs/20060329/3dps3.htm | title=Slides from Sony's 2006 GDC Presentation | publisher=Game Watch | accessdate=2006-05-25}}</ref> | |||
===Central processing unit (CPU)=== | |||
3.2 GHz ] ] processor: 1 PowerPC-based "Power Processing Element" and 7 3.2 GHz ]. The PPE has a 512 KB L2 cache and one VMX (]) vector unit. Each of the eight SPEs is a ] processor with 128-bit 128 ] GPRs and superscalar functions. Each SPE has 256 KB of L1 cache/software-addressable 4.8 GHz SRAM, called the "Local Store". | |||
Only seven SPEs are active; the eighth is redundant, to improve yield. If one of the eight has a manufacturing defect, it is disabled without rendering the entire unit defective. Additionally, one of the seven active SPEs is reserved for use by the system's OS, leaving six SPEs directly available to applications. | |||
===Graphics processing unit (GPU)=== | |||
] ]. ''AC IN'', ''AV MULTI OUT'', ''DIGITAL OUT'' and an ] network port are visible.]] | |||
Custom ] or "Reality Synthesizer" design co-developed by ] and ]: | |||
*Based on ] ] architecture, otherwise known as ] | |||
*Clocked at 550 MHz | |||
*128-bit DDR memory interface | |||
*211.2 ] programmable (384 FLOPS per clock) | |||
*1.8 TFLOPS | |||
*Multi-way programmable parallel floating point shader pipelines | |||
*136 shader operations per clock | |||
*74.8 billion shader operations per second (100 billion with CPU) | |||
*24 2D texture lookups per clock | |||
*1.1 billion vertices per second | |||
*128-bit pixel precision offers rendering of scenes with ] | |||
*Full high definition output (up to and including ]) | |||
===Memory=== | |||
Total 512 MB, split into: | |||
* 256 ] ] ] clocked at CPU die speed (3.2 GHz) | |||
* 256 MB ] ] clocked at 700 MHz | |||
===Theoretical system bandwidth=== | |||
*204.8 GB/s Cell Element Interconnect Bus (Theoretical peak performance)<ref name="ibm_eib">{{Cite paper|author=Chen, Thomas et al.|title=Cell Broadband Engine Architecture and its first implementation: a performance view (The Element Interconnect Bus)|publisher=IBM|date=2005-11-29| version=| url=http://www-128.ibm.com/developerworks/library/pa-cellperf/#N10120| accessdate=2006-05-18}}</ref> | |||
*Cell FlexIO Bus: 35 GB/s outbound, 25 GB/s inbound (7 outbound and 5 inbound 1Byte wide channels operating at 5 GHz) (effective bandwidth typically 50-80% of total)<ref name="ibm_flexio">{{Cite paper|author=Chen, Thomas et al.|title=Cell Broadband Engine Architecture and its first implementation: a performance view (Flexible I/O Interface)|publisher=IBM|date=2005-11-29| version=| url=http://www-128.ibm.com/developerworks/library/pa-cellperf/#N101CE| accessdate=2006-05-18}}</ref> | |||
*25.6 GB/s to Main Ram ]: 64 bits × 3.2 GHz / 8 bits to a byte | |||
*22.4 GB/s to ] ]: 128 bits × 700 MHz × 2 accesses per clock cycle (one per edge) / 8 bits to a byte | |||
*RSX 20 GB/s (write), 15 GB/s (read) | |||
*SB 2.5 GB/s write and 2.5 GB/s read | |||
===Audio/video output=== | |||
====Video==== | |||
*Supported screen resolutions: ], ], ], ], ] | |||
*Multiple AV outputs | |||
**] | |||
**] | |||
**] (output up to and including 1080p) | |||
**] port (Digital video output; 60 GB model only) | |||
====Sound==== | |||
*] optical output for ] | |||
*] 5.1 minimum (Blu-Ray movies only; compatible sound equipment required){{fact}} | |||
*] | |||
*] (DSP functionality handled by the Cell processor) | |||
*] | |||
===Storage=== | |||
* ]: PlayStation 3 BD-ROM, BD-Video, BD-R, BD-RE. 2x (9.0MB/sec) | |||
* ]: PlayStation 2 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW. 8x (11.0MB/sec max) | |||
* ]: PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW. 24x (3.5MB/sec max) | |||
* ]: SACD Hybrid (CD layer) SACD HD. 2x | |||
* ]: Pre-Installed 20 GB / 60 GB (depending on package), 2.5", detachable/upgradeable, with ] pre-installed.<ref>{{cite web | url=http://ps3.ign.com/articles/696/696056p1.html | title=PS Biz Brief 06: PS3 HDD Required - It's 60GB and Linux too. | publisher=ign.com | accessdate=2006-03-15}}</ref><ref name="ps3_hdd">{{cite news | url=http://www.next-gen.biz/index.php?option=com_content&task=view&id=2529&Itemid=2 | title=CONFIRMED: PS3 to Ship with HDD | date=March 20, 2006 | publisher=next-gen.biz | accessdate=2006-03-20}}</ref><br> | |||
*Flash memory interfaces (60 GB model only): | |||
** ] | |||
** ] | |||
** ]/] | |||
===Communications=== | |||
*One ] Port | |||
*] 2.0 (x4) | |||
*] 2.0 | |||
*Wi-Fi (60 GB model only) | |||
**]b/g | |||
===Controller=== | |||
].]] | |||
At Sony's 2006 ] ], a new PlayStation 3 controller design was revealed. The design was superficially very similar to a wireless version of the ] controller, as opposed to the wireless "boomerang" prototype design showcased a year earlier. | |||
