Misplaced Pages

List of best-selling PC games: Difference between revisions

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
Browse history interactively← Previous editNext edit →Content deleted Content addedVisualWikitext
Revision as of 13:43, 2 August 2014 editEustress (talk | contribs)19,429 editsm Configured pending changes settings for List of best-selling PC games: Persistent vandalism ← Previous edit Revision as of 13:44, 2 August 2014 edit undoEustress (talk | contribs)19,429 edits {{Pp-pc1}}Next edit →
Line 1: Line 1:
{{Pp-pc1}}
{{Video Games}} {{Video Games}}
<!-- The following is intended to be easier to read than {{Inc-vg}}, {{Inc-up}} and {{Dynamic list}}, one after the other --> <!-- The following is intended to be easier to read than {{Inc-vg}}, {{Inc-up}} and {{Dynamic list}}, one after the other -->

Revision as of 13:44, 2 August 2014

Video games
Platforms
Genres
Lists
Development
This video game-related list is an incomplete list, which may never be able to satisfy particular standards for completeness. It is frequently updated to include new information. You can help by expanding it with reliably sourced entries.

This is a list of PC games (including Microsoft Windows, Mac OS X, and Linux) that have sold or shipped at least one million copies.

Subscription figures for massively multiplayer online games such as World of Warcraft or Lineage and betas such as "Hearthstone: Heroes of Warcraft" are not taken into account as they do not necessarily correspond to sales.

List

PC games for Microsoft Windows, Mac OS X and Linux platforms that have sold or shipped at least one million copies
Title Total copies sold Sales breakdown Series Release date Genre Developer Publisher
Minecraft 16 million Digitally released only. Minecraft May 17, 2009 Sandbox, Adventure/Survival, Construction Mojang Mojang
World of Warcraft 14 million World of Warcraft Nov 23, 2004 Fantasy, MMORPG Blizzard Entertainment Blizzard Entertainment
Diablo III 12 million Diablo May 15, 2012 Action RPG, hack and slash dungeon crawl Blizzard Entertainment Activision Blizzard
StarCraft 11 million StarCraft March 31, 1998 Real-time strategy Blizzard Entertainment Blizzard Entertainment
Battlefield 2 11 million Battlefield June 21, 2005 Squad-based first-person shooter Digital Illusions CE (DICE) EA Games
The Sims 3 10 million The Sims June 2, 2009 Simulation The Sims Studio Electronic Arts
Guild Wars 6.5 million 6.5 million in North America, Europe and Asia Guild Wars April 28, 2005 Competitive online RPG ArenaNet NCsoft
The Sims 6.3 million The Sims February 4, 2000 Simulation Maxis Electronic Arts
Myst 6 million Myst September 24, 1993 Graphic adventure, puzzle Cyan Brøderbund
The Sims 2 6 million The Sims September 14, 2004 Simulation Maxis Electronic Arts
StarCraft II: Wings of Liberty 6 million StarCraft July 27, 2010 Real-time strategy Blizzard Entertainment Activision Blizzard
SimCity 3000 (including re-release versions) 5 million SimCity January 31, 1999 Simulation Maxis Electronic Arts


