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{{Reflist|group=n}} | {{Reflist|group=n}} | ||
The most selling game of all time is actually Shrek 2 | |||
==Older computers== | |||
This section lists the sales of video games released for older ] platforms, such as the ], ], ], ], ], ], ], ], ], ], ], ], ] and ]. The ] was much smaller when these platforms were active, but gradually increasing; the best-selling computer game up until June 1982 sold 35,000 copies,<ref name="cgw_1982"/> a major hit in 1983 would have sold around 50,000 copies, and a major hit in 1985 would have sold around 150,000 copies.<ref>{{cite journal|last=Katz|first=Arnie|title=1984: The Year That Shook Electronic Gaming|journal=]|date=January 1985|volume=3|issue=35|pages=30–31 |url=http://www.archive.org/stream/electronic-games-magazine-1985-01/Electronic_Games_Issue_35_Vol_03_11_1985_Jan#page/n29/mode/2up|accessdate=2 February 2012}}</ref> As such, the threshold is at least 35,000 sales for titles released up until 1982, 50,000 for titles released in 1983, and at least 100,000 sales for titles released from 1984 onwards. | |||
{| class="wikitable sortable" | |||
|- | |||
! Game | |||
! Release year | |||
! Copies sold | |||
! Sales as of | |||
|- | |||
| '']'' || 1987 || {{sort|2000|2 million}}<ref>{{cite web|last=Rosenberg|first=Adam|title=Ninjas in Games|url=http://www.ugo.com/games/ninjas-in-games-top-11-the-last-ninja|publisher=]|accessdate=25 December 2011|date=June 4, 2008}}</ref> || 2008 | |||
|- | |||
| '']'' || 1985 || {{sort|1000|1 million}}<ref name="thexder2_cover">{{citation|title=Back Cover|work=]|publisher=] & ]|year=1990|url=http://pics.mobygames.com/images/covers/large/1790158784.jpg|accessdate=2012-02-10}}</ref> || 1990 | |||
|- | |||
| '']'' || 1985 || {{sort|0400|400,000}} in Japan<ref name=Falcom>{{cite web |url=http://www.falcom.co.jp/xanadu_next/xanadu/xanadu.html|title=Xanadu Next home page|accessdate=2008-09-08 }} ()</ref><ref name="el33tonline_2">{{cite web|last=Hendricks|first=Fayyaad|title=A complete history of role-playing videogames: Part 2|url=http://www.el33tonline.com/past_editorial/2011/12/22/a_complete_history_of_roleplaying_videogames/|publisher=EL33TONLINE|accessdate=25 December 2011|date=22 December 2011}}</ref> || 1985 | |||
|- | |||
| '']'' || 1982 || {{sort|0400|400,000}} in Japan<ref>{{cite journal|title=Made in Japan|journal=InCider|year=1988|volume=6|url=http://books.google.co.uk/books?id=M2NRAAAAYAAJ|accessdate=27 January 2012|editor1-first=W.|editor1-last=Green|page=158}}</ref> || 1988 | |||
|- | |||
| '']'' || 1980 || {{sort|0378|378,987}}<ref name="infocom_sales">{{cite web |url=http://www.gamesetwatch.com/2008/09/great_scott_infocoms_alltime_s.php |title=Great Scott: Infocom's All-Time Sales Numbers Revealed |date=2008-09-20 |work=GameSetWatch |publisher=Think Services |accessdate=2008-09-23 |authorlink=Simon Carless<!-- |archiveurl=http://www.webcitation.org/query?url=http%3A%2F%2Fwww.gamesetwatch.com%2F2008%2F09%2Fgreat_scott_infocoms_alltime_s.php&date=2008-09-21 |archivedate=2008-09-21 -->}}</ref> || 1986 | |||
|- | |||
| '']'' || 1984 || {{sort|0317|317,545}}<ref>{{cite web|title=Skyfox|url=http://www.bionictoad.com/skyfox/|publisher=Ray Tobey|accessdate=14 January 2012|authorlink=Ray Tobey}}</ref> || 1986 | |||
|- | |||
| '']'' || 1985 || {{sort|0300|300,000}}<ref>{{cite book|last=Wilson|first=Rusel DeMaria; Johnny L.|title=High Score!: The Illustrated History of Electronic Games|year=2003|publisher=]|location=New York |isbn=0-07-223172-6|url=http://books.google.co.uk/books?id=HJNvZLvpCEQC|edition=2. ed.|page=209}}</ref> || 2003 | |||
|- | |||
