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Of the game's new features, the co-operative online Tag Climax mode was welcomed by '']''<nowiki>'</nowiki>s Mark Walton<ref name="GSpot"/> and by ''Eurogamer''<nowiki>'</nowiki>s Martin Robinson, who praised it for requiring the player to gain a deep understanding of the combo scoring system;<ref name="Eurogamer"/> however, ''IGN''<nowiki>'</nowiki>s Otero commented that the fun it provides was restricted to short bursts, and '']''<nowiki>'</nowiki>s Arthur Gies found the mode's co-operative mechanics at odds with its competitive focus on scoring.<ref name="IGN"/><ref name="Polygon"/> Otero and Robinson both criticized the game's optional ]-based control system, intended to improve accessibility for new players, as very limited in comparison to the game's main control scheme.<ref name="Eurogamer"/><ref name="IGN"/> Of the game's new features, the co-operative online Tag Climax mode was welcomed by '']''<nowiki>'</nowiki>s Mark Walton<ref name="GSpot"/> and by ''Eurogamer''<nowiki>'</nowiki>s Martin Robinson, who praised it for requiring the player to gain a deep understanding of the combo scoring system;<ref name="Eurogamer"/> however, ''IGN''<nowiki>'</nowiki>s Otero commented that the fun it provides was restricted to short bursts, and '']''<nowiki>'</nowiki>s Arthur Gies found the mode's co-operative mechanics at odds with its competitive focus on scoring.<ref name="IGN"/><ref name="Polygon"/> Otero and Robinson both criticized the game's optional ]-based control system, intended to improve accessibility for new players, as very limited in comparison to the game's main control scheme.<ref name="Eurogamer"/><ref name="IGN"/>

Several reviewers addressed criticisms of sexualization in the game's depiction of its title character. Although ''Polygon''<nowiki>'</nowiki>s Arthur Gies praised the developers for giving Bayonetta "some much-needed development as a human being who cares about things other than herself; her motivations go beyond the agonizingly trope-y amnesia setup of the first game", he was significantly concerned about other aspects of her depiction, such as gratuitous camera angles that were "frequently provided as an implicit reward for doing well. … It's sexist, gross pandering, and it's totally unnecessary." He felt that such issues "cause an otherwise great game to require a much bigger mental compromise to enjoy".<ref name="Polygon"/> ''Edge'' stated that although "Bayonetta's default design shows how to walk the tightrope between sexy and sexualised", certain optional costumes "range from the respectable to the cringeworthy."<ref name="Edge"/> IGN's reviewer was "not too put off by her hypersexualized character design", and was more concerned about juvenility in in the game's writing.<ref name="IGN"/> Walton found the character praiseworthy: "espite suffering crotch shots and blatant innuendos … remains one of the most charismatic and powerful heroines in the medium. There are none of the sleazy moments that peppered the likes of '']'' and '']''; the sexualisation here serves to empower, not to belittle."<ref name="GSpot"/>


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Revision as of 11:47, 17 October 2014

Video game
Bayonetta 2
Developer(s)Platinum Games
Publisher(s)Nintendo
Director(s)Yusuke Hashimoto
Producer(s)Atsushi Inaba
Hitoshi Yamagami
Designer(s)Hirono Sato
Programmer(s)Minota Kenshin
Artist(s)Mari Shimazaki
(character design)
Yusuke Hashimoto
(monster design)
Writer(s)Hideki Kamiya
Bingo Morihashi
Composer(s)Masami Ueda
Hiroshi Yamaguchi
Naofumi Harada
Satoshi Igarashi
Hitomi Kurokawa
Takayasu Sodeoka
Naoto Tanaka
Rei Kondoh
Norihiko Hibino
Takahiro Izutani
SeriesBayonetta
Platform(s)Wii U
Genre(s)Action, hack and slash
Mode(s)Single-player, multiplayer

Bayonetta 2 (ベヨネッタ 2, Beyonetta Tsū) is an action hack and slash video game developed by Platinum Games and published by Nintendo for the Wii U, with Sega as the franchise owners serving as its advisor. It is the direct sequel to the 2009 game, Bayonetta, and was directed by Yusuke Hashimoto and produced by Atsushi Inaba as well as Hitoshi Yamagami from Nintendo, under supervision by series creator Hideki Kamiya. It was announced on September 13, 2012 exclusively for Wii U, unlike the previous game which was released on both PlayStation 3 and Xbox 360. The titular character, Bayonetta, sports a new costume and hairstyle and the game itself features a new two-player mode. The game is also the second Bayonetta product to receive Japanese voiceovers, using the same cast that voiced the Bayonetta: Bloody Fate anime film by Gonzo. The game was released in September 2014 and includes a port of the original Bayonetta as a separate disc inside the case.