Garry's Mod 4.8 million Digitally released only. December 24, 2004 Sandbox Facepunch Studios Facepunch Studios
Riven 4.5 million Myst October 29, 1997 Graphic adventure Cyan Worlds Red Orb Entertainment
Where in the World Is Carmen Sandiego? 4 million Carmen Sandiego June 1, 1985 Educational, strategy Brøderbund Software Brøderbund Software
Populous 4 million Populous June 5, 1989 Real-time strategy, God game Bullfrog Productions Electronic Arts
RollerCoaster Tycoon 4 million 4 million in North America RollerCoaster Tycoon March 31, 1999 Construction and management simulation Chris Sawyer MicroProse Software
Diablo II 4 million Diablo June 29, 2000 Action RPG, hack and slash Blizzard North Blizzard Entertainment
Cossacks: European Wars 4 million Cossacks April 24, 2001 Real-time strategy GSC Game World Strategy First
cdv Software Entertainment (re-release)
Warhammer 40,000: Dawn of War (including expansions) 4 million Warhammer September 20, 2004 Real-time strategy Relic Entertainment THQ
Theme Park 3.5 million Theme Park 1994 CMS Bullfrog Productions Electronic Arts
EverQuest 3.5 million EverQuest March 16, 1999 MMORPG Sony Online Entertainment Sony Online Entertainment
Doom 3 3.5 million Doom August 3, 2004 First-person shooter, survival horror id Software Activision
Guild Wars 2 3.5 million 3.5 million in North America & Europe Guild Wars August 28, 2012 MMORPG ArenaNet NCsoft
Command & Conquer 3 million Command & Conquer August 31, 1995 Real-time strategy Westwood Studios Virgin Interactive
Electronic Arts (since 1998; also freeware release)
Command & Conquer: Red Alert 3 million Command & Conquer October 31, 1996 Real-time strategy Westwood Studios Virgin Interactive
Age of Empires 3 million Age of Empires October 15, 1997 Real-time strategy Ensemble Studios Microsoft
Warcraft III: Reign of Chaos 3 million, 4.4 million shipped Warcraft July 3, 2002 Real-time strategy Blizzard Entertainment Blizzard Entertainment (North America)
Sierra Entertainment (Europe)
Capcom (Japan)
Civilization IV 3 million Civilization October 25, 2005 Turn-based strategy, 4X Firaxis Games 2K Games & Aspyr
Crysis 3 million Crysis November 13, 2007 First-person shooter Crytek Frankfurt Electronic Arts
Terraria 3 million May 16, 2011 Action-adventure Re-Logic Re-Logic
Doom 2.9 million Doom December 10, 1993 First-person shooter id Software id Software
Counter-Strike: Condition Zero 2.9 million Counter-Strike March 23, 2004 First-person shooter Valve Corporation
Gearbox Software
Ritual Entertainment
Turtle Rock Studios
Valve Corporation (digital distribution)
Sierra Entertainment (retail)
Diablo 2.5 million Diablo December 31, 1996 Action RPG, hack and slash, dark fantasy Blizzard North Blizzard Entertainment (North America)
Ubisoft (Europe)
Anno 1602 2.5 million Anno September 24, 1998 Real-time strategy, city-building game Max Design Sunflowers
Half-Life 2.5 million Half-Life November 19, 1998 First-person shooter Valve Corporation Sierra Entertainment
Anno 1503 2.5 million Anno March 23, 2003 Real-time strategy, city-building game Max Design Sunflowers
Far Cry 2.5 million Far Cry March 23, 2004 First-person shooter Crytek Ubisoft
Cossacks II: Napoleonic Wars 2.5 million Cossacks April 15, 2005 Real-time strategy GSC Game World CDV Software
Age of Empires III 2.5 million Age of Empires October 18, 2005 Real-time strategy Ensemble Studios Microsoft
Battlefield 1942 2.4 million Battlefield September 10, 2002 First-person shooter DICE Electronic Arts
The Witcher 2: Assassins of Kings 2.2 million The Witcher May 17, 2011 Action RPG, hack and slash CD Projekt RED CD Projekt (Poland)
Atari, Inc (North America)
Namco Bandai Games (Europe & Australia)
Counter-Strike: Source 2.1 million Counter-Strike November 1, 2004 First-person shooter Valve Corporation Electronic Arts (retail)
Valve Corporation (digital distribution)
The Witcher 2.1 million The Witcher October 26, 2007 Action RPG, hack and slash CD Projekt RED Atari, Inc
The 7th Guest 2 million The 7th Guest January 1, 1993 Interactive movie, puzzle adventure Trilobyte Virgin Interactive
Age of Empires II: The Age of Kings 2 million Age of Empires September 30, 1999 Real-time strategy Ensemble Studios Microsoft
Baldur's Gate 2 million Baldur's Gate November 30, 1998 Role-playing game BioWare Black Isle Studios
Interplay Entertainment
Baldur's Gate II: Shadows of Amn 2 million Baldur's Gate September 24, 2000 Role-playing game BioWare Black Isle Studios
Interplay Entertainment
The Binding of Isaac 2 million September 28, 2011 Action-adventure, dungeon crawl, roguelike Edmund McMillen & Florian Himsl Headup Games
Black & White 2 million Black & White March 25, 2001 Simulation, god game Lionhead Studios EA Games
Sold-Out Software
Civilization III 2 million Civilization October 30, 2001 Turn-based strategy Firaxis Games Infogrames
Doom II: Hell on Earth 2 million Doom September 30, 1994 First-person shooter, horror id Software GT Interactive
Mafia: The City of Lost Heaven 2 million Mafia August 28, 2002 Third-person shooter Illusion Softworks Gathering of Developers
Neverwinter Nights 2 million Neverwinter Nights June 18, 2002 Role-playing game BioWare Infogrames / Atari
SimCity 4 2 million SimCity January 14, 2003 Simulation Maxis Electronic Arts (Windows)
Aspyr Media (Mac OS X)
SimCity 2.0 million SimCity March 5, 2013 Simulation Electronic Arts Electronic Arts
Spore 2 million Spore September 4, 2008 God Game
Simulation
Real-Time Strategy
Maxis Electronic Arts
S.T.A.L.K.E.R.: Shadow of Chernobyl 2 million S.T.A.L.K.E.R. March 20, 2007 First-person shooter, survival horror GSC Game World THQ
Stronghold: Crusader 2 million Stronghold July 31, 2002 Real-time strategy Firefly Studios Take-Two Interactive / Gathering of Developers
Warcraft II: Tides of Darkness 2 million Warcraft December 9, 1995 Real-time strategy Blizzard Entertainment Blizzard Entertainment
DayZ 2 million December 16, 2013 Survival horror Bohemia Interactive Bohemia Interactive
Quake 1.8 million Quake June 22, 1996 First-person shooter id Software GT Interactive
Sacred 1.8 million Sacred March 23, 2004 Action RPG Ascaron Encore
Koch Media
Red Ant Enterprises
Dungeon Siege 1.7 million Dungeon Siege April 5, 2002 Role-playing game Gas Powered Games Microsoft Game Studios
Half-Life 2 1.6 million Half-Life November 16, 2004 First-person shooter Valve corporation Valve Corporation (digital distribution)
Sierra Entertainment (retail)
American McGee's Alice 1.5 million Alice October 6, 2000 Action-adventure, platformer Rogue Entertainment Electronic Arts