| '']'' || 1985 || {{sort|0300|300,000}}<ref>''The Official Book of Ultima'', second edition, by Shay Addams, page 56</ref> || 1990 | |||
|- | |||
| '']'' || 1984 || {{sort|0254|254,249}}<ref name="infocom_sales"/> || 1986 | |||
|- | |||
| '']'' || 1987 || {{sort|0250|250,000}} in the UK<ref>{{cite journal|title=License To Thrill?|journal=]| date=July 1988 |issue=10|url=http://www.worldofspectrum.org/showmag.cgi?mag=ACE/Issue10/Pages/ACE1000031.jpg|accessdate=7 February 2012|page=31}}</ref> || 1987 | |||
|- | |||
| '']'' || 1983 || {{sort|0200|200,000}} in Japan<ref>{{cite web|last=Fujii|first=Daiji|authorlink=|year=2003|url=http://www.e.okayama-u.ac.jp/~dfujii/Option.pdf|title=Entrepreneurial Choices of Strategic Options in Japan's RPG Development|format=PDF|work=|publisher=|accessdate=2006-08-12|curly=|archiveurl=http://web.archive.org/web/20081230090342/http://www.e.okayama-u.ac.jp/~dfujii/Option.pdf|archivedate=2008-12-30|page=13}}</ref> || 1985 | |||
|- | |||
| '']'' || 1986 || {{sort|0200|200,000}} in the UK<ref name="crash">{{cite journal|title=Out Run|journal=]| date=February 1988 |issue=49|pages=22–23|url=ftp://ftp.worldofspectrum.org/pub/sinclair/magazines/Crash/Issue49/Pages/|accessdate=5 February 2012}}</ref> || 1987 | |||
|- | |||
| '']'' || 1981 || {{sort|0173|173,204}}<ref name="infocom_sales"/> || 1986 | |||
|- | |||
| '']'' || 1986 || {{sort|0160|160,000}}<ref>{{cite journal|title=Games That Grownups Play|journal=]|year=1987|volume=130|url=http://books.google.co.uk/books?id=bjwnAQAAIAAJ|accessdate=26 January 2012|page=196}}</ref> || 1987 | |||
|- | |||
| '']'' || 1984 || {{sort|0150|150,000}} in Japan<ref>{{cite web|url=http://www.next-gen.biz/features/making-japans-first-rpg |author=Edge Staff |date=2008-03-06|accessdate=2011-04-08 |publisher=nex-gen.biz |language=|title=THE MAKING OF... Japan's First RPG}}</ref> || 1986 | |||
|- | |||
| '']'' || 1984 || {{sort|0150|150,000}}<ref>{{cite book|last=Wilson|first=Rusel DeMaria; Johnny L.|title=High Score!: The Illustrated History of Electronic Games|year=2003|publisher=]|location=New York |isbn=0-07-223172-6|url=http://books.google.co.uk/books?id=HJNvZLvpCEQC|edition=2. ed.|page=176}}</ref> || 2003 | |||
|- | |||
| '']'' || 1982 || {{sort|0140|140,719}}<ref name="infocom_sales"/> || 1986 | |||
|- | |||
| '']'' || 1982 || {{sort|0129|129,232}}<ref name="infocom_sales"/> || 1986 | |||
|- | |||
| '']'' || 1983 || {{sort|0120|120,000}}<ref>{{cite web|last=Barton|first=Matt|title=Book Extract: Dungeons and Desktops: 'The Silver Age'|url=http://www.gamasutra.com/view/feature/3674/book_extract_dungeons_and_.php?page=4|publisher=]|accessdate=14 January 2012|page=4|date=May 26, 2008}}</ref> || 2008 | |||
|- | |||
| '']'' || 1987 || {{sort|0100|100,000}}<ref>{{cite news|title=Yeager Leads Video Games Resurgence|url=http://news.google.com/newspapers?id=P8RdAAAAIBAJ&sjid=PF4NAAAAIBAJ&pg=6327,2360145|accessdate=5 March 2012|newspaper=]|date=December 13, 1987}}</ref> || 1987 | |||
|- | |||
| '']'' || 1987 || {{sort|0100|100,000}} in the US<ref>{{cite journal|title=Video Games Are Back|journal=]|year=1988|issue=5609-5616|url=http://books.google.co.uk/books?ei=rcolT8jYCoOh0QXF8ZnOCg&id=yCMYAQAAIAAJ&dq=%22sold+more+than+100000+copies+of+Pac+Man+for+the+PC+last%22&q=%22sold+more+than+100000+copies+of+Pac+Man+for+the+PC%22#search_anchor|accessdate=29 January 2012|editor1-first=J. Haynes|editor1-last=J.F. Archibald|page=134|quote=Mindscape, a software company based in Northbrook, sold more than 100,000 copies of Pac Man for the PC last December alone.}}</ref> || 1987 | |||
|- | |||
