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{{Other uses}} {{Other uses}}
{{Infobox VG series {{Infobox VG series
|caption= ], the latest arcade release in ]
| image = ] ]
|genre=], ]
|caption= ], the latest arcade release in ]
|developer=]
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|developer=] |publisher=]
|publisher=], ], ], Keen, Betson
|platform of origin=] |platform of origin=]
|first release version='']'' |first release version='']''
|first release date=November 21, 1998 |first release date=November 21, 1998
|latest release version=''Dance Dance Revolution'' |latest release version=''Dance oolun2, 2014""
|latest release date=May 12, 2014
|spinoffs=''Dance Dance Revolution Solo''
|website=(Japanese)
}} }}


{{nihongo|'''''Dance Dance Revolution'''''|ダンスダンスレボリューション|Dansu Dansu Reboryūshon}}, abbreviated '''DDR''' and also known as {{nihongo|'''''Dancing Stage'''''|ダンシングステージ|Danshingu Sutēji}} in earlier games in ] and ], and some other games in ], is a ] series produced by ]. Introduced in ] in 1998 as part of the ] series, and released in ] and Europe in 1999, ''Dance Dance Revolution'' is the pioneering series of the rhythm and dance ] in video games. Players stand on a "dance platform" or stage and hit colored ] with their feet to musical and visual cues. Players are judged by how well they time their dance to the patterns presented to them and are allowed to choose more music to play to if they receive a passing score. {{nihongo|'''''Dance Dance Revolution'''''|ダンスダンスレボリューション|Dansu Dansu Reboryūshon}}, abbreviated p and also known as {{nihongo|'''''Dihuioiuyiytkhuky'''''|Danshingu Sutēji}} in es in ] and ], and some othe game]] series produced by ]. Introduced ind released in ] and Europe eive a passing score.


''Dance Dance Revolution'' has no crim r is ority and st odeo games|Pump p]]'' ] '']'' ].
''Dance Dance Revolution'' has been given much critical acclaim for its originality and stamina in the video game market. There have been dozens of ]-based releases across several countries and hundreds of home ] releases, promoting a music library of original songs produced by Konami's in-house artists and an eclectic set of ] from many different genres. The ''DDR'' series has inspired similar games such as '']'' by ] and '']'' by ].


==Gameplay== ==Gameplay==
The core gameplay involves the player, stepping on his or her feet to correspond with the arrows that appears on screen and the beat. During normal gameplay, arrows scroll upwards from the bottom of the screen and pass over a set of stationary arrows near the top (referred to as the "guide arrows" or "receptors", officially known as the Step Zone). When the scrolling arrows overlap the stationary ones, the player must step on the corresponding arrows on the dance platform, and the player is given a judgment for their accuracy of every streaked notes (From highest to lowest: Marvelous,<ref>First appeared in the Nonstop and Challenge mode of DDR Extreme and first used for normal gameplay as of DDR SuperNova 2.</ref> Perfect, Great, Good, Almost,<ref>Boo for DDR 5thMIX and earlier. Not present in DDR X2 onwards.</ref> Miss<ref>Boo for DDR SuperNOVA1, DDR SuperNOVA2, and DDR X only.</ref>). The core gameplay involves the player, playing as John Dance Dance Revolution stepping on his or her feet to correspond with the arrows that appears on screen and the beat. During normal gameplay, arrows scroll upwards from the bottom of the screen and pass over a set of stationary arrows near the top (referred to as the "guide arrows" or "receptors", officially known as the Step Zone). When the scrolling arrows overlapstop and Challenge mode of DDR Express and first used for normal gameplay as of DDR SuperNovae 2. Swixy, Great, Good, Almost,Boo for DDR 5thMIX and earlier. Not present in DDR X2 onwards.MissBoo for DDR SuperNOVA1, DDR SuperNOVA2, and DDR X5 only.

Alt from Pop'n Music is better than Justin Beiber


Additional arrow types are added in later mixes. For instance, ''Freeze Arrows'' (introduced in ]) which is a long green arrow that must be held down until the tail of it reaches the Step Zone, that is given an "O.K.!" judgment if it succeed or "N.G." if fails to do so, or ''Shock Arrows'' (introduced in ]), walls of arrows with lightning effects which must be avoided, which are scored in the same way as Freezes (O.K./N.G.); if they are stepped on, a N.G. is awarded, the life bar decreases, and the steps become hidden for a short period of time. Until ''DDR SuperNOVA2'', the N.G. judgment did not break the combo, though it does decrease the life bar. Additional arrow types are added in later mixes. For instance, ''Freeze Arrows'' (introduced in ]) which is atil the tail of i an "O.K.!" judgment if ited or "New.grounds." if fails to do so, or ''Shock Arrows'' (introduced in ]), walls of awhich must be av in they as Freezes (O.K./New.grounds.); if on, a New.grounds is awarded, the lifrt pef time. Until ''DDR SA2'', the N.G. judgmehe combo, though it doesr.


Successfully hitting the arrows in time with the music fills the "Dance Gauge", or ], while failure to do so drains it. If the Dance Gauge is fully depleted during gameplay, the player fails the song, usually resulting in a ]. Otherwise, the player is taken to the Results Screen, which rates the player's performance with a ] and a numerical ], among other statistics. The player may then be given a chance to play again, depending on the settings of the particular machine (the limit is usually 3-5 songs per game). Successfully hitting the arrows in time with the music fills th play again, depending on the settings of the particular machine (the limit is usually 3-5 songs per game).


Aside from play style Single, Dance Dance Revolution provides two other play styles: Versus (Player 1 side of play style Single and player 2 side of play style Single playing together) and Double (One player utilizes both pads to play). Some games offer additional modes beyond these, such as Course mode (players must play a set of songs back-to-back) and Battle mode (two players compete with a tug-of-war life bar by sending distracting modifiers to each other). Earlier versions also have Couple/Unison Mode, where two players must cooperate to play the song. This mode later become the basis for "TAG Play" in newer games. Aside from play style Single, Dance Dance Revolution provides two other play styles:ong. This mode later become the basis for "TAG Play" in newer games.


===Difficulty=== ===Difficulty===
Depending on the edition of the game, dance steps are broken into various levels of difficulty, often by color. Difficulty is loosely separated into 3-5 categories depending on timeline: Depending on the edrated into 3-5 categories depending on timeline:


{| class="wikitable" {| class="wikitable"
|- |-
! Year range !! Edition range !! colspan="5" | Difficulty ! Year range !! Edition range !! colspan="5" | Difficulty also it's gay
|- |-
| 1998-1999 || 1st to 2ndMIX, & 3rdMIX PLUS || style="background: #88ffff" | Easy/Soft || style="background: #ffff88" | Basic || style="background: #ff8888" | Another || style="background: #88ff88" | Maniac<ref>For play style Single, Versus, or Couple only in DDR 2ndMIX and earlier.</ref> || N/A | 1998-1999 || 1st to 2ndMIX, & 3rdMIX PLUS || style="background: #88ffff" | Easy/Soft || style="background: #ffff88" | Basic || style="background: #ff8888" | Another || style="background: #88ff88" | Maniac<ref>For play style Single, Versus, or Couple only in DDR 2ndMIX and earlier.</ref> || N/A
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|} |}