Command & Conquer: Tiberian Sun 1.5 million Command & Conquer August 27, 1999 Real-time strategy Westwood Studios Electronic Arts
Crysis Warhead 1.5 million Crysis September 16, 2008 First-person shooter Crytek Budapest Electronic Arts
Duke Nukem 3D 1.5 million Duke Nukem January 29, 1996 First-person shooter 3D Realms GT Interactive Software
Harry Potter and the Philosopher's Stone 1.5 million
  • 1.3 million in the US
  • 200,000 in the UK
Harry Potter November 15, 2001 Action-adventure, platformer KnowWonder Electronic Arts
Star Wars Galaxies 1.5 million Star Wars June 26, 2003 MMORPG Sony Online Entertainment (North America)
Electronic Arts (Japan)
LucasArts
Stronghold 1.5 million Stronghold October 19, 2001 Real-time strategy Firefly Studios Take-Two Interactive / Gathering of Developers
Total Annihilation 1.5 million Total Annihilation September 30, 1997 Real-time strategy Cavedog Entertainment GT Interactive
Rust 1.4 million December 11, 2013 Sandbox Facepunch Studios Valve Software
Battlefield Vietnam 1.3 million Battlefield March 14, 2004 First-person shooter DICE Electronic Arts
Monopoly 1.3 million Monopoly September 30, 1995 Board game Leisure Genius (1985/1988)
Virgin Interactive (1991)
Westwood Studios (1995)
Gremlin Interactive (1997)
Mind's-Eye Productions (1999)
Runecraft (2002)
EA Bright Light (2008)
Leisure Genius (1985/1988, 1991)
Hasbro Interactive (1995)
Infogrames (2002)
Electronic Arts (2008)
Zoo Tycoon 1.3 million
  • 1.1 million in the US
  • 200,000 in the UK
Zoo Tycoon October 17, 2001 Business simulation game Microsoft Blue Fang Games
Warhammer Online: Age of Reckoning 1.2 million sold, 1.5 million shipped Warhammer September 18, 2008 MMORPG Mythic Entertainment Electronic Arts
Killing Floor 1.1 million May 14, 2009 First-person shooter Tripwire Interactive Tripwire Interactive
Medal of Honor: Allied Assault 1.1 million
  • 900,000 in the US
  • 200,000 in the UK
Medal of Honor January 22, 2002 First-person shooter 2015, Inc. EA Games
RollerCoaster Tycoon 2 1.1 million
  • 940,000 in the US
  • 200,000 in the UK
RollerCoaster Tycoon October 15, 2002 Construction and management simulation Chris Sawyer Infogrames
SimCity 2000 1.1 million SimCity July 1, 1993 Simulation, city-building game Maxis Maxis
Age of Conan: Hyborian Adventures 1 million Conan the Barbarian May 20, 2008 Sword and sorcery MMORPG, online RPG Funcom Funcom
Eidos Interactive
Age of Mythology 1 million Age of Empires October 30, 2002 Real-time strategy Ensemble Studios Microsoft
ARMA 3 1 million ARMA September 12, 2013 Tactical shooter Bohemia Interactive Bohemia Interactive
BioShock 1 million BioShock August 21, 2007 First-person shooter, action adventure, survival horror Irrational Games (as 2K Boston) 2K Games
Blade Runner 1 million November 21, 1997 Adventure, point-and-click Westwood Studios Virgin Interactive
Command & Conquer: Red Alert 2 1 million Command & Conquer October 23, 2000 Real-time strategy Westwood Pacific Electronic Arts
Command & Conquer 3: Tiberium Wars 1 million Command & Conquer March 28, 2007 Real-time strategy EA Los Angeles Electronic Arts
Daryl F. Gates' Police Quest: SWAT 1 million Police Quest September 30, 1995 Interactive movie, simulation, action-adventure Sierra Online Sierra Online
Deer Hunter 1 million Deer Hunter November 13, 1997 Sports (hunting) Sunstorm Interactive WizardWorks Software
Dungeon Lords 1 million May 5, 2005 Role-playing game Heuristic Park DreamCatcher Interactive, FX Interactive, Crimson Cow, 1C, Typhoon Games
Empire Earth 1 million Empire Earth November 12, 2001 Real-time strategy Stainless Steel Studios Sierra Entertainment
Frogger 1 million Frogger November 3, 1997 Arcade, action SCE Cambridge Studio Hasbro Interactive
Glory of the Roman Empire 1 million June 26, 2006 City-building game Haemimont Games CDV
FX Interactive (Spain & Italy)
Hellgate: London 1 million October 31, 2007 Action RPG Flagship Studios Namco Bandai Games
Electronic Arts
HanbitSoft
Hidden & Dangerous 1 million Hidden & Dangerous July 29, 1999 Action game with tactical elements Illusion Softworks Take-Two Interactive
TalonSoft
Hotel Giant 1 million May 17, 2002 Business simulation game Enlight Software JoWood Productions
Imperivm: Great Battles of Rome 1 million 1 million in Italy and Spain; not distributed elsewhere. May 10, 2005 Real-time strategy, real-time tactics Haemimont Games FX Interactive
The Legend of Sword and Fairy 3 1 million The Legend of Sword and Fairy July 31, 2003 Role-playing game Softstar Entertainment Softstar Entertainment
Unistar
Microsoft Flight Simulator X 1 million 1 million in the US Microsoft Flight Simulator October 17, 2006 Amateur flight simulation Microsoft Game Studios Microsoft Game Studios
Operation Flashpoint: Cold War Crisis 1 million June 22, 2001 Tactical shooter Bohemia Interactive Studio Codemasters
Patrician III: Rise of the Hanse 1 million 1 million in Italy and Spain The Patrician October 24, 2003 Business simulation game Ascaron Encore
Phantasmagoria 1 million Phantasmagoria July 31, 1995 Interactive movie, psychological horror, point-and-click adventure Sierra Online Sierra Online
Quake II 1 million Quake November 30, 1997 First-person shooter id Software Activision
Railroad Tycoon II 1 million Railroad Tycoon November 4, 1998 Business simulation game PopTop Software Gathering of Developers
Take-Two Interactive
Return to Castle Wolfenstein 1 million Wolfenstein November 19, 2001 First-person shooter Gray Matter Interactive
id Software
Nerve Software (multiplayer)
Activision
Return to Zork 1 million Zork August 20, 1993 Adventure game Infocom Activision
Runaway: A Road Adventure 1 million Runaway July 6, 2001 Adventure game Péndulo Studios, S.L. Dinamic Multimedia
FX Interactive
Supreme Commander 1 million Total Annihilation February 16, 2007 Real-time strategy Gas Powered Games THQ
Tropico 1 million Tropico April 24, 2001 Construction and management simulation PopTop Software Gathering of Developers
Unreal 1 million Unreal May 22, 1998 First-person shooter Mundane Games
Digital Extremes
GT Interactive
Unreal Tournament 1 million Unreal November 30, 1999 First-person shooter Mundane Games
Digital Extremes
GT Interactive
Vietcong 1 million Vietcong March 26, 2003 Tactical first-person shooter Pterodon
Illusion Softworks
Gathering of Developers
Who Wants to Be a Millionaire? 1 million Who Wants to Be a Millionaire? November 28, 1999 Trivia game Jellyvision Disney Interactive Studios

