Revision as of 14:12, 27 June 2015 editLacon432 (talk | contribs)Extended confirmed users33,198 editsNo edit summary← Previous edit | Revision as of 17:38, 27 June 2015 edit undoMuscat Hoe (talk | contribs)97 edits →Plot: See (https://www.youtube.com/watch?v=vbZMpbj_EYs&feature=youtu.be&t=11m13s). Gordon directly calls Batman 'Bruce'. No implication whatsoever.Tag: Visual editNext edit → | ||
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Harley Quinn has taken over the studios, planning to gather the mutated citizens and keep the Joker's legacy alive through them. Batman and Robin free the hostages and capture Harley, but the hostages are killed by Henry Adams, a mutated patient who has fully succumbed to the mutations and desires only the best of the infected to be the new Joker. When he confronts Batman, Henry shoots himself, realizing that Batman too is infected, and has the potential to be the best Joker. Robin realizes that Batman himself is also infected with the Joker's blood, but Batman refuses to be apprehended until Scarecrow has been stopped, and locks Robin in a holding cell. The Arkham Knight activates the Cloudburst device, flooding Gotham City with fear toxin. The toxicity overwhelms Ivy, and though Batman is able to help her clear the toxin by providing access to another tree and destroying the Cloudburst, she is unable to withstand the strain on her body and dies. Batman fights the Arkham Knight and pursues him to a bunker where Gordon is being held. The Knight reveals himself to be ], the second Robin, whom Batman believed was murdered by the Joker. Jason fights Batman, but is defeated and drops his gun in shame. | Harley Quinn has taken over the studios, planning to gather the mutated citizens and keep the Joker's legacy alive through them. Batman and Robin free the hostages and capture Harley, but the hostages are killed by Henry Adams, a mutated patient who has fully succumbed to the mutations and desires only the best of the infected to be the new Joker. When he confronts Batman, Henry shoots himself, realizing that Batman too is infected, and has the potential to be the best Joker. Robin realizes that Batman himself is also infected with the Joker's blood, but Batman refuses to be apprehended until Scarecrow has been stopped, and locks Robin in a holding cell. The Arkham Knight activates the Cloudburst device, flooding Gotham City with fear toxin. The toxicity overwhelms Ivy, and though Batman is able to help her clear the toxin by providing access to another tree and destroying the Cloudburst, she is unable to withstand the strain on her body and dies. Batman fights the Arkham Knight and pursues him to a bunker where Gordon is being held. The Knight reveals himself to be ], the second Robin, whom Batman believed was murdered by the Joker. Jason fights Batman, but is defeated and drops his gun in shame. | ||
Batman and Gordon proceed to meet Scarecrow on the building's roof. Gordon apologizes for his anger and says he has never forgotten how he met Bruce Wayne on the night of his parents' death, |
Batman and Gordon proceed to meet Scarecrow on the building's roof. Gordon apologizes for his anger and says he has never forgotten how he met Bruce Wayne on the night of his parents' death, confirming that he knows Batman's true identity. As they confront Scarecrow, Barbara is revealed to still be alive, and her suicide was a fear toxin-induced hallucination. Gordon shoots Batman in his bulletproof armor, seemingly killing him in exchange for his daughter's life, but Scarecrow instead pushes Barbara off the roof. Surviving the gunshot, Batman rescues Barbara and returns her to GCPD. He races back to the movie studios, only to find that Robin has been kidnapped by Scarecrow, who threatens to kill Robin unless Batman surrenders. He complies, and is driven to the long-abandoned ruins of Arkham Asylum. Scarecrow orders Gordon to remove Batman's cowl in front of a live video feed, revealing his true identity to the world. Gordon hesitantly does so, and Batman is exposed as Bruce Wayne. Scarecrow repeatedly injects Bruce with fear toxin to break him down further. Inside his mind, Batman grapples with more hallucinations of the Joker, but eventually overcomes his influence. Jason as his new Red Hood persona, arrives and frees Bruce, who injects Scarecrow with the toxin, rendering him harmless. | ||
After ensuring that every remaining supervillain threat is neutralized, Batman returns to GCPD and leaves his cowl next to the Bat-signal before leaving to begin the "Knightfall Protocol", while Gordon dispatches the police force to deal with the rioting criminals. Returning to Wayne Manor, Batman ignores the crowds of news reporters outside the gates as he steps inside. The manor suddenly explodes, seemingly killing Bruce Wayne. | After ensuring that every remaining supervillain threat is neutralized, Batman returns to GCPD and leaves his cowl next to the Bat-signal before leaving to begin the "Knightfall Protocol", while Gordon dispatches the police force to deal with the rioting criminals. Returning to Wayne Manor, Batman ignores the crowds of news reporters outside the gates as he steps inside. The manor suddenly explodes, seemingly killing Bruce Wayne. |
Revision as of 17:38, 27 June 2015
2015 video gameBatman: Arkham Knight | |
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Developer(s) | Rocksteady Studios |
Publisher(s) | Warner Bros. Interactive Entertainment |
Director(s) | Sefton Hill |
Writer(s) |
|
Composer(s) |
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Series | Batman: Arkham |
Engine | Unreal Engine 3 |
Platform(s) | |
Release |
June 23, 2015
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Genre(s) | Action-adventure |
Mode(s) | Single-player |
Batman: Arkham Knight is an action-adventure video game developed by Rocksteady Studios and published by Warner Bros. Interactive Entertainment for Windows, PlayStation 4 and Xbox One. Based on the DC Comics superhero Batman, it is the successor to Warner Bros. Games Montréal's 2013 video game Batman: Arkham Origins, and the fourth and final installment in the Batman: Arkham series, and the first Arkham game to receive an M rating by the ESRB. Arkham Knight was released worldwide on June 23, 2015.