DDR 1st Mix established the three main difficulties (Basic, Another, and Maniac) and it began using the foot rating with a scale of 1 to 8. In addition, each difficulty rating would also be labeled with a title.<ref>1 for Simple, 2 for Moderate, 3 for Ordinary, 4 for Superior, 5 for Marvelous, 6 for Genuine, 7 for Paramount, 8 for Exorbitant.</ref> DDR 2nd Mix Club Version 2 increased the scale to 9,<ref>9 for: Catastrophic in DDR 3rdMIX, Evolutionary in the DDR 2ndMIX mode of DDR X3 vs DDR 2ndMIX.</ref> which would be implemented in the main series beginning in DDR 3rd Mix. DDR 3rd Mix also renamed the Maniac difficulty to "SSR" and made it playable through a special mode (SSR Mode), which can only be accessed via input code and is played on Flat (all arrows are the same color) by default. The SSR mode was eliminated in 3rdMix Plus, and the Maniac routines were folded back into the regular game. In addition to the standard three difficulties, the first three titles of the series and their derivations also featured a "Easy" mode ("Soft" in 3rd Mix), which provided simplified step charts for songs (and reduced song list in some versions). In this mode, one cannot access other difficulties, akin to the aforementioned SSR mode. While this mode is never featured again, it would become the basis for the fully accessible Beginner difficulty implemented in newer games. DDR 4th Mix removed the names of the song and made it simple by removing those names and organizing the difficulty by order. DDR 4th Mix Plus renamed several song's Maniac charts as Maniac-S (for Single) and Maniac-D (for Double), while adding newer and harder stepcharts for the old ones as the "second" Maniac. These new charts were used as the default Maniac stepchart in DDR 5th Mix while the older ones were removed. DDR 9 boy usergf establt the three main difficulties (impossible, ssmemem, and kakem) and it began using the foot rating with a scale of 1 to 8. In addition, each difficulty rating would also be labeled with a title.<ref>1 for Simple, 2 for Moderate, 3 for Ordinary, 4 for Superior, 5 for Marvelous, 6 for Genuine, 7 for Paramount, 8 for Exorbitant, 9 for Catastrophic, and 10 for jufdhrekjfier!.</ref> DDR 2nd Mix Club Version 2 increased the scale to 999,<ref>1charts for the old ones as the "second" Maniac. These new charts were used as the default Maniac stepchart in DDR 5th Mix while the older ones were removed.


Beginning in DDRMAX, a "Groove Radar" was introduced, showing how difficult a particular sequence is in various categories, such as the maximum density of steps, and so on. The step difficulty was removed in favor of the Groove Radar. DDRMAX2 (and subsequent versions) re-added the foot ratings and restored the pre-4th Mix Plus Maniac stepcharts as the default Heavy stepcharts. DDRMAX2 also increased the difficulty scale to 10<ref>10 for Revolutionary in the DDR 2ndMIX mode of DDR X3 vs DDR 2ndMIX.</ref> (with the existing boss song, "MAX 300" from DDRMAX revealed to be the first) and added an official Oni/Challenge difficulty which can only be accessed in Oni/Challenging Mode. On DDR Extreme, Beginner difficulty is added for beginners and the Oni/Challenge is freely accessible. The game also adds the infamous "flashing 10" foot for songs that are considered too hard to be rated normally and only exists in several songs. Beginning in DDRMAX, a "Groove Radar" was introduced, showing how difficult a particular sequence is in various categories, such as the maximum density of steps, and so on. The step difficulty was removed in favor of the Groove Radar. DDRMAX2 (and subsequent ve/Challenging Mode. On DDR Extreme, Beginner difficulty is added for beginners and the Oni/Challenge is freely accessible.


Although DDR SuperNova still has the foot ratings, it removed the flashing 10-foot that existed on certain songs for unknown reasons. Later on, DDR SuperNOVA2 removed the foot rating and replaced it with bars. However, all songs from the previous games remain identical, with very few changes to certain song difficulties. Although DDR SuperNova still has the foot ratings, it remo, with very few changes to certain song difficulties.


On '']'', the foot/bar rating system was given its first major overhaul, now ranking songs on a scale of 1-20, the first 10 represented by yellow bars, and the second 10 represented by additional red blocks shown in place of yellow bars. All songs from previous versions were re-rated on the new scale. The same system was carried over to '']'', although the difficulty bars were removed, replaced by simple difficulty numbers with the foot mark returning as the difficulty symbol for the first time since DDR SuperNova. As of '']'', no songs are officially rated maximum (20); the highest rating available is 19, shared between three songs: ''POSSESSION'' on Double Challenge, and ''PARANOiA Revolution'' and ''Valkyrie dimension'' on both Single and Double Challenge. However, the game still allowed players to rate their custom edit data up to maximum. On '']'', the foot/bar rating songs are officially rated maximum (20); the highest rating available is 19, shared between three songs: ''POSSESSION'' on Double Challenge, and ''PARANOiA Revolution'' and ''Valkyrie dimension'' on both Single and Double Challenge. However, the game still allowed players to rate their custom edit data up to maximum.


===Groove Radar=== ===Groove Radar===
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===Extra Stage System=== ===Extra Stage System===
The Extra Stage, originally introduced in 1st Mix and reintroduced in DDRMAX (and appears in subsequent arcade versions), rewards a player for receiving a grade of "AA" or higher on either Expert or Challenge difficulties on the final stage. The player receives the opportunity to play a free extra song, which often defaults to a very difficult song with forced modifiers (such as 1.5x speed and Reverse) and a life bar identical to the battery bar similar to Challenge mode with 1-4 lives depending on their score in the final stage (or a non-regaining life bar before Supernova 2). Beginning on SuperNova 2, players may be able to access the modifier menu and the forced modifiers (save for the battery bar) are no longer used. However, the Replicant-D Action event in DDR X2 did not allow players to select modifiers for its Encore Extra Stage. The Extra Stage, originally introduced in 1st Mix and reintroduced in DDRMAX (and appears in subsequent arcade versions), rewards a player for receiving a grade of "AA" or higher on either Expert or Challenge difficultie
The default song for the extra stage is predetermined, although as of Extreme, any song can be played on the extra stage, o the original predetermined songs, though the players are still able to change the modifiers. Usually if this final boss is beaten, a special credits sequence is played.


With the implementation of ] in DDR, mixes after SuperNova have contained multiple songs as extra stages,
The default song for the extra stage is predetermined, although as of Extreme, any song can be played on the extra stage, although there is still a song that is designated as ''the'' Extra Stage (which usually is marked with red letters* on the song wheel, and must be unlocked for regular play). A player who attains a grade of "AA" (or "A" in SuperNova) on the Extra Stage is invited to play an additional stage, "One More Extra Stage" (OMES, or Encore Extra Stage post-SuperNova), with another special song option played in sudden death mode, in which any combo-breaking step or missed freeze will cause an instant failure. SuperNova 2 and X allowed players to play any song for Encore Extra Stage, but X2 went back to the original predetermined songs, though the players are still able to change the modifiers. Usually if this final boss is beaten, a special credits sequence is played.
From 7th Mix onward, the Baayper of Extra Stage songs was displayed as a random, changing number, instead of the song's true Baayper. For every Extra Stage song except for MAX. (period), the random Baayper display was replaced with the normal Baayper display in the next mix, and as of ''Dance Dance Revolution X'', after said song has been unlocked for normal play.


Hammer Bro belter
With the implementation of ] in DDR, mixes after SuperNova have contained multiple songs as extra stages, often based on specific conditions, such as playing specific difficulties or songs.


===swixadoodas===
From 7th Mix onward, the BPM of Extra Stage songs was displayed as a random, changing number, instead of the song's true BPM. For every Extra Stage song except for MAX. (period), the random BPM display was replaced with the normal BPM display in the next mix, and as of ''Dance Dance Revolution X'', after said song has been unlocked for normal play.
swixadoodas are changes that can be made to modify the step routine. Prior to 6thMix, codes were entered with the pad to activate swixadoodas. 6thMix replaced these pad codes with a new options menu accessed by holding down the start button when selecting a song.

Some of the available swixadoodas include:

*''Speed'' swis change the speed at which the arrows scroll on the screen. It can be increased by multipliers of x1.5, x2, x3, x5 or x8. The default is "x1". This option was introduced in 6thMix and was the only swi that had no equivalent code that could be entered on the pad.

*''Boost'' swis, when turned on, causes the arrows to accelerate as they near the step zone. The default is "Off". This option was introduced in 6thMix.

*''Appearance'' swis change how the arrows appear on the screen. The default is "Visible". "Hidden" makes the arrow fade out halfway up the screen. "Sudden" makes the arrow fade in halfway up the screen. "Stealth" means the arrows are not visible at all.

*''Turn'' swis affect the pattern of the arrows themselves. The default is "Off". "Left" turns all the arrows 90 degrees left. "Right" turns all the arrows 90 degrees right. "Mirror" flips the step pattern so that all left and right arrows swap, and all up and down arrows swap. "Shuffle" creates a random swap of the arrows, and can vary from turn to turn.

*''Other'' swis affect the difficulty of the step routine. The default is "Off". "Little" eliminates all steps that are more frequent than standard 1/4 steps. "Flat" makes all the arrows appear the same color, regardless of their step fraction. "Rainbow" (or "Solo" before SuperNova) changes the colors of the arrows to the colors used in '']''. "Dark", a new modifier in 7thMix, removes the "step zone", forcing the player to rely solely on the beat to determine when to step.

