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The 2004 publication '']'' suggested that details of Gary Gygax's Greyhawk home campaign were published in this booklet.<ref name=30years>{{cite book | title = 30 Years of Adventure: A Celebration of Dungeons & Dragons | publisher = Wizards of the Coast | year = 2004 | location = Renton WA | page = 55 | isbn = 0-7869-3498-0}}</ref> However Gygax had no plans in 1975 to publish details of the Greyhawk world, since he believed that new players of ''Dungeons & Dragons'' would rather create their own worlds than use someone else's.<ref>Gygax: "When I initially began creating adventure material I assumed that the GMs utilizing the work would prefer substance without window dressing, the latter being properly the realm of the GM so as to suit the campaign world and player group."{{cite web | title = Gary Gygax: Q & A (Part XII, Page 40) | publisher = EN World | date = 2007-03-28 | url = http://www.enworld.org/forum/archive-threads/171753-gary-gygax-q-part-xii-40.html | accessdate = 2009-03-15}}</ref> In addition, he didn't want to publish all the material he had created for his players; he thought he would be unlikely to recoup a fair investment for the thousands of hours he had spent on it; and since his secrets would be revealed to his players, he would be forced to recreate a new world for them afterward.<ref>Gygax: "As I was running a game with a large number of players involved, I really didn't want to supply them with the whole world on a platter." {{cite web | title = Gary Gygax: Q & A (Part IV, Page 11) | publisher = EN World | date = 2003-11-05 | url = http://www.enworld.org/forum/archive-threads/57832-gary-gygax-q-part-iv-11.html | accessdate = 2009-03-15}}</ref> In fact the only two references to the Greyhawk campaign were an illustration of a large stone head in a dungeon corridor titled ''The Great Stone Face, Enigma of Greyhawk'' and mention of a fountain on the second level of the dungeons that continuously issued an endless number of snakes. The 2004 publication '']'' suggested that details of Gary Gygax's Greyhawk home campaign were published in this booklet.<ref name=30years>{{cite book | title = 30 Years of Adventure: A Celebration of Dungeons & Dragons | publisher = Wizards of the Coast | year = 2004 | location = Renton WA | page = 55 | isbn = 0-7869-3498-0}}</ref> However Gygax had no plans in 1975 to publish details of the Greyhawk world, since he believed that new players of ''Dungeons & Dragons'' would rather create their own worlds than use someone else's.<ref>Gygax: "When I initially began creating adventure material I assumed that the GMs utilizing the work would prefer substance without window dressing, the latter being properly the realm of the GM so as to suit the campaign world and player group."{{cite web | title = Gary Gygax: Q & A (Part XII, Page 40) | publisher = EN World | date = 2007-03-28 | url = http://www.enworld.org/forum/archive-threads/171753-gary-gygax-q-part-xii-40.html | accessdate = 2009-03-15}}</ref> In addition, he didn't want to publish all the material he had created for his players; he thought he would be unlikely to recoup a fair investment for the thousands of hours he had spent on it; and since his secrets would be revealed to his players, he would be forced to recreate a new world for them afterward.<ref>Gygax: "As I was running a game with a large number of players involved, I really didn't want to supply them with the whole world on a platter." {{cite web | title = Gary Gygax: Q & A (Part IV, Page 11) | publisher = EN World | date = 2003-11-05 | url = http://www.enworld.org/forum/archive-threads/57832-gary-gygax-q-part-iv-11.html | accessdate = 2009-03-15}}</ref> In fact the only two references to the Greyhawk campaign were an illustration of a large stone head in a dungeon corridor titled ''The Great Stone Face, Enigma of Greyhawk'' and mention of a fountain on the second level of the dungeons that continuously issued an endless number of snakes.


The 68-page supplement instead focused on game rules that were used in Gygax's '']'' campaign. The supplement also removed the game's dependency on the '']'' rules by providing its own set of combat rules.<ref>{{Cite news | last = Pulsipher | first = Lewis | date= February/March 1981 | title = An Introduction to Dungeons & Dragons | periodical = ] | place = London, England | publisher = ] | publication-date = February/March 1981 | issue = 23 | pages = 8–9 | postscript = <!--None--> }} "''Chainmail'' was needed to conduct combat...." "''Greyhawk'' introduced a new combat system...."</ref> (Before the publication of ''Greyhawk'', new players needed a copy of ''Chainmail'' as well as the ''D&D'' rule book in order to engage in combat. Severing the dependency on ''Chainmail'' rules made it much easier for new, non-wargaming players to grasp the concepts of play. The 68-page supplement instead focused on game rules that were used in Gygax's '']'' campaign. The supplement also removed the game's dependency on the '']'' rules by providing its own set of combat rules.<ref>{{Cite news | last = Pulsipher | first = Lewis | date= February/March 1981 | title = An Introduction to Dungeons & Dragons | periodical = ] | place = London, England | publisher = ] | publication-date = February/March 1981 | issue = 23 | pages = 8–9 | postscript = <!--None--> }} "''Chainmail'' was needed to conduct combat...." "''Greyhawk'' introduced a new combat system...."</ref> (Before the publication of ''Greyhawk'', new players needed a copy of ''Chainmail'' as well as the ''D&D'' rule book in order to engage in combat.) Severing the dependency on ''Chainmail'' rules made it much easier for new, non-wargaming players to grasp the concepts of play.


"Greyhawk" also introduced the ] and paladin classes,<ref name=acaeum>{{cite web| url = http://www.acaeum.com/ddindexes/setpages/supplements.html | title = Original D&D Supplements | accessdate = 2009-01-17| publisher = The Acaeum}}</ref> and new rules on weapon damage varying by weapon. The supplement added new treasure and magic items, and new ], including 7th, 8th, and 9th level spells. The supplement also included a section on ], introducing the ], ], ]s, ]s, ]s, and many others.<ref name="HW">{{cite book|last=Schick |first=Lawrence|title=Heroic Worlds: A History and Guide to Role-Playing Games|publisher=Prometheus Books |year=1991|isbn=0-87975-653-5 |page=143}}</ref> "Greyhawk" also introduced the ] and paladin classes,<ref name=acaeum>{{cite web| url = http://www.acaeum.com/ddindexes/setpages/supplements.html | title = Original D&D Supplements | accessdate = 2009-01-17| publisher = The Acaeum}}</ref> and new rules on weapon damage varying by weapon. The supplement added new treasure and magic items, and new ], including 7th, 8th, and 9th level spells. The supplement also included a section on ], introducing the ], ], ]s, ]s, ]s, and many others.<ref name="HW">{{cite book|last=Schick |first=Lawrence|title=Heroic Worlds: A History and Guide to Role-Playing Games|publisher=Prometheus Books |year=1991|isbn=0-87975-653-5 |page=143}}</ref>

Revision as of 03:56, 17 March 2014

Dungeons & Dragons Supplement I: Greyhawk
The original Greyhawk booklet by Gygax and Kuntz.
AuthorGary Gygax and Robert J. Kuntz
GenreRole-playing game
PublisherTSR, Inc.
Publication date1975
Pages68

Greyhawk is a supplementary rulebook written by Gary Gygax and Robert J. Kuntz for the original edition of the Dungeons & Dragons fantasy role-playing game. It has been called "the first and most important supplement" to the original D&D rules. By adding a combat system, it severed all ties with Chainmail, making D&D a truly stand-alone game system. Although the name of the book was taken from the home campaign supervised by Gygax and Kuntz based on Gygax's imagined Castle Greyhawk and the lands surrounding it, Greyhawk did not give any details of the castle or the campaign world; instead, it explained the rules that Gygax and Kuntz used in their home campaign, and introduced a number of character classes, spells, concepts and monsters used in all subsequent editions of D&D.

Contents

The 2004 publication 30 Years of Adventure: A Celebration of Dungeons & Dragons suggested that details of Gary Gygax's Greyhawk home campaign were published in this booklet. However Gygax had no plans in 1975 to publish details of the Greyhawk world, since he believed that new players of Dungeons & Dragons would rather create their own worlds than use someone else's. In addition, he didn't want to publish all the material he had created for his players; he thought he would be unlikely to recoup a fair investment for the thousands of hours he had spent on it; and since his secrets would be revealed to his players, he would be forced to recreate a new world for them afterward. In fact the only two references to the Greyhawk campaign were an illustration of a large stone head in a dungeon corridor titled The Great Stone Face, Enigma of Greyhawk and mention of a fountain on the second level of the dungeons that continuously issued an endless number of snakes.

The 68-page supplement instead focused on game rules that were used in Gygax's Greyhawk campaign. The supplement also removed the game's dependency on the Chainmail rules by providing its own set of combat rules. (Before the publication of Greyhawk, new players needed a copy of Chainmail as well as the D&D rule book in order to engage in combat.) Severing the dependency on Chainmail rules made it much easier for new, non-wargaming players to grasp the concepts of play.

"Greyhawk" also introduced the thief and paladin classes, and new rules on weapon damage varying by weapon. The supplement added new treasure and magic items, and new spells, including 7th, 8th, and 9th level spells. The supplement also included a section on monsters, introducing the lizard men, beholders, displacer beasts, blink dogs, carrion crawlers, and many others.

Publication history

The Greyhawk digest (designated Supplement I and given a product designation of TSR 2003) was published by TSR in 1975, as an expansion to the original Dungeons & Dragons boxed set rules, with the Blackmoor supplement following later the same year. Many of the new rules presented in the supplement eventually became standard parts of the AD&D game.

Illustrations for the supplement were provided by Greg Bell.

The Greyhawk supplement was reproduced as a premium reprint of the original "White Box" D&D rules in 2013. Each booklet features new cover art but otherwise is a faithful reproduction of the original.

Reception

Lawrence Schick, in his 1991 book Heroic Worlds, calls Greyhawk "The first and most important supplement to Original D&D".

References

  1. 30 Years of Adventure: A Celebration of Dungeons & Dragons. Renton WA: Wizards of the Coast. 2004. p. 55. ISBN 0-7869-3498-0.
  2. Gygax: "When I initially began creating adventure material I assumed that the GMs utilizing the work would prefer substance without window dressing, the latter being properly the realm of the GM so as to suit the campaign world and player group.""Gary Gygax: Q & A (Part XII, Page 40)". EN World. 2007-03-28. Retrieved 2009-03-15.
  3. Gygax: "As I was running a game with a large number of players involved, I really didn't want to supply them with the whole world on a platter." "Gary Gygax: Q & A (Part IV, Page 11)". EN World. 2003-11-05. Retrieved 2009-03-15.
  4. Pulsipher, Lewis (February/March 1981). "An Introduction to Dungeons & Dragons". White Dwarf. No. 23. London, England: Games Workshop. pp. 8–9. {{cite news}}: Check date values in: |date= (help) "Chainmail was needed to conduct combat...." "Greyhawk introduced a new combat system...."
  5. "Original D&D Supplements". The Acaeum. Retrieved 2009-01-17.
  6. ^ Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 143. ISBN 0-87975-653-5.
  7. "The History of TSR". Wizards of the Coast. Archived from the original on 2008-10-04. Retrieved 2005-08-20.
  8. "Greyhawk (1976)". Pen & Paper RPG Database. Retrieved 2009-01-17.
  9. "Original Dungeons & Dragons RPG". Wizards of the Coast. Retrieved June 24, 2013.

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