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Broadcasters traditionally used large, disparate computer systems for real-time video editing with multiple CPUs, multiple gigabytes of RAM and high-powered hard drives. Some had additional hardware components designed to enhance the performance of the specific ] being used. Other approaches used to ensure real-time playback included continuous background rendering, and using multiple networked computers to share the rendering load. These systems would allow broadcasters to edit and render a video clip in 30 minutes. | Broadcasters traditionally used large, disparate computer systems for real-time video editing with multiple CPUs, multiple gigabytes of RAM and high-powered hard drives. Some had additional hardware components designed to enhance the performance of the specific ] being used. Other approaches used to ensure real-time playback included continuous background rendering, and using multiple networked computers to share the rendering load. These systems would allow broadcasters to edit and render a video clip in 30 minutes. | ||
These systems are now outdated thanks to the instantaneous nature of social media platforms such as Facebook and Twitter |
These systems are now outdated thanks to the instantaneous nature of social media platforms such as Facebook and Twitter. Broadcasters and content rights holders now use cloud-based video editing technology which allows them to clip, edit and share video across multiple digital platforms such as websites and social apps within seconds rather than minutes.<ref>{{cite web|last1=Davis|first1=Ben|title=The emergence of real-time video on social media|url=https://econsultancy.com/blog/64820-the-emergence-of-real-time-video-on-social-media/|website=Econsultancy|publisher=Econsultancy|accessdate=23 May 2015}}</ref> | ||
] is an example of a cloud-based real-time video editing platform. It was founded in 2013, has partnerships with ] and ] and is used by some of the largest media companies in Europe and North America.<ref name=Butcher>{{cite news|author=Butcher, Mike|date=November 26, 2014|title=Grabyo Secures $2M From Celeb Sports Stars For Rights-Friendly Social Video|url=http://techcrunch.com/2014/11/25/grabyo-secures-2m-from-celeb-sports-stars-for-rights-friendly-social-video/|work=TechCrunch|accessdate=November 26, 2014}}</ref> | ] is an example of a cloud-based real-time video editing platform. It was founded in 2013, has partnerships with ] and ] and is used by some of the largest media companies in Europe and North America.<ref name=Butcher>{{cite news|author=Butcher, Mike|date=November 26, 2014|title=Grabyo Secures $2M From Celeb Sports Stars For Rights-Friendly Social Video|url=http://techcrunch.com/2014/11/25/grabyo-secures-2m-from-celeb-sports-stars-for-rights-friendly-social-video/|work=TechCrunch|accessdate=November 26, 2014}}</ref> |
Revision as of 21:03, 31 July 2015
Real-time video editing is a system of editing video where it takes no longer to render a video than the length of that video clip itself.
Broadcasters traditionally used large, disparate computer systems for real-time video editing with multiple CPUs, multiple gigabytes of RAM and high-powered hard drives. Some had additional hardware components designed to enhance the performance of the specific video editing software being used. Other approaches used to ensure real-time playback included continuous background rendering, and using multiple networked computers to share the rendering load. These systems would allow broadcasters to edit and render a video clip in 30 minutes.
These systems are now outdated thanks to the instantaneous nature of social media platforms such as Facebook and Twitter. Broadcasters and content rights holders now use cloud-based video editing technology which allows them to clip, edit and share video across multiple digital platforms such as websites and social apps within seconds rather than minutes.
Grabyo is an example of a cloud-based real-time video editing platform. It was founded in 2013, has partnerships with Facebook and Twitter and is used by some of the largest media companies in Europe and North America.
See also
References
- Davis, Ben. "The emergence of real-time video on social media". Econsultancy. Econsultancy. Retrieved 23 May 2015.
- Butcher, Mike (November 26, 2014). "Grabyo Secures $2M From Celeb Sports Stars For Rights-Friendly Social Video". TechCrunch. Retrieved November 26, 2014.
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