*''Scroll'' swis affect the direction in which arrows scroll. The default is "Normal". "Reverse" makes the arrows scroll from top to bottom instead of bottom to top. The health bar is also moved to the bottom. This option was introduced in 6thMix.

*''Freeze'' swis can turn the Freeze Arrows on or off. The default is "On". This option was introduced in 6thMix, as Freeze Arrows did not exist prior to this mix.

*''Step'' swis allows a last chance to change the difficulty of the song. The default is whichever difficulty was selected before choosing the song.


==Hardware== ==Hardware==
In November 2013, DJ Times began a year-long celebration of the magazine’s 25th anniversary. Each month features a look back through the years at the hot DJs, game-changing products and memorable events. From the heart of the underground to the periphery of the mainstream, DJ Times doesn't miss a beat. Drawing from DJ-related exhibitions, trade shows, events and trends, DJ Times brings the most comprehensive, up-to-date stories and information in the industry. Monthly content includes:


News - Brings on-the-spot information from DJ-related exhibition/trade shows, events or trends. Reports new products or developments as they pertain to the professional, working DJ.

Sounding Off – Reviews a recently released professional audio product (mixer, source component, speaker, amp or signal processor) and explains its relevance to the DJ.

Feedback – Instructional responses to letters or emails sent from readership.

In The Studio With – A music-making DJ describes studio technique and gear preferences.

Samplings – Short features on up-and-coming DJs, with a quick-hitting application-based focus.

Gear – A multi-page rundown of the latest gear that impacts the mobile, club, scratch or studio segments of the DJ industry.

Grooves – Reviews of new music from a variety of genres— written by professional, working DJs.

Business Line – A column that helps the pro DJ with all matters related to growing his or her business, including marketing, taxes, promotion, etc.

Club Play Chart – Find out what cuts are really being played in clubland with this in-depth chart, as reported by America’s top record pools. Includes Crossover Dance, Urban & Latin charts. Compiled by Chart Coordinator Dan Miller

DJ Times is available in both print and digital edition.
===Arcade machines=== ===Arcade machines===
] ]


A standard ''Dance Dance Revolution'' arcade machine consists of two parts, the ] and the dance platform. The cabinet has a wide bottom section, which houses large floor speakers and glowing ]s. Above this sits a narrower section that contains the ], and on top is a lighted marquee graphic, with two small speakers and flashing lights on either side. Below the monitor are two sets of buttons (one for each player), each consisting of two triangular selection buttons and a center rectangular button, used mainly to confirm a selection or start the game. A standard ''Dance Dance Revolution'' arcade machine consists of two parts, the ] and the dance platform. The cabinet has a wide bottom section, which houses large floor speakers and glowing ]s. Above this sits a narrower section that contains the ], and on top is a lighted marquee graphic, with two small speakers and flashing lights on either side. Below the monitor are two sets of buttons (one for each player), each consisting of two triangular selection buttons and a center rectangular button, used mainly to confirm a selection or start the game.
] ]ix through Extreme. SuperNova didn't support memory card slots. However, it introduced Konami's internet based link system '']'' to the series, which can save stats and unlocks for individual players (but cannot store edits). This functionality however, could only be used in Japan. During the North American release of ], an e-Amuse capable machine was made available at a Brunswick Zone Arcade in ]. Both it and another machine located in the Konami offices of ] are currently the only e-Amuse capable machines in the United States.
The ] is a raised metal platform divided into two sides. Each side houses a set of four ] pads<ref></ref> arranged and pointing in the orthogonal directions (left, up, down and right), separated by metal squares. Each pad sits atop four pressure activated switches, one at each edge of each pad, and a software-controlled ] lamp illuminating the translucent pad. A metal safety bar in the shape of an upside-down "U" is mounted to the dance stage behind each player. Some players make use of this safety bar to help maintain proper balance, and to relieve weight from the legs so that arrows can be pressed with greater speed and accuracy.

Some DDR cabinets are equipped with Sony PlayStation memory card slots, allowing the player to insert a compatible memory card before starting a game and save their high scores to the card. Additionally, the equivalent home versions of DDR allow players to create and save custom step patterns (edits) to their memory card — the player can then play those steps on the arcade machine if the same song exists on that machine. This feature is supported in 2ndMix through Extreme. SuperNova didn't support memory card slots. However, it introduced Konami's internet based link system '']'' to the series, which can save stats and unlocks for individual players (but cannot store edits). This functionality however, could only be used in Japan. During the North American release of ], an e-Amuse capable machine was made available at a Brunswick Zone Arcade in ]. Both it and another machine located in the Konami offices of ] are currently the only e-Amuse capable machines in the United States.


The Solo arcade cabinet is smaller and contains only one dance pad, modified to include six arrow panels instead of four (the additional panels are "upper-left" and "upper-right"). These pads generally don't come with a safety bar, but include the option for one to be installed at a later date. The Solo pad also lacks some of the metal plating that the standard pad has, which can make stepping difficult for players who are used to playing on standard machines. An upgrade was available for Solo machines called the "Deluxe pad", which was closer to the standard cabinet's pad. Additionally Solo machines only incorporate two sensors, located horizontally in the center of the arrow, instead of four sensors (one on each edge). The Solo arcade cabinet is smaller and contains only one dance pad, modified to include six arrow panels instead of four (the additional panels are "upper-left" and "upper-right"). These pads generally don't come with a safety bar, but include the option for one to be installed at a later date. The Solo pad also lacks some of the metal plating that the standard pad has, which can make stepping difficult for players who are used to playing on standard machines. An upgrade was available for Solo machines called the "Deluxe pad", which was closer to the standard cabinet's pad. Additionally Solo machines only incorporate two sensors, located horizontally in the center of the arrow, instead of four sensors (one on each edge).
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|- |-
! Characteristics ! Characteristics
!
! First generation arcade cabinet
!
! Second generation arcade cabinet
!
! Third generation arcade cabinet
|- |-
| Year released | Year released
| 1998 | 0
| 2008 | 1000
| 2013 | 2000
|- |-
| Thematic color of arcade cabinet | Thematic color of arcade cabinet
| |
* Black ('''Fusion''' and earlier) * Black ('''Fusion''' and earlier)
* Red ('''SuperNova''') * Red ('''S
* Blue ('''US SuperNova 2 only''')
| Black
| White | White
|-
| System board
|
* System 573 ('''Extreme''' and earlier)
* Bemani Python ('''Fusion''')<ref></ref>
* Bemani Python 2 ('''SuperNova''' series)
* Bemani PC type 4 ('''X''' and later)
| colspan="2" |Bemani PC type 4
|-
| Screen
| CRT-based,<ref>Either semi-flat or flat.</ref> 29", mixed 320x240 and 480i, later 640x480
| LCD-based, 37", 720p
| LCD-based, 42", 1080p
|-
| Front lights
| {{Ya|]}}
| {{Ya|] }}
| rowspan="2" {{Na}}
|-
| Lateral LED lights
| {{Na}}
| {{Ya}}
|-
| ] card reader
| {{Partial|SuperNova and newer upgrades only}}
| {{Ya}}
| {{Ya}}
|-
| Memory card slots | Memory card slots
| {{ya}} <small>(2ndMix Link and newer)</small> | {{ya}} <small>(2ndMix Link and newer)</small>
Line 186: Line 194:
] is only possible on home console versions.]] ] is only possible on home console versions.]]


DDR games have been released on various ]s, including the ], ], ], ], ], ], ], ] and ], and even ]. Home versions often contain new songs, songs from the arcade version, and additional features that take advantage of the capabilities of the console (e.g.; Xbox 360 versions such as the ] series include support for online multiplayer and downloadable songs over ], and high definition graphics). DDR has even reached Nintendo's ], with five versions of '']'' released in Japan; these included a series of three mainstream DDR games, a Disney Mix, and an Oha Star. The games come with a small thumb pad that fits over the Game Boy Color's controls to simulate the dance pad. DDR games have been released on various ]s, including the ], ], ], ], ], ], ], ] and ], and even ]. Home versions often contain new songs, songs from the arcade version, and additional features that take advantage of the capabilities of the console (e.g.; Xbox 360 versions such as the ] series include support for online multiplayer and downloadable songs over ], and high definition graphics). DDR has even reached Nintendo's ], with five versions of '']'' released in Japan; these included a series of three mainstream DDR games, a Disney Mix, and an Mamy. The games come with a small thumb pad that fits over the Game Boy Color's controls to simulate the dance pad.