Notes

  1. Although Minecraft was first publicly available on 17 May 2009, and the 1.0 version on 18 Novermber 2011, the first version of Minecraft which required a paid account was first publicly available on 23 December 2009, therefore it started accumulating sales on that year.
  2. Subscribers are not the same as sales; many Asian markets use a different business model that does not involve retail copies. As such subscriber figures do not equate to sales figures.
  3. This excludes the 1.2 million copies given away as part of Blizzard's World of Warcraft annual pass offer.

Older computers

This section lists the sales of video games released for older personal computer platforms such as the Amiga, Apple II, Atari 8-bit and Atari ST; BBC Micro, Commodore VIC-20 and Commodore 64; FM-7 and FM Towns; MSX, NEC PC-88 and PC-98; and the Sharp X1 and X68000. The computer game industry was much smaller when these platforms were active, but gradually increasing; the best-selling computer game up until June 1982 sold 35,000 copies, a major hit in 1983 would have sold around 50,000 copies, and a major hit in 1985 would have sold around 150,000 copies. As such, the threshold is at least 35,000 sales for titles released up until 1982, 50,000 for titles released in 1983, and at least 100,000 sales for titles released from 1984 onwards.

Game Release year Copies sold Sales as of
The Last Ninja 1987 2 million 2008
Thexder 1985 1 million 1990
Dragon Slayer II: Xanadu 1985 400,000 in Japan 1985
Sokoban 1982 400,000 in Japan 1988
Zork I 1980 378,987 1986
Skyfox 1984 317,545 1986
The Bard's Tale 1985 300,000 2003
Ultima IV: Quest of the Avatar 1985 300,000 1990
The Hitchhiker's Guide to the Galaxy 1984 254,249 1986
Out Run 1987 250,000 in the UK 1987
Door Door 1983 200,000 in Japan 1985
Gauntlet 1986 200,000 in the UK 1987
Zork II 1981 173,204 1986
Chessmaster 2000 1986 160,000 1987
The Black Onyx 1984 150,000 in Japan 1986
The Seven Cities of Gold 1984 150,000 2003
Deadline 1982 140,719 1986
Zork III 1982 129,232 1986
Ultima III: Exodus 1983 120,000 2008
Chuck Yeager's Advanced Flight Trainer 1987 100,000 1987
Pac-Man 1987 100,000 in the US 1987
Will: The Death Trap II 1985 100,000 in Japan 1986
Suspended 1983 99,956 1986
Starcross 1982 90,315 1986
Mystery House 1980 80,000 2003
Choplifter 1982 60,000 1983
Wizard and the Princess 1980 60,000 2010
Ultima I: The First Age of Darkness 1981 50,000 1990
Ultima II: The Revenge of the Enchantress 1982 50,000 1990
Temple of Apshai 1979 40,000 in the US 1982
K-Razy Shoot-Out 1982 35,000 in the US 1982