Written by Sefton Hill, Martin Lancaster, and Paul Crocker, Arkham Knight is based on the franchise's long-running comic book mythos. Set one year after the events of 2011's Batman: Arkham City, the game's main storyline follows Batman as he confronts the Scarecrow, who has launched an attack on Gotham City, causing a city-wide evacuation. Aided by the mysterious Arkham Knight, an original character created for the game, the Scarecrow unites Batman's greatest foes in a plot to finally kill the Dark Knight. The game is presented from the third-person perspective with a primary focus on Batman's combat and stealth abilities, detective skills, and gadgets that can be used in both combat and exploration. Arkham Knight also introduces the Batmobile as a playable vehicle, which can be used for transportation or combat. The game expands Batman's arsenal of gadgets and combat attacks and offers a more open world structure, allowing the player to complete side missions away from the primary storyline.
Arkham Knight received critical acclaim upon release, particularly for its narrative, visuals, gameplay, combat and world designs, with the majority of the criticism aimed at the emphasis on the Batmobile. However, the Windows version became the subject of intense criticism due to major performance issues, even on high-end graphics hardware, prompting Warner Bros. to temporarily pull the game in order to address these issues.
Gameplay
Batman: Arkham Knight is set within Gotham City, which is open to the player from the beginning of the game, allowing them to travel freely anywhere within its boundaries. There are no loading transitions while moving anywhere in the game. Many of the gadgets and the gameplay elements from the previous Arkham games return, including the grapnel gun, line launcher, batarangs, the countering system and detective vision. The "Disruptor" rifle can be used to disable or detonate enemy weapons and drone turrets, booby-trap weapon crates to shock enemies who attempt to arm themselves, and tag vehicles for Batman to track. Batman can use some gadgets while gliding, such as batarangs or the line-launcher. The player can fly Batman throughout the city using his cape, with gliding now allowing for faster, longer sustained flights, steeper dives and higher climbs. The grapnel gun can now be used to instantly switch directions during a glide, as well as being fired twice while in the air to chain grapneling moves together. There is also a new batarang sensor that can be thrown out to gain intel on the surrounding area.
Changes to the combat system include the ability to combine attacks on prone enemies without interrupting the streak. Batman can counter enemy attacks and throw them into other enemies for increased damage. Typical enemies are now capable of performing a charge and tackle attack only used by larger enemies in previous games; precision timed dodging and a batarang can instantly defeat some charging enemies. Batman can now access grates from far away, allowing him to roll forward and immediately get under the grate if in range instead of having to be right on top of them while also initiating multiple takedowns from within them. Arkham Knight introduces the "Fear Takedown", where Batman can subdue up to three enemies simultaneously as long as he remains undetected; time is slowed after each take down, allowing the player to target the next enemy. Hazardous items within the area such as power generators can be integrated into combat for environmental attacks. Batman is also capable of disarming enemies wielding items like baseball bats and using the acquired weapon on several foes before it breaks. Some enemies are armed with guns which significantly damage Batman.
Arkham Knight introduces "Dual Play", in which players can seamlessly switch control of Batman to one of his allies: Robin, Nightwing, or Catwoman while in Free Flow Combat. Each successful, uninterrupted attack adds to the players' combat score, which carries over between each controlled character, and unlocks double-team takedowns on opponents at higher scores.
Arkham Knight features side missions, which can be attempted at any time, and feature prominent characters from the Batman universe. One such character, the Riddler, provides 243 optional "Riddler challenges" to solve. These challenges consist of collecting trophies hidden in the city through the use of gadgets or the Batmobile to disable traps and barriers, and underground races for the Batmobile, where the environmental obstacles change each lap. Batman is able to investigate crimes such as murders, using his scanner to locate clues and identify the perpetrators, similar to the feature introduced in Arkham Origins. The game also features a controller rumble-driven, hacking mini game. After completing the story mode, a "New Game Plus" mode is unlocked, enabling the player to replay the game with all of the gadgets, experience, abilities and Riddler trophies that they have attained.