The PlayStation 3 controller features a ] ] connector terminal at the top of the controller for charging the internal battery through USB, and also for wired play. There are four numbered ] indicators, to identify and distinguish multiple connected wireless controllers. | |||
In addition to the basic design, the other major feature revealed at the press conference was the ability to sense ]al orientation and ] ].<ref name="pr_control">{{cite press release|publisher=Sony Computer Entertainment Inc.|date=]|title=SCE ANNOUNCES NEW CONTROLLER FOR PLAYSTATION®3|url=http://www.scei.co.jp/corporate/release/pdf/060509be.pdf|accessdate=2006-05-24}}</ref> A special version of the game ] was used to demonstrate these new capabilities during the presentation of the new controller. | |||
]" or "]" controller was officially abandoned.]] | |||
The announcement of having a motion and tilt sensitive controller followed ]'s announcement of similar functionality in their ] controller at the ] 2005. Sony executives have spoken on the matter, saying they are happy to admit they have not started the wave, but have jumped onto the wave, because they believe it will be one of the defining characteristics of next-generation gaming. <ref>{{cite web|last=Fahey |first=Rob | date=] |url=http://www.gamesindustry.biz/content_page.php?aid=16969 |title=E3: Sony's Phil Harrison |work=gamesindustry.biz |accessdate=2006-05-22}}</ref> Nintendo's ] has called the similarity flattering, but unconcerning.<ref>{{cite web|last=Hatfield |first=Daemon | date=] |url=http://ps3.ign.com/articles/709/709561p1.html |title=Miyamoto Flattered by PS3 Controller |work=IGN |accessdate=2006-05-23}}</ref> | |||
The ] capability of the previous controllers was omitted, according to Sony, to prevent interference with motion sensing. This has resulted in a lighter controller. ], who previously won a lawsuit on the ] 2's rumble functionality, has stated that they are certain that rumble features could be integrated with motion-sensing in the PS3 controller. They have offered to work on the technology pending an end to litigation.<ref name="immersion_offer">{{cite web|last=Brightman |first=James | date=] |url=http://www.businessweek.com/innovate/content/may2006/id20060519_077964.htm?chan=innovation_game+room_top+stories |title=Immersion Speaks Out on PS3 Controller |work=] |accessdate=2006-05-22}}</ref> Some developers were not notified about the lack of rumble in the controller until late in development.<ref name="late_notice">{{cite web|last=Hurley |first=Oliver | date=] |url=http://www.gamesradar.com/gb/ps3/game/news/article.jsp?articleId=2006051312284484046§ionId=1006&releaseId=20060314132311609002 |title=PS3 Key PS3 developers still unaware of new pad's lack of vibration |work=GamesRadar |publisher=] |accessdate=2006-05-22}}</ref> | |||
Some minor refinements have also been made to the controller. In place of the "Analog" button and light found on previous PlayStation controllers, a button with the PlayStation logo has been added to the center of the controller face, similar to the Guide button of the ] controller. Some of the buttons have been raised from their previous versions, to enhance their pressure-sensitive analog functionality. In particular, the L2 and R2 shoulder buttons have been redesigned to allow for a much deeper depression range, making them more trigger like. The analog sticks also have a wider range of motion and finer analog sensitivity—at 10-bit accuracy, an improvement upon the 8-bit accuracy of the previous models. <ref name="pr_control" /> | |||
===Power=== | |||
Sony has stated that the power supply will be built into the console. A standard 3-pin ] is present at the base of the console. | |||
==Overall floating-point capability== | |||
In a slide show at their ] conference, Sony presented the "CPU floating point capability" of the PlayStation 3's Cell CPU, and compared it to other CPUs. In their official press release, the same statistic regarding the PS3 as a whole was reported to be 2 ]<ref name="pr_specs" />. | |||
<BR><br>The figures are rounded estimates for single-precision operations based on addition of the theoretical maximum floating point performances of the processing units in the ] ] and those of the RSX ]. Inevitably, real-world performance for both systems will be lower. PlayStation 3's Cell CPU achieves 256 GFLOPS single precision and is reported at around double precision. Additionally, programmers may find it difficult, initially, to optimize their game engines to make the best use of the highly parallel architectures of both systems, further reducing real-world performance. | |||
==Miscellaneous== | |||