See also

References

  1. http://www.ign.com/articles/2014/07/08/minecraft-tops-16-million-copies-sold-on-pc
  2. Persson, Markus (17 May 2009). "Minecraft 0.0.11a for public consumption : The Word of Notch". Tumblr. Retrieved 23 February 2014.
  3. Minecraft Wiki's contributors (19 January 2014). "Version history/Indev - Minecraft Wiki". Minecraft Wiki. Retrieved 23 February 2014. {{cite web}}: |author= has generic name (help)
  4. "Statistics". Blizzard Entertainment. Retrieved 13 December 2013.
  5. "Q4 Activison Blizzard summary" (PDF). Activision Blizzard. Retrieved 7 February 2013.
  6. Kris Graft (2009-02-11). "Blizzard Confirms One "Frontline Release" for '09". Edge. Retrieved 2009-03-01.
  7. "Battlefield 3 'sets sales record' for Electronic Arts". BBC. 2011-11-01. Retrieved 2013-02-27. Its predecessor, Battlefield 2, sold 11 million copies in total.
  8. Takahashi, Dean (12 October 2011). "EA's The Sims Social has stolen millions of players from Zynga". VentureBeat. Retrieved 17 December 2011.
  9. "Guild Wars surpasses 6.5 million sales, sequel will be released 'when it's done'". GameDaily. 2010-08-31. Retrieved 2010-08-31.
  10. http://www.gamespot.com/articles/the-sims-overtakes-myst/1100-2857556/
  11. "The Sims Franchise Celebrates Its Fifth Anniversary and Continues to Break Records" (Press release). Electronic Arts. 2005-02-07. Retrieved 2008-10-02.
  12. "Beyond the Myst". The Spokesman-Review. 2001-05-22. Retrieved 2006-11-26.
  13. "The Top 15 Best-Selling PC Games Of All Time: #4: The Sims 2". Tom's Hardware. 2012-03-21. Retrieved 2013-01-18.
  14. "StarCraft 2: Heart of the Swarm launching in 'first half 2013'" (Press release). polygon.com. 2011-11-08. Retrieved 2012-11-08.
  15. "SimCity Societies Ships to Retailers, Turning PC Gamers Everywhere into Shapers of Cultures" (Press release). Electronic Arts. 2007-11-13. Archived from the original on 2011-09-30. Retrieved 2013-01-26. {{cite press release}}: |archive-date= / |archive-url= timestamp mismatch; 2011-07-10 suggested (help)
  16. ^ "Not bad, only half a million off :)". Garry Newman. Retrieved 20 April 2014.
  17. Pham, Alex (2001-05-17). "Game Design; Adding Texture, Detail to Miller Brothers' Legacy". Los Angeles Times. p. T4.
  18. "That's Edutainment". Billboard. 107 (19). Nielsen Business Media: 91. 1995-05-01. ISSN 0006-2510. Retrieved 2009-08-08.
  19. "Final Fantasy X hits 5 million, world quakes". Computer and Video Games. 2002-07-09. Retrieved 2008-08-03.
  20. ^ "About Lionhead Studios". Lionhead Studios. Archived from the original on 2007-12-11. Retrieved 2008-01-08.
  21. Ivan Sulic (2002-04-25). "Roller Coaster Tycoon II". IGN. Retrieved 2006-11-26.
  22. ^ "Diablo II: Lord of Destruction Shatters Sales Records Worldwide With Over 1 Million Copies Sold" (Press release). Blizzard Entertainment. 2001-08-29. Retrieved 2008-06-11.
  23. Jim Rossignol (2007-09-09). "S.T.A.L.K.E.R. - the myth and reality #1". Future Publishing. Retrieved 2007-09-09.
  24. Chris Remo (2009-02-04). "THQ's Farrell: Focus On Fewer, Better Core Titles". Gamasutra. Retrieved 2009-02-05.
  25. "2006 Walk of Game Inductees". Walk of Game. Archived from the original on 2006-02-06. Retrieved 2009-08-01. {{cite web}}: |archive-date= / |archive-url= timestamp mismatch; 2007-02-06 suggested (help)
  26. "John Carmack and iD Software's pineering development work in 3D game engines recognized with two technology Emmy Awards". Shacknews. 2007-01-09. Retrieved 2007-02-15.
  27. Stephany Nunneley (2013-08-28). "Guild Wars 2 turns one, has shifted 3.5 million copies". vg247.com. Retrieved 2013-09-03.
  28. "GW2 China sales: it's inaccurate". GW2 Official Twitter. 2014-07-12.
  29. Mallinson, Paul (May 31, 2002). "Games that changed the world: Command & Conquer". Computer & Video Games (Press release). Archived from the original on June 27, 2009.
  30. ^ "Westwood Studios Ships More Than 1 Million Copies of Red Alert 2" (Press release). Electronic Arts. 2000-11-02. Retrieved 2008-08-03.
  31. Matt Pritchard (2000-03-07). "Postmortem: Ensemble Studios' Age of Empires II: The Age of Kings". Gamasutra. Retrieved 2006-11-26.
  32. "Warcraft III: The Frozen Throne Goes Gold -- Street Date Announced" (Press release). Blizzard Entertainment. 2003-05-29. Retrieved 2008-08-03.