Batmobile
The game introduces Batman's car, the Batmobile, as an upgradable drivable vehicle. The bulletproof Batmobile can be summoned to the player's location at will while on foot, or, if airborne, the car can be sent to meet Batman as he lands. The vehicle features the ability to perform jumps, speed boosts, rotate on the spot, smash through objects like barricades and trees, and fire missiles that can immobilize enemy vehicles. Batman can eject from the Batmobile and immediately begin gliding around Gotham City. Some enemies will run away at the sight of the vehicle, eliminating the need for Batman to fight them, and enemies attacking the car can be subdued by its automated taser defenses. Like Batman, the Batmobile can be upgraded with new abilities. Riddler Trophies also feature objectives requiring the Batmobile, such as a timed race in an underground tunnel that uses radar pulses to change parts of the track. The Batmobile has two modes, which can be switched into at anytime: Pursuit and Battle. Pursuit is for moving from area to area and completing specific driving challenges. In Battle mode, the Batmobile becomes more tank than car, allowing a full 360-degree range of movement, including strafing in any direction, while revealing the multiple weapon systems on board, including an Vulcan chain gun for quick damage, a 60mm hypervelocity cannon for fire support, anti-tank guided missiles for wide-ranging damage against multiple targets, and a non-lethal riot suppressor. Additional upgrades to the vehicle include an EMP device, which releases an electric pulse used to temporarily stun enemy drones; and the "drone virus", which allows the player to override the weapon systems of enemy vehicles and cause them to attack each other. The Batmobile can also be controlled remotely, be driven in indoor locations, and help with solving the game's puzzles, such as lowering an inaccessible elevator with its attached winch. The Batwing can also be used in conjunction with the Batmobile.
Synopsis
Characters
Arkham Knight features Batman (Kevin Conroy), a superhero trained to the peak of human physical and mental perfection and an expert in martial arts. He is aided by his friend police commissioner James Gordon (Jonathan Banks), Gordon's daughter Barbara, who assists Batman covertly as the hacker Oracle (Ashley Greene), Robin (Matthew Mercer), Nightwing (Scott Porter), Azrael (Khary Payton), and Catwoman (Grey DeLisle). Batman's loyal butler Alfred Pennyworth (Martin Jarvis), and Lucius Fox (Dave Fennoy) provide Batman with tactical support. Arkham Knight brings Batman into conflict with the super-villains Scarecrow (John Noble), Penguin (Nolan North), Two-Face (Troy Baker), Harley Quinn (Tara Strong), Riddler (Wally Wingert), and Poison Ivy (Tasia Valenza). The Joker (Mark Hamill) appears throughout the game as a hallucination. The game introduces the villain Arkham Knight, a character created specifically for the game by Rocksteady, DC Comics CCO and comic-book writer Geoff Johns, and DC co-publisher and comic artist Jim Lee. The Arkham Knight is described as a militarized version of Batman, with the "A" logo of the Arkham Asylum facility worn as an emblem on his chest. Arkham Knight is revealed to be Jason Todd, with the new persona being a precursor to his Red Hood identity. Other villains include Firefly, Man-Bat (Liam O'Brien), Deathstroke (Mark Rolston), Deacon Blackfire, Hush (Kevin Conroy), Professor Pyg (Dwight Schultz), and Simon Stagg. In addition, the Red Hood story pack features an appearance by Black Mask.
Setting
Arkham Knight's Gotham City is approximately five times the scale of the open-air Arkham City prison in Arkham City. The game takes place in the center of the city, which is split into three island areas, with various districts such as the neon-tinged Chinatown, and the industrial shipping yard. Oracle has set up her communications headquarters in the Gotham clock tower, which also houses a makeshift Batcave.
Plot
This article's plot summary may be too long or excessively detailed. Please help improve it by removing unnecessary details and making it more concise. (June 2015) (Learn how and when to remove this message) |
Nine months after the Joker's death, crime rates in Gotham City have dramatically declined, but Batman anticipates a new threat and maintains a vigil over the city. Before his death, the Joker sent his mutated blood to Gotham's hospitals, and several patients were infected. While most were cured, the patients who were not treated are starting to look and act like the Joker. Batman researches a cure for the mutations, and orders Robin to watch over the infected.
On Halloween night, Scarecrow unleashes his newest strain of fear toxin in a diner, and threatens to release it throughout Gotham. Six million civilians are evacuated, but the city's criminals and supervillains stay behind, leaving Commissioner James Gordon and the Gotham City Police Department outnumbered. Batman investigates Scarecrow's presence, and rescues Poison Ivy from a rooftop safehouse, where she was being held captive by Scarecrow's henchman. In a makeshift Batcave in Gotham's Clock Tower, Barbara Gordon is collecting information on Scarecrow's new toxin, and traces its production to Ace Chemicals. Batman goes to investigate, but is confronted by the mysterious "Arkham Knight". Fighting through the Knight's militia, Batman confronts Scarecrow, who has rigged the Ace Chemicals building to explode. He is exposed to the fear toxin, which reacts with his own mutated blood to cause hallucinations of the Joker, and Scarecrow flees. Escaping from Ace Chemicals, Batman discovers that Barbara has been abducted by the Arkham Knight. He is forced to tell Gordon about his daughter's involvement in his crime-fighting, and the outraged Gordon swears that he will find Barbara without Batman's help.
Batman traces the Arkham Knight to an underground tunnel network, but does not find him. He and Nightwing interrogate the Penguin, who tells them that the Knight and Scarecrow are meeting with a businessman named Simon Stagg, who runs a pharmaceutical company. Batman discovers that Scarecrow paid Stagg to create a device known as the "Cloudburst", but Stagg tried to double-cross them and has been doused with fear toxin as punishment. Batman is also exposed to the toxin, which triggers a powerful hallucinogenic response. He receives a message from Scarecrow revealing that Barbara is in the same safehouse where Ivy was held, but before Batman can save her, Barbara is doused with fear toxin and shoots herself in the head. Alfred Pennyworth informs Batman that the Cloudburst is a dispersal device designed to flood all of Gotham with the fear toxin. To counteract this effect, Batman enlists the help of Ivy, who takes control of a large tree which develops giant flowers capable of neutralizing the toxin. Travelling to Batman's quarantine base in the Panessa Movie Studios, Batman speaks with Robin about his progress in finding a cure for the Joker mutations, but knowing that Robin's civilian identity Tim Drake was dating Barbara, he does not tell him about her death.
Harley Quinn has taken over the studios, planning to gather the mutated citizens and keep the Joker's legacy alive through them. Batman and Robin free the hostages and capture Harley, but the hostages are killed by Henry Adams, a mutated patient who has fully succumbed to the mutations and desires only the best of the infected to be the new Joker. When he confronts Batman, Henry shoots himself, realizing that Batman too is infected, and has the potential to be the best Joker. Robin realizes that Batman himself is also infected with the Joker's blood, but Batman refuses to be apprehended until Scarecrow has been stopped, and locks Robin in a holding cell. The Arkham Knight activates the Cloudburst device, flooding Gotham City with fear toxin. The toxicity overwhelms Ivy, and though Batman is able to help her clear the toxin by providing access to another tree and destroying the Cloudburst, she is unable to withstand the strain on her body and dies. Batman fights the Arkham Knight and pursues him to a bunker where Gordon is being held. The Knight reveals himself to be Jason Todd, the second Robin, whom Batman believed was murdered by the Joker. Jason fights Batman, but is defeated and drops his gun in shame.
Batman and Gordon proceed to meet Scarecrow on the building's roof. Gordon apologizes for his anger and says he has never forgotten how he met Bruce Wayne on the night of his parents' death, confirming that he knows Batman's true identity. As they confront Scarecrow, Barbara is revealed to still be alive, and her suicide was a fear toxin-induced hallucination. Gordon shoots Batman in his bulletproof armor, seemingly killing him in exchange for his daughter's life, but Scarecrow instead pushes Barbara off the roof. Surviving the gunshot, Batman rescues Barbara and returns her to GCPD. He races back to the movie studios, only to find that Robin has been kidnapped by Scarecrow, who threatens to kill Robin unless Batman surrenders. He complies, and is driven to the long-abandoned ruins of Arkham Asylum. Scarecrow orders Gordon to remove Batman's cowl in front of a live video feed, revealing his true identity to the world. Gordon hesitantly does so, and Batman is exposed as Bruce Wayne. Scarecrow repeatedly injects Bruce with fear toxin to break him down further. Inside his mind, Batman grapples with more hallucinations of the Joker, but eventually overcomes his influence. Jason as his new Red Hood persona, arrives and frees Bruce, who injects Scarecrow with the toxin, rendering him harmless.
After ensuring that every remaining supervillain threat is neutralized, Batman returns to GCPD and leaves his cowl next to the Bat-signal before leaving to begin the "Knightfall Protocol", while Gordon dispatches the police force to deal with the rioting criminals. Returning to Wayne Manor, Batman ignores the crowds of news reporters outside the gates as he steps inside. The manor suddenly explodes, seemingly killing Bruce Wayne.
Years later, Gordon has become the new Mayor of Gotham and is preparing to go to Barbara and Tim's wedding. As he leaves, Batman (if a certain percentage of the side quests is completed) stops a gang of criminals mugging a young boy and his parents in an alley. The criminals claim that they are not afraid, but their confidence turns to screams as they hallucinate Batman turning into a bat monster.
Development
In August 2012, Paul Dini, writer of the first two games in the Arkham series, said he would not be involved in writing a sequel to Arkham City. He did not write any of that game's downloadable content (including the story-based "Harley Quinn's Revenge" downloadable content), and said that Warner Bros. and Rocksteady suggested he accept other work if offered. Rocksteady opted to use its own team of writers, headed by game director Sefton Hill, and returning writer Paul Crocker, with script elements by Martin Lancaster; Geoff Johns served as a consultant on the plot.
Arkham Knight was announced in March 2014, following leaked marketing material at the end of February, with series creators Rocksteady Studios returning to develop the game, following the development of 2013's Batman: Arkham Origins by Warner Bros. Games Montréal. Arkham Knight is described as the concluding chapter of the Arkham series from Rocksteady; they had a finale for the series in mind since the development of Arkham City. Kevin Conroy returns as the voice of Batman, having done so in Arkham Asylum and Arkham City, after stating at the 2013 Dallas Comic Con that he had been working on "the next Arkham". This statement led to speculation that he would reprise his role as Batman in Arkham Origins, which was not the case.
Rocksteady decided early on in development to make Arkham Knight only for the then-upcoming next-generation of consoles, which was considered to allow them to focus on using the system resources to their fullest without reining in their ideas to accommodate the older generation systems. The game allows for up to five times the number of on-screen enemies as were possible in Arkham City, and riots can feature up to fifty on-screen enemies interacting with the environment to smash items, and spray graffiti. The technical changes also allowed for cutscenes to be rendered in real time in the game engine, where previous installments had used pre-rendered videos to compensate. Describing the scale of difference between Arkham Knight and earlier games, lead character artist Albert Feliu said that a single character model in Arkham Knight could contain the same amount of polygons used to render the entirety of Arkham Asylum's environment. Arkham Knight is the first in the series to use the Apex physics simulation engine to have items like cloth, such as Batman's cape, react realistically to movement or wind. Warner Bros. supported Rocksteady's concept for the game, but both parties felt that three years was too long to wait between games, so Warner Bros. Games Montréal was tasked with creating the prequel, Arkham Origins, to fill the gap.
The game does not feature a multiplayer component, as Hill explained: "This is a single-player game. There is no multiplayer. Right at the start this was our vision. It's going to take all of our effort for all of this time. We don't have the time to do multiplayer. to focus on making the best single-player experience we can. We don't feel that it needs a multiplayer element. Warner Bros. backed that up right at the start."
Design
Batman's Batmobile was an aspect of the character that Rocksteady had wanted to include in its other Arkham games, but were limited by technical constraints. The designers, who worked in conjunction with DC, chose to look at their earlier design from Arkham Asylum, instead of models from the history of Batman comics and media, and evolve that to meet the necessary gameplay requirements. The vehicle was designed to integrate with Batman's on-foot traversal without being a burden; Hill stated, "We didn't want it to be like, 'Okay, the Batmobile is so good I'll just stay in that all the time.' or 'Batman is so powerful gliding around I won't be using the Batmobile.' There's a definite need to use both of those." The world's challenges were set out on the vertical and horizontal plane to discourage players from using only one form of movement, with the Batmobile providing a faster method for moving large distances. It can be summoned with a button press, and Batman can both enter and be ejected from it quickly, with ejection allowing the character to begin gliding instantly. Unlike Arkham Origins, Arkham Knight does not feature a fast travel system as the designers considered moving around the city to be part of the game, and allowing players to skip that would detract from the experience. During early development, Rocksteady placed a prototype Batmobile in the existing Arkham City map, and learned that the claustrophobic city designed for Batman to glide and grapple did not work well for driving a vehicle. Gotham City was thus redesigned with wider streets to allow space for the Batmobile and other street traffic to drive without colliding into walls, and buildings were made taller to accommodate the vehicle's ejection ability. Buildings hit by the vehicle suffer cosmetic damage without slowing the car, as it was considered that being impeded by a collision while turning a corner would diminish the power fantasy of driving the Batmobile.
To redesign Gotham City, the designers attempted to build on the previous games' gothic architecture while making a more believable and dense city. Alongside minor elements like neon lights, billboard advertising, and American-style cars, the team developed ideas for shops that could be found in the city, while retaining a grimy, dystopian theme. Describing the design, Hego said: "every kind of element we've added in there... makes the entire experience feel a little out of time. You couldn't pinpoint whether it's twenty years ago, now or in ten years time." "We want to make sure the world is rich and full of interesting things to do", Hill said. "We're not trying to create the biggest open-world game ever. We are trying to create a really rich, vibrant, dense open world."
Batman's armor was redesigned to match that of the Batmobile to make them appear visually similar—featuring the same shapes and material textures—and appear functionally compatible with the high-speed methods in which the character enters and exits the vehicle. The design also added armor over Batman's shoulders, covering the previously exposed cape, to make it appear more feasible that it could hold Batman's weight without failing during gliding. For other returning characters, art director David Hego said that the designs were conceived to keep them interesting after players had seen them several times before in previous games, while the game's autumnal setting also necessitated a change in character clothing over the winter setting of Arkham City. The Penguin lost his long coat, and was made to look dirtier, his clothing showing signs of sweat and food stains, and his head was shaved. For Two-Face, the designers felt the character did not require changing significantly, and instead emphasises existing character traits, particularly his disfigured flesh, using references of burnt flesh as inspiration. Similarly, they wanted to retain the typical Riddler characterizations like green shirts emblazoned with question marks, but instead had the character design evolve throughout the game, modifying his own costume in response to the events of the plot.
Music
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Nick Arundel returned to compose the music for the game, having worked on Arkham Asylum and Arkham City previously. Arundel is helped by composer David Buckley, replacing Ron Fish who had worked with Arundel on the previous games. Arundel stated, "One of the good things about doing a sequel, is you get the opportunity to redo , to revisit things. 'I didn't quite do that track as good as I could', so let's do a version of that; let's improve it... We have a set of material that we want to keep consistent, like the Batman theme... We wanted to keep theme and tailor it more to the story for this game. How can we get the Scarecrow element out of that one theme." Arundel added that Buckley was willing to work within the music he had already created, as opposed to wanting to add his own personal touch to it. Buckley received Arundel's work from Arkham Asylum to help create new variations on the chords and melody from the original theme. Volume 1 of the official soundtrack was released from WaterTower Music alongside the game on June 23, 2015.
No. | Title | Contributing artist(s) | Length |
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1. | "Arkham Knight - Main Theme" | David Buckley | 2:22 |
2. | "How it Happened" | David Buckley | 3:28 |
3. | "Evening the Odds" | Nick Arundel | 3:40 |
4. | "Nature Always Wins" | David Buckley | 2:32 |
5. | "Pursuit" | Nick Arundel | 3:47 |
6. | "Clock Tower" | David Buckley | 1:18 |
7. | "Invasion" | Nick Arundel | 2:50 |
8. | "Remnants" | Nick Arundel | 6:40 |
9. | "Scum, Criminals, and Worse" | Nick Arundel | 1:29 |
10. | "Gunrunner" | David Buckley | 2:27 |
11. | "On the Hunt" | Nick Arundel | 3:00 |
12. | "Vendetta" | David Buckley | 1:44 |
13. | "Allegiance" | David Buckley | 1:33 |
14. | "Nowhere to Run" | David Buckley | 1:33 |
15. | "Lost Soul" | David Buckley | 1:48 |
16. | "Guardian" | Nick Arundel | 3:29 |
17. | "Dark Skies" | David Buckley | 3:26 |
18. | "Insurgency" | Nick Arundel | 2:04 |
19. | "Bodycount" | Nick Arundel | 4:05 |
20. | "The Chamber" | David Buckley | 1:10 |
21. | "Fear Within" | Nick Arundel | 1:59 |
22. | "Inner Demon" | Nick Arundel | 2:01 |
23. | "Darkest Knight" | Nick Arundel | 1:12 |
24. | "All Who Follow You" | Nick Arundel | 2:29 |
25. | "Trauma" | David Buckley | 2:14 |
26. | "Contingency" | David Buckley | 1:35 |
27. | "Crowd Control" | David Buckley | 1:12 |
Total length: | 1:07:07 |
Release
Batman: Arkham Knight was released on PlayStation 4, Xbox One, and Microsoft Windows on June 23, 2015. The game was originally scheduled to be released on October 14, 2014, which in turn was delayed to June 2, 2015. On the delay, Rocksteady marketing game manager Guy Perkins stated, "If we didn’t give the team more time to do it, then we would be releasing something that we weren’t happy with. We want to make sure we’re absolutely nailing it 100%." In the UK, the Microsoft Windows version is only available as a digital release. Additionally, the game is scheduled for release on OS X and Linux from Feral Interactive in Q3/Q4 2015.
Two Collector's Edition editions were also announced: the Limited edition contains the game in a Steelbook case, an 80-page concept art book, an Arkham Knight issue #0 comic book, alternate costumes for Batman, Robin and Nightwing based on DC Comics' The New 52, and a statue of Batman. The Batmobile edition contains the Limited edition items, but replaces the Batman statue with a transformable Batmobile statue. However, on June 17, consumers who purchased the "Batmobile Collector's Edition" were notified that the edition had been cancelled due to a quality issue with the Batmobile statue from designer Project Triforce. Consumers were able to receive a refund or have their purchase transferred to another collector's edition. Two days later, it was revealed that the Limited edition was delayed for release in Europe until mid-July 2015 due to a packaging quality issue. In addition, a Serious Edition Comic Bundle was released, exclusively on Amazon.com. The edition featured the game, the "First Appearance" skin (based on Batman's first appearance in Detective Comics #27), and a limited edition 25th anniversary version of Arkham Asylum: A Serious House on Serious Earth, the graphic novel for which the Batman: Arkham series is loosely based. A limited edition PlayStation 4 was also released, featuring a "Steel Gray" console and controller with a custom Batman faceplate.
In February 2015, it was revealed that Arkham Knight had received a "Mature" rating from the ESRB, rather than the "Teen" ratings previous installments in the franchise held. Hill and the Rocksteady team were caught off guard by the rating; Hill explained that they did not create the game with a specific rating in mind, but that "It's unavoidable that some bad stuff is going to happen. But that doesn't mean we changed our approach. We're not including gratuitous blood or swearing. We want to deliver a true end with no compromises, and it takes us to some dark places." Although he did not elaborate which content in particular triggered the "M" rating, Hill did note that a "ratings analysis" by Warner Bros. indicated that the content of certain "key" scenes in the game could have an impact on its rating. The team decided to maintain the offending content so that it would not "jeopardize" their vision for the game and its thematics. In an in-depth explanation of the game's content, the ESRB revealed the existence of scenes where players can "shoot unarmed characters and a hostage", and torture scenes taking place on a "bloody operating table" as well as using a vehicle's wheel.
Additional content
Harley Quinn is a playable character via downloadable content (DLC) in a story-driven mission, featuring her own weapons and abilities; the content also includes four challenge maps for the character. The Quinn-centric DLC follows the character as she infiltrates the city of Blüdhaven to assault the police station and rescue her partner-in-crime Poison Ivy.
Red Hood is also a playable character via downloadable content in a story-driven mission.
The "Scarecrow Nightmare" DLC depicts a Gotham City that has succumbed to the Scarecrow's fear gas transforming it into a twisted nightmare image of itself, overseen by a towering Scarecrow and his undead army.
The "WayneTech Booster Pack" provides the player with four upgrades for Batman and the Batmobile on the onset, as opposed to earning them by progressing through the game.
Additional content will be made available via the game's season pass, which includes story-driven missions; challenge maps for Batman and his allies; Batmobile racetracks; skins for Batman, his allies, and the Batmobile; and all pre-order retailer and console content once their timed exclusivity expires in August and September 2015. The story-driven missions include: "Batgirl: A Matter of Family", featuring Barbara Gordon as Batgirl as a playable character in a prequel story set in a new location before the events of the Arkham series; "The Season of Infamy" where the player as Batman goes up against "legendary super-villains invading Gotham City, with new story arcs, missions and gameplay features"; and "Gotham City Stories", where players control Batman's allies in story missions that take place before and after the events of Arkham Knight.
A number of alternate outfits and designs were made available for Batman, Robin, Nightwing, Catwoman and the Batmobile. Batman's skins include designs worn in the 1960s TV series; Justice League 3000; Batman Beyond; The Dark Knight Returns; the "First Appearance" design; The New 52; and Flashpoint. Robin's skins include a design based on The New 52. Nightwing's skins include a design based on The New 52. Designs for the Batmobile include one based on the 1960s TV series; and a prototype version.
Marketing
The game was originally scheduled to be released during Batman's 75th Anniversary celebration in 2014, and as a result, DC presented the "Cape/Cowl/Create" art exhibit in London in June 2014, and at San Diego Comic-Con International in July 2014. The exhibit featured contemporary artists painting on a cape and cowl designed by Asher Levine and based on the batsuit from the game. In December 2014, a prequel digital-first comic was announced, written by Peter J. Tomasi, with art by Viktor Bogdanovic and Art Thibert, and covers by Dan Panosian. The comic picks up after the events of Arkham City and was released digitally in February 2015, with the first print release featuring a collection of the digital issues in March 2015. Tomasi said the comic has "contained arcs, but there’s an over-arcing story that right to the launch of the game and beyond." A novelization of the game, written by comic book writer Marv Wolfman, is scheduled to be released alongside the game. In April 2015, a second comic, Batman: Arkham Knight – Genesis, was announced centered around the origin of the Arkham Knight. The six-issue monthly miniseries, written once again by Tomasi with art by Alisson Borges, will be released starting in July 2015. In May 2015, a life-size replica of the Batmobile from the game, designed by West Coast Customs, was on display at MCM London Comic Con. Starting on May 8, 2015, until the release of the game, Rocksteady released weekly behind-the-scenes videos called "Arkham Insider", featuring Rocksteady staff describing various aspects of Arkham Knight's gameplay as well as answering fan questions. Various products were developed based on the game including clothing, hats, calendars, posters, headphones, and "The Riddler's Gambit", a 320-page novel written by Alexander C. Irvine, that serves as a prequel to the story of Arkham Knight and follows Batman's conflict with the Riddler.
Reception
ReceptionAggregator | Score |
---|---|
GameRankings | (PS4) 88.19% (XONE) 83.75% (PC) 52.50% |
Metacritic | (PS4) 89/100 (XONE) 79/100 (PC) 62/100 |
Publication | Score |
---|---|
Destructoid | 7/10 |
Eurogamer | |
Game Informer | 9.5/10 |
GameSpot | 7/10 |
GamesRadar+ | |
GamesTM | 9/10 |
IGN | 9.2/10 |
Polygon | 10/10 |
VideoGamer.com | 10/10 |
USGamer | |
The Guardian |
Similar to its predecessors, Batman: Arkham Knight has received critical acclaim. Aggregating review websites GameRankings and Metacritic gave the Xbox One version 83.75% based on 4 reviews and 79/100 based on 4 reviews, the PlayStation 4 version 88.19% based on 21 reviews and 89/100 based on 40 reviews and the Microsoft Windows version 52.50% based on 2 reviews and 62/100 based on 5 reviews. The Windows version, though, was poorly received because of the bugs and errors that were present at the official full release. The Windows version was later removed from sale because of this.
Dan Stapleton of IGN rated the game a score of 9.2 out of 10, praising the graphics, gameplay variety, detail of the open world, the voice acting performances (particularly of Kevin Conroy as Batman and John Noble as Scarecrow) and the overall improvement in the combat and predator systems. While commending the addition of the Batmobile for satisfying players' power fantasies of driving the vehicle, he criticized its Battle mode as "weird" and "about as un-Batman an activity as imagine." He praised the tank battles as "good fun" for their tactical gameplay but called the mode's role in puzzle-solving as "frustratingly clumsy", also noting the difficulty of managing the vehicle's default controls but commenting positively on the option to reconfigure them. Polygon's Justin McElroy, giving the game a 10 out of 10, stating that the game "ticks all the boxes for the fourth entry in a AAA franchise." He lauded the intricacy and intuition of the game's puzzles, noting how they make the players think on a significantly higher level than past entries in the series, calling the game "nothing short of revolutionary" and "the best game of this console generation." Steve Tilley of The Toronto Sun deemed the game "fantastic, if a little formulaic". He felt it a satisfying and appropriately large-scale conclusion to Rocksteady's Arkham games, praising the surprises in the plot, as well as the graphics, combat, and the Batmobile's range of abilities.
Andrew Reiner of Game Informer awarded Arkham Knight a 9.5 out of 10, saying "Batman: Arkham Knight is a narrative juggernaut crammed to capacity with excellent heroes, villains, battles, drama, humor, fan service, and the mother of all plot twists." He described the game's Gotham City as "a beautifully realized playground for Batman," highlighting the distinctive boroughs. Reiner added that the Batmobile "packs a satisfying punch" with its cannon and praised the novelty of the racetracks involving the Riddler and the amount of variety in the game and how it corresponds to the events of the plot. He felt though, that the combat was somewhat easier than previous games, most notably due to the game's "Dual Play" mechanic. Simon Miller, writing for VideoGamer.com, gave the game a 10 out 10 score and called it "the best Batman game ever made and a classic in its own right." Praising Rocksteady for its superior understanding of the Batman character, he felt the game did indeed offer a full-fledged experience of being Batman and also called the story "terrific". The combat, "Dual Play" feature and Riddler puzzles were again points of high praise. Despite the perfect score, Miller did name the Batmobile as one of the game's cons, saying of the tank mode, "It lacks the style and grace present almost everywhere else and soon starts to feel a little monotonous." He still lauded the "rush of adrenaline" invoked while driving the car through the streets of the city, concluding the game was a "masterpiece". Eurogamer's Dan Whitehead recommended the game, giving high praise to the detail of the open world, but again criticizing the Batmobile's battle mode feature as one of the weaker aspects of the game. He did, however, single out the characterization of Batman, concluding his review by saying "The Batman of Arkham Knight is a complex, contradictory figure, a hero with real depth and dimension, and we get to wear the iconic cowl for one last mind-boggling night of mayhem. Miss out on that? You must be joking." GamesTM gave Arkham Knight a 9 out of 10, praising the game for functioning without the presence of the Joker, and praising the story for its intimacy and inviting, epic-scale nature. The Batmobile gameplay was described as "thrilling", though the "least immersive" part of the game. The "Dual Play" elements were also hailed as the best aspect of the game in addition to their involvement with the Riddler challenges.
Kevin VanOrd, writing for GameSpot, awarded the game a 7 out of 10, praising the game's "terrific" amount of variety and its improvement of past games' elements. VanOrd reacted positively to the segments involving the Batmobile's Battle mode, calling it a "delight" and saying it made the player "the director of a spectacularly violent fireworks display." He called the vehicle's driving "slick and satisfying" and praising the cleverness of the game's puzzles, as well as the "Dual Play" mechanics. However, VanOrd found fault with some of the game's logic, particularly the clash between Batman's no-kill rule and the Batmobile's significant predilection for destruction. He also noted how the story's thematic elements and repeated metaphors became exhaustingly redundant, mentioning its "ham-fisted storytelling" and describing the game overall as "only as good as the world allows it to be." Nonetheless, he concluded by saying the game "...is a safe but satisfying return to the world's most tormented megalopolis." Sam Roberts from GamesRadar noted the game's satisfying cinematic value, particularly moments in which it felt like Batman: The Animated Series. However, Roberts did reserve some criticisms, calling some of the Batmobile's additions "slippery" and deemed it a "mixed affair"; the campaign was described as full of "generally wonky storytelling, sometimes hammy dialogue and unconvincing duo of primary villains." Roberts praised the "gorgeous" open world and its side missions as "almost universally fantastic". Despite this, he called the chases during the Firefly mission "terrible" and mentioned others being "repetitive fetch quests", while Riddler's Batmobile racetracks were considered "beyond silly." He still commended the character for his increased involvement in the story.
Accolades
Batman: Arkham Knight received Game Informer's award for Best Action Game seen at E3 2014 in June 2014. It also received IGN's Best Xbox One Game for their E3 2014 awards, while becoming runner up for Game of Show and Best PlayStation 4 Game. The 2014 Game Critics Awards awarded Arkham Knight as the Best Action/Adventure Game, while nominating it for Best of Show and Best Console Game. At the 2014 Golden Joystick Awards, Arkham Knight was nominated for Most Wanted game. In December 2014, the UK publication MCV reported that Arkham Knight was the most anticipated title for the region's retailers, ahead of Halo 5: Guardians, Evolve, The Order: 1886, and Uncharted 4: A Thief's End.
Technical issues on Windows platform
On the day of launch, thousands of users and several websites began reporting major technical flaws and performance issues with the Windows version of the game, with some even saying they felt the optimization phase of the game's development was skipped. Steam users immediately wrote several scathing reviews of the game's performance, including reports of frame rate being capped at 30 frames per second (which can be raised, though with potential side effects) and dropping as low as 10 frames per second while gliding or using the Batmobile. Even high-end graphics cards such as Nvidia's GeForce GTX 970 were unable to handle the game optimally, with users reporting frequent frame rate dips and stutters. Nvidia and AMD released new drivers optimized for the game in an attempt to address the performance issues, with Steam "strongly recommending" their download. Developer Rocksteady has issued a public statement saying they are aware of the issues and are "working closely with our external PC development partner" to resolve the issues. As of June 24, 2015, nearly 6,500 reviews by Steam customers (roughly 68% of all Steam reviews for the game) did not recommend Arkham Knight.
On June 24, 2015, Warner Bros. Interactive Entertainment announced that it would suspend sales of the Windows version of Arkham Knight in order to work on addressing the performance issues and satisfy their quality standards.
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- Journals
- Vore, Bryan (April 2014). "The End of Arkham". Game Informer (252). GameStop: 47–57.
{{cite journal}}
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(help) - Hurley, Leon (April 2014). "Fright Knight". PlayStation Official Magazine (95). Future plc: 48–59.
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(help)
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