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*Hunter: If killed, immediately fire a weapon at a target. | *Hunter: If killed, immediately fire a weapon at a target. | ||
*Village Idiot: Always vote for players to die. | *Village Idiot: Always vote for players to die. | ||
*Insomniac: each night, learn at least one of your neighbors has woken up during the night. | |||
*Lycan: Appear falsely to be a werewolf to the Seer. | *Lycan: Appear falsely to be a werewolf to the Seer. | ||
*Martyr: Take the place of anyone who has just been lynched. | *Martyr: Take the place of anyone who has just been lynched. | ||
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*Werewolf (12): Eat a villager each night. | *Werewolf (12): Eat a villager each night. | ||
*Wolf Cub: If you die, the werewolves get two kills the following night. | *Wolf Cub: If you die, the werewolves get two kills the following night. | ||
*Dream Wolf: If a werewolf dies, you replace them(you're not allow to wake up until a werewolf died. | |||
*Cursed: You are a villager until attacked by werewolves, at which time you become a werewolf. | *Cursed: You are a villager until attacked by werewolves, at which time you become a werewolf. | ||
*Doppelganger: Select a player the first night. If that player dies, you secretly take that role. | *Doppelganger: Select a player the first night. If that player dies, you secretly take that role. |
Revision as of 04:52, 9 August 2015
Designers | Ted Alspach |
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Publishers | Bézier Games, Inc. |
Players | 7 to 75 |
Age range | 10 & up |
Skills | Bluffing, Partnership, Social skills, Roleplay, Negotiation, Deduction |
Ultimate Werewolf is a party board game designed by Ted Alspach and published by Bézier Games. It is based on the social game, Werewolf, which is Andrew Plotkin's reinvention of Dimitry Davidoff's 1987 party game, Mafia. The Werewolf game appeared in many forms before Bézier Games published Ultimate Werewolf in 2008.
Gameplay
Ultimate Werewolf can be played with 5 to 75 players of all ages. Each player has an agenda: as a villager, hunt down the werewolves; as a werewolf, convince the other villagers that you are innocent, while secretly attacking those same villagers each night. Dozens of special roles are available to help both the villagers and the werewolves achieve their goals. The game has more than forty unique roles, eighteen different scenarios, a set of 78 fully illustrated cards, a moderator score pad to keep track of games, and a comprehensive game guide.
Roles
The many roles of Ultimate Werewolf include:
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Expansion packs
- Ultimate Werewolf: Classic Movie Monsters
- Ultimate Werewolf: Night Terrors
- Ultimate Werewolf: Artifacts
- Ultimate Werewolf: Urban Legends
- Ultimate Werewolf: Wolfpack
Awards
- 2009 BoardGameGeek Golden Geek Best Party Board Game Nominee
References
- ^ "Utlimate Werewolf: Ultimate Edition". Bezier Games. Retrieved 2 November 2012.
- ^ "Ultimate Werewolf: Ultimate Edition". BoardGameGeek. Retrieved 2 November 2012.
- Robertson, Margaret (4 February 2010). "Werewolf: How a parlour game became a tech phenomenon". Wired. Retrieved 2 November 2012.
- Plotkin, Andrew. "Werewolf: A Mind Game". Retrieved 2 November 2012.
- Ultimate Werewolf: Official Role Quick Reference Guide (PDF). Ted Alspach and Bezier Games. 2008.
- ^ "Ultimate Werewolf Artifacts Review". The Opinionated Gamers. Retrieved 2 November 2012.
External links
- Ultimate Werewolf: Deluxe Edition at Bézier Games
- Ultimate Werewolf: Ultimate Edition at BoardGameGeek