  33. Justin Calvert (2003-08-14). "Warcraft III expansion sells 1 million". GameSpot. Retrieved 2006-11-26.
  34. "Warcraft III Shatters Sales Records". 2002-07-22. Retrieved 2013-03-22.
  35. "Recommendation of the Board of Directors to Reject Electronic Arts Inc.'s Tender Offer" (PDF). Take-Two Interactive Software, Inc. 2008-03-26. pp. 12, 14, 16. Archived from the original (PDF) on 2008-06-26. Retrieved 2008-08-03.
  36. ^ Avni Yerli (2010-05-26). "CryEngine 3 - The next generation of interactive entertainment and real-time 3D technologies" (PDF). Crytek. Retrieved 2011-01-03.
  37. "1.2 Trailer". 2013-09-18. Retrieved 2013-09-17.
  38. ^ "Now What Was That GT and Hasbro Were Saying About American Game Purchasers Being a Group of 17-28 Year Olds Only Interested in Bloody Games?". Just Adventure. Archived from the original on 2010-12-06. Retrieved 2013-10-03.
  39. ^ Issue 187: Full Steam Ahead. Game Informer. 2008-11-08. pp. 67–70. {{cite book}}: Italic or bold markup not allowed in: |publisher= (help)
  40. ^ Chris Remo (2008-12-03). "Analysis: Valve's Lifetime Retail Sales For Half-Life, Counter-Strike Franchises". Gamasutra. Retrieved 2008-12-03.
  41. "ANNO 1602 ist auch nach vier Jahren noch die Nr. 1 in den Jahrescharts!" (in German). Sunflowers Interactive Entertainment Software. 2003-02-13. Retrieved 2006-11-26.
  42. "The Master of Online Mayhem". Forbes. 2011-02-09. Retrieved 2011-05-10.
  43. Wolfgang Duhr (2002-11-16). "1503 A.D. - The New World: Volume 6 (PC)". GameSpy. Retrieved 2008-07-05.
  44. "Cossacks II: Napoleonic Wars is Gold". Softpedia. 2005-04-13. Retrieved 2006-11-26.
  45. "Age of Empires 3: The Asian Dynasties". Gamearena. Retrieved 2008-05-22.
  46. ^ "2006 interim report January–June". Digital Illusions CE. p. 3. Archived from the original (PDF) on 2006-10-13. Retrieved 2008-03-25.
  47. R, Jackie (2013-01-13). "The Witcher 2 Has Sold Over 2.2 Million Units". http://thenexusnews.com/. Retrieved 2013-02-19. {{cite web}}: External link in |publisher= (help)
  48. "CD Projekt Red's CEO On Being Poland's Number 1, The Witcher 2 And Mass Effect 3".
  49. Geoff Keighley. "Haunted Glory: The Rise and Fall of Trilobyte". GameSpot. Retrieved 2008-07-05.
  50. ""Age of Empires II: The Age of Kings" Crowned No. 1 On Holiday Sales Charts Around the World". Microsoft. 2000-01-27. Retrieved 2006-11-26.
  51. ^ "About Bioware". BioWare. Retrieved 2006-11-26.
  52. http://www.destructoid.com/the-binding-of-isaac-broke-two-million-sales-252047.phtml. {{cite web}}: Missing or empty |title= (help)
  53. "All Time Top 20 Best Selling Games". 2003-05-21. Archived from the original on 2006-02-21. Retrieved 2006-12-01.
  54. "What id is". id Software. December 1998. Archived from the original on 1999-02-09. Retrieved 2007-02-15.
  55. "2K Games Announces Mafia 2". 2K Games. 2007-08-21. Retrieved 2007-09-01.
  56. Tal Blevins (2004-08-06). "Neverwinter Nights 2 (PC)". The History of Dungeons & Dragons. GameSpy. Retrieved 2006-11-26.
  57. John (October 11, 2009). "The Open Source Future". The Metropolis Project. Retrieved July 25, 2012.
  58. "SimCity has sold over 1.6 million units". Gamespot. 2013-07-24. Retrieved 2013-07-24.
  59. "EA Reports Second Quarter Fiscal Year 2009 Results" (Press release). Electronic Arts. 2008-10-30. Retrieved 2008-10-31.
  60. "S.T.A.L.K.E.R.: 2.000.000 copies sold". GSC Game World. 2008-09-03. Retrieved 2008-09-04.
  61. "Fireflyworlds Stronghold Crusader 2". Firefly Studios. Retrieved 2013-10-03.
  62. "Warcraft II: Battle.Net Edition goes gold". Blizzard Entertainment. 1999-10-01. Archived from the original on 1999-10-12. Retrieved 2007-10-04.
  63. Phil Savage. "DayZ has sold 2 million copies since Early Access launch". PC Gamer. Retrieved 2014-05-04.
  64. "Sacred 2 - Fallen Angel to Have Multiplayer Arena at Games Convention" (Press release). Ascaron. 2007-08-02. Retrieved 2008-01-29.
  65. "D.I.C.E.(R) Summit Goes Global" (Press release). GCA Games Convention Asia. 2009-07-28. Retrieved 2009-08-02.
  66. http://ign.com/articles/2005/01/27/half-life-2-sells-millions
  67. "Comic Con 2010: EA American McGee's Alice Madness Returns Reveal First Look Launch Announcement". YouTube. 2010-07-22. Retrieved 2013-02-19.
  68. "EA announces Alice and more at CA Showcase – first Alice trailer included". VG247. 2010-07-21. Retrieved 2013-02-19.