The game has received critical acclaim from many reviewers, praising the overall improvements of the game from the first game.

Gameplay

See also: Gameplay in Bayonetta
Screenshot of the protagonist Bayonetta fighting a group of angelic energies in the opening level of the game.
Gameplay screenshot from the opening of Bayonetta 2.

Bayonetta 2 carries on the action-style gameplay of its predecessor, in which players control the eponymous Bayonetta as she fights against various angelic and demonic using combinations of melee attacks and gunplay. Dodging enemy attacks at the last second activates 'Witch Time', slowing down enemies around Bayonetta and allowing players to easily retaliate and solve certain environmental puzzles. Players are also able to use special moves called Torture Attacks, trapping opponents in infernal devices for extra points. Weapon customization from the first game also returns, allowing players to equip combinations of new weapons on both Bayonetta's hands and feet. A large array of weapons can be equipped, including the character's signature guns, a bow, swords and other forms of projectile weapons. Players earn grades during combat, with the highest 'Pure Platinum' grade achieved by performing high numbers of combos, in the fastest time possible, without being damaged. As with the previous game, Bayonetta can use Torture Attacks on her enemies, conjured torture devices that finish off single enemies in gruesome ways and grant a bonus to the player.

Bayonetta 2 also adds a new gameplay element called Umbran Climax which can be activated when the player has a full magic gauge. Similar to the state of boss fights in the first game, this technique strengthens Bayonetta's attacks and combos with extra Wicked Weaves and Infernal Demon summons for a short period of time. This increases their overall range and damage and also replenishes Bayonetta's health when in use.

Plot

Starting a few months after the events of the first game, Bayonetta and Jeanne are fighting off a group of angels who attacked a city during a parade. During one particular attack, Jeanne protects Bayonetta from a sudden demon summon gone wrong, causing her soul to be claimed by the depths of Hell. Upon a tip from her informant Enzo, Bayonetta heads to the sacred mountain of Fimbulvinter. An entrance to Inferno, the Gates of Hell, is said to be inside and Bayonetta plans to use it to save her friend.

Development

Shortly after the release of Bayonetta, Hideki Kamiya discussed with Yusuke Hashimoto ideas for sequels and spin-off games from the title. Despite these discussions, Kamiya believed they would never release a sequel. However, Kamiya's Twitter account later stated that he may release the sequel if Bayonetta sold well. Bayonetta 2 was revealed during a Nintendo Direct on September 13, 2012. The game's Wii U exclusivity was met with complaints by fans of the original game; Platinum Games producer Atsushi Inaba responded that Bayonetta 2 would not exist if Nintendo had not partnered with the developer to make the game. Work on the game was based on feedback the staff received from the original Bayonetta to bring various improvements. Nintendo was not involved in the making of the game other than as an "observer" and the staff were pleased with their experience. One of the improvements made by staff was to the movements of enemies: in the first game, there was a single enemy movement when Bayonetta struck them, while in Bayonetta 2, they had differing animations depending on the direction of Bayonetta's attack. The architecture for the main city environment, Noatun, was based on cities in Belgium and Italy, such as Bruges (church interiors), Brussels (the grand buildings), Florence (city streets and houses) and Venice (the canal network).

In the Nintendo Wii U Direct from January 2013, Platinum Games showed a development trailer for the game. They confirmed game development was going smoothly, but did not go into many gameplay details. A playable demo of the game was featured at Nintendo's booth during E3 2013, following the reveal of the game's first gameplay trailer. A multiplayer mode was also announced, along with the option of a touch-based control scheme and the confirmation that the game will support Off-TV Play. In the Nintendo Direct from February 2014, another trailer for the game was released, showing off the new environments players can expect as well as some of the basic story elements of the game. Further gameplay was also released, revealing the use of Japanese voice actors for the Japanese release, new weapons for Bayonetta to use as well as the use of the new youth character as being playable. As of the Bayonetta 2 Direct, the game is slated for September 20, 2014 in Japan and in October 24, 2014 for the rest of the world. At E3 2014, it was announced the game would include a port of the original Bayonetta, which will include exclusive Nintendo costumes, dual audio voice tracks, and touch controls. The original game will be a digital download via the Nintendo eShop and on a separate disc for retailers.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings90.93%
Metacritic91/100
Review scores
PublicationScore
Destructoid10/10
Edge10/10
Eurogamer9/10 (UK)
10/10 (Germany)
9/10 (Italy)
9/10 (Portugal)
9/10 (US)
Famitsu38/40
Game Informer9/10
GameRevolution
GameSpot10/10
GamesRadar+
GameTrailers9.8/10
IGN9.5/10
Joystiq
Nintendo Life
Nintendo World Report9/10
Polygon7.5/10
Metro GameCentral9/10

Bayonetta 2 received critical acclaim. It received an aggregated score of 90.93% on GameRankings based on 29 reviews and 91/100 on Metacritic based on 43 reviews. The Japanese magazine Famitsu's four reviewers collectively awarded the game a score of 38 out of 40. Edge awarded Bayonetta 2 a score of 10 out of 10. The magazine's reviewer described it as a "a riotous, spectacular work of the highest order of camp" and praised the game for the extent of its customisability and for refining problematic elements from the first Bayonetta, with tighter pacing and the removal of "sudden, mid-cinematic, instafail QTEs". The reviewer concluded, "This is a game that you can complete in ten hours, but play and replay forever. … It is a masterclass in combat design, in videogame variety, in the balance between accessibility and depth."

Several reviews agreed that the game was an improvement on its predecessor, despite acknowledgement that its combat mechanics were largely unchanged: Eurogamer's Martin Robinson concluded, "Bayonetta 2's biggest disappointment may be that it's an iterative sequel, but it's not such a problem when it's iterating on genius." IGN's Jose Otero commented that its art direction and pacing "make Bayonetta 1 look poor by comparison," while Game Trailers called it "sharpened to a nearly flawless degree" compared to its predecessor, praising the variety in addition to the style mixed with the gameplay, where the game "thrives on throwing players into complete madness and letting them conquer it".

Of the game's new features, the co-operative online Tag Climax mode was welcomed by GameSpot's Mark Walton and by Eurogamer's Martin Robinson, who praised it for requiring the player to gain a deep understanding of the combo scoring system; however, IGN's Otero commented that the fun it provides was restricted to short bursts, and Polygon's Arthur Gies found the mode's co-operative mechanics at odds with its competitive focus on scoring. Otero and Robinson both criticized the game's optional touchscreen-based control system, intended to improve accessibility for new players, as very limited in comparison to the game's main control scheme.

Several reviewers addressed criticisms of sexualization in the game's depiction of its title character. Although Polygon's Arthur Gies praised the developers for giving Bayonetta "some much-needed development as a human being who cares about things other than herself; her motivations go beyond the agonizingly trope-y amnesia setup of the first game", he was significantly concerned about other aspects of her depiction, such as gratuitous camera angles that were "frequently provided as an implicit reward for doing well. … It's sexist, gross pandering, and it's totally unnecessary." He felt that such issues "cause an otherwise great game to require a much bigger mental compromise to enjoy". Edge stated that although "Bayonetta's default design shows how to walk the tightrope between sexy and sexualised", certain optional costumes "range from the respectable to the cringeworthy." IGN's reviewer was "not too put off by her hypersexualized character design", and was more concerned about juvenility in in the game's writing. Walton found the character praiseworthy: "espite suffering crotch shots and blatant innuendos … remains one of the most charismatic and powerful heroines in the medium. There are none of the sleazy moments that peppered the likes of Lollipop Chainsaw and Killer Is Dead; the sexualisation here serves to empower, not to belittle."

References

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  17. MacDonald, Keza (September 14, 2012). "Sega Consulting On Bayonetta 2". Game Informer. Retrieved June 19, 2013.
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  20. McWhertor, Michael (August 6, 2013). "Going Platinum: Bayonetta 2, combat design and the Nintendo angle". Gamasutra. Retrieved August 6, 2013.
  21. Yamaguchi, Takaaki (4 July 2014). "Platinum Blog: Figuring Out Damage Motion". Platinum Games Blog. Retrieved 18 July 2014.
  22. Onishi Hiroki (18 July 2014). "Platinum Blog: Cities and Waterways". Platinum Games Blog. Retrieved 18 July 2014.
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  25. Bayonetta On Wii U: 60fps, Off-TV Play, Dual Audio - Siliconera
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  46. ^ Gies, Arthur (October 13, 2014). "Bayonetta 2 review: Heaven and Hell". Polygon. Retrieved October 13, 2014.
  47. "Bayonetta 2 review – witch time is it". Metro. Retrieved 14 October 2014.

External links

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