| '']'' || 1985 || {{sort|0100|100,000}} in Japan<ref>{{cite web|last=Fujii|first=Daiji|authorlink=|year=2003|url=http://www.e.okayama-u.ac.jp/~dfujii/Option.pdf|title=Entrepreneurial Choices of Strategic Options in Japan's RPG Development|format=PDF|work=|publisher=|accessdate=2006-08-12|curly=|archiveurl=http://web.archive.org/web/20081230090342/http://www.e.okayama-u.ac.jp/~dfujii/Option.pdf|archivedate=2008-12-30|page=11}}</ref> || 1986 | |||
|- | |||
| '']'' || 1983 || {{sort|0099|99,956}}<ref name="infocom_sales"/> || 1986 | |||
|- | |||
| '']'' || 1982 || {{sort|0090|90,315}}<ref name="infocom_sales"/> || 1986 | |||
|- | |||
| '']'' || 1980 || {{sort|0080|80,000}}<ref>{{cite book|last=Wilson|first=Rusel DeMaria; Johnny L.|title=High Score!: The Illustrated History of Electronic Games|year=2003|publisher=]|location=New York |isbn=0-07-223172-6|url=http://books.google.co.uk/books?id=HJNvZLvpCEQC|edition=2. ed.|page=135}}</ref> || 2003 | |||
|- | |||
| '']'' || 1982 || {{sort|0060|60,000}}<ref>{{cite journal|title=Games|journal=]|date=4 April 1983|volume=5|issue=14|url=http://books.google.co.uk/books?id=8y8EAAAAMBAJ&pg=PA4|accessdate=26 January 2012|page=4}}</ref> || 1983 | |||
|- | |||
| '']'' || 1980 || {{sort|0060|60,000}}<ref>{{cite book|title=Hackers: Heroes of the Computer Revolution|year=2010|publisher=O'Reilly Media|location=Sebastopol, CA|isbn=1-4493-8839-6|url=http://books.google.co.uk/books?id=mShXzzKtpmEC&pg=259|author=Steven Levy|edition=1st ed.|authorlink=Steven Levy|accessdate=14 January 2012|page=259}}</ref> || 2010 | |||
|- | |||
| '']'' || 1981 || {{sort|0050|50,000}}<ref>''The Official Book of Ultima'', second edition, by Shay Addams, page 16</ref> || 1990 | |||
|- | |||
| '']'' || 1982 || {{sort|0050|50,000}}<ref>''The Official Book of Ultima'', second edition, by Shay Addams, page 23</ref> || 1990 | |||
|- | |||
| '']'' || 1979 || {{sort|0040|40,000}} in the US<ref name="el33tonline_2"/> || 1982 | |||
|- | |||
| ''K-Razy Shoot-Out'' || 1982 || {{sort|0035|35,000}} in the US<ref name="cgw_1982">{{Cite journal|work=]|date=September–October 1982|volume=2|issue=5|page=2|title=List of Top Sellers}}</ref> || 1982 | |||
|} | |||
==See also== | ==See also== |
Revision as of 12:55, 9 February 2015
Video games |
---|
Platforms |
Genres |
Lists |
Development |
- This video game-related list is an incomplete list, which may never be able to satisfy particular standards for completeness. It is frequently updated to include new information. You can help by expanding it with reliably sourced entries.
This is a list of PC games (including Microsoft Windows, Mac OS X, and Linux) that have sold or shipped at least one million copies.
Subscription figures for massively multiplayer online games such as World of Warcraft or Lineage and betas such as Hearthstone: Heroes of Warcraft are not taken into account as they do not necessarily correspond to sales.
List
Notes
- Although Minecraft was first publicly available on 17 May 2009, and the 1.0 version on 18 November 2011, the first version of Minecraft which required a paid account was first publicly available on 23 December 2009, therefore it started accumulating sales on that year.
- Subscribers are not the same as sales; many Asian markets use a different business model that does not involve retail copies. As such subscriber figures do not equate to sales figures.
- This excludes the 1.2 million copies given away as part of Blizzard's World of Warcraft annual pass offer.
The most selling game of all time is actually Shrek 2
See also
References
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{{cite news}}
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Best-selling video game hardware and software | |||||||||
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Best-selling video games by platform |
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