  69. Rade Stojsavljevic (2000-04-04). "Postmortem:Westwood Studios' Command & Conquer: Tiberian Sun". Gamasutra. p. 4. Retrieved 2007-07-09.
  70. Paul Hyman (2005-06-13). "Digital distribution: Keep the money and run?". The Hollywood Reporter. Archived from the original on 2007-09-30. Retrieved 2007-08-27.
  71. ^ Joe Keiser (2006-08-25). "The top 100 PC games of the 21st Century". Next-Gen.biz. Retrieved 2007-01-21.
  72. ^ "ELSPA Sales Awards: Gold". Entertainment and Leisure Software Publishers Association. Retrieved 2009-02-03.
  73. "LucasArts Announces Star Wars Galaxies: The Starter Kit -- Everything You Need To Visit A Galaxy Far, Far Away -- Eventually!". LucasArts. 2005-11-08. Retrieved 2007-08-14.
  74. "Stronghold 2 Announced". IGN. 2004-08-24. Retrieved 2013-10-03.
  75. "New Total Annihilation title announced". gamershell. 2002-05-16. Retrieved 2013-10-03.
  76. ^ "PC Data Top Games of All Time". IGN. 1999-11-01. Retrieved 2008-09-08.
  77. Jim Dunnigan (2000-03-22). "Wargames Handbook".
  78. "EA Reports Second Quarter Fiscal Year 2009 Results" (Press release). Electronic Arts. 2008-10-30. Retrieved 2008-10-31.
  79. Oli Welsh (2008-09-16). "WAR ships 1.5 million copies". Eurogamer. Retrieved 2008-09-16.
  80. "Killing Floor has sold a million! - Killing Floor Co-Op Survival Horror". Killingfloorthegame.com. 2012-02-14. Retrieved 2013-02-19.
  81. Eric Caoili (2008-06-06). "Age of Conan Ships 1 Million Units In 3 Weeks". Gamasutra. Retrieved 2008-06-06.
  82. ""Age of Mythology" Goes Platinum With More Than 1 Million Units Sold". Microsoft. 2007-11-10. Retrieved 2007-12-16.
  83. Purchese, Robert (29 May 2014). "Arma 3 sales pass the 1m mark". Eurogamer. Gamer Network. Retrieved 29 May 2014.
  84. "NVIDIA's Roy Taylor PC Interview". Eurogamer. 2008-06-10.
  85. Chris Woodard (2006-05-12). "E3 Workshop: The Inner Game: What Goes Into The Industry's Best-Selling Titles". Gamasutra. Retrieved 2007-07-09.
  86. "C&C3 PC Sold 128,000 in U.S.A. In First Week (1M Worldwide So Far)". IGN Entertainment. 2007-05-11. Retrieved 2007-05-11.
  87. Jim Napier (2000-03-06). "Postmortem: Sierra's SWAT3 Close Quarters Battle". Gamasutra. p. 1. Retrieved 2008-03-03.
  88. J. C. Herz (1998-12-17). "Game Theory; On Deer Hunter's Trail, Rivals and a Spoof". The New York Times. Retrieved 2008-07-05.
  89. Lauren Loveday (2007-11-24). "Dungeon Lords 2 and Dungeon Lords Expansion Announced". RPGamer. Retrieved 2007-12-04.
  90. "Sierra Announces Development of Empire Earth: The Art of Conquest". Sierra Entertainment. 2002-05-16. Archived from the original on 2003-02-12. Retrieved 2007-12-15.
  91. Reidy, Chris (March 17, 1998). "Hasbro Unit Pays $5m for Atari Arcade Game Rights Plans Include New Versions for Users of PCs, Playstation". The Boston Globe. Retrieved 6 March 2012. Just before the holidays, Hasbro Interactive introduced a PC version of Frogger; in less than four months, it has sold nearly one million units
  92. Martin Korda (2008-02-25). "Imperium Romanum Review". Computer and Video Games. Retrieved 2008-02-27.
  93. "IGN: Microsoft Touts PC Gaming". IGN. 2008-06-25. Retrieved 2008-06-29.
  94. ^ Tom Kim (2007-11-14). "The Strange History Of Gamecock's Mike Wilson". Gamasutra. p. 6. Retrieved 2008-03-03.
  95. "SouthPeak Interactive Corporation's Hotel Giant 2 for PC Now Open for Business" (Press release). SouthPeak Interactive Corporation. 2010-01-28.
  96. "Imperivm hits 1,000,000 and becomes Platinum". FX Interactive. 2006-05-11. Retrieved 2006-11-26.
  97. "Softstar Entertainment" (in Chinese). 2006-02-09. Retrieved 2007-04-27.
  98. TomM_GScom (2009-01-23). "Confirmed: Microsoft Flight Sim studio closing". GameSpot. Retrieved 2009-01-23.
  99. "Codemasters launches Operation Flashpoint: Game of the Year edition" (Press release). Codemasters. 2002-08-29. Retrieved 2008-01-06.
  100. "1.000.000 de aficionados a la estrategia ya disfrutan de la saga Patrician en todo el mundo. Únete a ellos" (in Spanish). FX Interactive. 2006-03-23. Archived from the original on 2006-11-10. Retrieved 2006-11-26.
  101. Randy Sluganski (March 1999). "Roberta Williams Speaks Out ..." Just Adventure+. p. 3. Retrieved 2008-02-03.
  102. ^ "id history". id Software. Retrieved 2007-02-14.
  103. "Activision Inc /NY Form:10-K Filing Date:7/8/1996". EDGAR. 1996-08-07. Retrieved 2007-07-09.