*] ] ]. | |||
*] interactive reality game, '']''. | |||
*] ]. | |||
*] virtual object manipulation. | |||
*Digital photograph display (], ]). | |||
*], ] and ] download and playback. | |||
*Simultaneous ] access and gameplay. | |||
*Parental Controls<ref name="parental_control">{{cite web|last=Surette|first=Tim|authorlink=|coauthors=| date=]|url=http://www.gamespot.com/news/6140451.html|title=PS3 to include parental controls|format=|work=|pages=|publisher=GameSpot|language=English|accessdate=May 24|accessyear=2006}}</ref> | |||
*The ability for the ] to connect to the PlayStation 3 as a video-enabled controller, similar to the ] - ] link capability. | |||
*The font used for the ] movies is the font used for the Playstation 3 logo. Both are made by Sony. | |||
*A spelling mistake can be found on one of the controllers reading serect instead of select. http://www.kotaku.com/gaming/top/omg-playstation-3-controller-spelling-mistake-180260.php#more | |||
==Software development== | |||
The PlayStation 3, unlike the PlayStation and PlayStation 2 systems, is based on open and publicly available application programming interfaces. | |||
The list of ]s includes: | |||
* ], an open, ]-based file format for ]s. | |||
* ], a modified version of ] with extensions specifically aimed at the PS3<ref name="psgl_slides_7">{{cite web|last=Arnaud|first=Rémi|authorlink=|coauthors=|date=|url=http://www.khronos.org/developers/content/GDC_2006/GLESTutorial07-PlayStation_GL.pdf|title=PS3 to include parental controls|format=|work=|pages=|publisher=]|language=English|accessdate=May 24|accessyear=2006}}</ref> | |||
* ], a collection of fast, cross-platform tools for general "media acceleration," such as matrix calculations. | |||
* ], for hardware-accelerated 2D ]. | |||
Sublicensed technologies include: | |||
* ]'s ] SDK, ]. | |||
* ]'s ] 3.0 framework. | |||
* ]'s physics and animation engines. | |||
* Pixelux's Game Asset Synthesis Technology<ref>{{cite web | title=pixeluxentertainment.com| accessdate=Sep 15 | accessyear=2005 | org=pixeluxentertainment.com | url=http://www.pixeluxentertainment.com}}</ref>, a toolkit for advanced ] | |||
* ]'s 3D graphics programs <ref>{{cite web | title=alias.com now autodesk| accessdate=Feb 25 | accessyear=2006 | org= alias.com| url=http://www.alias.com/glb/eng/products-services/product_families.jsp}}</ref> | |||
* ], Nvidia's ]-like ]. | |||
* ] RT, a programming package produced by Interactive Data Visualization, Inc. that aims to produce high-quality virtual foliage in real time. | |||
* Kynogon's Kynapse 4.0 "large scale A.I."<ref name="kynapse">{{cite press release|publisher=Kynogon|date=]|title=Kynogon joins SCEI’s “PLAYSTATION®3” Tools & Middleware program|url=http://kynogon.nerim.net/images-blog/Press_Release/Kynogon_PR_PS3_060125.pdf|accessdate=2006-05-18}}</ref> | |||
The list of standards they are reported to be considering includes: | |||
* ], the next generation of the ]. <ref>{{cite web | title=Juniper Networks on IPv6 and MPLS networking in Asia – Part I | work=DigiTimes Publication | url=http://www.digitimes.com/news/a20041215PR202.html | accessdate=June 10 | accessyear=2005}}</ref> | |||
Sony has selected several technologies and arranged several sublicensing agreements to create an advanced software development kit for developers. In addition, in 2005 Sony purchased ], a former provider of Microsoft Windows-based development tools for a variety of console platforms; including PlayStation 2, GameCube, PSP and Nintendo DS to create additional ] development tools. Sony is providing all developers with ]s where SN Systems will provide more customer-oriented GNU tools at an additional cost. | |||
==Region coding== | |||
During a Q&A session at the 2006 Game Developers Conference, Sony Computer Entertainment Worldwide Studios President ] confirmed that the PlayStation 3 will feature region-free gaming. <ref>{{cite web | title=Region-Free PS3 Gaming Announced | work=IGN.com| url=http://ps3.ign.com/articles/697/697656p1.html| accessdate=March 22 | accessyear=2006}}</ref> | |||
Blu-ray movies will still use a region code, the ] region code will be different from the ]. | |||
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==See also== | |||
{{Commons}} | |||
{{Dedicated video game consoles}} | |||
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==References== | |||
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==External links== | |||
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Revision as of 03:01, 15 June 2006
A Piece of Shit of a Console that will still outsell everyone else, because of racist japs that hates anything american made, and Sony selling their souls to the devil.