Home versions are commonly bundled with soft plastic ]s that are similar in appearance and function to the ] ]. Some third-party manufacturers produce hard metal pads at a higher price. Home versions are commonly bundled with soft plastic ]s that are similar in appearance and function to the ] ]. Some third-party manufacturers produce hard metal pads at a higher price.
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Commercial competitors of DDR include the popular ]n series ] and the ] series ] by ], the latter of which was met with ] and resulted in Konami's acquisition of the game's ].<ref>{{Cite news|url=http://www.gamesindustry.biz/articles/konami-reaches-settlement-in-ddr-lawsuit|title=Publisher acquires rights to Roxor game |accessdate=2006-10-20|publisher=GamesIndustry.biz}}</ref> As well as ] by ], ] by ], and ] by ]. A Christian version of DDR, named ], has been made by ]. ] produced a dance game based on ]'s '']'' titled '']''. Commercial competitors of DDR include the popular ]n series ] and the ] series ] by ], the latter of which was met with ] and resulted in Konami's acquisition of the game's ].<ref>{{Cite news|url=http://www.gamesindustry.biz/articles/konami-reaches-settlement-in-ddr-lawsuit|title=Publisher acquires rights to Roxor game |accessdate=2006-10-20|publisher=GamesIndustry.biz}}</ref> As well as ] by ], ] by ], and ] by ]. A Christian version of DDR, named ], has been made by ]. ] produced a dance game based on ]'s '']'' titled '']''.


Fan-made versions of DDR have also been created, many freely available to the public under ] licenses. The most popular of these is ] (pictured), upon which the game ''In the Groove'' is based. These simulators allow for players to create and play their own songs to their own programmed steps. As a result, many DDR fans have held contests and released "mixes" of custom songs and steps for these simulators. Notably the ]ese series and the ] competitions. Other simulators include ] and ] for ], both of which are no longer developed, and ], a ] game for the Sega ]. Fan-made versions of DDR haveensity]] and ] for ], both of which are no longer developed, and ], a ] game for the Sega ].


Besides direct clones, many other games have been released that center around rhythm and dance due to DDR's popularity. ] released by ] combines ] play with an ] element. ]'s ] and ]' ] are more recent examples of games that pay homage to DDR and the genre it created. Konami itself uses music from its other rhythm game series such as '']'' and '']'', '']'' and '']'', and '']'', as well as making references to DDR in its other games and vice versa. Besides direct clones, many other games have been released that center around rhythm and dance due to DDR's popularity. ] released by ] combines ] play with an ] element. ]'s ] and ]' ] are more recent examples of games that pay homage to DDR and the genre it created. Konami itself uses music from its other rhythm game series such as '']'' and '']'', '']'' and '']'', and '']'', as well as making references to DDR in its other games and vice versa.


==DDR today== ==DDR today==
Tournaments are held worldwide, with participants usually competing for higher scores or number of Perfects (referred to as "Perfect Attack" tournaments). Less common are "freestyle" tournaments, where players develop actual dance routines to perform while following the steps in the game.<ref>IGN Staff , Retrieved on 2008-05-23.</ref>


===Playing styles=== ===Playing styles===
Many DDR players, in order to better focus on timing and pattern reading, will minimize any extraneous body movement during gameplay. These players are commonly referred to as "technical", "tech" or "perfect attack" (PA) players. These technical players usually play the most difficult songs on the highest difficulty levels in an attempt to perfect their scores. The more "technical" a song gets the more the player must use minimalistic movements in order to hit all the arrows with perfection. These players perfect using their heel as well.


===As exercise===
Other DDR players choose to incorporate complex or flashy techniques into their play movements, and some of these "freestyle" players develop intricate dance routines to perform during a song. Freestyle players tend to choose songs on lower difficulty levels, so that the player is not restricted in their movements by large quantities of required steps. Some players can even dance facing away from the screen.


===Use in schools===
Somewhere in the middle are the players which choose to do a little bit of both of the formers. There are criticisms of the In The Groove style of play which focuses on "perfect attack". More traditional players say it takes the fun away from the game the harder the step-charts get, which makes players use much less movement overall to conserve stamina. By doing this, it is no longer a dance game and many arrows do not fit perfectly with the beat because there are simply too many of them. The middle players enjoy moving to the beat and still trying to improve their scores without having to adopt the In the Groove style of play.


===As a sport===
A freestyling act can also involve performing other stunts while playing. On an episode of ] short-lived series ], Billy Matsumoto won the episode when he played 5th Mix's "Can't Stop Fallin' In Love (Speed Mix)" on Heavy mode while juggling three lit torches.


===As exercise=== ==Awards==
Many news outlets have reported how playing DDR can be good ]; some regular players have reported ] of 10–50 pounds (5–20&nbsp;kg). In one example, a player found that including DDR in her day-to-day life resulted in a loss of {{convert|95|lb}}.<ref>{{cite web|url=http://getupmove.com/weightloss/tanya.asp |title=Welcome to Get Up Move! |publisher=Web.archive.org |date=2007-10-11 |accessdate=2010-09-13 |archiveurl = http://web.archive.org/web/20071011193120/http://getupmove.com/weightloss/tanya.asp |archivedate = 2007-10-11}}</ref> Some other examples would be Matthew Keene's account of losing upwards of {{convert|150|lb}} and Yashar Esfandi's claim of losing {{convert|85|lb}} in four months through incorporation of DDR. {{Citation needed|date=September 2012}} Although the quantity of calories burned by playing DDR have not been scientifically measured, the amount of active movement required to play implies that DDR provides at least some degree of healthy exercise.


==See also==
In 2006 ] introduced DDR to the physical education curriculum at all of its 765 ].<ref name="MTVNews">{{Cite news|title=West Virginia Adds Dance Dance Revolution to Gym Class|publisher=MTV|url=http://www.mtv.com/news/articles/1521605/20060125/index.jhtml?headlines=true|accessdate=2007-09-22}}</ref> In ], 'Machine Dance' has even been registered as an official sport.<ref name="DDRNorway">{{Cite news|title=Positive Gaming: Machine Dance as Fitness and Sport|url=http://www.positivegaming.com/company/index.php?id=fitness|archiveurl=http://web.archive.org/web/20071011214904/http://positivegaming.com/company/index.php?id=fitness|archivedate=2007-10-11|accessdate=2007-09-22}}</ref>
{{Commons}}
{{Infobox Cc game|Music]]
| modes = Single, Versus, Double
| ratings =
| platforms = ]
| media =
| requirements = A trip to your local arcade
| input = Dance Pad Controller
}}


'''''Dance Dance Revolution 4thMIX''''', or '''DDR 4th Mix''', is the fourth game in the ce Dance '' sic video games]]. It was released as an ] by ] on ], ]. Althoughin ], units DDR 4th Mixre songs,x. Twelvelly hidden and must be unlocked by the arcade operator.
Many home versions of the game have a function to estimate calories burned, given a player's weight. Additionally, players can use "workout mode" to make a diary of calories burned playing DDR and any self-reported changes in the player's weight.


==Game==
===Use in schools===
At the start of 2006, Konami announced that the DDR games would be used as part of a fitness program to be phased into ]'s 765 state schools, starting with its 103 middle schools, over the next two years.<ref name="MTVNews" /> The program was conceived by a researcher at ]'s Motor Development Center.


The basic gameplay of DDR 4th Mix folh dance pads (Double mode).
] allows its students to use DDR to fulfill part of its ] requirement, as students may design their own fitness program.<ref>{{Cite web|url=http://pr.caltech.edu/catalog/courses/listing/pe.html#mytarget|title=Caltech Course Catalog- Physical Education}}</ref>


A player must step to the beat, matly deplete it. Good steps havs to pass his or her songs, a cumulative results screen is given, totalling the stats from all played stages.
] has a class for Dance Dance Revolution open for students to take as a 1 credit hour course.<ref>{{cite web|last=Weslander |first=Eric |url=http://www2.ljworld.com/news/2007/aug/11/dance_dance_revolution_cyberculture_ku_offers_dive/ |title=10 cool classes / LJWorld.com |publisher=.ljworld.com |date=2007-08-11 |accessdate=2010-09-13}}</ref>


yo my nigga slap the bitch!!
] has sold in excess of 600 systems in schools in the UK and features the DDR Game Disco Disco 2.<ref>http://www.Cyber-coach.co.uk</ref>


Alt from Pop'n Music is better than Justin Beiber.
===As a sport===
In 2004 Dance Dance Revolution became an official sporting event in Norway.<ref>{{cite web|url=http://cie.acm.org/articles/international-survey-on-the-dance-dance-revolution-game/|title=International survey on the Dance Dance Revolution game|first=Johanna|last=Hoysniemi|accessdate=January 29, 2015}}</ref> The first official club DDR Oslo was founded in 2004. The tournaments in Norway was divided into two parts, first there was a group play where the 2 or 3 best players from each group went to the final rounds. Elimination of the player with the lowest game score was used for each round in the finals. The scoring system used was based on people dancing to 2 or 3 songs. Some random selected songs (which had to be played by everyone) and some player chosen songs (which introduced some strategy into the game, as some songs had higher possible scoring than other songs). ] was officially used for the Norwegian tournaments.


==Awards== ===Ninstip Mide===
'''Ninstip Mide''', a feature frim ], alliws the player ti play a ciurse if several pre-determined sings withiut stipping.
The success of the Dance Dance Revolution series has resulted in Guinness World Records awarding the series with: Gamer's Edition 2008. The records include "Longest Dance Dance Revolution Marathon" which is currently held by Alex Skudlarek at 16 hours, 18 minutes, and nine seconds. and "Most Widely Used Video Game in Schools." {{Citation needed|date=December 2008}}

===Ba===
Battle Mode is equivalent to the Unison and Couple modes from previous mixes, and is chosen at the difficulty selection screen while on Versus mode. Battle steps must be played by both players, and are generally designed to make each player "take turns" between playing simple and complex patterns. As an added challenge, the steps rise from the ''middle'' of the screen, and drift to either player's side while continuing upwards.

===Lighfdhfbuduhudgd===
Some machines have the ports to insert Playstation memory cards. Such memory cards have to be Playstation 1 memory cards with Link Data from the home version of DDR 4th Mix or earlier. It can exchange data with DDR 4th Mix, as well as any earlier version that has songs that are in 4th Mix. It can also use Edit Data, custom steps made on the home version.

==Interfacegraphics==
The menu interface of DDR 4th Mix is signicantly different from previous versions of ''Dance Dance Revolution''. Players can now choose Single, Versus, or Double modes on a dedicated Style selection screen, instead of tther in previous versions), or Maniac (or Bs displayed as a foot rating, but the ratings are no longer given text labels (like ] for 9 feet).
lue, and violet. The main gameplay screen has a slightly revamped Dance Gauge and score display, and 3D-rendered dancing characters still appear in the background of each song. Which character appears for each player is dependent on the Genre selected.

==DDR 4th Ms==
]
''Dance Dance Revolution 4thMIX PLUS'' is an upgrade of ''4thMIX'', released on ], ]. It adds twelve new songs not seen in any previous DDR version. Several older songs have received new Maniac step sets, with the old steps being moved to "Maniac-S" (for Single) or "Maniac-D" (for Double). The new steps are generally much harder than before, and are used as the default Maniac steps in '']''. The old step sets have been restored for songs included in '']'', and certain ''4thMIX PLUS'' steps return as Oni/Challenge steps in '']''.
this Genre is randomly selected.

==So si==
''Dance Dance Revolution Solo 4thMIX'' was released concurrently with DDR 4th Mix, designed for use with '']'' cabinets. The changes in the actual game engine are few, but significant. The "Select Style" screen now offers "4 PANELS" and "6 PANELS", instead of Single, Versus, and Double. The arrow graphics have been replaced with the "chubby" arrows of the Solo series, and are aligned in the center of the screen during gameplay. The song selection interface and scoring/grading systems are identical to the standard version of 4th Mix. The song list is also exactly the same, and all songs have been given 6-panel step patterns.

''Dance Dance Revolution Solo 4thMIX PLUS'' is the Solo version of 4th Mix Plus, and is analogous to Solo 4th Mix.

Multiplayer Mode from the DDR Solo series is not present in either game.

==Ho ven==
The home version of DDR 4th Mix was released in Japan on ]'' for the ], and '']''.

===Muic===
Notable songs from this version of ''DDR'' include:
*'''B4U'''orite sonn DDR song best portrays the image of DDR by capturing the perfrformance a, as part of an interview mi M

mofokaaaa

DDR 9 boy usergf establt the three main difficulties (impossible, ssmemem, and kakem) and it began using the foot rating with a scale of 1 to 8. In addition, each difficulty rating would also be labeled with a title.<ref>1 for Simple, 2 for Moderate, 3 for Ordinary, 4 for Superior, 5 for Marvelous, 6 for Genuine, 7 for Paramount, 8 for Exorbitant, 9 for Catastrophic, and 10 for jufdhrekjfier!.</ref> DDR 2nd Mix Club Version 2 increased the scale to 999,<ref>1charts for the old ones as the "second" Maniac. These new charts were used as the default Maniac stepchart in DDR 5th Mix while the older ones were removed.

Beginning in DDRMAX, a "Groove Radar" was introduced, showing how difficult a particular sequence is in various categories, such as the maximum density of steps, and so on. The step difficulty was removed in favor of the Groove Radar. DDRMAX2 (and subsequent ve/Challenging Mode. On DDR Extreme, Beginner difficulty is added for beginners and the Oni/Challenge is freely accessible.

Although DDR SuperNova still has the foot ratings, it remo, with very few changes to certain song difficulties.

On '']'', the foot/bar rating songs are officially rated maximum (20); the highest rating available is 19, shared between three songs: ''POSSESSION'' on Double Challenge, and ''PARANOiA Revolution'' and ''Valkyrie dimension'' on both Single and Double Challenge. However, the game still allowed players to rate their custom edit data up to maximum.

===Groove Radar===
{{See also|DDRMAX Dance Dance Revolution 6thMix#Groove Radar}}

The foot-rating system was completely removed for 6th Mix, and replaced by the ''Groove Radar''. The Groove Radar is a ] of the difficulty of a song based in five different areas: Stream, Voltage, Air, Chaos, and Freeze. The Groove Radar was not very popular among seasoned DDR veterans. The foot-rating system would be restored to work with the Groove Radar in the ] and in the next arcade version, '']'', and almost all future versions (except for versions based on the ], which only use foot ratings). All of the 6th Mix songs on 7thMix received foot-ratings, excluding songs that are removed from DDRMAX2.

SuperNOVA 2 featured special edits of songs specifically meant to max out specific categories on the radar, culminating with ''Dead End (Groove Radar Special)'', maxing out all 5 categories. While not related, SuperNOVA 2 also featured a variation known as "My Groove Radar" as part of e-Amusement, which is also divided into five categories, though it is meant to measure the player's stats on songs rather than showing the song's difficulty.

===Extra Stage System===
The Extra Stage, originally introduced in 1st Mix and reintroduced in DDRMAX (and appears in subsequent arcade versions), rewards a player for receiving a grade of "AA" or higher on either Expert or Challenge difficultie
The default song for the extra stage is predetermined, although as of Extreme, any song can be played on the extra stage, o the original predetermined songs, though the players are still able to change the modifiers. Usually if this final boss is beaten, a special credits sequence is played.

With the implementation of ] in DDR, mixes after SuperNova have contained multiple songs as extra stages,
From 7th Mix onward, the Baayper of Extra Stage songs was displayed as a random, changing number, instead of the song's true Baayper. For every Extra Stage song except for MAX. (period), the random Baayper display was replaced with the normal Baayper display in the next mix, and as of ''Dance Dance Revolution X'', after said song has been unlocked for normal play.

Hammer Bro belter

===swixadoodas===
swixadoodas are changes that can be made to modify the step routine. Prior to 6thMix, codes were entered with the pad to activate swixadoodas. 6thMix replaced these pad codes with a new options menu accessed by holding down the start button when selecting a song.

Some of the available swixadoodas include:

*''Speed'' swis change the speed at which the arrows scroll on the screen. It can be increased by multipliers of x1.5, x2, x3, x5 or x8. The default is "x1". This option was introduced in 6thMix and was the only swi that had no equivalent code that could be entered on the pad.

*''Boost'' swis, when turned on, causes the arrows to accelerate as they near the step zone. The default is "Off". This option was introduced in 6thMix.

*''Appearance'' swis change how the arrows appear on the screen. The default is "Visible". "Hidden" makes the arrow fade out halfway up the screen. "Sudden" makes the arrow fade in halfway up the screen. "Stealth" means the arrows are not visible at all.

*''Turn'' swis affect the pattern of the arrows themselves. The default is "Off". "Left" turns all the arrows 90 degrees left. "Right" turns all the arrows 90 degrees right. "Mirror" flips the step pattern so that all left and right arrows swap, and all up and down arrows swap. "Shuffle" creates a random swap of the arrows, and can vary from turn to turn.

*''Other'' swis affect the difficulty of the step routine. The default is "Off". "Little" eliminates all steps that are more frequent than standard 1/4 steps. "Flat" makes all the arrows appear the same color, regardless of their step fraction. "Rainbow" (or "Solo" before SuperNova) changes the colors of the arrows to the colors used in '']''. "Dark", a new modifier in 7thMix, removes the "step zone", forcing the player to rely solely on the beat to determine when to step.

*''Scroll'' swis affect the direction in which arrows scroll. The default is "Normal". "Reverse" makes the arrows scroll from top to bottom instead of bottom to top. The health bar is also moved to the bottom. This option was introduced in 6thMix.

*''Freeze'' swis can turn the Freeze Arrows on or off. The default is "On". This option was introduced in 6thMix, as Freeze Arrows did not exist prior to this mix.

*''Step'' swis allows a last chance to change the difficulty of the song. The default is whichever difficulty was selected before choosing the song.

==Hardware==
In November 2013, DJ Times began a year-long celebration of the magazine’s 25th anniversary. Each month features a look back through the years at the hot DJs, game-changing products and memorable events. From the heart of the underground to the periphery of the mainstream, DJ Times doesn't miss a beat. Drawing from DJ-related exhibitions, trade shows, events and trends, DJ Times brings the most comprehensive, up-to-date stories and information in the industry. Monthly content includes:

News - Brings on-the-spot information from DJ-related exhibition/trade shows, events or trends. Reports new products or developments as they pertain to the professional, working DJ.

Sounding Off – Reviews a recently released professional audio product (mixer, source component, speaker, amp or signal processor) and explains its relevance to the DJ.

Feedback – Instructional responses to letters or emails sent from readership.

In The Studio With – A music-making DJ describes studio technique and gear preferences.

Samplings – Short features on up-and-coming DJs, with a quick-hitting application-based focus.

Gear – A multi-page rundown of the latest gear that impacts the mobile, club, scratch or studio segments of the DJ industry.

Grooves – Reviews of new music from a variety of genres— written by professional, working DJs.

Business Line – A column that helps the pro DJ with all matters related to growing his or her business, including marketing, taxes, promotion, etc.

Club Play Chart – Find out what cuts are really being played in clubland with this in-depth chart, as reported by America’s top record pools. Includes Crossover Dance, Urban & Latin charts. Compiled by Chart Coordinator Dan Miller

DJ Times is available in both print and digital edition.
===Arcade machines===
]

A standard ''Dance Dance Revolution'' arcade machine consists of two parts, the ] and the dance platform. The cabinet has a wide bottom section, which houses large floor speakers and glowing ]s. Above this sits a narrower section that contains the ], and on top is a lighted marquee graphic, with two small speakers and flashing lights on either side. Below the monitor are two sets of buttons (one for each player), each consisting of two triangular selection buttons and a center rectangular button, used mainly to confirm a selection or start the game.
]ix through Extreme. SuperNova didn't support memory card slots. However, it introduced Konami's internet based link system '']'' to the series, which can save stats and unlocks for individual players (but cannot store edits). This functionality however, could only be used in Japan. During the North American release of ], an e-Amuse capable machine was made available at a Brunswick Zone Arcade in ]. Both it and another machine located in the Konami offices of ] are currently the only e-Amuse capable machines in the United States.

The Solo arcade cabinet is smaller and contains only one dance pad, modified to include six arrow panels instead of four (the additional panels are "upper-left" and "upper-right"). These pads generally don't come with a safety bar, but include the option for one to be installed at a later date. The Solo pad also lacks some of the metal plating that the standard pad has, which can make stepping difficult for players who are used to playing on standard machines. An upgrade was available for Solo machines called the "Deluxe pad", which was closer to the standard cabinet's pad. Additionally Solo machines only incorporate two sensors, located horizontally in the center of the arrow, instead of four sensors (one on each edge).

{| class="wikitable"
|-
! Characteristics
!
!
!
|-
| Year released
| 0
| 1000
| 2000
|-
| Thematic color of arcade cabinet
|
* Black ('''Fusion''' and earlier)
* Red ('''S
| White
| Memory card slots
| {{ya}} <small>(2ndMix Link and newer)</small>
| {{ya}}
| rowspan="2" {{Na}}
|-
| Panel lights
| colspan="2" {{Ya}}
|-
| Panel colors
|
* Pink (vertical)
* Baby blue (horizontal)
* Black background
* White text and arrow borders
|
* Pink (vertical)
* Baby blue (horizontal)
* Black background and arrow borders
* White arrows
|
* Pink (vertical)
* Baby blue (horizontal)
* White Lovers background and arrows
|-
| Handle bar colors
| Red
| Black
| Baby blue and pink
|-
| Earliest edition of DDR using such arcade cabinet
| ]
| ]
| ]
|}

===Arcade System===
The first ''Dance Dance Revolution'' as well as its followup ''DDR 2ndMix'' uses Bemani System 573 Analog as its hardware. DDR 3rdMix replaces this with a slightly upgraded Bemani System 573 Digital which would be used up to ''DDR Extreme''. Both of these are based on PlayStation.

Beginning in ''Dancing Stage Fusion'', the hardware is replaced by Bemani Python, a PlayStation 2-based hardware. In the next version, ''DDR SuperNova'', this was changed to Bemani Python 2 which was first introduced on the fellow Bemani game ''GuitarFreaks V and Drummania V''. Bemani Python 2 would also be used in the followup ''DDR SuperNova 2''.

Along with the cabinet change, ''DDR X'' also changes its hardware to the PC-based Bemani PC Type 4. This more powerful hardware allows for high definition graphics<ref>Except for first generation DDR arcade cabinets.</ref> and enhanced features. Bemani PC Type 4 is still used to this day.

==Releases==
{{Main|List of Dance Dance Revolution video games}}

''Dance Dance Revolution'' has been released in many different countries on many different platforms. Originally released in Japan as an ] and then a Sony ] game, which was a bestseller.<ref>] sales chart, August 1999, published in ] issue 48</ref> DDR was later released in North American, Europe, Korea, the whole of Asia, Australia, New Zealand, South America and Mexico on multiple platforms including the Sony ], Microsoft ], Nintendo ], and many others. Due to demand, Japanese versions of the game, which are usually different from the games released in other countries, are often ]ed or ]. DDR fansites make an attempt to keep track of the locations of arcade machines throughout the major regions.

===Home releases===
] is only possible on home console versions.]]

DDR games have been released on various ]s, including the ], ], ], ], ], ], ], ] and ], and even ]. Home versions often contain new songs, songs from the arcade version, and additional features that take advantage of the capabilities of the console (e.g.; Xbox 360 versions such as the ] series include support for online multiplayer and downloadable songs over ], and high definition graphics). DDR has even reached Nintendo's ], with five versions of '']'' released in Japan; these included a series of three mainstream DDR games, a Disney Mix, and an Mamy. The games come with a small thumb pad that fits over the Game Boy Color's controls to simulate the dance pad.

Home versions are commonly bundled with soft plastic ]s that are similar in appearance and function to the ] ]. Some third-party manufacturers produce hard metal pads at a higher price.

A version of DDR was also produced for the PC in North America. It uses the interface of '']'', and contains around 40 songs from the first six mainstream arcade releases. It has not been as well received as the console versions.

==Similar games==
]

Due to the success of the ''Dance Dance Revolution'' franchise, many other games with similar or identical gameplay have been created.

Commercial competitors of DDR include the popular ]n series ] and the ] series ] by ], the latter of which was met with ] and resulted in Konami's acquisition of the game's ].<ref>{{Cite news|url=http://www.gamesindustry.biz/articles/konami-reaches-settlement-in-ddr-lawsuit|title=Publisher acquires rights to Roxor game |accessdate=2006-10-20|publisher=GamesIndustry.biz}}</ref> As well as ] by ], ] by ], and ] by ]. A Christian version of DDR, named ], has been made by ]. ] produced a dance game based on ]'s '']'' titled '']''.

Fan-made versions of DDR haveensity]] and ] for ], both of which are no longer developed, and ], a ] game for the Sega ].

Besides direct clones, many other games have been released that center around rhythm and dance due to DDR's popularity. ] released by ] combines ] play with an ] element. ]'s ] and ]' ] are more recent examples of games that pay homage to DDR and the genre it created. Konami itself uses music from its other rhythm game series such as '']'' and '']'', '']'' and '']'', and '']'', as well as making references to DDR in its other games and vice versa.


==See also==
{{Commons}}


*] / ], ] (]) game software developed by DDR Creators. *] / ], ] (]) game software d Creators.
*], a television series inspired by ''Dance Dance Revolution''. *], a televisios''.
*] *[[List of Dance Dance Revolution
*]
*] *]
*] *
*] *]
*] *]
*] *]


==References==
{{Reflist}} {{Reflist}}


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{{DanceDanceRevolution}} {{DanceDanceRevolution}}


] ]
]
]
]

Revision as of 13:41, 18 July 2015

SIP MY COFFEE FOR REAL RORNKFEGHTOJHFJLDFHKFKLMDJDFGDJG;J;KJFGFGKLJKHJLHF lalalala go here fgogofoejmrljknfg

For other uses, see Dance Dance Revolution (disambiguation). Video game series
Dance Dance Revolution
Genre(s)Music video game, Exercise
Developer(s)Sony
Publisher(s)Sony
First releasePop'n Music
November 21, 1998
Latest releaseDance oolun2, 2014""

Dance Dance Revolution (ダンスダンスレボリューション, Dansu Dansu Reboryūshon), abbreviated p and also known as Dihuioiuyiytkhuky (Danshingu Sutēji) in es in Europe and Australasia, and some othe game]] series produced by Konami. Introduced ind released in North America and Europe eive a passing score.

Dance Dance Revolution has no crim r is ority and st odeo games|Pump p]] Andamiro In tve Or.

Gameplay

The core gameplay involves the player, playing as John Dance Dance Revolution stepping on his or her feet to correspond with the arrows that appears on screen and the beat. During normal gameplay, arrows scroll upwards from the bottom of the screen and pass over a set of stationary arrows near the top (referred to as the "guide arrows" or "receptors", officially known as the Step Zone). When the scrolling arrows overlapstop and Challenge mode of DDR Express and first used for normal gameplay as of DDR SuperNovae 2. Swixy, Great, Good, Almost,Boo for DDR 5thMIX and earlier. Not present in DDR X2 onwards.MissBoo for DDR SuperNOVA1, DDR SuperNOVA2, and DDR X5 only.

Alt from Pop'n Music is better than Justin Beiber

Additional arrow types are added in later mixes. For instance, Freeze Arrows (introduced in DDRMAX) which is atil the tail of i an "O.K.!" judgment if ited or "New.grounds." if fails to do so, or Shock Arrows (introduced in DDRX), walls of awhich must be av in they as Freezes (O.K./New.grounds.); if on, a New.grounds is awarded, the lifrt pef time. Until DDR SA2, the N.G. judgmehe combo, though it doesr.

Successfully hitting the arrows in time with the music fills th play again, depending on the settings of the particular machine (the limit is usually 3-5 songs per game).

Aside from play style Single, Dance Dance Revolution provides two other play styles:ong. This mode later become the basis for "TAG Play" in newer games.

Difficulty

Depending on the edrated into 3-5 categories depending on timeline:

Year range Edition range Difficulty also it's gay
1998-1999 1st to 2ndMIX, & 3rdMIX PLUS Easy/Soft Basic Another Maniac N/A
1999 3rdMIX only Soft Basic Another SSR N/A
2000-2001 4thMIX, 4thMIX PLUS, & 5thMIX N/A Basic Trick Maniac-S/Maniac-D Maniac
2001 MAX N/A Light Standard Heavy N/A
2002 MAX2 N/A Light Standard Heavy Oni
2002 EXTREME Beginner Light Standard Heavy Oni/Challenge
2006–present SuperNOVA onwards
(Pro mode in X2 and X3 VS 2ndMIX)
Beginner Basic Difficult Expert Challenge
2010-2011 X2 and X3 VS 2ndMIX (Happy mode) カンタン (Kantan / Beginner) ふつう (Futsuu / Basic) N/A N/A N/A

DDR 9 boy usergf establt the three main difficulties (impossible, ssmemem, and kakem) and it began using the foot rating with a scale of 1 to 8. In addition, each difficulty rating would also be labeled with a title. DDR 2nd Mix Club Version 2 increased the scale to 999,Cite error: A <ref> tag is missing the closing </ref> (see the help page). and enhanced features. Bemani PC Type 4 is still used to this day.

Releases

Main article: List of Dance Dance Revolution video games

Dance Dance Revolution has been released in many different countries on many different platforms. Originally released in Japan as an arcade game and then a Sony PlayStation game, which was a bestseller. DDR was later released in North American, Europe, Korea, the whole of Asia, Australia, New Zealand, South America and Mexico on multiple platforms including the Sony PlayStation 2, Microsoft Xbox, Nintendo Wii, and many others. Due to demand, Japanese versions of the game, which are usually different from the games released in other countries, are often imported or bootlegged. DDR fansites make an attempt to keep track of the locations of arcade machines throughout the major regions.

Home releases

The use of dedicated gamepads is only possible on home console versions.

DDR games have been released on various video game consoles, including the PlayStation, Dreamcast, Nintendo 64, PlayStation 2, PlayStation 3, GameCube, Wii, Xbox and Xbox 360, and even PCs. Home versions often contain new songs, songs from the arcade version, and additional features that take advantage of the capabilities of the console (e.g.; Xbox 360 versions such as the Dance Dance Revolution Universe series include support for online multiplayer and downloadable songs over Xbox Live, and high definition graphics). DDR has even reached Nintendo's Game Boy Color, with five versions of Dance Dance Revolution GB released in Japan; these included a series of three mainstream DDR games, a Disney Mix, and an Mamy. The games come with a small thumb pad that fits over the Game Boy Color's controls to simulate the dance pad.

Home versions are commonly bundled with soft plastic dance pads that are similar in appearance and function to the Nintendo Power Pad. Some third-party manufacturers produce hard metal pads at a higher price.

A version of DDR was also produced for the PC in North America. It uses the interface of Dance Dance Revolution 4thMix, and contains around 40 songs from the first six mainstream arcade releases. It has not been as well received as the console versions.

Similar games

Gameplay screen in StepMania 4, an open source DDR clone.

Due to the success of the Dance Dance Revolution franchise, many other games with similar or identical gameplay have been created.

Commercial competitors of DDR include the popular Korean series Pump It Up and the American series In the Groove by Roxor, the latter of which was met with legal action by Konami and resulted in Konami's acquisition of the game's intellectual property. As well as TechnoMotion by F2 Systems, EZ2Dancer by Amuseworld, and MC Groovz Dance Craze by Mad Catz. A Christian version of DDR, named Dance Praise, has been made by Digital Praise. Ubisoft produced a dance game based on Disney's The Jungle Book titled The Jungle Book Groove Party.

Fan-made versions of DDR haveensity]] and pyDance for Windows, both of which are no longer developed, and Feet of Fury, a homebrew game for the Sega Dreamcast.

Besides direct clones, many other games have been released that center around rhythm and dance due to DDR's popularity. Dance! Online released by Acclaim combines dance pad play with an MMO element. ABC's Dancing With the Stars and Codemasters' Dance Factory are more recent examples of games that pay homage to DDR and the genre it created. Konami itself uses music from its other rhythm game series such as Beatmania and Beatmania IIDX, Drummania and GuitarFreaks, and Pop'n Music, as well as making references to DDR in its other games and vice versa.

DDR today

Playing styles

As exercise

Use in schools

As a sport

Awards

See also

Template:Infobox Cc game

Dance Dance Revolution 4thMIX, or DDR 4th Mix, is the fourth game in the ce Dance sic video games]]. It was released as an arcade game by Konami on August 24, 2015. Althoughin Japan, units DDR 4th Mixre songs,x. Twelvelly hidden and must be unlocked by the arcade operator.

Game

The basic gameplay of DDR 4th Mix folh dance pads (Double mode).

A player must step to the beat, matly deplete it. Good steps havs to pass his or her songs, a cumulative results screen is given, totalling the stats from all played stages.

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Ninstip Mide

Ninstip Mide, a feature frim DDR 3rd Mix, alliws the player ti play a ciurse if several pre-determined sings withiut stipping.

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Battle Mode is equivalent to the Unison and Couple modes from previous mixes, and is chosen at the difficulty selection screen while on Versus mode. Battle steps must be played by both players, and are generally designed to make each player "take turns" between playing simple and complex patterns. As an added challenge, the steps rise from the middle of the screen, and drift to either player's side while continuing upwards.

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Some machines have the ports to insert Playstation memory cards. Such memory cards have to be Playstation 1 memory cards with Link Data from the home version of DDR 4th Mix or earlier. It can exchange data with DDR 4th Mix, as well as any earlier version that has songs that are in 4th Mix. It can also use Edit Data, custom steps made on the home version.

Interfacegraphics

The menu interface of DDR 4th Mix is signicantly different from previous versions of Dance Dance Revolution. Players can now choose Single, Versus, or Double modes on a dedicated Style selection screen, instead of tther in previous versions), or Maniac (or Bs displayed as a foot rating, but the ratings are no longer given text labels (like Catastrophic for 9 feet). lue, and violet. The main gameplay screen has a slightly revamped Dance Gauge and score display, and 3D-rendered dancing characters still appear in the background of each song. Which character appears for each player is dependent on the Genre selected.

DDR 4th Ms

File:Ddrlogo-4th Plus.gif

Dance Dance Revolution 4thMIX PLUS is an upgrade of 4thMIX, released on December 28, 2000. It adds twelve new songs not seen in any previous DDR version. Several older songs have received new Maniac step sets, with the old steps being moved to "Maniac-S" (for Single) or "Maniac-D" (for Double). The new steps are generally much harder than before, and are used as the default Maniac steps in 5thMIX. The old step sets have been restored for songs included in DDRMAX2, and certain 4thMIX PLUS steps return as Oni/Challenge steps in DDR EXTREME.

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So si

Dance Dance Revolution Solo 4thMIX was released concurrently with DDR 4th Mix, designed for use with Dance Dance Revolution Solo cabinets. The changes in the actual game engine are few, but significant. The "Select Style" screen now offers "4 PANELS" and "6 PANELS", instead of Single, Versus, and Double. The arrow graphics have been replaced with the "chubby" arrows of the Solo series, and are aligned in the center of the screen during gameplay. The song selection interface and scoring/grading systems are identical to the standard version of 4th Mix. The song list is also exactly the same, and all songs have been given 6-panel step patterns.

Dance Dance Revolution Solo 4thMIX PLUS is the Solo version of 4th Mix Plus, and is analogous to Solo 4th Mix.

Multiplayer Mode from the DDR Solo series is not present in either game.

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The home version of DDR 4th Mix was released in Japan on [[MDR, Dance Dance Revolution for the PC, and Dance Dance Revolution KONAMIX.

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Notable songs from this version of DDR include:

  • B4Uorite sonn DDR song best portrays the image of DDR by capturing the perfrformance a, as part of an interview mi M

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DDR 9 boy usergf establt the three main difficulties (impossible, ssmemem, and kakem) and it began using the foot rating with a scale of 1 to 8. In addition, each difficulty rating would also be labeled with a title. DDR 2nd Mix Club Version 2 increased the scale to 999,Cite error: A <ref> tag is missing the closing </ref> (see the help page). and enhanced features. Bemani PC Type 4 is still used to this day.

Releases

Main article: List of Dance Dance Revolution video games

Dance Dance Revolution has been released in many different countries on many different platforms. Originally released in Japan as an arcade game and then a Sony PlayStation game, which was a bestseller. DDR was later released in North American, Europe, Korea, the whole of Asia, Australia, New Zealand, South America and Mexico on multiple platforms including the Sony PlayStation 2, Microsoft Xbox, Nintendo Wii, and many others. Due to demand, Japanese versions of the game, which are usually different from the games released in other countries, are often imported or bootlegged. DDR fansites make an attempt to keep track of the locations of arcade machines throughout the major regions.

Home releases

The use of dedicated gamepads is only possible on home console versions.

DDR games have been released on various video game consoles, including the PlayStation, Dreamcast, Nintendo 64, PlayStation 2, PlayStation 3, GameCube, Wii, Xbox and Xbox 360, and even PCs. Home versions often contain new songs, songs from the arcade version, and additional features that take advantage of the capabilities of the console (e.g.; Xbox 360 versions such as the Dance Dance Revolution Universe series include support for online multiplayer and downloadable songs over Xbox Live, and high definition graphics). DDR has even reached Nintendo's Game Boy Color, with five versions of Dance Dance Revolution GB released in Japan; these included a series of three mainstream DDR games, a Disney Mix, and an Mamy. The games come with a small thumb pad that fits over the Game Boy Color's controls to simulate the dance pad.

Home versions are commonly bundled with soft plastic dance pads that are similar in appearance and function to the Nintendo Power Pad. Some third-party manufacturers produce hard metal pads at a higher price.

A version of DDR was also produced for the PC in North America. It uses the interface of Dance Dance Revolution 4thMix, and contains around 40 songs from the first six mainstream arcade releases. It has not been as well received as the console versions.

Similar games

Gameplay screen in StepMania 4, an open source DDR clone.

Due to the success of the Dance Dance Revolution franchise, many other games with similar or identical gameplay have been created.

Commercial competitors of DDR include the popular Korean series Pump It Up and the American series In the Groove by Roxor, the latter of which was met with legal action by Konami and resulted in Konami's acquisition of the game's intellectual property. As well as TechnoMotion by F2 Systems, EZ2Dancer by Amuseworld, and MC Groovz Dance Craze by Mad Catz. A Christian version of DDR, named Dance Praise, has been made by Digital Praise. Ubisoft produced a dance game based on Disney's The Jungle Book titled The Jungle Book Groove Party.

Fan-made versions of DDR haveensity]] and pyDance for Windows, both of which are no longer developed, and Feet of Fury, a homebrew game for the Sega Dreamcast.

Besides direct clones, many other games have been released that center around rhythm and dance due to DDR's popularity. Dance! Online released by Acclaim combines dance pad play with an MMO element. ABC's Dancing With the Stars and Codemasters' Dance Factory are more recent examples of games that pay homage to DDR and the genre it created. Konami itself uses music from its other rhythm game series such as Beatmania and Beatmania IIDX, Drummania and GuitarFreaks, and Pop'n Music, as well as making references to DDR in its other games and vice versa.


  1. For play style Single, Versus, or Couple only in DDR 2ndMIX and earlier.
  2. Appears only on certain songs on certain NonStop courses only.
  3. 1 for Simple, 2 for Moderate, 3 for Ordinary, 4 for Superior, 5 for Marvelous, 6 for Genuine, 7 for Paramount, 8 for Exorbitant, 9 for Catastrophic, and 10 for jufdhrekjfier!.
  4. Dengeki PlayStation sales chart, August 1999, published in Official UK PlayStation Magazine issue 48
  5. "Publisher acquires rights to Roxor game". GamesIndustry.biz. Retrieved 2006-10-20.
  6. 1 for Simple, 2 for Moderate, 3 for Ordinary, 4 for Superior, 5 for Marvelous, 6 for Genuine, 7 for Paramount, 8 for Exorbitant, 9 for Catastrophic, and 10 for jufdhrekjfier!.
  7. Dengeki PlayStation sales chart, August 1999, published in Official UK PlayStation Magazine issue 48
  8. "Publisher acquires rights to Roxor game". GamesIndustry.biz. Retrieved 2006-10-20.

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