  104. "Runaway (DS) - Exclusive Featurette". Gametrailers. 2007-10-11. Retrieved 2007-10-14.
  105. Menne, Tanja (2008-06-06). "Space Siege Interview" (in German). Eurogamer. p. 2. Retrieved 2008-08-20.
  106. ^ "Gearbox Software licenses Unreal Engine 3". Gearbox Software. 2005-09-22. Retrieved 2007-02-14.
  107. "Millionaire Tops One Million! 1 Million Units of WhoWants to be a Millionaire CD-ROM Shipped in First Four Weeks". Business Wire. 1999-12-20. Retrieved 2009-01-18.
  108. ^ "List of Top Sellers". Computer Gaming World. 2 (5): 2. September–October 1982.
  109. Katz, Arnie (January 1985). "1984: The Year That Shook Electronic Gaming". Electronic Games. 3 (35): 30–31 . Retrieved 2 February 2012.
  110. Rosenberg, Adam (June 4, 2008). "Ninjas in Games". UGO Networks. Retrieved 25 December 2011.
  111. "Back Cover", Fire Hawk: Thexder The Second Contact, Game Arts & Sierra On-Line, 1990, retrieved 2012-02-10
  112. "Xanadu Next home page". Retrieved 2008-09-08. (Translation)
  113. ^ Hendricks, Fayyaad (22 December 2011). "A complete history of role-playing videogames: Part 2". EL33TONLINE. Retrieved 25 December 2011.
  114. Green, W., ed. (1988). "Made in Japan". InCider. 6: 158. Retrieved 27 January 2012.
  115. ^ "Great Scott: Infocom's All-Time Sales Numbers Revealed". GameSetWatch. Think Services. 2008-09-20. Retrieved 2008-09-23.
  116. "Skyfox". Ray Tobey. Retrieved 14 January 2012.
  117. Wilson, Rusel DeMaria; Johnny L. (2003). High Score!: The Illustrated History of Electronic Games (2. ed. ed.). New York : McGraw-Hill/Osborne. p. 209. ISBN 0-07-223172-6. {{cite book}}: |edition= has extra text (help)CS1 maint: multiple names: authors list (link)
  118. The Official Book of Ultima, second edition, by Shay Addams, page 56
  119. "License To Thrill?". ACE (10): 31. July 1988. Retrieved 7 February 2012.
  120. Fujii, Daiji (2003). "Entrepreneurial Choices of Strategic Options in Japan's RPG Development" (PDF). p. 13. Archived from the original (PDF) on 2008-12-30. Retrieved 2006-08-12. {{cite web}}: Cite has empty unknown parameters: |curly= and |coauthors= (help)
  121. "Out Run". Crash (49): 22–23. February 1988. Retrieved 5 February 2012.
  122. "Games That Grownups Play". Time. 130: 196. 1987. Retrieved 26 January 2012.
  123. Edge Staff (2008-03-06). "THE MAKING OF... Japan's First RPG" (in englisch). nex-gen.biz. Retrieved 2011-04-08.{{cite web}}: CS1 maint: unrecognized language (link)
  124. Wilson, Rusel DeMaria; Johnny L. (2003). High Score!: The Illustrated History of Electronic Games (2. ed. ed.). New York : McGraw-Hill/Osborne. p. 176. ISBN 0-07-223172-6. {{cite book}}: |edition= has extra text (help)CS1 maint: multiple names: authors list (link)
  125. Barton, Matt (May 26, 2008). "Book Extract: Dungeons and Desktops: 'The Silver Age'". Gamasutra. p. 4. Retrieved 14 January 2012.
  126. "Yeager Leads Video Games Resurgence". Press-Courier. December 13, 1987. Retrieved 5 March 2012.
  127. J.F. Archibald, J. Haynes, ed. (1988). "Video Games Are Back". The Bulletin (5609–5616): 134. Retrieved 29 January 2012. Mindscape, a software company based in Northbrook, sold more than 100,000 copies of Pac Man for the PC last December alone.
  128. Fujii, Daiji (2003). "Entrepreneurial Choices of Strategic Options in Japan's RPG Development" (PDF). p. 11. Archived from the original (PDF) on 2008-12-30. Retrieved 2006-08-12. {{cite web}}: Cite has empty unknown parameters: |curly= and |coauthors= (help)
  129. Wilson, Rusel DeMaria; Johnny L. (2003). High Score!: The Illustrated History of Electronic Games (2. ed. ed.). New York : McGraw-Hill/Osborne. p. 135. ISBN 0-07-223172-6. {{cite book}}: |edition= has extra text (help)CS1 maint: multiple names: authors list (link)
  130. "Games". InfoWorld. 5 (14): 4. 4 April 1983. Retrieved 26 January 2012.
  131. Steven Levy (2010). Hackers: Heroes of the Computer Revolution (1st ed. ed.). Sebastopol, CA: O'Reilly Media. p. 259. ISBN 1-4493-8839-6. Retrieved 14 January 2012. {{cite book}}: |edition= has extra text (help)
  132. The Official Book of Ultima, second edition, by Shay Addams, page 16
  133. The Official Book of Ultima, second edition, by Shay Addams, page 23
Best-selling video game hardware and software
General
Best-selling video games
by platform
Microsoft
Nintendo
Sony
Other
Categories: