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==Gameplay== | ==Gameplay== | ||
As with the previous game, the player must survive |
As with the previous game, the player must survive a night shift at Freddy Fazbear's Pizzeria, from 12 A.M. to 6 A.M. game time, without being attacked by any of the animatronics (11 in all) that wander from room to room. The player cannot leave the security office, but can track the animatronics' movements via a network of surveillance cameras placed throughout the building. The office has three entrances, a hallway and two side air vents; in a departure from the previous game, none of these can be sealed off to block animatronics from entering. Each vent is equipped with a light that can be used to check for any that are crawling in. | ||
The player can put on a Freddy Fazbear head to ward off approaching animatronics, and a flashlight is available to check the hallway and darkened areas of the camera feeds. Although the power supply for the cameras and vent lights is unlimited, the flashlight does have a finite battery life; if it runs out, the player becomes vulnerable to attack. In addition, a music box in one room must be kept wound up and playing all night, or else a marionette puppet in that room with emerge and rush to the office, killing the player. | |||
⚫ | |||
⚫ | The game consists of five nights, increasing in difficulty. Completing all five unlocks an even more difficult sixth night, which in turn unlocks a "Custom Night" upon completion. In the Custom Night, the player can adjust the difficulty of the individual animatronics or play one of 10 pre-set challenges. | ||
==Reception== | ==Reception== |
Revision as of 19:58, 30 November 2014
2014 video gameFive Nights at Freddy's 2 | |
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File:Five nights at freddy's 2 logo.pngSteam Store artwork | |
Developer(s) | Scott Cawthon |
Engine | Clickteam Fusion 2.5 |
Platform(s) | Microsoft Windows Android iOS |
Release | Microsoft Windows November 11, 2014 (2014-11-11) Android November 13, 2014 (2014-11-13) iOS November 20, 2014 (2014-11-20) |
Genre(s) | Survival horror, point-and-click |
Mode(s) | Single-player |
Five Nights at Freddy's 2 is the sequel to the indie game Five Nights at Freddy's, developed by Scott Cawthon. The game was released on Steam on November 11, 2014, earlier than the original planned release date in 2015 as well as its second date on December 25, 2014 due to issues with releasing the demo. The mobile port for Android was released on November 13, 2014. Set in 1987, the sequel has the player as a different security guard than before. The game features both brand new enemy characters as well as redesigned and degraded versions of the original four enemy characters from the original game. A new mechanic in the game is that the player cannot access doors to close, and instead must put on a Freddy Fazbear mask to avoid being killed by the animatronics.
Gameplay
As with the previous game, the player must survive a night shift at Freddy Fazbear's Pizzeria, from 12 A.M. to 6 A.M. game time, without being attacked by any of the animatronics (11 in all) that wander from room to room. The player cannot leave the security office, but can track the animatronics' movements via a network of surveillance cameras placed throughout the building. The office has three entrances, a hallway and two side air vents; in a departure from the previous game, none of these can be sealed off to block animatronics from entering. Each vent is equipped with a light that can be used to check for any that are crawling in.
The player can put on a Freddy Fazbear head to ward off approaching animatronics, and a flashlight is available to check the hallway and darkened areas of the camera feeds. Although the power supply for the cameras and vent lights is unlimited, the flashlight does have a finite battery life; if it runs out, the player becomes vulnerable to attack. In addition, a music box in one room must be kept wound up and playing all night, or else a marionette puppet in that room with emerge and rush to the office, killing the player.
The game consists of five nights, increasing in difficulty. Completing all five unlocks an even more difficult sixth night, which in turn unlocks a "Custom Night" upon completion. In the Custom Night, the player can adjust the difficulty of the individual animatronics or play one of 10 pre-set challenges.
Reception
ReviewsAggregator | Score |
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GameRankings | (PC) 75% (iOS) 80% |
Publication | Score |
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PC Gamer (US) | 70/100 |
Five Nights at Freddy's 2 received generally positive reviews from critics. Omri Petitte for PC Gamer gave Five Nights at Freddy's a score of 70 out of 100, commenting that what he wanted in the sequel "was more mind games and more uncertainty. I wanted the plodding animatronic suits to find me and rip my face off in new and interesting ways. I wanted working legs. What I got was a horror game dipping heavily into deception and subtlety, a wonderfully cruel cocktail of supernatural mystery and jolts of panicked adrenaline. Enjoying the good parts, though, comes with a cost of a frustratingly steep difficulty.
References
- Lionet, François (November 5, 2014). "Interview of the author of a top paid game in AppStore". Clickteam. Retrieved November 5, 2014.
- Jeffrey Matulef (11 November 2014). "Five Nights at Freddy's 2 sneaks out on Steam". Eurogamer. Retrieved 12 November 2014.
- Scott Cawthon (2014-11-14). "Five Nights at Freddy's 2" (in English). PC. Scene: Completion of Night 5.
- Carlson, Alex (October 21, 2014). "Five Nights at Freddy's 2 Hits Steam Greenlight, Removes Doors". Hardcore Gamer LLC. Retrieved October 30, 2014.
- Prieststman, Chris (October 24, 2014). "Five Nights At Freddy's 2 Let's You Wear A Freddy Mask". Siliconera. Retrieved October 30, 2014.
- "Five Nights at Freddy's 2 for PC". GameRankings.com. Retrieved November 30, 2014.
- "Five Nights at Freddy's 2 for iOS". GameRankings.com. Retrieved November 30, 2014.
- ^ Petitte, Omri (November 24, 2014). "Five Nights at Freddy's 2 review". PC Gamer. Future plc. Retrieved November 30, 2014.